From 3ff5337437803919022440f133802f9b490c2ba6 Mon Sep 17 00:00:00 2001 From: ZareMate <0.zaremate@gmail.com> Date: Sat, 2 May 2026 23:53:49 +0200 Subject: [PATCH] project init --- .gitignore | 12 + README.md | 17 + aftman.toml | 8 + default.project.json | 49 + rokit.toml | 8 + selene.toml | 1 + src/client/Client/Start.client.luau | 15 + src/server/Admin/AdminCommands.luau | 151 ++ src/server/Admin/AdminCommands.meta.json | 10 + src/server/Admin/AdminCore.luau | 340 +++ src/server/Admin/AdminCore.meta.json | 10 + src/server/Admin/AdminUI.luau | 39 + src/server/Admin/AdminUI.meta.json | 10 + src/server/Data/DataInit.server.luau | 97 + src/server/Data/DataManager.luau | 107 + src/server/Data/DataManager.meta.json | 7 + src/server/Data/DataStoreNames.luau | 7 + src/server/Data/InventoryService.luau | 135 + src/server/Data/InventoryService.meta.json | 7 + .../Data/LeaderboardHandler/Settings.luau | 22 + src/server/Data/LeaderboardHandler/init.luau | 131 + .../Data/LeaderboardHandler/init.meta.json | 7 + src/server/Data/OrderedDatastoreHandler.luau | 39 + src/server/Data/Template.luau | 12 + src/server/Data/ValueNames.luau | 6 + src/server/Libraries/ProfileStore.luau | 2232 +++++++++++++++++ src/server/Libraries/ProfileStore.meta.json | 5 + .../Component/DestroyableComponent.luau | 38 + .../Classes/Component/HealthComponent.luau | 64 + .../Classes/Component/HitboxComponent.luau | 62 + .../Component/ProjectileComponent.luau | 46 + .../Modules/Classes/Component/init.luau | 15 + .../BaseProjectile/BouncyGrenade.luau | 74 + .../GameObject/BaseProjectile/Missile.luau | 77 + .../GameObject/BaseProjectile/init.luau | 42 + .../Modules/Classes/GameObject/Bot.luau | 137 + .../GameObject/DestroyablePlatform.luau | 44 + .../Modules/Classes/GameObject/init.luau | 173 ++ src/server/Modules/Classes/Round.luau | 378 +++ src/server/Modules/Classes/Round.meta.json | 5 + src/server/Modules/Classes/Weapon.luau | 110 + .../Modules/Map/MapManager/SyncHandler.luau | 28 + src/server/Modules/Map/MapManager/init.luau | 55 + src/server/Modules/ObjectManager.luau | 73 + src/server/Modules/RoundManager.luau | 18 + src/server/Modules/RoundManager.meta.json | 7 + src/server/Modules/TurnManager.luau | 119 + src/server/Modules/TurnManager.meta.json | 7 + src/server/Modules/Utils/BotUtils.luau | 56 + .../Utils/PhysicsProjectileLauncher.luau | 49 + .../Utils/SimulatedProjectileLauncher.luau | 103 + .../SimulatedProjectileLauncher.meta.json | 7 + src/server/Modules/Utils/WeaponUtils.luau | 156 ++ src/server/Modules/VotingHandlerServer.luau | 201 ++ src/server/Modules/WeldHandler.luau | 15 + src/server/Start.server.luau | 15 + src/server/leaderstats/Cash.model.json | 3 + src/shared/client/Chat.luau | 17 + src/shared/client/Chat.meta.json | 11 + src/shared/client/ClientController.luau | 79 + src/shared/client/ClientController.meta.json | 10 + .../client/ClientUtils/GetCharacter.luau | 57 + .../client/ClientUtils/GetCharacter.meta.json | 10 + .../client/ClientUtils/GetProfilePic.luau | 25 + src/shared/client/Garage.luau | 43 + src/shared/client/Garage.meta.json | 10 + src/shared/client/LoadingScreen.luau | 61 + src/shared/client/LoadingScreen.meta.json | 12 + src/shared/client/Modules/AimRenderer.luau | 266 ++ .../client/Modules/AimRenderer.meta.json | 10 + src/shared/client/Modules/BotAbilityUI.luau | 208 ++ src/shared/client/Modules/BotSelectUI.luau | 39 + .../client/Modules/CameraController.luau | 124 + .../client/Modules/CameraController.meta.json | 10 + .../client/Modules/GarageUIController.luau | 22 + src/shared/client/Modules/InputHandler.luau | 263 ++ .../client/Modules/InputHandler.meta.json | 10 + src/shared/client/Modules/RoundClient.luau | 24 + .../client/Modules/RoundClient.meta.json | 10 + .../client/Modules/VotingHandlerClient.luau | 130 + .../Modules/VotingHandlerClient.meta.json | 10 + src/shared/client/Modules/clientBotUtils.luau | 3 + src/shared/client/UIUpdater.luau | 111 + src/shared/client/UIUpdater.meta.json | 10 + src/shared/data/BotData.luau | 50 + src/shared/data/DataTypes.luau | 22 + src/shared/data/GameState.luau | 11 + src/shared/data/OptionsData/MapData.luau | 13 + src/shared/data/OptionsData/init.luau | 38 + src/shared/data/ProjectileData.luau | 33 + src/shared/data/WeaponData.luau | 78 + src/shared/janitor/Promise.luau | 161 ++ .../shared/ModuleLoader/ActorForClient.rbxm | Bin 0 -> 2181 bytes .../shared/ModuleLoader/ActorForServer.rbxm | Bin 0 -> 2130 bytes .../ModuleLoader/ParallelModuleLoader.luau | 83 + .../ModuleLoader/RelocatedTemplate.luau | 10 + src/shared/shared/ModuleLoader/init.luau | 759 ++++++ src/shared/shared/ModuleLoader/init.meta.json | 10 + .../shared/SharedUtils/CollisionUtils.luau | 15 + src/shared/shared/SharedUtils/FerrUtils.luau | 202 ++ .../Observers/_observeAllAttributes.luau | 90 + .../Observers/_observeAttribute.luau | 101 + .../Observers/_observeCharacter.luau | 82 + .../Observers/_observeChildren.luau | 104 + .../Observers/_observeDescendants.luau | 99 + .../SharedUtils/Observers/_observePlayer.luau | 80 + .../Observers/_observeProperty.luau | 91 + .../SharedUtils/Observers/_observeTag.luau | 196 ++ .../shared/SharedUtils/Observers/init.luau | 11 + .../SharedUtils/Observers/init.meta.json | 5 + .../shared/SharedUtils/PhysicsUtils.luau | 14 + src/shared/shared/SharedUtils/Signal.luau | 180 ++ .../shared/SharedUtils/TwoDimensionUtils.luau | 84 + .../SharedUtils/TwoDimensionUtils.meta.json | 7 + src/shared/shared/SharedUtils/WeldModule.luau | 120 + .../shared/SharedUtils/sharedBotUtils.luau | 174 ++ src/shared/shared/SharedUtils/t.luau | 1350 ++++++++++ src/shared/shared/SharedUtils/throttle.luau | 27 + .../shared/SharedUtils/throttle.meta.json | 5 + .../shared/SharedUtils/waitWithTimeout.luau | 35 + .../SharedUtils/waitWithTimeout.meta.json | 5 + src/shared/vex/Config.luau | 85 + src/shared/vex/GreedyMesher.luau | 189 ++ src/shared/vex/Readme.meta.json | 5 + src/shared/vex/Readme.server.luau | 140 ++ src/shared/vex/Setup.meta.json | 5 + src/shared/vex/Setup.server.luau | 166 ++ src/shared/vex/VoxelGrid.luau | 246 ++ src/shared/vex/VoxelPool.luau | 144 ++ wally.toml | 7 + 130 files changed, 12578 insertions(+) create mode 100644 .gitignore create mode 100644 README.md create mode 100644 aftman.toml create mode 100644 default.project.json create mode 100644 rokit.toml create mode 100644 selene.toml create mode 100644 src/client/Client/Start.client.luau create mode 100644 src/server/Admin/AdminCommands.luau create mode 100644 src/server/Admin/AdminCommands.meta.json create mode 100644 src/server/Admin/AdminCore.luau create mode 100644 src/server/Admin/AdminCore.meta.json create mode 100644 src/server/Admin/AdminUI.luau create mode 100644 src/server/Admin/AdminUI.meta.json create mode 100644 src/server/Data/DataInit.server.luau create mode 100644 src/server/Data/DataManager.luau create mode 100644 src/server/Data/DataManager.meta.json create mode 100644 src/server/Data/DataStoreNames.luau create mode 100644 src/server/Data/InventoryService.luau create mode 100644 src/server/Data/InventoryService.meta.json create mode 100644 src/server/Data/LeaderboardHandler/Settings.luau create mode 100644 src/server/Data/LeaderboardHandler/init.luau create mode 100644 src/server/Data/LeaderboardHandler/init.meta.json create mode 100644 src/server/Data/OrderedDatastoreHandler.luau create mode 100644 src/server/Data/Template.luau create mode 100644 src/server/Data/ValueNames.luau create mode 100644 src/server/Libraries/ProfileStore.luau create mode 100644 src/server/Libraries/ProfileStore.meta.json create mode 100644 src/server/Modules/Classes/Component/DestroyableComponent.luau create mode 100644 src/server/Modules/Classes/Component/HealthComponent.luau create mode 100644 src/server/Modules/Classes/Component/HitboxComponent.luau create mode 100644 src/server/Modules/Classes/Component/ProjectileComponent.luau create mode 100644 src/server/Modules/Classes/Component/init.luau create mode 100644 src/server/Modules/Classes/GameObject/BaseProjectile/BouncyGrenade.luau create mode 100644 src/server/Modules/Classes/GameObject/BaseProjectile/Missile.luau create mode 100644 src/server/Modules/Classes/GameObject/BaseProjectile/init.luau create mode 100644 src/server/Modules/Classes/GameObject/Bot.luau create mode 100644 src/server/Modules/Classes/GameObject/DestroyablePlatform.luau create mode 100644 src/server/Modules/Classes/GameObject/init.luau create mode 100644 src/server/Modules/Classes/Round.luau create mode 100644 src/server/Modules/Classes/Round.meta.json create mode 100644 src/server/Modules/Classes/Weapon.luau create mode 100644 src/server/Modules/Map/MapManager/SyncHandler.luau create mode 100644 src/server/Modules/Map/MapManager/init.luau create mode 100644 src/server/Modules/ObjectManager.luau create mode 100644 src/server/Modules/RoundManager.luau create mode 100644 src/server/Modules/RoundManager.meta.json create mode 100644 src/server/Modules/TurnManager.luau create mode 100644 src/server/Modules/TurnManager.meta.json create mode 100644 src/server/Modules/Utils/BotUtils.luau create mode 100644 src/server/Modules/Utils/PhysicsProjectileLauncher.luau create mode 100644 src/server/Modules/Utils/SimulatedProjectileLauncher.luau create mode 100644 src/server/Modules/Utils/SimulatedProjectileLauncher.meta.json create mode 100644 src/server/Modules/Utils/WeaponUtils.luau create mode 100644 src/server/Modules/VotingHandlerServer.luau create mode 100644 src/server/Modules/WeldHandler.luau create mode 100644 src/server/Start.server.luau create mode 100644 src/server/leaderstats/Cash.model.json create mode 100644 src/shared/client/Chat.luau create mode 100644 src/shared/client/Chat.meta.json create mode 100644 src/shared/client/ClientController.luau create mode 100644 src/shared/client/ClientController.meta.json create mode 100644 src/shared/client/ClientUtils/GetCharacter.luau create mode 100644 src/shared/client/ClientUtils/GetCharacter.meta.json create mode 100644 src/shared/client/ClientUtils/GetProfilePic.luau create mode 100644 src/shared/client/Garage.luau create mode 100644 src/shared/client/Garage.meta.json create mode 100644 src/shared/client/LoadingScreen.luau create mode 100644 src/shared/client/LoadingScreen.meta.json create mode 100644 src/shared/client/Modules/AimRenderer.luau create mode 100644 src/shared/client/Modules/AimRenderer.meta.json create mode 100644 src/shared/client/Modules/BotAbilityUI.luau create mode 100644 src/shared/client/Modules/BotSelectUI.luau create mode 100644 src/shared/client/Modules/CameraController.luau create mode 100644 src/shared/client/Modules/CameraController.meta.json create mode 100644 src/shared/client/Modules/GarageUIController.luau create mode 100644 src/shared/client/Modules/InputHandler.luau create mode 100644 src/shared/client/Modules/InputHandler.meta.json create mode 100644 src/shared/client/Modules/RoundClient.luau create mode 100644 src/shared/client/Modules/RoundClient.meta.json create mode 100644 src/shared/client/Modules/VotingHandlerClient.luau create mode 100644 src/shared/client/Modules/VotingHandlerClient.meta.json create mode 100644 src/shared/client/Modules/clientBotUtils.luau create mode 100644 src/shared/client/UIUpdater.luau create mode 100644 src/shared/client/UIUpdater.meta.json create mode 100644 src/shared/data/BotData.luau create mode 100644 src/shared/data/DataTypes.luau create mode 100644 src/shared/data/GameState.luau create mode 100644 src/shared/data/OptionsData/MapData.luau create mode 100644 src/shared/data/OptionsData/init.luau create mode 100644 src/shared/data/ProjectileData.luau create mode 100644 src/shared/data/WeaponData.luau create mode 100644 src/shared/janitor/Promise.luau create mode 100644 src/shared/shared/ModuleLoader/ActorForClient.rbxm create mode 100644 src/shared/shared/ModuleLoader/ActorForServer.rbxm create mode 100644 src/shared/shared/ModuleLoader/ParallelModuleLoader.luau create mode 100644 src/shared/shared/ModuleLoader/RelocatedTemplate.luau create mode 100644 src/shared/shared/ModuleLoader/init.luau create mode 100644 src/shared/shared/ModuleLoader/init.meta.json create mode 100644 src/shared/shared/SharedUtils/CollisionUtils.luau create mode 100644 src/shared/shared/SharedUtils/FerrUtils.luau create mode 100644 src/shared/shared/SharedUtils/Observers/_observeAllAttributes.luau create mode 100644 src/shared/shared/SharedUtils/Observers/_observeAttribute.luau create mode 100644 src/shared/shared/SharedUtils/Observers/_observeCharacter.luau create mode 100644 src/shared/shared/SharedUtils/Observers/_observeChildren.luau create mode 100644 src/shared/shared/SharedUtils/Observers/_observeDescendants.luau create mode 100644 src/shared/shared/SharedUtils/Observers/_observePlayer.luau create mode 100644 src/shared/shared/SharedUtils/Observers/_observeProperty.luau create mode 100644 src/shared/shared/SharedUtils/Observers/_observeTag.luau create mode 100644 src/shared/shared/SharedUtils/Observers/init.luau create mode 100644 src/shared/shared/SharedUtils/Observers/init.meta.json create mode 100644 src/shared/shared/SharedUtils/PhysicsUtils.luau create mode 100644 src/shared/shared/SharedUtils/Signal.luau create mode 100644 src/shared/shared/SharedUtils/TwoDimensionUtils.luau create mode 100644 src/shared/shared/SharedUtils/TwoDimensionUtils.meta.json create mode 100644 src/shared/shared/SharedUtils/WeldModule.luau create mode 100644 src/shared/shared/SharedUtils/sharedBotUtils.luau create mode 100644 src/shared/shared/SharedUtils/t.luau create mode 100644 src/shared/shared/SharedUtils/throttle.luau create mode 100644 src/shared/shared/SharedUtils/throttle.meta.json create mode 100644 src/shared/shared/SharedUtils/waitWithTimeout.luau create mode 100644 src/shared/shared/SharedUtils/waitWithTimeout.meta.json create mode 100644 src/shared/vex/Config.luau create mode 100644 src/shared/vex/GreedyMesher.luau create mode 100644 src/shared/vex/Readme.meta.json create mode 100644 src/shared/vex/Readme.server.luau create mode 100644 src/shared/vex/Setup.meta.json create mode 100644 src/shared/vex/Setup.server.luau create mode 100644 src/shared/vex/VoxelGrid.luau create mode 100644 src/shared/vex/VoxelPool.luau create mode 100644 wally.toml diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..32a2612 --- /dev/null +++ b/.gitignore @@ -0,0 +1,12 @@ +# Project place file +*.rbxl +*.rbxlx + +# Roblox Studio lock files +/*.rbxlx.lock +/*.rbxl.lock + +Packages/ +ServerPackages/ +sourcemap.json +wally.lock \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..4e36a3a --- /dev/null +++ b/README.md @@ -0,0 +1,17 @@ +# boom-bots +Generated by [Rojo](https://github.com/rojo-rbx/rojo) 7.7.0-rc.1. + +## Getting Started +To build the place from scratch, use: + +```bash +rojo build -o "boom-bots.rbxlx" +``` + +Next, open `boom-bots.rbxlx` in Roblox Studio and start the Rojo server: + +```bash +rojo serve +``` + +For more help, check out [the Rojo documentation](https://rojo.space/docs). \ No newline at end of file diff --git a/aftman.toml b/aftman.toml new file mode 100644 index 0000000..7c11b8a --- /dev/null +++ b/aftman.toml @@ -0,0 +1,8 @@ +# This file lists tools managed by Aftman, a cross-platform toolchain manager. +# For more information, see https://github.com/LPGhatguy/aftman + +# To add a new tool, add an entry to this table. +[tools] +rojo = "rojo-rbx/rojo@7.7.0-rc.1" +wally = "UpliftGames/wally@0.3.2" +# rojo = "rojo-rbx/rojo@6.2.0" \ No newline at end of file diff --git a/default.project.json b/default.project.json new file mode 100644 index 0000000..c014c55 --- /dev/null +++ b/default.project.json @@ -0,0 +1,49 @@ +{ + "name": "boom-bots", + "tree": { + "$className": "DataModel", + "ReplicatedStorage": { + "Client": { + "$path": "src/shared/client" + }, + "Data": { + "$path": "src/shared/data" + }, + "Janitor": { + "$className": "ModuleScript", + "$path": "src/shared/janitor" + }, + "ProfileStore": { + "$className": "ModuleScript", + "$properties": { + "SourceAssetId": 109379033046155.0 + }, + "$path": "src/shared/profilestore" + }, + "Shared": { + "$path": "src/shared/shared" + }, + "Vex": { + "$className": "ModuleScript", + "$properties": { + "SourceAssetId": 8491559721.0 + }, + "$path": "src/shared/vex" + } + }, + "ServerScriptService": { + "$path": "src/server" + }, + "StarterPlayer": { + "StarterPlayerScripts": { + "$path": "src/client" + }, + "$properties": { + "AvatarJointUpgrade_SerializedRollout": "Enabled", + "CameraMaxZoomDistance": 128.0, + "CharacterBreakJointsOnDeath": false, + "CharacterUseJumpPower": false + } + } + } +} \ No newline at end of file diff --git a/rokit.toml b/rokit.toml new file mode 100644 index 0000000..e65d039 --- /dev/null +++ b/rokit.toml @@ -0,0 +1,8 @@ +# This file lists tools managed by Rokit, a toolchain manager for Roblox projects. +# For more information, see https://github.com/rojo-rbx/rokit + +# New tools can be added by running `rokit add ` in a terminal. + +[tools] +rojo = "rojo-rbx/rojo@7.7.0-rc.1" +wally = "UpliftGames/wally@0.3.2" diff --git a/selene.toml b/selene.toml new file mode 100644 index 0000000..c4ddb46 --- /dev/null +++ b/selene.toml @@ -0,0 +1 @@ +std = "roblox" diff --git a/src/client/Client/Start.client.luau b/src/client/Client/Start.client.luau new file mode 100644 index 0000000..e16c01e --- /dev/null +++ b/src/client/Client/Start.client.luau @@ -0,0 +1,15 @@ +--!strict +local ReplicatedStorage = game:GetService("ReplicatedStorage") +local Remotes = ReplicatedStorage.Remote +--local rev_PlayerLoaded = Remotes.PlayerLoaded +local ModuleLoader = require(ReplicatedStorage.Shared.ModuleLoader) + +-- you can optionally modify settings (also change it via the attributes on ModuleLoader) +ModuleLoader.ChangeSettings({ + FOLDER_SEARCH_DEPTH = 1, + YIELD_THRESHOLD = 10, + VERBOSE_LOADING = false, + WAIT_FOR_SERVER = true, +}) +-- pass any containers for your custom services to the Start() function +ModuleLoader.Start(script) diff --git a/src/server/Admin/AdminCommands.luau b/src/server/Admin/AdminCommands.luau new file mode 100644 index 0000000..d071625 --- /dev/null +++ b/src/server/Admin/AdminCommands.luau @@ -0,0 +1,151 @@ +local ReplicatedStorage = game:GetService("ReplicatedStorage") +local MessagingService = game:GetService("MessagingService") +local Players = game:GetService("Players") +local ValueNames = require("../Data/ValueNames") +local DataStoreNames = require("../Data/DataStoreNames") +local DataManager = require("../Data/DataManager") +local RunService = game:GetService("RunService") +local AdminCore = require("./AdminCore") + +-- Remote event to send system messages to clients +local ChatEvent = ReplicatedStorage.Remote.Message + +local AdminCommands = {} + +function AdminCommands:Init() + + -- Money change command + local moneyChangeCommand = Instance.new("TextChatCommand") + moneyChangeCommand.Name = "MoneyChangeCommand" + moneyChangeCommand.PrimaryAlias = "/money" + moneyChangeCommand.Parent = game:GetService("TextChatService"):WaitForChild("TextChatCommands") + + moneyChangeCommand.Triggered:Connect(function(textSource, message) + local player = Players:GetPlayerByUserId(textSource.UserId) + if player and AdminCore.CheckIfAdmin(player) then + local args = string.split(message, " ") + if #args >= 3 then + local targetPlayerName = args[2] + local amount = tonumber(args[3]) + if amount then + return AdminCore.MoneyCommand(player,targetPlayerName, amount) + else + ChatEvent:FireClient(player, "Invalid amount: " .. args[3]) + end + else + ChatEvent:FireClient(player, "Usage: /money [playerName] [amount]") + end + else + ChatEvent:FireClient(player, "You don't have permission to use this command.") + end + end) + + -- Wins change command + local winsChangeCommand = Instance.new("TextChatCommand") + winsChangeCommand.Name = "WinsChangeCommand" + winsChangeCommand.PrimaryAlias = "/wins" + winsChangeCommand.Parent = game:GetService("TextChatService"):WaitForChild("TextChatCommands") + + winsChangeCommand.Triggered:Connect(function(textSource, message) + local player = Players:GetPlayerByUserId(textSource.UserId) + if player and AdminCore.CheckIfAdmin(player) then + local args = string.split(message, " ") + if #args >= 3 then + local targetPlayerName = args[2] + local amount = tonumber(args[3]) + if amount then + return AdminCore.WinsCommand(player,targetPlayerName, amount) + else + ChatEvent:FireClient(player, "Invalid amount: " .. args[3]) + end + else + ChatEvent:FireClient(player, "Usage: /wins [playerName] [amount]") + end + else + ChatEvent:FireClient(player, "You don't have permission to use this command.") + end + end) + + -- Kick command + local kickCommand = Instance.new("TextChatCommand") + kickCommand.Name = "KickCommand" + kickCommand.PrimaryAlias = "/kick" + kickCommand.Parent = game:GetService("TextChatService"):WaitForChild("TextChatCommands") + + kickCommand.Triggered:Connect(function(textSource, message) + local player = Players:GetPlayerByUserId(textSource.UserId) + if player and AdminCore.CheckIfAdmin(player) then + local args = string.split(message, " ") + if #args >= 2 then + local targetPlayerName = args[2] + local reason = args[3] or "No reason provided" + return AdminCore.KickPlayer(player,targetPlayerName, nil, reason) + end + else + ChatEvent:FireClient(player, "You don't have permission to use this command.") + end + end) + + -- Ban command + local banCommand = Instance.new("TextChatCommand") + banCommand.Name = "BanCommand" + banCommand.PrimaryAlias = "/ban" + banCommand.Parent = game:GetService("TextChatService"):WaitForChild("TextChatCommands") + + banCommand.Triggered:Connect(function(textSource, message) + local player = Players:GetPlayerByUserId(textSource.UserId) + if player and AdminCore.CheckIfAdmin(player) then + local args = string.split(message, " ") + if #args >= 2 then + local targetPlayerName = args[2] + if string.find(targetPlayerName, "@") ~= 1 then + ChatEvent:FireClient(player, "/ban [@username] [duration in minutes] [reason] (duration and reason are optional)") + end + targetPlayerName = string.sub(targetPlayerName, 2) + local duration = tonumber(args[3]) or 0 + if duration then + duration = duration * 60 + end + if duration <= 0 or duration == nil then + duration = -1 + end + local reason = args[4] or "No reason provided" + + return AdminCore.BanPlayer(player,targetPlayerName,duration,reason) + else + ChatEvent:FireClient(player, "/ban [@username] [duration in minutes] [reason] (duration and reason are optional)") + end + else + ChatEvent:FireClient(player, "You don't have permission to use this command.") + end + end) + + -- Unban command + local unbanCommand = Instance.new("TextChatCommand") + unbanCommand.Name = "UnbanCommand" + unbanCommand.PrimaryAlias = "/unban" + unbanCommand.Parent = game:GetService("TextChatService"):WaitForChild("TextChatCommands") + + unbanCommand.Triggered:Connect(function(textSource, message) + local player = Players:GetPlayerByUserId(textSource.UserId) + if player and AdminCore.CheckIfAdmin(player) then + local args = string.split(message, " ") + if #args >= 2 then + local targetPlayerName = args[2] + if string.find(targetPlayerName, "@") ~= 1 then + ChatEvent:FireClient(player, "/unban [@username]") + else + targetPlayerName = string.sub(targetPlayerName, 2) + return AdminCore.UnbanPlayer(player,targetPlayerName) + end + else + ChatEvent:FireClient(player, "/unban [@username]") + end + else + ChatEvent:FireClient(player, "You don't have permission to use this command.") + end + end) + +end + +return AdminCommands diff --git a/src/server/Admin/AdminCommands.meta.json b/src/server/Admin/AdminCommands.meta.json new file mode 100644 index 0000000..cc4d316 --- /dev/null +++ b/src/server/Admin/AdminCommands.meta.json @@ -0,0 +1,10 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + }, + "attributes": { + "ServerOnly": true + } +} \ No newline at end of file diff --git a/src/server/Admin/AdminCore.luau b/src/server/Admin/AdminCore.luau new file mode 100644 index 0000000..82da7b4 --- /dev/null +++ b/src/server/Admin/AdminCore.luau @@ -0,0 +1,340 @@ +local ReplicatedStorage = game:GetService("ReplicatedStorage") +local MessagingService = game:GetService("MessagingService") +local Players = game:GetService("Players") +local ValueNames = require("../Data/ValueNames") +local DataStoreNames = require("../Data/DataStoreNames") +local DataManager = require("../Data/DataManager") +local RunService = game:GetService("RunService") + +local GroupId = game.CreatorId + +-- Remote event to send system messages to clients +local ChatEvent = ReplicatedStorage.Remote.Message + +local PlayerList: {{number | string}} = {} + +local GlobalPlayerList: {{{number | string} | number}} = {} + + + +local AdminCore = {} + +AdminCore.Topics = { + ["MONEY_COMMAND"] = "AdminMoneyCommand", + ["WINS_COMMAND"] = "AdminWinsCommand", + ["COMMAND_RESPONSE"] = "AdminCommandResponse", + ["KICK_COMMAND"] = "AdminKickCommand", + ["GET_ALL_PLAYERS"] = "GetAllPlayers", + ["RETURN_ALL_PLAYERS"] = "ReturnAllPlayers", + ["BAN_PLAYER"] = "AdminBanPlayer", + ["UNBAN_PLAYER"] = "AdminUnbanPlayer", +} + + +function AdminCore.CheckIfAdmin(Player: Player) + local Role = Player:GetRoleInGroupAsync(GroupId) + if Role == "Developer" or Role == "Owner" or Role == "Admin" or RunService:IsStudio() then + return true + else + return false + end +end + +-- Subscribe to command responses from other servers +local function setupMessagingListeners() + -- Listen for money command execution requests + MessagingService:SubscribeAsync(AdminCore.Topics.MONEY_COMMAND, function(message) + local data = message.Data + local targetPlayer = Players:FindFirstChild(data.targetPlayerName) + + if targetPlayer then + -- Execute the command on this server where the target player is + DataManager.SetValue(targetPlayer, ValueNames.Cash, data.amount) + + -- Send response back to the admin's server + MessagingService:PublishAsync(AdminCore.Topics.COMMAND_RESPONSE, { + adminUserId = data.adminUserId, + success = true, + message = "Changed " .. targetPlayer.Name .. "'s money to " .. data.amount, + commandType = "money" + }) + end + end) + + -- Listen for wins command execution requests + MessagingService:SubscribeAsync(AdminCore.Topics.WINS_COMMAND, function(message) + local data = message.Data + local targetPlayer = Players:FindFirstChild(data.targetPlayerName) + + if targetPlayer then + -- Execute the command on this server where the target player is + DataManager.SetValue(targetPlayer, ValueNames.Wins, data.amount) + + -- Send response back to the admin's server + MessagingService:PublishAsync(AdminCore.Topics.COMMAND_RESPONSE, { + adminUserId = data.adminUserId, + success = true, + message = "Changed " .. targetPlayer.Name .. "'s wins to " .. data.amount, + commandType = "wins" + }) + end + end) + + -- Listen for kick command requests + MessagingService:SubscribeAsync(AdminCore.Topics.KICK_COMMAND, function(message) + local data = message.Data + local targetPlayer = Players:FindFirstChild(data.targetPlayerName) + + if targetPlayer then + -- Execute the kick on this server + targetPlayer:Kick(data.reason or "You have been kicked by an administrator.") + + -- Send response back to the admin's server + MessagingService:PublishAsync(AdminCore.Topics.COMMAND_RESPONSE, { + adminUserId = data.adminUserId, + success = true, + message = "Kicked " .. targetPlayer.Name, + commandType = "kick" + }) + end + end) + + -- Listen for Get All Players + MessagingService:SubscribeAsync(AdminCore.Topics.GET_ALL_PLAYERS, function() + MessagingService:PublishAsync(AdminCore.Topics.RETURN_ALL_PLAYERS, { + players = PlayerList, + serverId = game.JobId + }) + end) + + -- Listen for Return All Players + MessagingService:SubscribeAsync(AdminCore.Topics.RETURN_ALL_PLAYERS, function(message) + -- Update global PlayerList with players from other servers + local server = message.Data.serverId + -- find server and remove old data in GlobalPlayerList ({{{userId | Username} | serverid}}) + for i, data in pairs(GlobalPlayerList) do + if data.serverId == server then + table.remove(GlobalPlayerList, i) + end + end + table.insert(GlobalPlayerList, message.Data) + end) + + -- Listen for command responses (feedback to admin) + MessagingService:SubscribeAsync(AdminCore.Topics.COMMAND_RESPONSE, function(message) + local data = message.Data + local adminPlayer = Players:GetPlayerByUserId(data.adminUserId) + + if adminPlayer then + ChatEvent:FireClient(adminPlayer, data.message) + end + end) +end + +function AdminCore:Init() + + setupMessagingListeners() + + local RemoteFunction: RemoteFunction = ReplicatedStorage.Remote:WaitForChild("Admin") + + RemoteFunction.OnServerInvoke = function(player,topic,targetPlayerName,amount,reason) + if topic == AdminCore.Topics.MONEY_COMMAND then + return AdminCore.MoneyCommand(player,targetPlayerName,amount) + elseif topic == AdminCore.Topics.WINS_COMMAND then + return AdminCore.WinsCommand(player,targetPlayerName,amount) + elseif topic == AdminCore.Topics.KICK_COMMAND then + return AdminCore.KickPlayer(player,targetPlayerName,reason) + elseif topic == AdminCore.Topics.BAN_PLAYER then + return AdminCore.BanPlayer(player,targetPlayerName,amount,reason) + elseif topic == AdminCore.Topics.UNBAN_PLAYER then + return AdminCore.UnbanPlayer(player,targetPlayerName) + elseif topic == AdminCore.Topics.GET_ALL_PLAYERS then + return AdminCore.GetAllPlayers(player) + end + end + + + -- Fix for studo testing + local function GetUserName(Id: number) + if Id < 0 then + return false + else + return Players:GetNameFromUserIdAsync(Id) + end + end + -------------------------------------------------- + + + + -- Global playerlist stuff + + for _, player in pairs(Players:GetPlayers()) do + local Name = GetUserName(player.UserId) or player.Name + table.insert(PlayerList, {["Name"] = Name, ["Id"] = player.UserId}) + print(PlayerList) + MessagingService:PublishAsync(AdminCore.Topics.RETURN_ALL_PLAYERS, { + players = PlayerList, + serverId = game.JobId + }) + end + + Players.PlayerAdded:Connect(function(player) + local Name = GetUserName(player.UserId) or player.Name + table.insert(PlayerList, {["Name"] = Name, ["Id"] = player.UserId}) + print(PlayerList) + MessagingService:PublishAsync(AdminCore.Topics.RETURN_ALL_PLAYERS, { + players = PlayerList, + serverId = game.JobId + }) + end) + + Players.PlayerRemoving:Connect(function(player) + for i, v in pairs(PlayerList) do + if v["Id"] == player.UserId then + table.remove(PlayerList, i) + break + end + end + MessagingService:PublishAsync(AdminCore.Topics.RETURN_ALL_PLAYERS, { + players = PlayerList, + serverId = game.JobId + }) + end) + + MessagingService:PublishAsync(AdminCore.Topics.GET_ALL_PLAYERS) +end + + +function AdminCore.MoneyCommand(adminPlayer : Player,targetPlayerName : string,amount : number) + local amount = amount + -- Send money command request to the admin's server + if RunService:IsServer() then + if adminPlayer and AdminCore.CheckIfAdmin(adminPlayer) then + if amount then + local targetPlayer = Players:FindFirstChild(targetPlayerName) + if targetPlayer then + -- Target is on this server, execute directly + DataManager.SetValue(targetPlayer, ValueNames.Cash, amount) + return true, "Changed " .. targetPlayer.Name .. "'s money to " .. amount + else + -- Target might be on another server, broadcast cross-server command + MessagingService:PublishAsync(AdminCore.Topics.MONEY_COMMAND, { + adminUserId = adminPlayer.UserId, + targetPlayerName = targetPlayerName, + amount = amount + }) + return true, "Searching for " .. targetPlayerName .. " across all servers..." + end + else + return false, "Invalid amount: " .. amount + end + else + return false, "You don't have permission to use this command." + end + else + return false, "This command can only be used on the server." + end +end + +function AdminCore.WinsCommand(adminPlayer : Player,targetPlayerName : string,amount : number) + local amount = amount + -- Send money command request to the admin's server + if RunService:IsServer() then + if adminPlayer and AdminCore.CheckIfAdmin(adminPlayer) then + if amount then + local targetPlayer = Players:FindFirstChild(targetPlayerName) + if targetPlayer then + -- Target is on this server, execute directly + DataManager.SetValue(targetPlayer, ValueNames.Wins, amount) + return true, "Changed " .. targetPlayer.Name .. "'s wins to " .. amount + else + -- Target might be on another server, broadcast cross-server command + MessagingService:PublishAsync(AdminCore.Topics.WINS_COMMAND, { + adminUserId = adminPlayer.UserId, + targetPlayerName = targetPlayerName, + amount = amount + }) + return true, "Searching for " .. targetPlayerName .. " across all servers..." + end + else + return false, "Invalid amount: " .. amount + end + else + return false, "You don't have permission to use this command." + end + else + return false, "This command can only be used on the server." + end +end + +function AdminCore.KickPlayer(adminPlayer : Player,targetPlayerName : string,reason : string) + if RunService:IsServer() then + if adminPlayer and AdminCore.CheckIfAdmin(adminPlayer) then + local targetPlayer = Players:FindFirstChild(targetPlayerName) + if targetPlayer then + targetPlayer:Kick(reason) + return true, "Kicked " .. targetPlayer.Name + else + MessagingService:PublishAsync(AdminCore.Topics.KICK_COMMAND, { + adminUserId = adminPlayer.UserId, + targetPlayerName = targetPlayerName, + reason = reason + }) + end + else + return false, "You don't have permission to use this command." + end + else + return false, "This command can only be used on the server." + end +end + +function AdminCore.BanPlayer(adminPlayer : Player,targetPlayerName : string,duration: number,reason : string) + if RunService:IsServer() then + if adminPlayer and AdminCore.CheckIfAdmin(adminPlayer) then + local targetPlayer = Players:GetUserIdFromNameAsync(targetPlayerName) + if targetPlayer then + Players:BanAsync({UserIds = {targetPlayer.UserId},Duration = duration,DisplayReason = reason,PrivateReason = reason}) + return true, "Banned " .. targetPlayer.Name + else + return false, "Player not found" + end + else + return false, "You don't have permission to use this command." + end + else + return false, "This command can only be used on the server." + end +end + +function AdminCore.UnbanPlayer(adminPlayer : Player,targetPlayerName : string) + if RunService:IsServer() then + if adminPlayer and AdminCore.CheckIfAdmin(adminPlayer) then + local targetPlayer = Players:GetUserIdFromNameAsync(targetPlayerName) + if targetPlayer then + Players:UnbanAsync({UserIds = {targetPlayer}, ApplyToUniverse = true}) + return true, "Unbanned " .. targetPlayerName + else + return false, "Player not found" + end + else + return false, "You don't have permission to use this command." + end + else + return false, "This command can only be used on the server." + end +end + +function AdminCore.GetAllPlayers(adminPlayer : Player) + if RunService:IsServer() then + if adminPlayer and AdminCore.CheckIfAdmin(adminPlayer) then + return true, GlobalPlayerList + else + return false, "You don't have permission to use this command." + end + else + return false, "This command can only be used on the server." + end +end + +return AdminCore diff --git a/src/server/Admin/AdminCore.meta.json b/src/server/Admin/AdminCore.meta.json new file mode 100644 index 0000000..cc4d316 --- /dev/null +++ b/src/server/Admin/AdminCore.meta.json @@ -0,0 +1,10 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + }, + "attributes": { + "ServerOnly": true + } +} \ No newline at end of file diff --git a/src/server/Admin/AdminUI.luau b/src/server/Admin/AdminUI.luau new file mode 100644 index 0000000..5a8a4cf --- /dev/null +++ b/src/server/Admin/AdminUI.luau @@ -0,0 +1,39 @@ +local Players = game:GetService("Players") +local ReplicatedStorage = game:GetService("ReplicatedStorage") +local ServerScriptService = game:GetService("ServerScriptService") +local ServerStorage = game:GetService("ServerStorage") +local TextChatService = game:GetService("TextChatService") +local MessagingService = game:GetService("MessagingService") +local AdminCore = require("./AdminCore") +local AdminGui = ServerStorage.Assets.UI:WaitForChild("AdminGui") + +local AdminCount = 0 + +local AdminUI = {} + + +function AdminUI:Init() + for _, player in Players:GetPlayers() do + if AdminCore.CheckIfAdmin(player) then + local adminGui = AdminGui:Clone() + adminGui.Parent = player.PlayerGui + adminGui.Enabled = false + AdminCount += 1 + end + end + Players.PlayerAdded:Connect(function(player) + if AdminCore.CheckIfAdmin(player) then + local adminGui = AdminGui:Clone() + adminGui.Parent = player.PlayerGui + adminGui.Enabled = false + AdminCount += 1 + end + end) + Players.PlayerRemoving:Connect(function(player) + if AdminCore.CheckIfAdmin(player) then + AdminCount -= 1 + end + end) +end + +return AdminUI diff --git a/src/server/Admin/AdminUI.meta.json b/src/server/Admin/AdminUI.meta.json new file mode 100644 index 0000000..cc4d316 --- /dev/null +++ b/src/server/Admin/AdminUI.meta.json @@ -0,0 +1,10 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + }, + "attributes": { + "ServerOnly": true + } +} \ No newline at end of file diff --git a/src/server/Data/DataInit.server.luau b/src/server/Data/DataInit.server.luau new file mode 100644 index 0000000..b803e2b --- /dev/null +++ b/src/server/Data/DataInit.server.luau @@ -0,0 +1,97 @@ +-- Services +local Players = game:GetService("Players") +local RunService = game:GetService("RunService") +local ReplicatedStorage = game:GetService("ReplicatedStorage") +local ServerScriptService = game:GetService("ServerScriptService") + +local DataStoreNames = require("./DataStoreNames") + +-- ProfileStore +local ProfileStore = require(ServerScriptService.Libraries.ProfileStore) +local ValueNames = require("./ValueNames") + +local function GetStoreName() + return RunService:IsStudio() and "Test" or "Live" +end + +local Template = require(ServerScriptService.Data.Template) +local DataManager = require(ServerScriptService.Data.DataManager) + +-- Access profile store +local PlayerStore = ProfileStore.New(GetStoreName(), Template) + + + +-- Add leaderstats and synchronize player data +local function Initialize(player: Player, profile : typeof(PlayerStore:StartSessionAsync())) + -- Leaderstats + local leaderstats = Instance.new("Folder", player) + leaderstats.Name = "leaderstats" + + local Cash = Instance.new("NumberValue", leaderstats) + Cash.Name = ValueNames.Cash + local InitMoney = DataManager.GetValue(player, ValueNames.Cash) or 0 + Cash.Value = InitMoney + + DataManager.SyncValue(player,Cash,ValueNames.Cash,DataStoreNames.Cash) + --imma see if it works prob not lol + local Wins = Instance.new("NumberValue",leaderstats) + Wins.Name = ValueNames.Wins + DataManager.SyncValue(player,Wins,ValueNames.Wins,DataStoreNames.Wins) + +end + + +-- Creates and stores a profile +local function PlayerAdded(player: Player) + + -- Start a new profile session + local profile = PlayerStore:StartSessionAsync("Player_" .. player.UserId, { + Cancel = function() + return player.Parent ~= Players + end, + }) + + -- Sanity check to ensure profile exists + if profile ~= nil then + + profile:AddUserId(player.UserId) -- GDPR compliance + profile:Reconcile() -- Fill in missing data variables from template + + -- Handles session-locking + profile.OnSessionEnd:Connect(function() + DataManager.Profiles[player] = nil + player:Kick("Data error occured. Please rejoin.") + end) + + -- Save profile for later use + if player.Parent == Players then + + DataManager.Profiles[player] = profile + Initialize(player, profile) + + else + profile:EndSession() + end + + + else + -- Server shuts down while player is joining + player:Kick("Data error occured. Please rejoin.") + end + +end + + +-- Early joiners +for _, player in Players:GetPlayers() do + task.spawn(PlayerAdded, player) +end +Players.PlayerAdded:Connect(PlayerAdded) + +Players.PlayerRemoving:Connect(function(player) + local profile = DataManager.Profiles[player] + if not profile then return end + profile:EndSession() + DataManager.Profiles[player] = nil +end) diff --git a/src/server/Data/DataManager.luau b/src/server/Data/DataManager.luau new file mode 100644 index 0000000..6003aca --- /dev/null +++ b/src/server/Data/DataManager.luau @@ -0,0 +1,107 @@ +local DataManager = {} + +local ReplicatedStorage = game:GetService("ReplicatedStorage") + +local OrderedDataStore = require("./OrderedDatastoreHandler") + +local ValueNames = require("./ValueNames") +local DataStoreNames = require("./DataStoreNames") + +local ProfileStore + + + +-- Store profiles from ProfileStore +DataManager.Profiles = {} + +local synced = {} + +function DataManager.getKey(player : Player,key : string) + return "PLAYER_" .. player.UserId .. "_" .. key +end +function DataManager.AddValue(player : Player,key : string,num) + local value = DataManager.GetValue(player,key) + if not value then + return + end + + DataManager.SetValue(player, key, value + num) +end +function DataManager.SubValue(player : Player,key : number,num) + local value = DataManager.GetValue(player,key) + if not value then + return + end + + DataManager.SetValue(player, key, value - num) +end + +function DataManager.GetValue(player : Player,key : string) + local profile = DataManager.Profiles[player] + if not profile then + return + end + return profile.Data[key] +end + +function DataManager.SetValue(player : Player,key : string,num) + local profile = DataManager.Profiles[player] + if not profile then + return + end + + profile.Data[key] = num + + local keyName = DataManager.getKey(player,key) + local s = synced[keyName] + if not s then + return + end + + local value = s.Value + if value then + value.Value = num + end + local datastore = s.Datastore + if datastore then + OrderedDataStore.SaveData(player,datastore,num) + end +end + +function DataManager.GetTanks(player : Player) + +end + +function DataManager.GetTankData(player : Player,name : string) + +end + +function DataManager.SwitchTank(player : Player,tank : string) + +end + +function DataManager.SwitchTankSkin(player : Player,skinName : string) + +end + +function DataManager.UnlockTank(player : Player,tank : string) + +end + +function DataManager.UnlockTankSkin(player : Player,skinName) + +end + + + +-- yh ill add it later + +function DataManager.SyncValue(player : Player,value : IntValue,key : string,datastore : string) + local keyName = DataManager.getKey(player,key) + synced[keyName] = {Value = value,Datastore = datastore} + + DataManager.SetValue(player,key,DataManager.GetValue(player,key)) +end + +--sup +return DataManager \ No newline at end of file diff --git a/src/server/Data/DataManager.meta.json b/src/server/Data/DataManager.meta.json new file mode 100644 index 0000000..4e6c32c --- /dev/null +++ b/src/server/Data/DataManager.meta.json @@ -0,0 +1,7 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + } +} \ No newline at end of file diff --git a/src/server/Data/DataStoreNames.luau b/src/server/Data/DataStoreNames.luau new file mode 100644 index 0000000..060c10c --- /dev/null +++ b/src/server/Data/DataStoreNames.luau @@ -0,0 +1,7 @@ +-- dont change indexes!!!!!! +local DataStoreNames = { + Cash = "MoneyStore", + Wins = "WinStore" +} + +return DataStoreNames diff --git a/src/server/Data/InventoryService.luau b/src/server/Data/InventoryService.luau new file mode 100644 index 0000000..de22dab --- /dev/null +++ b/src/server/Data/InventoryService.luau @@ -0,0 +1,135 @@ +local Players = game:GetService("Players") +local ReplicatedStorage = game:GetService("ReplicatedStorage") +local ServerScriptService = game:GetService("ServerScriptService") +local RemoteFunction = ReplicatedStorage.Remote.InventoryService + +local InventoryService = {} + +local PlayersInventory : {[number] : {}} = {} + +local Tanks: {string} = {} +for _, tank in ReplicatedStorage:WaitForChild("Assets"):WaitForChild("Models"):WaitForChild("Tanks"):GetChildren() do + if tank.Name ~= "Tank (Testing)" or game:GetService("RunService"):IsStudio() then + table.insert(Tanks, tank.Name) + end +end +local Skins: {[typeof(Tanks)] : string} = {} +for _, tank in Tanks do + Skins[tank] = {} + for _, skin in ReplicatedStorage:WaitForChild("Assets"):WaitForChild("Models"):WaitForChild("Tanks"):WaitForChild(tank):GetChildren() do + if skin.Name ~= "Base" then + table.insert(Skins[tank], skin.Name) + end + end +end + +function InventoryService.GetModel(tankName : string, skinName : string) + local base = ReplicatedStorage:WaitForChild("Assets"):WaitForChild("Models"):WaitForChild("Tanks"):WaitForChild(tankName):FindFirstChild("Base") + local skin = ReplicatedStorage:WaitForChild("Assets"):WaitForChild("Models"):WaitForChild("Tanks"):WaitForChild(tankName):FindFirstChild(skinName) + if base and skin then + return base, skin + end +end + +function createPlayerInventory(player : Player) + print("Creating inventory: ".. player.Name) + PlayersInventory[player.UserId] = {} + local Loadouts: {[string] : string} = {} + local SelectedLoadout: string + local PlayerSkins: {[string] : string} = {} + + local Inventory = {} + Inventory["SelectedLoadout"] = "" + Inventory["Loadouts"] = Loadouts + Inventory["Tanks"] = {} + Inventory["Skins"] = PlayerSkins + PlayersInventory[player.UserId] = Inventory + + if Inventory["Tanks"] == nil or #Inventory["Tanks"] == 0 then + Inventory["Tanks"] = {"Tank"} + end + + if Inventory["SelectedLoadout"] == "" or Inventory["SelectedLoadout"] == nil or table.find(Inventory["Tanks"], Inventory["SelectedLoadout"]) then + print(InventoryService.SelectLoadout(player, Inventory["Tanks"][1])) + end + + for _, tank in Inventory["Tanks"] do + if Inventory["Skins"][tank] == nil or #Inventory["Skins"][tank] == 0 then + Inventory["Skins"][tank] = {"Default"} + end + end + + if not CheckIfLoadoutExists(player, Inventory["Tanks"][1]) then + InventoryService.UpdateLoadout(player, Inventory["SelectedLoadout"], Inventory["Skins"][Inventory["Tanks"][1]][1]) + end + + return Inventory +end + +function InventoryService.GetAllTanks() + return Tanks +end + +function InventoryService.GetAllSkins() + return Skins +end + + +function InventoryService.UpdateLoadout(player : Player, tank : string, skin : string) + PlayersInventory[player.UserId]["Loadouts"][tank] = skin + return PlayersInventory[player.UserId]["Loadouts"][tank] +end + +function InventoryService.SelectLoadout(player : Player, loadout : string) + PlayersInventory[player.UserId]["SelectedLoadout"] = loadout + return PlayersInventory[player.UserId]["SelectedLoadout"] +end + +function CheckIfLoadoutExists(player : Player, tank : string) + local Loadouts = PlayersInventory[player.UserId].Loadouts + if Loadouts[tank] then + return true + else + return false + end +end + +function InventoryService.GetInventory(player : Player) + return PlayersInventory[player.UserId] +end + +function InventoryService.AllInventories() + return PlayersInventory +end + +function InventoryService.Init() + for _, player in Players:GetPlayers() do + createPlayerInventory(player) + end + Players.PlayerAdded:Connect(function(player) + createPlayerInventory(player) + end) + Players.PlayerRemoving:Connect(function(player) + PlayersInventory[player.UserId] = nil + end) + RemoteFunction.OnServerInvoke = function(player, action, ...) + local args = {...} + if action == "GetInventory" then + return InventoryService.GetInventory(player) + elseif action == "AllInventories" then + return InventoryService.AllInventories() + elseif action == "UpdateLoadout" then + InventoryService.UpdateLoadout(player, args[1], args[2]) + elseif action == "SelectLoadout" then + return InventoryService.SelectLoadout(player, args[1]) + elseif action == "GetAllTanks" then + return InventoryService.GetAllTanks() + elseif action == "GetAllSkins" then + return InventoryService.GetAllSkins() + elseif action == "GetModel" then + return InventoryService.GetModel(args[1], args[2]) + end + end +end + +return InventoryService diff --git a/src/server/Data/InventoryService.meta.json b/src/server/Data/InventoryService.meta.json new file mode 100644 index 0000000..4e6c32c --- /dev/null +++ b/src/server/Data/InventoryService.meta.json @@ -0,0 +1,7 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + } +} \ No newline at end of file diff --git a/src/server/Data/LeaderboardHandler/Settings.luau b/src/server/Data/LeaderboardHandler/Settings.luau new file mode 100644 index 0000000..a14bd2f --- /dev/null +++ b/src/server/Data/LeaderboardHandler/Settings.luau @@ -0,0 +1,22 @@ +export type LeaderBoardSettings = { + Name : string, + UpdateInterval : number +} + +local Settings = { + + Cash = { + Name = "Richest Players", + UpdateInterval = 60, + + }, + + Wins = { + Name = "Most wins", + UpdateInterval = 30, + } +} + + + +return Settings diff --git a/src/server/Data/LeaderboardHandler/init.luau b/src/server/Data/LeaderboardHandler/init.luau new file mode 100644 index 0000000..4a471c0 --- /dev/null +++ b/src/server/Data/LeaderboardHandler/init.luau @@ -0,0 +1,131 @@ +local LeaderboardHandler = {} + +local ReplicatedStorage = game:GetService("ReplicatedStorage") +local rAssets = ReplicatedStorage.Assets +local UI = rAssets.UI + +local LeaderboardTemplate = UI:WaitForChild("LeaderboardTemplate") + +local PlayerService = game:GetService("Players") +local OrderedDataStore = require("./OrderedDatastoreHandler") + +local DataStoreNames = require("./DataStoreNames") + +local Settings = require(script.Settings) + + +local leaderboards = {} + +--ill finish it later cuz im very sleepy rn zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz + +function getUserName(UserId) + local user + + local success = pcall(function() + user = PlayerService:GetNameFromUserIdAsync(UserId) + end) + if not success then + user = "StudioTester_ " .. tostring(UserId) + end + + return user +end + +function decreaseTimer(data,dt) + data.Timer -= dt +end + +function updateTimer(model,value) + --this is for when we add a gui that tells when it will be refrsehed +end + +function LeaderboardHandler.Tick(dt) + for name,data in pairs(leaderboards) do + local model = data.Model + + decreaseTimer(data,dt) + updateTimer(model,data.Timer) + + if data.Timer <= 0 then + local currentSettings : Settings.LeaderBoardSettings = Settings[name] + + data.Timer = currentSettings.UpdateInterval + + LeaderboardHandler.UpdateLeaderboard(name) + end + end +end + +function createTemplate(rank,data,parent) + local value = data.value + local userId = data.key + local new = LeaderboardTemplate:Clone() + new.Rank.Text = rank + + local name = getUserName(tonumber(userId)) + new.Username.Text = name + new.Value.Text = value + new.Parent = parent + --print("Parent for template:", parent) +end + +local manequin : Model = {} +local anim: Animation = {} + +function LeaderboardHandler.UpdateLeaderboard(name) + + local currentLeaderboard = leaderboards[name] + local tbl = OrderedDataStore.GetSorted(DataStoreNames[name]) + + local scrollingFrame = currentLeaderboard.ScrollingFrame + for i,v in pairs(scrollingFrame:GetChildren()) do + if v.Name ~= "Titles" and v:IsA("Frame") then + v:Destroy() + end + end + + for rank,data in pairs(tbl) do + createTemplate(rank,data,currentLeaderboard.ScrollingFrame) + end + + + -- Manequins + if not manequin[name] then + manequin[name] = PlayerService:CreateHumanoidModelFromUserIdAsync(tbl[1].key) + manequin[name].Parent = currentLeaderboard.Model + manequin[name]:SetPrimaryPartCFrame(currentLeaderboard.Model:WaitForChild("Board").CFrame * CFrame.new(0,10,0)) + manequin[name].Name = PlayerService:GetNameFromUserIdAsync(tbl[1].key) + manequin[name]:SetAttribute("UserId",tbl[1].key) + + anim[name] = manequin[name].Humanoid:LoadAnimation(ReplicatedStorage.Assets.Animations.Waving) + anim[name].Looped = true + anim[name]:Play() + end + manequin[name].Humanoid:ApplyDescription(PlayerService:GetHumanoidDescriptionFromUserIdAsync(tbl[1].key)) + +end + + +function LeaderboardHandler:Init() + print(game:GetService("CollectionService"):GetTagged("LEADERBOARD")) + local loaded = 0 + local total = #game:GetService("CollectionService"):GetTagged("LEADERBOARD") + + for _,leaderboard in pairs(game:GetService("CollectionService"):GetTagged("LEADERBOARD")) do + leaderboards[leaderboard.Name] = {} + local currentLeaderboard = leaderboards[leaderboard.Name] + currentLeaderboard.Model = leaderboard + currentLeaderboard.ScrollingFrame = leaderboard.Board.SurfaceGui:FindFirstChildOfClass("ScrollingFrame") + + LeaderboardHandler.UpdateLeaderboard(leaderboard.Name) + local currentSettings : Settings.LeaderBoardSettings = Settings[leaderboard.Name] + + currentLeaderboard.Timer = currentSettings.UpdateInterval + loaded += 1 + print("Loaded Leaderboard:",leaderboard.Name,"(",loaded,"/",total,")") + end + + game:GetService("RunService").Heartbeat:Connect(LeaderboardHandler.Tick) +end + +return LeaderboardHandler diff --git a/src/server/Data/LeaderboardHandler/init.meta.json b/src/server/Data/LeaderboardHandler/init.meta.json new file mode 100644 index 0000000..4e6c32c --- /dev/null +++ b/src/server/Data/LeaderboardHandler/init.meta.json @@ -0,0 +1,7 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + } +} \ No newline at end of file diff --git a/src/server/Data/OrderedDatastoreHandler.luau b/src/server/Data/OrderedDatastoreHandler.luau new file mode 100644 index 0000000..8d228b6 --- /dev/null +++ b/src/server/Data/OrderedDatastoreHandler.luau @@ -0,0 +1,39 @@ +local DatastoreService = game:GetService("DataStoreService") + +local OrderedDatastoreHandler = {} + +local RunService = game:GetService("RunService") +local IsStudio = RunService:IsStudio() + +local offset = IsStudio and "_TEST" or "_REAL" + +function getDataName(name) + return name .. offset +end + +function getPlayerKeyName(player : Player) + return tostring(player.UserId) +end + +function OrderedDatastoreHandler.SaveData(player : Player,name,value) + --print(name) + local dataName = getDataName(name) + local datastore = DatastoreService:GetOrderedDataStore(dataName) + + datastore:SetAsync(getPlayerKeyName(player),value) +end +function OrderedDatastoreHandler.GetSorted(name) + --print(name) + local dataName = getDataName(name) + local datastore = DatastoreService:GetOrderedDataStore(dataName) + + + local pages = datastore:GetSortedAsync(false,100,nil) + + local top = pages:GetCurrentPage() + + return top +end + + +return OrderedDatastoreHandler diff --git a/src/server/Data/Template.luau b/src/server/Data/Template.luau new file mode 100644 index 0000000..06d6c44 --- /dev/null +++ b/src/server/Data/Template.luau @@ -0,0 +1,12 @@ +return { + Money = 50, + Wins = 0, + + UnlockedSkins = {}, + UnlockedTanks = {}, + UnlockedAccessories = {}, + + Loadouts = {}, + CurrentLoadout = "Default", + CurrentTank = "Tank" +} \ No newline at end of file diff --git a/src/server/Data/ValueNames.luau b/src/server/Data/ValueNames.luau new file mode 100644 index 0000000..d2a65da --- /dev/null +++ b/src/server/Data/ValueNames.luau @@ -0,0 +1,6 @@ +local ValueNames = { + Cash = "Money", + Wins = "Wins" +} + +return ValueNames diff --git a/src/server/Libraries/ProfileStore.luau b/src/server/Libraries/ProfileStore.luau new file mode 100644 index 0000000..6fd0c45 --- /dev/null +++ b/src/server/Libraries/ProfileStore.luau @@ -0,0 +1,2232 @@ +--[[ +MAD STUDIO (by loleris) + +-[ProfileStore]--------------------------------------- + + Periodic DataStore saving solution with session locking + + WARNINGS FOR "Profile.Data" VALUES: + ! Do not create numeric tables with gaps - attempting to store such tables will result in an error. + ! Do not create mixed tables (some values indexed by number and others by a string key) + - only numerically indexed data will be stored. + ! Do not index tables by anything other than numbers and strings. + ! Do not reference Roblox Instances + ! Do not reference userdata (Vector3, Color3, CFrame...) - Serialize userdata before referencing + ! Do not reference functions + + Members: + + ProfileStore.IsClosing [bool] + -- Set to true after a game:BindToClose() trigger + + ProfileStore.IsCriticalState [bool] + -- Set to true when ProfileStore experiences too many consecutive errors + + ProfileStore.OnError [Signal] (message, store_name, profile_key) + -- Most ProfileStore errors will be caught and passed to this signal + + ProfileStore.OnOverwrite [Signal] (store_name, profile_key) + -- Triggered when a DataStore key was likely used to store data that wasn't + a ProfileStore profile or the ProfileStore structure was invalidly manually + altered for that DataStore key + + ProfileStore.OnCriticalToggle [Signal] (is_critical) + -- Triggered when ProfileStore experiences too many consecutive errors + + ProfileStore.DataStoreState [string] ("NotReady", "NoInternet", "NoAccess", "Access") + -- This value resembles ProfileStore's access to the DataStore; The value starts + as "NotReady" and will eventually change to one of the other 3 possible values. + + Functions: + + ProfileStore.New(store_name, template?) --> [ProfileStore] + store_name [string] -- DataStore name + template [table] or nil -- Profiles will default to given table (hard-copy) when no data was saved previously + + ProfileStore.SetConstant(name, value) + name [string] + value [number] + + Members [ProfileStore]: + + ProfileStore.Mock [ProfileStore] + -- Reflection of ProfileStore methods, but the methods will now query a mock + DataStore with no relation to the real DataStore + + ProfileStore.Name [string] + + Methods [ProfileStore]: + + ProfileStore:StartSessionAsync(profile_key, params?) --> [Profile] or nil + profile_key [string] -- DataStore key + params nil or [table]: -- Custom params; E.g. {Steal = true} + { + Steal = true, -- Pass this to disregard an existing session lock + Cancel = fn() -> (boolean), -- Pass this to create a request cancel condition. + -- If the cancel function returns true, ProfileStore will stop trying to + -- start the session and return nil + } + + ProfileStore:MessageAsync(profile_key, message) --> is_success [bool] + profile_key [string] -- DataStore key + message [table] -- Data to be messaged to the profile + + ProfileStore:GetAsync(profile_key, version?) --> [Profile] or nil + -- Reads a profile without starting a session - will not autosave + profile_key [string] -- DataStore key + version nil or [string] -- DataStore key version + + ProfileStore:VersionQuery(profile_key, sort_direction?, min_date?, max_date?) --> [VersionQuery] + profile_key [string] + sort_direction nil or [Enum.SortDirection] + min_date nil or [DateTime] + max_date nil or [DateTime] + + ProfileStore:RemoveAsync(profile_key) --> is_success [bool] + -- Completely removes profile data from the DataStore / mock DataStore with no way to recover it. + + Methods [VersionQuery]: + + VersionQuery:NextAsync() --> [Profile] or nil -- (Yields) + -- Returned profile is similar to profiles returned by ProfileStore:GetAsync() + + Members [Profile]: + + Profile.Data [table] + -- When the profile is active changes to this table are guaranteed to be saved + Profile.LastSavedData [table] (Read-only) + -- Last snapshot of "Profile.Data" that has been successfully saved to the DataStore; + Useful for proper developer product purchase receipt handling + + Profile.FirstSessionTime [number] (Read-only) + -- os.time() timestamp of the first profile session + + Profile.SessionLoadCount [number] (Read-only) -- Amount of times a session was started for this profile + + Profile.Session [table] (Read-only) {PlaceId = number, JobId = string} / nil + -- Set to a table if this profile is in use by a server; nil if released + + Profile.RobloxMetaData [table] -- Writable table that gets saved automatically and once the profile is released + Profile.UserIds [table] -- (Read-only) -- {user_id [number], ...} -- User ids associated with this profile + + Profile.KeyInfo [DataStoreKeyInfo] -- Changes before OnAfterSave signal + + Profile.OnSave [Signal] () + -- Triggered right before changes to Profile.Data are saved to the DataStore + + Profile.OnLastSave [Signal] (reason [string]: "Manual", "External", "Shutdown") + -- Triggered right before changes to Profile.Data are saved to the DataStore + for the last time; A reason is provided for the last save: + - "Manual" - Profile:EndSession() was called + - "Shutdown" - The server that has ownership of this profile is shutting down + - "External" - Another server has started a session for this profile + Note that this event will not trigger for when a profile session is ended by + another server trying to take ownership of the session - this is impossible to + do without compromising on ProfileStore's speed. + + Profile.OnSessionEnd [Signal] () + -- Triggered when the profile session is terminated on this server + + Profile.OnAfterSave [Signal] (last_saved_data) + -- Triggered after a successful save + last_saved_data [table] -- Profile.LastSavedData + + Profile.ProfileStore [ProfileStore] -- ProfileStore object this profile belongs to + Profile.Key [string] -- DataStore key + + Methods [Profile]: + + Profile:IsActive() --> [bool] -- If "true" is returned, changes to Profile.Data are guaranteed to save; + This guarantee is only valid until code yields (e.g. task.wait() is used). + + Profile:Reconcile() -- Fills in missing (nil) [string_key] = [value] pairs to the Profile.Data structure + from the "template" argument that was passed to "ProfileStore.New()" + + Profile:EndSession() -- Call after the server has finished working with this profile + e.g., after the player leaves (Profile object will become inactive) + + Profile:AddUserId(user_id) -- Associates user_id with profile (GDPR compliance) + user_id [number] + + Profile:RemoveUserId(user_id) -- Unassociates user_id with profile (safe function) + user_id [number] + + Profile:MessageHandler(fn) -- Sets a message handler for this profile + fn [function] (message [table], processed [function]()) + -- The handler function receives a message table and a callback function; + The callback function is to be called when a message has been processed + - this will discard the message from the profile message cache; If the + callback function is not called, other message handlers will also be triggered + with unprocessed message data. + + Profile:Save() -- If the profile session is still active makes an UpdateAsync call + to the DataStore to immediately save profile data + + Profile:SetAsync() -- Forcefully saves changes to the profile; Only for profiles + loaded with ProfileStore:GetAsync() or ProfileStore:VersionQuery() + +--]] + +local AUTO_SAVE_PERIOD = 300 -- (Seconds) Time between when changes to a profile are saved to the DataStore +local LOAD_REPEAT_PERIOD = 10 -- (Seconds) Time between successive profile reads when handling a session conflict +local FIRST_LOAD_REPEAT = 5 -- (Seconds) Time between first and second profile read when handling a session conflict +local SESSION_STEAL = 40 -- (Seconds) Time until a session conflict is resolved with the waiting server stealing the session +local ASSUME_DEAD = 630 -- (Seconds) If a profile hasn't had updates for this long, quickly assume an active session belongs to a crashed server +local START_SESSION_TIMEOUT = 120 -- (Seconds) If a session can't be started for a profile for this long, stop repeating calls to the DataStore + +local CRITICAL_STATE_ERROR_COUNT = 5 -- Assume critical state if this many issues happen in a short amount of time +local CRITICAL_STATE_ERROR_EXPIRE = 120 -- (Seconds) Individual issue expiration +local CRITICAL_STATE_EXPIRE = 120 -- (Seconds) Critical state expiration + +local MAX_MESSAGE_QUEUE = 1000 -- Max messages saved in a profile that were sent using "ProfileStore:MessageAsync()" + +----- Dependencies ----- + +-- local Util = require(game.ReplicatedStorage.Shared.Util) +-- local Signal = Util.Signal + +local Signal do + + local FreeRunnerThread + + --[[ + Yield-safe coroutine reusing by stravant; + Sources: + https://devforum.roblox.com/t/lua-signal-class-comparison-optimal-goodsignal-class/1387063 + https://gist.github.com/stravant/b75a322e0919d60dde8a0316d1f09d2f + --]] + + local function AcquireRunnerThreadAndCallEventHandler(fn, ...) + local acquired_runner_thread = FreeRunnerThread + FreeRunnerThread = nil + fn(...) + -- The handler finished running, this runner thread is free again. + FreeRunnerThread = acquired_runner_thread + end + + local function RunEventHandlerInFreeThread(...) + AcquireRunnerThreadAndCallEventHandler(...) + while true do + AcquireRunnerThreadAndCallEventHandler(coroutine.yield()) + end + end + + local Connection = {} + Connection.__index = Connection + + local SignalClass = {} + SignalClass.__index = SignalClass + + function Connection:Disconnect() + + if self.is_connected == false then + return + end + + local signal = self.signal + self.is_connected = false + signal.listener_count -= 1 + + if signal.head == self then + signal.head = self.next + else + local prev = signal.head + while prev ~= nil and prev.next ~= self do + prev = prev.next + end + if prev ~= nil then + prev.next = self.next + end + end + + end + + function SignalClass.New() + + local self = { + head = nil, + listener_count = 0, + } + setmetatable(self, SignalClass) + + return self + + end + + function SignalClass:Connect(listener: (...any) -> ()) + + if type(listener) ~= "function" then + error(`[{script.Name}]: \"listener\" must be a function; Received {typeof(listener)}`) + end + + local connection = { + listener = listener, + signal = self, + next = self.head, + is_connected = true, + } + setmetatable(connection, Connection) + + self.head = connection + self.listener_count += 1 + + return connection + + end + + function SignalClass:GetListenerCount(): number + return self.listener_count + end + + function SignalClass:Fire(...) + local item = self.head + while item ~= nil do + if item.is_connected == true then + if not FreeRunnerThread then + FreeRunnerThread = coroutine.create(RunEventHandlerInFreeThread) + end + task.spawn(FreeRunnerThread, item.listener, ...) + end + item = item.next + end + end + + function SignalClass:Wait() + local co = coroutine.running() + local connection + connection = self:Connect(function(...) + connection:Disconnect() + task.spawn(co, ...) + end) + return coroutine.yield() + end + + Signal = table.freeze({ + New = SignalClass.New, + }) + +end + +----- Private ----- + +local ActiveSessionCheck = {} -- {[session_token] = profile, ...} +local AutoSaveList = {} -- {profile, ...} -- Loaded profile table which will be circularly auto-saved +local IssueQueue = {} -- {issue_time, ...} + +local DataStoreService = game:GetService("DataStoreService") +local MessagingService = game:GetService("MessagingService") +local HttpService = game:GetService("HttpService") +local RunService = game:GetService("RunService") + +local PlaceId = game.PlaceId +local JobId = game.JobId + +local AutoSaveIndex = 1 -- Next profile to auto save +local LastAutoSave = os.clock() + +local LoadIndex = 0 + +local ActiveProfileLoadJobs = 0 -- Number of active threads that are loading in profiles +local ActiveProfileSaveJobs = 0 -- Number of active threads that are saving profiles + +local CriticalStateStart = 0 -- os.clock() + +local IsStudio = RunService:IsStudio() +local DataStoreState: "NotReady" | "NoInternet" | "NoAccess" | "Access" = "NotReady" + +local MockStore = {} +local UserMockStore = {} +local MockFlag = false + +local OnError = Signal.New() -- (message, store_name, profile_key) +local OnOverwrite = Signal.New() -- (store_name, profile_key) + +local UpdateQueue = { -- For stability sake, we won't do UpdateAsync calls for the same key until all previous calls finish + --[[ + [session_token] = { + coroutine, ... + }, + ... + --]] +} + +local function WaitInUpdateQueue(session_token) --> next_in_queue() + + local is_first = false + + if UpdateQueue[session_token] == nil then + is_first = true + UpdateQueue[session_token] = {} + end + + local queue = UpdateQueue[session_token] + + if is_first == false then + table.insert(queue, coroutine.running()) + coroutine.yield() + end + + return function() + local next_co = table.remove(queue, 1) + if next_co ~= nil then + coroutine.resume(next_co) + else + UpdateQueue[session_token] = nil + end + end + +end + +local function SessionToken(store_name, profile_key, is_mock) + + local session_token = "L_" -- Live + + if is_mock == true then + session_token = "U_" -- User mock + elseif DataStoreState ~= "Access" then + session_token = "M_" -- Mock, cause no DataStore access + end + + session_token ..= store_name .. "\0" .. profile_key + + return session_token + +end + +local function DeepCopyTable(t) + local copy = {} + for key, value in pairs(t) do + if type(value) == "table" then + copy[key] = DeepCopyTable(value) + else + copy[key] = value + end + end + return copy +end + +local function ReconcileTable(target, template) + for k, v in pairs(template) do + if type(k) == "string" then -- Only string keys will be reconciled + if target[k] == nil then + if type(v) == "table" then + target[k] = DeepCopyTable(v) + else + target[k] = v + end + elseif type(target[k]) == "table" and type(v) == "table" then + ReconcileTable(target[k], v) + end + end + end +end + +local function RegisterError(error_message, store_name, profile_key) -- Called when a DataStore API call errors + warn(`[{script.Name}]: DataStore API error (STORE:{store_name}; KEY:{profile_key}) - {tostring(error_message)}`) + table.insert(IssueQueue, os.clock()) -- Adding issue time to queue + OnError:Fire(tostring(error_message), store_name, profile_key) +end + +local function RegisterOverwrite(store_name, profile_key) -- Called when a corrupted profile is loaded + warn(`[{script.Name}]: Invalid profile was overwritten (STORE:{store_name}; KEY:{profile_key})`) + OnOverwrite:Fire(store_name, profile_key) +end + +local function NewMockDataStoreKeyInfo(params) + + local version_id_string = tostring(params.VersionId or 0) + local meta_data = params.MetaData or {} + local user_ids = params.UserIds or {} + + return { + CreatedTime = params.CreatedTime, + UpdatedTime = params.UpdatedTime, + Version = string.rep("0", 16) .. "." + .. string.rep("0", 10 - string.len(version_id_string)) .. version_id_string + .. "." .. string.rep("0", 16) .. "." .. "01", + + GetMetadata = function() + return DeepCopyTable(meta_data) + end, + + GetUserIds = function() + return DeepCopyTable(user_ids) + end, + } + +end + +local function MockUpdateAsync(mock_data_store, profile_store_name, key, transform_function, is_get_call) --> loaded_data, key_info + + local profile_store = mock_data_store[profile_store_name] + + if profile_store == nil then + profile_store = {} + mock_data_store[profile_store_name] = profile_store + end + + local epoch_time = math.floor(os.time() * 1000) + local mock_entry = profile_store[key] + local mock_entry_was_nil = false + + if mock_entry == nil then + mock_entry_was_nil = true + if is_get_call ~= true then + mock_entry = { + Data = nil, + CreatedTime = epoch_time, + UpdatedTime = epoch_time, + VersionId = 0, + UserIds = {}, + MetaData = {}, + } + profile_store[key] = mock_entry + end + end + + local mock_key_info = mock_entry_was_nil == false and NewMockDataStoreKeyInfo(mock_entry) or nil + + local transform, user_ids, roblox_meta_data = transform_function(mock_entry and mock_entry.Data, mock_key_info) + + if transform == nil then + return nil + else + if mock_entry ~= nil and is_get_call ~= true then + mock_entry.Data = DeepCopyTable(transform) + mock_entry.UserIds = DeepCopyTable(user_ids or {}) + mock_entry.MetaData = DeepCopyTable(roblox_meta_data or {}) + mock_entry.VersionId += 1 + mock_entry.UpdatedTime = epoch_time + end + + return DeepCopyTable(transform), mock_entry ~= nil and NewMockDataStoreKeyInfo(mock_entry) or nil + end + +end + +local function UpdateAsync(profile_store, profile_key, transform_params, is_user_mock, is_get_call, version) --> loaded_data, key_info + --transform_params = { + -- ExistingProfileHandle = function(latest_data), + -- MissingProfileHandle = function(latest_data), + -- EditProfile = function(lastest_data), + --} + + local loaded_data, key_info + + local next_in_queue = WaitInUpdateQueue(SessionToken(profile_store.Name, profile_key, is_user_mock)) + + local success = true + + local success, error_message = pcall(function() + local transform_function = function(latest_data) + + local missing_profile = false + local overwritten = false + local global_updates = {0, {}} + + if latest_data == nil then + + missing_profile = true + + elseif type(latest_data) ~= "table" then + + missing_profile = true + overwritten = true + + else + + if type(latest_data.Data) == "table" and type(latest_data.MetaData) == "table" and type(latest_data.GlobalUpdates) == "table" then + + -- Regular profile structure detected: + + latest_data.WasOverwritten = false -- Must be set to false if set previously + global_updates = latest_data.GlobalUpdates + + if transform_params.ExistingProfileHandle ~= nil then + transform_params.ExistingProfileHandle(latest_data) + end + + elseif latest_data.Data == nil and latest_data.MetaData == nil and type(latest_data.GlobalUpdates) == "table" then + + -- Regular structure not detected, but GlobalUpdate data exists: + + latest_data.WasOverwritten = false -- Must be set to false if set previously + global_updates = latest_data.GlobalUpdates or global_updates + missing_profile = true + + else + + missing_profile = true + overwritten = true + + end + + end + + -- Profile was not created or corrupted and no GlobalUpdate data exists: + if missing_profile == true then + latest_data = { + -- Data = nil, + -- MetaData = nil, + GlobalUpdates = global_updates, + } + if transform_params.MissingProfileHandle ~= nil then + transform_params.MissingProfileHandle(latest_data) + end + end + + -- Editing profile: + if transform_params.EditProfile ~= nil then + transform_params.EditProfile(latest_data) + end + + -- Invalid data handling (Silently override with empty profile) + if overwritten == true then + latest_data.WasOverwritten = true -- Temporary tag that will be removed on first save + end + + return latest_data, latest_data.UserIds, latest_data.RobloxMetaData + end + + if is_user_mock == true then -- Used when the profile is accessed through ProfileStore.Mock + + loaded_data, key_info = MockUpdateAsync(UserMockStore, profile_store.Name, profile_key, transform_function, is_get_call) + task.wait() -- Simulate API call yield + + elseif DataStoreState ~= "Access" then -- Used when API access is disabled + + loaded_data, key_info = MockUpdateAsync(MockStore, profile_store.Name, profile_key, transform_function, is_get_call) + task.wait() -- Simulate API call yield + + else + + if is_get_call == true then + + if version ~= nil then + + local success, error_message = pcall(function() + loaded_data, key_info = profile_store.data_store:GetVersionAsync(profile_key, version) + end) + + if success == false and type(error_message) == "string" and string.find(error_message, "not valid") ~= nil then + warn(`[{script.Name}]: Passed version argument is not valid; Traceback:\n` .. debug.traceback()) + end + + else + + loaded_data, key_info = profile_store.data_store:GetAsync(profile_key) + + end + + loaded_data = transform_function(loaded_data) + + else + + loaded_data, key_info = profile_store.data_store:UpdateAsync(profile_key, transform_function) + + end + + end + + end) + + next_in_queue() + + if success == true and type(loaded_data) == "table" then + -- Invalid data handling: + if loaded_data.WasOverwritten == true and is_get_call ~= true then + RegisterOverwrite( + profile_store.Name, + profile_key + ) + end + -- Return loaded_data: + return loaded_data, key_info + else + -- Error handling: + RegisterError( + error_message or "Undefined error", + profile_store.Name, + profile_key + ) + -- Return nothing: + return nil + end + +end + +local function IsThisSession(session_tag) + return session_tag[1] == PlaceId and session_tag[2] == JobId +end + +local function ReadMockFlag(): boolean + local is_mock = MockFlag + MockFlag = false + return is_mock +end + +local function WaitForStoreReady(profile_store) + while profile_store.is_ready == false do + task.wait() + end +end + +local function AddProfileToAutoSave(profile) + + ActiveSessionCheck[profile.session_token] = profile + + -- Add at AutoSaveIndex and move AutoSaveIndex right: + + table.insert(AutoSaveList, AutoSaveIndex, profile) + + if #AutoSaveList > 1 then + AutoSaveIndex = AutoSaveIndex + 1 + elseif #AutoSaveList == 1 then + -- First profile created - make sure it doesn't get immediately auto saved: + LastAutoSave = os.clock() + end + +end + +local function RemoveProfileFromAutoSave(profile) + + ActiveSessionCheck[profile.session_token] = nil + + local auto_save_index = table.find(AutoSaveList, profile) + + if auto_save_index ~= nil then + table.remove(AutoSaveList, auto_save_index) + if auto_save_index < AutoSaveIndex then + AutoSaveIndex = AutoSaveIndex - 1 -- Table contents were moved left before AutoSaveIndex so move AutoSaveIndex left as well + end + if AutoSaveList[AutoSaveIndex] == nil then -- AutoSaveIndex was at the end of the AutoSaveList - reset to 1 + AutoSaveIndex = 1 + end + end + +end + +local function SaveProfileAsync(profile, is_ending_session, is_overwriting, last_save_reason) + + if type(profile.Data) ~= "table" then + error(`[{script.Name}]: Developer code likely set "Profile.Data" to a non-table value! (STORE:{profile.ProfileStore.Name}; KEY:{profile.Key})`) + end + + profile.OnSave:Fire() + if is_ending_session == true then + profile.OnLastSave:Fire(last_save_reason or "Manual") + end + + if is_ending_session == true and is_overwriting ~= true then + if profile.roblox_message_subscription ~= nil then + profile.roblox_message_subscription:Disconnect() + end + RemoveProfileFromAutoSave(profile) + profile.OnSessionEnd:Fire() + end + + ActiveProfileSaveJobs = ActiveProfileSaveJobs + 1 + + -- Compare "SessionLoadCount" when writing to profile to prevent a rare case of repeat last save when the profile is loaded on the same server again + + local repeat_save_flag = true -- Released Profile save calls have to repeat until they succeed + local exp_backoff = 1 + + while repeat_save_flag == true do + + if is_ending_session ~= true then + repeat_save_flag = false + end + + local loaded_data, key_info = UpdateAsync( + profile.ProfileStore, + profile.Key, + { + ExistingProfileHandle = nil, + MissingProfileHandle = nil, + EditProfile = function(latest_data) + + -- Check if this session still owns the profile: + + local session_owns_profile = false + + if is_overwriting ~= true then + + local active_session = latest_data.MetaData.ActiveSession + local session_load_count = latest_data.MetaData.SessionLoadCount + + if type(active_session) == "table" then + session_owns_profile = IsThisSession(active_session) and session_load_count == profile.load_index + end + + else + session_owns_profile = true + end + + -- We may only edit the profile if this server has ownership of the profile: + + if session_owns_profile == true then + + -- Clear processed updates (messages): + + local locked_updates = profile.locked_global_updates -- [index] = true, ... + local active_updates = latest_data.GlobalUpdates[2] + -- ProfileService module format: {{update_id, version_id, update_locked, update_data}, ...} + -- ProfileStore module format: {{update_id, update_data}, ...} + + if next(locked_updates) ~= nil then + local i = 1 + while i <= #active_updates do + local update = active_updates[i] + if locked_updates[update[1]] == true then + table.remove(active_updates, i) + else + i += 1 + end + end + end + + -- Save profile data: + + latest_data.Data = profile.Data + latest_data.RobloxMetaData = profile.RobloxMetaData + latest_data.UserIds = profile.UserIds + + if is_overwriting ~= true then + + latest_data.MetaData.LastUpdate = os.time() + + if is_ending_session == true then + latest_data.MetaData.ActiveSession = nil + end + + else + + latest_data.MetaData.ActiveSession = nil + latest_data.MetaData.ForceLoadSession = nil + + end + + end + + end, + }, + profile.is_mock + ) + + if loaded_data ~= nil and key_info ~= nil then + + if is_overwriting == true then + break + end + + repeat_save_flag = false + + local active_session = loaded_data.MetaData.ActiveSession + local session_load_count = loaded_data.MetaData.SessionLoadCount + local session_owns_profile = false + + if type(active_session) == "table" then + session_owns_profile = IsThisSession(active_session) and session_load_count == profile.load_index + end + + local force_load_session = loaded_data.MetaData.ForceLoadSession + local force_load_pending = false + if type(force_load_session) == "table" then + force_load_pending = not IsThisSession(force_load_session) + end + + local is_active = profile:IsActive() + + -- If another server is trying to start a session for this profile - end the session: + + if force_load_pending == true and session_owns_profile == true then + if is_active == true then + SaveProfileAsync(profile, true, false, "External") + end + break + end + + -- Clearing processed update list / Detecting new updates: + + local locked_updates = profile.locked_global_updates -- [index] = true, ... + local received_updates = profile.received_global_updates -- [index] = true, ... + local active_updates = loaded_data.GlobalUpdates[2] + + local new_updates = {} -- {}, ... + local still_pending = {} -- [index] = true, ... + + for _, update in ipairs(active_updates) do + if locked_updates[update[1]] == true then + still_pending[update[1]] = true + elseif received_updates[update[1]] ~= true then + received_updates[update[1]] = true + table.insert(new_updates, update) + end + end + + for index in pairs(locked_updates) do + if still_pending[index] ~= true then + locked_updates[index] = nil + end + end + + -- Updating profile values: + + profile.KeyInfo = key_info + profile.LastSavedData = loaded_data.Data + profile.global_updates = loaded_data.GlobalUpdates and loaded_data.GlobalUpdates[2] or {} + + if session_owns_profile == true then + if is_active == true and is_ending_session ~= true then + + -- Processing new global updates (messages): + + for _, update in ipairs(new_updates) do + + local index = update[1] + local update_data = update[#update] -- Backwards compatibility with ProfileService + + for _, handler in ipairs(profile.message_handlers) do + + local is_processed = false + local processed_callback = function() + is_processed = true + locked_updates[index] = true + end + + local send_update_data = DeepCopyTable(update_data) + + task.spawn(handler, send_update_data, processed_callback) + + if is_processed == true then + break + end + + end + + end + + end + else + + if profile.roblox_message_subscription ~= nil then + profile.roblox_message_subscription:Disconnect() + end + + if is_active == true then + RemoveProfileFromAutoSave(profile) + profile.OnSessionEnd:Fire() + end + + end + + profile.OnAfterSave:Fire(profile.LastSavedData) + + elseif repeat_save_flag == true then + + -- DataStore call likely resulted in an error; Repeat the DataStore call shortly + task.wait(exp_backoff) + exp_backoff = math.min(if last_save_reason == "Shutdown" then 8 else 20, exp_backoff * 2) + + end + + end + + ActiveProfileSaveJobs = ActiveProfileSaveJobs - 1 + +end + +----- Public ----- + +--[[ + Saved profile structure: + + { + Data = {}, + + MetaData = { + ProfileCreateTime = 0, + SessionLoadCount = 0, + ActiveSession = {place_id, game_job_id, unique_session_id} / nil, + ForceLoadSession = {place_id, game_job_id} / nil, + LastUpdate = 0, -- os.time() + MetaTags = {}, -- Backwards compatibility with ProfileService + }, + + RobloxMetaData = {}, + UserIds = {}, + + GlobalUpdates = { + update_index, + { + {update_index, data}, ... + }, + }, + } + +--]] + +export type JSONAcceptable = { JSONAcceptable } | { [string]: JSONAcceptable } | number | string | boolean | buffer + +export type Profile = { + Data: T & JSONAcceptable, + LastSavedData: T & JSONAcceptable, + FirstSessionTime: number, + SessionLoadCount: number, + Session: {PlaceId: number, JobId: string}?, + RobloxMetaData: JSONAcceptable, + UserIds: {number}, + KeyInfo: DataStoreKeyInfo, + OnSave: {Connect: (self: any, listener: () -> ()) -> ({Disconnect: (self: any) -> ()})}, + OnLastSave: {Connect: (self: any, listener: (reason: "Manual" | "External" | "Shutdown") -> ()) -> ({Disconnect: (self: any) -> ()})}, + OnSessionEnd: {Connect: (self: any, listener: () -> ()) -> ({Disconnect: (self: any) -> ()})}, + OnAfterSave: {Connect: (self: any, listener: (last_saved_data: T & JSONAcceptable) -> ()) -> ({Disconnect: (self: any) -> ()})}, + ProfileStore: JSONAcceptable, + Key: string, + + IsActive: (self: any) -> (boolean), + Reconcile: (self: any) -> (), + EndSession: (self: any) -> (), + AddUserId: (self: any, user_id: number) -> (), + RemoveUserId: (self: any, user_id: number) -> (), + MessageHandler: (self: any, fn: (message: JSONAcceptable, processed: () -> ()) -> ()) -> (), + Save: (self: any) -> (), + SetAsync: (self: any) -> (), +} + +export type VersionQuery = { + NextAsync: (self: any) -> (Profile?), +} + +type ProfileStoreStandard = { + Name: string, + StartSessionAsync: (self: any, profile_key: string, params: {Steal: boolean?}) -> (Profile?), + MessageAsync: (self: any, profile_key: string, message: JSONAcceptable) -> (boolean), + GetAsync: (self: any, profile_key: string, version: string?) -> (Profile?), + VersionQuery: (self: any, profile_key: string, sort_direction: Enum.SortDirection?, min_date: DateTime | number | nil, max_date: DateTime | number | nil) -> (VersionQuery), + RemoveAsync: (self: any, profile_key: string) -> (boolean), +} + +export type ProfileStore = { + Mock: ProfileStoreStandard, +} & ProfileStoreStandard + +type ConstantName = "AUTO_SAVE_PERIOD" | "LOAD_REPEAT_PERIOD" | "FIRST_LOAD_REPEAT" | "SESSION_STEAL" +| "ASSUME_DEAD" | "START_SESSION_TIMEOUT" | "CRITICAL_STATE_ERROR_COUNT" | "CRITICAL_STATE_ERROR_EXPIRE" +| "CRITICAL_STATE_EXPIRE" | "MAX_MESSAGE_QUEUE" + +export type ProfileStoreModule = { + IsClosing: boolean, + IsCriticalState: boolean, + OnError: {Connect: (self: any, listener: (message: string, store_name: string, profile_key: string) -> ()) -> ({Disconnect: (self: any) -> ()})}, + OnOverwrite: {Connect: (self: any, listener: (store_name: string, profile_key: string) -> ()) -> ({Disconnect: (self: any) -> ()})}, + OnCriticalToggle: {Connect: (self: any, listener: (is_critical: boolean) -> ()) -> ({Disconnect: (self: any) -> ()})}, + DataStoreState: "NotReady" | "NoInternet" | "NoAccess" | "Access", + New: (store_name: string, template: (T & JSONAcceptable)?) -> (ProfileStore), + SetConstant: (name: ConstantName, value: number) -> () +} + +local Profile = {} +Profile.__index = Profile + +function Profile.New(raw_data, key_info, profile_store, key, is_mock, session_token) + + local data = raw_data.Data or {} + local session = raw_data.MetaData and raw_data.MetaData.ActiveSession or nil + + local global_updates = raw_data.GlobalUpdates and raw_data.GlobalUpdates[2] or {} + local received_global_updates = {} + + for _, update in ipairs(global_updates) do + received_global_updates[update[1]] = true + end + + local self = { + + Data = data, + LastSavedData = DeepCopyTable(data), + + FirstSessionTime = raw_data.MetaData and raw_data.MetaData.ProfileCreateTime or 0, + SessionLoadCount = raw_data.MetaData and raw_data.MetaData.SessionLoadCount or 0, + Session = session and {PlaceId = session[1], JobId = session[2]}, + + RobloxMetaData = raw_data.RobloxMetaData or {}, + UserIds = raw_data.UserIds or {}, + KeyInfo = key_info, + + OnAfterSave = Signal.New(), + OnSave = Signal.New(), + OnLastSave = Signal.New(), + OnSessionEnd = Signal.New(), + + ProfileStore = profile_store, + Key = key, + + load_timestamp = os.clock(), + is_mock = is_mock, + session_token = session_token or "", + load_index = raw_data.MetaData and raw_data.MetaData.SessionLoadCount or 0, + locked_global_updates = {}, + received_global_updates = received_global_updates, + message_handlers = {}, + global_updates = global_updates, + + } + setmetatable(self, Profile) + + return self + +end + +function Profile:IsActive() + return ActiveSessionCheck[self.session_token] == self +end + +function Profile:Reconcile() + ReconcileTable(self.Data, self.ProfileStore.template) +end + +function Profile:EndSession() + if self:IsActive() == true then + task.spawn(SaveProfileAsync, self, true, nil, "Manual") -- Call save function in a new thread with release_from_session = true + end +end + +function Profile:AddUserId(user_id) -- Associates user_id with profile (GDPR compliance) + + if type(user_id) ~= "number" or user_id % 1 ~= 0 then + warn(`[{script.Name}]: Invalid UserId argument for :AddUserId() ({tostring(user_id)}); Traceback:\n` .. debug.traceback()) + return + end + + if user_id < 0 and self.is_mock ~= true and DataStoreState == "Access" then + return -- Avoid giving real Roblox APIs negative UserId's + end + + if table.find(self.UserIds, user_id) == nil then + table.insert(self.UserIds, user_id) + end + +end + +function Profile:RemoveUserId(user_id) -- Unassociates user_id with profile (safe function) + + if type(user_id) ~= "number" or user_id % 1 ~= 0 then + warn(`[{script.Name}]: Invalid UserId argument for :RemoveUserId() ({tostring(user_id)}); Traceback:\n` .. debug.traceback()) + return + end + + local index = table.find(self.UserIds, user_id) + + if index ~= nil then + table.remove(self.UserIds, index) + end + +end + +function Profile:SetAsync() -- Saves the profile to the DataStore and removes the session lock + + if self.view_mode ~= true then + error(`[{script.Name}]: :SetAsync() can only be used in view mode`) + end + + SaveProfileAsync(self, nil, true) + +end + +function Profile:MessageHandler(fn) + + if type(fn) ~= "function" then + error(`[{script.Name}]: fn argument is not a function`) + end + + if self.view_mode ~= true and self:IsActive() ~= true then + return -- Don't process messages if the profile session was ended + end + + local locked_updates = self.locked_global_updates + table.insert(self.message_handlers, fn) + + for _, update in ipairs(self.global_updates) do + + local index = update[1] + local update_data = update[#update] -- Backwards compatibility with ProfileService + + if locked_updates[index] ~= true then + + local processed_callback = function() + locked_updates[index] = true + end + + local send_update_data = DeepCopyTable(update_data) + + task.spawn(fn, send_update_data, processed_callback) + + end + + end + +end + +function Profile:Save() + + if self.view_mode == true then + error(`[{script.Name}]: Can't save profile in view mode; Should you be calling :SetAsync() instead?`) + end + + if self:IsActive() == false then + warn(`[{script.Name}]: Attempted saving an inactive profile (STORE:{self.ProfileStore.Name}; KEY:{self.Key});` + .. ` Traceback:\n` .. debug.traceback()) + return + end + + -- Move the profile right behind the auto save index to delay the next auto save for it: + RemoveProfileFromAutoSave(self) + AddProfileToAutoSave(self) + + -- Perform save in new thread: + task.spawn(SaveProfileAsync, self) + +end + +local ProfileStore: ProfileStoreModule = { + + IsClosing = false, + IsCriticalState = false, + OnError = OnError, -- (message, store_name, profile_key) + OnOverwrite = OnOverwrite, -- (store_name, profile_key) + OnCriticalToggle = Signal.New(), -- (is_critical) + DataStoreState = "NotReady", -- ("NotReady", "NoInternet", "NoAccess", "Access") + +} +ProfileStore.__index = ProfileStore + +function ProfileStore.SetConstant(name, value) + + if type(value) ~= "number" then + error(`[{script.Name}]: Invalid value type`) + end + + if name == "AUTO_SAVE_PERIOD" then + AUTO_SAVE_PERIOD = value + elseif name == "LOAD_REPEAT_PERIOD" then + LOAD_REPEAT_PERIOD = value + elseif name == "FIRST_LOAD_REPEAT" then + FIRST_LOAD_REPEAT = value + elseif name == "SESSION_STEAL" then + SESSION_STEAL = value + elseif name == "ASSUME_DEAD" then + ASSUME_DEAD = value + elseif name == "START_SESSION_TIMEOUT" then + START_SESSION_TIMEOUT = value + elseif name == "CRITICAL_STATE_ERROR_COUNT" then + CRITICAL_STATE_ERROR_COUNT = value + elseif name == "CRITICAL_STATE_ERROR_EXPIRE" then + CRITICAL_STATE_ERROR_EXPIRE = value + elseif name == "CRITICAL_STATE_EXPIRE" then + CRITICAL_STATE_EXPIRE = value + elseif name == "MAX_MESSAGE_QUEUE" then + MAX_MESSAGE_QUEUE = value + else + error(`[{script.Name}]: Invalid constant name was provided`) + end + +end + +function ProfileStore.Test() + return { + ActiveSessionCheck = ActiveSessionCheck, + AutoSaveList = AutoSaveList, + ActiveProfileLoadJobs = ActiveProfileLoadJobs, + ActiveProfileSaveJobs = ActiveProfileSaveJobs, + MockStore = MockStore, + UserMockStore = UserMockStore, + UpdateQueue = UpdateQueue, + } +end + +function ProfileStore.New(store_name, template) + + template = template or {} + + if type(store_name) ~= "string" then + error(`[{script.Name}]: Invalid or missing "store_name"`) + elseif string.len(store_name) == 0 then + error(`[{script.Name}]: store_name cannot be an empty string`) + elseif string.len(store_name) > 50 then + error(`[{script.Name}]: store_name is too long`) + end + + if type(template) ~= "table" then + error(`[{script.Name}]: Invalid template argument`) + end + + local self + self = { + + Mock = { + + Name = store_name, + + StartSessionAsync = function(_, profile_key) + MockFlag = true + return self:StartSessionAsync(profile_key) + end, + MessageAsync = function(_, profile_key, message) + MockFlag = true + return self:MessageAsync(profile_key, message) + end, + GetAsync = function(_, profile_key, version) + MockFlag = true + return self:GetAsync(profile_key, version) + end, + VersionQuery = function(_, profile_key, sort_direction, min_date, max_date) + MockFlag = true + return self:VersionQuery(profile_key, sort_direction, min_date, max_date) + end, + RemoveAsync = function(_, profile_key) + MockFlag = true + return self:RemoveAsync(profile_key) + end + }, + + Name = store_name, + + template = template, + data_store = nil, + load_jobs = {}, + mock_load_jobs = {}, + is_ready = true, + + } + setmetatable(self, ProfileStore) + + local options = Instance.new("DataStoreOptions") + options:SetExperimentalFeatures({v2 = true}) + + if DataStoreState == "NotReady" then + + -- The module is not sure whether DataStores are accessible yet: + + self.is_ready = false + + task.spawn(function() + + repeat task.wait() until DataStoreState ~= "NotReady" + + if DataStoreState == "Access" then + self.data_store = DataStoreService:GetDataStore(store_name, nil, options) + end + + self.is_ready = true + + end) + + elseif DataStoreState == "Access" then + + self.data_store = DataStoreService:GetDataStore(store_name, nil, options) + + end + + return self + +end + +function ProfileStore:StartSessionAsync(profile_key, params) + + local is_mock = ReadMockFlag() + + if type(profile_key) ~= "string" then + error(`[{script.Name}]: profile_key must be a string`) + elseif string.len(profile_key) == 0 then + error(`[{script.Name}]: Invalid profile_key`) + elseif string.len(profile_key) > 50 then + error(`[{script.Name}]: profile_key is too long`) + end + + if params ~= nil and type(params) ~= "table" then + error(`[{script.Name}]: Invalid params`) + end + + params = params or {} + + if ProfileStore.IsClosing == true then + return nil + end + + WaitForStoreReady(self) + + local session_token = SessionToken(self.Name, profile_key, is_mock) + + if ActiveSessionCheck[session_token] ~= nil then + error(`[{script.Name}]: Profile (STORE:{self.Name}; KEY:{profile_key}) is already loaded in this session`) + end + + ActiveProfileLoadJobs = ActiveProfileLoadJobs + 1 + + local is_user_cancel = false + + local function cancel_condition() + if is_user_cancel == false then + if params.Cancel ~= nil then + is_user_cancel = params.Cancel() == true + end + return is_user_cancel + end + return true + end + + local user_steal = params.Steal == true + + local force_load_steps = 0 -- Session conflict handling values + local request_force_load = true + local steal_session = false + + local start = os.clock() + local exp_backoff = 1 + + while ProfileStore.IsClosing == false and cancel_condition() == false do + + -- Load profile: + + -- SPECIAL CASE - If StartSessionAsync is called for the same key again before another StartSessionAsync finishes, + -- grab the DataStore return for the new call. The early call will return nil. This is supposed to retain + -- expected and efficient behaviour in cases where a player would quickly rejoin the same server. + + LoadIndex += 1 + local load_id = LoadIndex + local profile_load_jobs = is_mock == true and self.mock_load_jobs or self.load_jobs + local profile_load_job = profile_load_jobs[profile_key] -- {load_id, {loaded_data, key_info} or nil} + + local loaded_data, key_info + local unique_session_id = HttpService:GenerateGUID(false) + + if profile_load_job ~= nil then + + profile_load_job[1] = load_id -- Steal load job + while profile_load_job[2] == nil do -- Wait for job to finish + task.wait() + end + if profile_load_job[1] == load_id then -- Load job hasn't been double-stolen + loaded_data, key_info = table.unpack(profile_load_job[2]) + profile_load_jobs[profile_key] = nil + else + ActiveProfileLoadJobs = ActiveProfileLoadJobs - 1 + return nil + end + + else + + profile_load_job = {load_id, nil} + profile_load_jobs[profile_key] = profile_load_job + + profile_load_job[2] = table.pack(UpdateAsync( + self, + profile_key, + { + ExistingProfileHandle = function(latest_data) + + if ProfileStore.IsClosing == true or cancel_condition() == true then + return + end + + local active_session = latest_data.MetaData.ActiveSession + local force_load_session = latest_data.MetaData.ForceLoadSession + + if active_session == nil then + latest_data.MetaData.ActiveSession = {PlaceId, JobId, unique_session_id} + latest_data.MetaData.ForceLoadSession = nil + elseif type(active_session) == "table" then + if IsThisSession(active_session) == false then + local last_update = latest_data.MetaData.LastUpdate + if last_update ~= nil then + if os.time() - last_update > ASSUME_DEAD then + latest_data.MetaData.ActiveSession = {PlaceId, JobId, unique_session_id} + latest_data.MetaData.ForceLoadSession = nil + return + end + end + if steal_session == true or user_steal == true then + local force_load_interrupted = if force_load_session ~= nil then not IsThisSession(force_load_session) else true + if force_load_interrupted == false or user_steal == true then + latest_data.MetaData.ActiveSession = {PlaceId, JobId, unique_session_id} + latest_data.MetaData.ForceLoadSession = nil + end + elseif request_force_load == true then + latest_data.MetaData.ForceLoadSession = {PlaceId, JobId} + end + else + latest_data.MetaData.ForceLoadSession = nil + end + end + + end, + MissingProfileHandle = function(latest_data) + + local is_cancel = ProfileStore.IsClosing == true or cancel_condition() == true + + latest_data.Data = DeepCopyTable(self.template) + latest_data.MetaData = { + ProfileCreateTime = os.time(), + SessionLoadCount = 0, + ActiveSession = if is_cancel == false then {PlaceId, JobId, unique_session_id} else nil, + ForceLoadSession = nil, + MetaTags = {}, -- Backwards compatibility with ProfileService + } + + end, + EditProfile = function(latest_data) + + if ProfileStore.IsClosing == true or cancel_condition() == true then + return + end + + local active_session = latest_data.MetaData.ActiveSession + if active_session ~= nil and IsThisSession(active_session) == true then + latest_data.MetaData.SessionLoadCount = latest_data.MetaData.SessionLoadCount + 1 + latest_data.MetaData.LastUpdate = os.time() + end + + end, + }, + is_mock + )) + if profile_load_job[1] == load_id then -- Load job hasn't been stolen + loaded_data, key_info = table.unpack(profile_load_job[2]) + profile_load_jobs[profile_key] = nil + else + ActiveProfileLoadJobs = ActiveProfileLoadJobs - 1 + return nil -- Load job stolen + end + end + + -- Handle load_data: + + if loaded_data ~= nil and key_info ~= nil then + local active_session = loaded_data.MetaData.ActiveSession + if type(active_session) == "table" then + + if IsThisSession(active_session) == true then + + -- Profile is now taken by this session: + + local profile = Profile.New(loaded_data, key_info, self, profile_key, is_mock, session_token) + AddProfileToAutoSave(profile) + + if is_mock ~= true and DataStoreState == "Access" then + + -- Use MessagingService to quickly detect session conflicts and resolve them quickly: + + local last_roblox_message = 0 + + profile.roblox_message_subscription = MessagingService:SubscribeAsync("PS_" .. unique_session_id, function(message) + if type(message.Data) == "table" and message.Data.LoadCount == profile.SessionLoadCount then + -- High reaction rate, based on numPlayers × 10 DataStore budget as of writing + if os.clock() - last_roblox_message > 6 then + last_roblox_message = os.clock() + if profile:IsActive() == true then + if message.Data.EndSession == true then + SaveProfileAsync(profile, true, false, "External") + else + profile:Save() + end + end + end + end + end) + + end + + if ProfileStore.IsClosing == true or cancel_condition() == true then + -- The server has initiated a shutdown by the time this profile was loaded + SaveProfileAsync(profile, true) -- Release profile and yield until the DataStore call is finished + profile = nil -- Don't return the profile object + end + + ActiveProfileLoadJobs = ActiveProfileLoadJobs - 1 + return profile + + else + + if ProfileStore.IsClosing == true or cancel_condition() == true then + ActiveProfileLoadJobs = ActiveProfileLoadJobs - 1 + return nil + end + + -- Profile is taken by some other session: + + local force_load_session = loaded_data.MetaData.ForceLoadSession + local force_load_interrupted = if force_load_session ~= nil then not IsThisSession(force_load_session) else true + + if force_load_interrupted == false then + + if request_force_load == false then + force_load_steps = force_load_steps + 1 + if force_load_steps >= math.ceil(SESSION_STEAL / LOAD_REPEAT_PERIOD) then + steal_session = true + end + end + + -- Request the remote server to end its session: + if type(active_session[3]) == "string" then + local session_load_count = loaded_data.MetaData.SessionLoadCount or 0 + MessagingService:PublishAsync("PS_" .. active_session[3], {LoadCount = session_load_count, EndSession = true}) + end + + -- Attempt to load the profile again after a delay + local wait_until = os.clock() + if request_force_load == true then FIRST_LOAD_REPEAT else LOAD_REPEAT_PERIOD + repeat task.wait() until os.clock() >= wait_until or ProfileStore.IsClosing == true + + else + -- Another session tried to load this profile: + ActiveProfileLoadJobs = ActiveProfileLoadJobs - 1 + return nil + end + + request_force_load = false -- Only request a force load once + + end + + else + ActiveProfileLoadJobs = ActiveProfileLoadJobs - 1 + return nil -- In this scenario it is likely that this server started shutting down + end + else + + -- A DataStore call has likely ended in an error: + + local default_timeout = false + + if params.Cancel == nil then + default_timeout = os.clock() - start >= START_SESSION_TIMEOUT + end + + if default_timeout == true or ProfileStore.IsClosing == true or cancel_condition() == true then + ActiveProfileLoadJobs = ActiveProfileLoadJobs - 1 + return nil + end + + task.wait(exp_backoff) -- Repeat the call shortly + exp_backoff = math.min(20, exp_backoff * 2) + + end + + end + + ActiveProfileLoadJobs = ActiveProfileLoadJobs - 1 + return nil -- Game started shutting down or the request was cancelled - don't return the profile + +end + +function ProfileStore:MessageAsync(profile_key, message) + + local is_mock = ReadMockFlag() + + if type(profile_key) ~= "string" then + error(`[{script.Name}]: profile_key must be a string`) + elseif string.len(profile_key) == 0 then + error(`[{script.Name}]: Invalid profile_key`) + elseif string.len(profile_key) > 50 then + error(`[{script.Name}]: profile_key is too long`) + end + + if type(message) ~= "table" then + error(`[{script.Name}]: message must be a table`) + end + + if ProfileStore.IsClosing == true then + return false + end + + WaitForStoreReady(self) + + local exp_backoff = 1 + + while ProfileStore.IsClosing == false do + + -- Updating profile: + + local loaded_data = UpdateAsync( + self, + profile_key, + { + ExistingProfileHandle = nil, + MissingProfileHandle = nil, + EditProfile = function(latest_data) + + local global_updates = latest_data.GlobalUpdates + local update_list = global_updates[2] + --{ + -- update_index, + -- { + -- {update_index, data}, ... + -- }, + --}, + + global_updates[1] += 1 + table.insert(update_list, {global_updates[1], message}) + + -- Clearing queue if above limit: + + while #update_list > MAX_MESSAGE_QUEUE do + table.remove(update_list, 1) + end + + end, + }, + is_mock + ) + + if loaded_data ~= nil then + + local session_token = SessionToken(self.Name, profile_key, is_mock) + + local profile = ActiveSessionCheck[session_token] + + if profile ~= nil then + + -- The message was sent to a profile that is active in this server: + profile:Save() + + else + + local meta_data = loaded_data.MetaData or {} + local active_session = meta_data.ActiveSession + local session_load_count = meta_data.SessionLoadCount or 0 + + if type(active_session) == "table" and type(active_session[3]) == "string" then + -- Request the remote server to auto-save sooner and receive the message: + MessagingService:PublishAsync("PS_" .. active_session[3], {LoadCount = session_load_count}) + end + + end + + return true + + else + + task.wait(exp_backoff) -- A DataStore call has likely ended in an error - repeat the call shortly + exp_backoff = math.min(20, exp_backoff * 2) + + end + + end + + return false + +end + +function ProfileStore:GetAsync(profile_key, version) + + local is_mock = ReadMockFlag() + + if type(profile_key) ~= "string" then + error(`[{script.Name}]: profile_key must be a string`) + elseif string.len(profile_key) == 0 then + error(`[{script.Name}]: Invalid profile_key`) + elseif string.len(profile_key) > 50 then + error(`[{script.Name}]: profile_key is too long`) + end + + if ProfileStore.IsClosing == true then + return nil + end + + WaitForStoreReady(self) + + if version ~= nil and (is_mock or DataStoreState ~= "Access") then + return nil -- No version support in mock mode + end + + local exp_backoff = 1 + + while ProfileStore.IsClosing == false do + + -- Load profile: + + local loaded_data, key_info = UpdateAsync( + self, + profile_key, + { + ExistingProfileHandle = nil, + MissingProfileHandle = function(latest_data) + + latest_data.Data = DeepCopyTable(self.template) + latest_data.MetaData = { + ProfileCreateTime = os.time(), + SessionLoadCount = 0, + ActiveSession = nil, + ForceLoadSession = nil, + MetaTags = {}, -- Backwards compatibility with ProfileService + } + + end, + EditProfile = nil, + }, + is_mock, + true, -- Use :GetAsync() + version -- DataStore key version + ) + + -- Handle load_data: + + if loaded_data ~= nil then + + if key_info == nil then + return nil -- Load was successful, but the key was empty - return no profile object + end + + local profile = Profile.New(loaded_data, key_info, self, profile_key, is_mock) + profile.view_mode = true + + return profile + + else + + task.wait(exp_backoff) -- A DataStore call has likely ended in an error - repeat the call shortly + exp_backoff = math.min(20, exp_backoff * 2) + + end + + end + + return nil -- Game started shutting down - don't return the profile + +end + +function ProfileStore:RemoveAsync(profile_key) + + local is_mock = ReadMockFlag() + + if type(profile_key) ~= "string" or string.len(profile_key) == 0 then + error(`[{script.Name}]: Invalid profile_key`) + end + + if ProfileStore.IsClosing == true then + return false + end + + WaitForStoreReady(self) + + local wipe_status = false + + local next_in_queue = WaitInUpdateQueue(SessionToken(self.Name, profile_key, is_mock)) + + if is_mock == true then -- Used when the profile is accessed through ProfileStore.Mock + + local mock_data_store = UserMockStore[self.Name] + + if mock_data_store ~= nil then + mock_data_store[profile_key] = nil + if next(mock_data_store) == nil then + UserMockStore[self.Name] = nil + end + end + + wipe_status = true + task.wait() -- Simulate API call yield + + elseif DataStoreState ~= "Access" then -- Used when API access is disabled + + local mock_data_store = MockStore[self.Name] + + if mock_data_store ~= nil then + mock_data_store[profile_key] = nil + if next(mock_data_store) == nil then + MockStore[self.Name] = nil + end + end + + wipe_status = true + task.wait() -- Simulate API call yield + + else -- Live DataStore + + wipe_status = pcall(function() + self.data_store:RemoveAsync(profile_key) + end) + + end + + next_in_queue() + + return wipe_status + +end + +local ProfileVersionQuery = {} +ProfileVersionQuery.__index = ProfileVersionQuery + +function ProfileVersionQuery.New(profile_store, profile_key, sort_direction, min_date, max_date, is_mock) + + local self = { + profile_store = profile_store, + profile_key = profile_key, + sort_direction = sort_direction, + min_date = min_date, + max_date = max_date, + + query_pages = nil, + query_index = 0, + query_failure = false, + + is_query_yielded = false, + query_queue = {}, + + is_mock = is_mock, + } + setmetatable(self, ProfileVersionQuery) + + return self + +end + +function MoveVersionQueryQueue(self) -- Hidden ProfileVersionQuery method + while #self.query_queue > 0 do + + local queue_entry = table.remove(self.query_queue, 1) + + task.spawn(queue_entry) + + if self.is_query_yielded == true then + break + end + + end +end + +local VersionQueryNextAsyncStackingFlag = false +local WarnAboutVersionQueryOnce = false + +function ProfileVersionQuery:NextAsync() + + local is_stacking = VersionQueryNextAsyncStackingFlag == true + VersionQueryNextAsyncStackingFlag = false + + WaitForStoreReady(self.profile_store) + + if ProfileStore.IsClosing == true then + return nil -- Silently fail :NextAsync() requests + end + + if self.is_mock == true or DataStoreState ~= "Access" then + if IsStudio == true and WarnAboutVersionQueryOnce == false then + WarnAboutVersionQueryOnce = true + warn(`[{script.Name}]: :VersionQuery() is not supported in mock mode!`) + end + return nil -- Silently fail :NextAsync() requests + end + + local profile + local is_finished = false + + local function query_job() + + if self.query_failure == true then + is_finished = true + return + end + + -- First "next" call loads version pages: + + if self.query_pages == nil then + + self.is_query_yielded = true + + task.spawn(function() + VersionQueryNextAsyncStackingFlag = true + profile = self:NextAsync() + is_finished = true + end) + + local list_success, error_message = pcall(function() + self.query_pages = self.profile_store.data_store:ListVersionsAsync( + self.profile_key, + self.sort_direction, + self.min_date, + self.max_date + ) + self.query_index = 0 + end) + + if list_success == false or self.query_pages == nil then + warn(`[{script.Name}]: Version query fail - {tostring(error_message)}`) + self.query_failure = true + end + + self.is_query_yielded = false + + MoveVersionQueryQueue(self) + + return + + end + + local current_page = self.query_pages:GetCurrentPage() + local next_item = current_page[self.query_index + 1] + + -- No more entries: + + if self.query_pages.IsFinished == true and next_item == nil then + is_finished = true + return + end + + -- Load next page when this page is over: + + if next_item == nil then + + self.is_query_yielded = true + task.spawn(function() + VersionQueryNextAsyncStackingFlag = true + profile = self:NextAsync() + is_finished = true + end) + + local success, error_message = pcall(function() + self.query_pages:AdvanceToNextPageAsync() + self.query_index = 0 + end) + + if success == false or #self.query_pages:GetCurrentPage() == 0 then + self.query_failure = true + end + + self.is_query_yielded = false + MoveVersionQueryQueue(self) + + return + + end + + -- Next page item: + + self.query_index += 1 + profile = self.profile_store:GetAsync(self.profile_key, next_item.Version) + is_finished = true + + end + + if self.is_query_yielded == false then + query_job() + else + if is_stacking == true then + table.insert(self.query_queue, 1, query_job) + else + table.insert(self.query_queue, query_job) + end + end + + while is_finished == false do + task.wait() + end + + return profile + +end + +function ProfileStore:VersionQuery(profile_key, sort_direction, min_date, max_date) + + local is_mock = ReadMockFlag() + + if type(profile_key) ~= "string" or string.len(profile_key) == 0 then + error(`[{script.Name}]: Invalid profile_key`) + end + + -- Type check: + + if sort_direction ~= nil and (typeof(sort_direction) ~= "EnumItem" + or sort_direction.EnumType ~= Enum.SortDirection) then + error(`[{script.Name}]: Invalid sort_direction ({tostring(sort_direction)})`) + end + + if min_date ~= nil and typeof(min_date) ~= "DateTime" and typeof(min_date) ~= "number" then + error(`[{script.Name}]: Invalid min_date ({tostring(min_date)})`) + end + + if max_date ~= nil and typeof(max_date) ~= "DateTime" and typeof(max_date) ~= "number" then + error(`[{script.Name}]: Invalid max_date ({tostring(max_date)})`) + end + + min_date = typeof(min_date) == "DateTime" and min_date.UnixTimestampMillis or min_date + max_date = typeof(max_date) == "DateTime" and max_date.UnixTimestampMillis or max_date + + return ProfileVersionQuery.New(self, profile_key, sort_direction, min_date, max_date, is_mock) + +end + +-- DataStore API access check: + +if IsStudio == true then + + task.spawn(function() + + local new_state = "NoAccess" + + local status, message = pcall(function() + -- This will error if current instance has no Studio API access: + DataStoreService:GetDataStore("____PS"):SetAsync("____PS", os.time()) + end) + + local no_internet_access = status == false and string.find(message, "ConnectFail", 1, true) ~= nil + + if no_internet_access == true then + warn(`[{script.Name}]: No internet access - check your network connection`) + end + + if status == false and + (string.find(message, "403", 1, true) ~= nil or -- Cannot write to DataStore from studio if API access is not enabled + string.find(message, "must publish", 1, true) ~= nil or -- Game must be published to access live keys + no_internet_access == true) then -- No internet access + + new_state = if no_internet_access == true then "NoInternet" else "NoAccess" + print(`[{script.Name}]: Roblox API services unavailable - data will not be saved`) + else + new_state = "Access" + print(`[{script.Name}]: Roblox API services available - data will be saved`) + end + + DataStoreState = new_state + ProfileStore.DataStoreState = new_state + + end) + +else + + DataStoreState = "Access" + ProfileStore.DataStoreState = "Access" + +end + +-- Update loop: + +RunService.Heartbeat:Connect(function() + + -- Auto saving: + + local auto_save_list_length = #AutoSaveList + if auto_save_list_length > 0 then + local auto_save_index_speed = AUTO_SAVE_PERIOD / auto_save_list_length + local os_clock = os.clock() + while os_clock - LastAutoSave > auto_save_index_speed do + LastAutoSave = LastAutoSave + auto_save_index_speed + local profile = AutoSaveList[AutoSaveIndex] + if os_clock - profile.load_timestamp < AUTO_SAVE_PERIOD / 2 then + -- This profile is freshly loaded - auto saving immediately is not necessary: + profile = nil + for _ = 1, auto_save_list_length - 1 do + -- Move auto save index to the right: + AutoSaveIndex = AutoSaveIndex + 1 + if AutoSaveIndex > auto_save_list_length then + AutoSaveIndex = 1 + end + profile = AutoSaveList[AutoSaveIndex] + if os_clock - profile.load_timestamp >= AUTO_SAVE_PERIOD / 2 then + break + else + profile = nil + end + end + end + -- Move auto save index to the right: + AutoSaveIndex = AutoSaveIndex + 1 + if AutoSaveIndex > auto_save_list_length then + AutoSaveIndex = 1 + end + -- Perform save call: + if profile ~= nil then + task.spawn(SaveProfileAsync, profile) -- Auto save profile in new thread + end + end + end + + -- Critical state handling: + + if ProfileStore.IsCriticalState == false then + if #IssueQueue >= CRITICAL_STATE_ERROR_COUNT then + ProfileStore.IsCriticalState = true + ProfileStore.OnCriticalToggle:Fire(true) + CriticalStateStart = os.clock() + warn(`[{script.Name}]: Entered critical state`) + end + else + if #IssueQueue >= CRITICAL_STATE_ERROR_COUNT then + CriticalStateStart = os.clock() + elseif os.clock() - CriticalStateStart > CRITICAL_STATE_EXPIRE then + ProfileStore.IsCriticalState = false + ProfileStore.OnCriticalToggle:Fire(false) + warn(`[{script.Name}]: Critical state ended`) + end + end + + -- Issue queue: + + while true do + local issue_time = IssueQueue[1] + if issue_time == nil then + break + elseif os.clock() - issue_time > CRITICAL_STATE_ERROR_EXPIRE then + table.remove(IssueQueue, 1) + else + break + end + end + +end) + +-- Release all loaded profiles when the server is shutting down: + +task.spawn(function() + + while DataStoreState == "NotReady" do + task.wait() + end + + if DataStoreState ~= "Access" then + + game:BindToClose(function() + ProfileStore.IsClosing = true + task.wait() -- Mock shutdown delay + end) + + return -- Don't wait for profiles to properly save in mock mode so studio could end the simulation faster + + end + + game:BindToClose(function() + + ProfileStore.IsClosing = true + + -- Release all active profiles: + -- (Clone AutoSaveList to a new table because AutoSaveList changes when profiles are released) + + local on_close_save_job_count = 0 + local active_profiles = {} + for index, profile in ipairs(AutoSaveList) do + active_profiles[index] = profile + end + + -- Release the profiles; Releasing profiles can trigger listeners that release other profiles, so check active state: + for _, profile in ipairs(active_profiles) do + if profile:IsActive() == true then + on_close_save_job_count = on_close_save_job_count + 1 + task.spawn(function() -- Save profile on new thread + SaveProfileAsync(profile, true, nil, "Shutdown") + on_close_save_job_count = on_close_save_job_count - 1 + end) + end + end + + -- Yield until all active profile jobs are finished: + while on_close_save_job_count > 0 or ActiveProfileLoadJobs > 0 or ActiveProfileSaveJobs > 0 do + task.wait() + end + + return -- We're done! + + end) + +end) + +return ProfileStore \ No newline at end of file diff --git a/src/server/Libraries/ProfileStore.meta.json b/src/server/Libraries/ProfileStore.meta.json new file mode 100644 index 0000000..e694de3 --- /dev/null +++ b/src/server/Libraries/ProfileStore.meta.json @@ -0,0 +1,5 @@ +{ + "properties": { + "SourceAssetId": 109379033046155.0 + } +} \ No newline at end of file diff --git a/src/server/Modules/Classes/Component/DestroyableComponent.luau b/src/server/Modules/Classes/Component/DestroyableComponent.luau new file mode 100644 index 0000000..f990133 --- /dev/null +++ b/src/server/Modules/Classes/Component/DestroyableComponent.luau @@ -0,0 +1,38 @@ +local ReplicatedStorage = game:GetService("ReplicatedStorage") +local Vex = require(ReplicatedStorage.Vex) + +local Component = require(script.Parent) + +local DestroyableComponent = setmetatable({},Component) + +type self = { + model : Model, + HitBoxParts: {Part}, + HitParams: OverlapParams, +} + +shared.DESTROYABLE_TAG = "DESTROYABLE" + +export type DestroyableComponent = typeof(setmetatable({}, DestroyableComponent)) & Component.Component + + +DestroyableComponent.__index = DestroyableComponent + +function DestroyableComponent.new(parentKey,voxelModel : Model,mainModel,data) + local self = setmetatable(Component.new(parentKey) :: self,DestroyableComponent) + + mainModel:AddTag(shared.DESTROYABLE_TAG) + self.model = voxelModel + local v = Vex.new(voxelModel,{voxelSize = .5,maxVoxels = 20000,lifetime = 1,useGreedyMesh = false,anchored = true,weldAdjacent = false}) + self.VexObject = v + v:Destroy() + + return self +end + + + + + + +return DestroyableComponent diff --git a/src/server/Modules/Classes/Component/HealthComponent.luau b/src/server/Modules/Classes/Component/HealthComponent.luau new file mode 100644 index 0000000..bc13ee7 --- /dev/null +++ b/src/server/Modules/Classes/Component/HealthComponent.luau @@ -0,0 +1,64 @@ +local Component = require(script.Parent) + +local HealthComponent = setmetatable({},Component) + +local ReplicatedStorage = game:GetService("ReplicatedStorage") + +local rUtils = ReplicatedStorage.Shared.SharedUtils + +local Signal = require(rUtils.Signal) + +type self = { + MaxHealth : number, + Health : number, + HealthChangedSignal : typeof(Signal.new()), + DiedSignal : typeof(Signal.new()) +} + + + +export type HealthComponent = typeof(setmetatable({}, HealthComponent)) & Component.Component + + +HealthComponent.__index = HealthComponent + +function HealthComponent.new(parentKey,MaxHealth : number) + local self = setmetatable(Component.new(parentKey) :: self,HealthComponent) + MaxHealth = MaxHealth or 100 + self.MaxHealth = MaxHealth + self.Health = self.MaxHealth + self.HealthChangedSignal = Signal.new() + self.DiedSignal = Signal.new() + + return self +end + + +function HealthComponent:Init() + self:SetHealth(self.MaxHealth) +end + +function HealthComponent:SetHealth(newHP) + local self = self :: HealthComponent + local oldHP = self.Health + local finalHP = math.round(math.clamp(0,newHP,self.MaxHealth)) + self.Health = finalHP + self.HealthChangedSignal:Fire(oldHP,finalHP) + + if finalHP == 0 then + self.DiedSignal:Fire() + end +end + +function HealthComponent:TakeDamage(num) + self:SetHealth(self.Health - num) +end +function HealthComponent:IsAlive() + return self.Health > 0 +end +function HealthComponent:Heal(num) + local hp = self.Health + self:SetHealth(hp + num) +end + +return HealthComponent diff --git a/src/server/Modules/Classes/Component/HitboxComponent.luau b/src/server/Modules/Classes/Component/HitboxComponent.luau new file mode 100644 index 0000000..69bcef9 --- /dev/null +++ b/src/server/Modules/Classes/Component/HitboxComponent.luau @@ -0,0 +1,62 @@ +local Component = require(script.Parent) + +local HitboxComponent = setmetatable({},Component) + +type self = { + model : Model, + HitBoxParts: {Part}, + HitParams: OverlapParams, +} + + + +export type HitboxComponent = typeof(setmetatable({}, HitboxComponent)) & Component.Component + + +HitboxComponent.__index = HitboxComponent + +function HitboxComponent.new(parentKey,model : Model) + local self = setmetatable(Component.new(parentKey) :: self,HitboxComponent) + self.model = model + self:InitHitbox() + return self +end + +function HitboxComponent:InitHitbox() + local model = self.model + local hitbox = model:FindFirstChild("Hitbox") or model + + local parts = {} + for _, v in ipairs(hitbox:GetChildren()) do + if v:IsA("BasePart") then + table.insert(parts, v) + end + end + + local params = OverlapParams.new() + params.FilterDescendantsInstances = {model} + params.FilterType = Enum.RaycastFilterType.Exclude + + self.HitBoxParts = parts + self.HitParams = params +end + + +function HitboxComponent:CollisionCheck(): {Part} + local hitModels = {} + + for _, part in ipairs(self.HitBoxParts) do + if part:IsA("BasePart") and part.CanQuery then + -- Use the OverlapParams stored in self.HitParams + local hits = workspace:GetPartsInPart(part, self.HitParams) + + for _, hit in ipairs(hits) do + table.insert(hitModels,hit) + end + end + end + + return hitModels +end + +return HitboxComponent diff --git a/src/server/Modules/Classes/Component/ProjectileComponent.luau b/src/server/Modules/Classes/Component/ProjectileComponent.luau new file mode 100644 index 0000000..bb4361b --- /dev/null +++ b/src/server/Modules/Classes/Component/ProjectileComponent.luau @@ -0,0 +1,46 @@ +-- ProjectileComponent.lua +local Component = require(script.Parent) + +local ServerScriptService = game:GetService("ServerScriptService") +local sModules = ServerScriptService.Modules +local PhysicsProjectileLauncher = require(sModules.Utils.PhysicsProjectileLauncher) + + + +local ReplicatedStorage = game:GetService("ReplicatedStorage") + +local rUtils = ReplicatedStorage.Shared.SharedUtils +local TwoDimensionalUtils = require(rUtils.TwoDimensionUtils) + +local rData = ReplicatedStorage.Data +local DataTypes = require(rData.DataTypes) + +local ProjectileComponent = setmetatable({}, { __index = Component }) +ProjectileComponent.__index = ProjectileComponent + +export type ProjectileComponent = Component.Component & { + Origin: Vector3, + SnapToVelocity: Vector3, + model: Model, + FireData : DataTypes.FireData +} + +function ProjectileComponent.new(parentKey: string, model: Model,FireData : DataTypes.FireData ,origin: Vector3?): ProjectileComponent + local self = setmetatable(Component.new(parentKey), ProjectileComponent) + self.Origin = origin or model:GetPivot().Position + self.SnapToVelocity = Vector3.zero + self.model = model + TwoDimensionalUtils.AddToPosition(model) + + self.FireData = FireData + + return self +end + +function ProjectileComponent:Launch() + local self = self :: ProjectileComponent + + PhysicsProjectileLauncher.launch(self.model.PrimaryPart,self.FireData,self.SnapToVelocity) +end + +return ProjectileComponent \ No newline at end of file diff --git a/src/server/Modules/Classes/Component/init.luau b/src/server/Modules/Classes/Component/init.luau new file mode 100644 index 0000000..0a3807d --- /dev/null +++ b/src/server/Modules/Classes/Component/init.luau @@ -0,0 +1,15 @@ +-- Component.lua +local Component = {} +Component.__index = Component + +export type Component = { + parentKey: string, +} + +function Component.new(parentKey: string): Component + local self = setmetatable({}, Component) + self.parentKey = parentKey + return self :: any +end + +return Component \ No newline at end of file diff --git a/src/server/Modules/Classes/GameObject/BaseProjectile/BouncyGrenade.luau b/src/server/Modules/Classes/GameObject/BaseProjectile/BouncyGrenade.luau new file mode 100644 index 0000000..7c6578d --- /dev/null +++ b/src/server/Modules/Classes/GameObject/BaseProjectile/BouncyGrenade.luau @@ -0,0 +1,74 @@ + +local BaseProjectile = require(script.Parent) + +local BouncyGrenade = setmetatable({},BaseProjectile) + +BouncyGrenade.__index = BouncyGrenade + + + + +local ServerScriptService = game:GetService("ServerScriptService") + +local sModules = ServerScriptService.Modules +local sWeaponUtils = require(sModules.Utils.WeaponUtils) +local sBotUtils = require(sModules.Utils.BotUtils) +local sClasses = sModules.Classes + +local ComponentM = sClasses.Component +local ProjectileComp = require(ComponentM.ProjectileComponent) + +local GameObject = require(script.Parent) + +local PhysicsProjectileLauncher = require(sModules.Utils.PhysicsProjectileLauncher) +local SimulatedProjectileLauncher = require(sModules.Utils.SimulatedProjectileLauncher) + + +--finish this + +function BouncyGrenade.new(userId, model, fireData) + local self = setmetatable(BaseProjectile.new(userId, model, fireData) :: BaseProjectile.BaseProjectile, BouncyGrenade) + + + + return self +end + +function BouncyGrenade:OnCreate() + local self = self :: BaseProjectile.BaseProjectile + + self.Components.Projectile:Launch() +end + +function BouncyGrenade:Tick(dt) + local self = self :: BaseProjectile.BaseProjectile + + --print(self.timepassed) + + if self.timepassed >= 3 then + self:OnHit(self.model:GetPivot().Position) + end + +end + +function BouncyGrenade:OnHit(pos) + local self = self :: BaseProjectile.BaseProjectile + + --print(self.active) + if not self.active then + return + end + local weaponStats = self:GetWeaponData("BouncyGrenade").weaponStats + local damage = weaponStats.Damage or 150 + local radius = weaponStats.Radius + + sWeaponUtils.ExplosionQuery(pos,radius.InnerRadius,radius.OuterRadius,damage) + self:_Destroy() +end + +function BouncyGrenade:BeforeDestroy() + local self = self :: BaseProjectile.BaseProjectile + print("kaboom!") +end + +return BouncyGrenade diff --git a/src/server/Modules/Classes/GameObject/BaseProjectile/Missile.luau b/src/server/Modules/Classes/GameObject/BaseProjectile/Missile.luau new file mode 100644 index 0000000..3a3a420 --- /dev/null +++ b/src/server/Modules/Classes/GameObject/BaseProjectile/Missile.luau @@ -0,0 +1,77 @@ + +local BaseProjectile = require(script.Parent) + +local Missile = setmetatable({},BaseProjectile) + +Missile.__index = Missile + + + + +local ServerScriptService = game:GetService("ServerScriptService") + +local sModules = ServerScriptService.Modules +local sWeaponUtils = require(sModules.Utils.WeaponUtils) +local sBotUtils = require(sModules.Utils.BotUtils) +local sClasses = sModules.Classes + +local ComponentM = sClasses.Component +local ProjectileComp = require(ComponentM.ProjectileComponent) + +local GameObject = require(script.Parent) + +local PhysicsProjectileLauncher = require(sModules.Utils.PhysicsProjectileLauncher) +local SimulatedProjectileLauncher = require(sModules.Utils.SimulatedProjectileLauncher) + + + + +function Missile.new(userId, model, fireData) + local self = setmetatable(BaseProjectile.new(userId, model, fireData) :: BaseProjectile.BaseProjectile, Missile) + + return self +end + +function Missile:OnCreate() + local self = self :: BaseProjectile.BaseProjectile + + self.Components.Projectile:Launch() +end + +function Missile:Tick() + local hitbox = self.Components.Hitbox + local hit = hitbox:CollisionCheck() + + if #hit ~= 0 then + print(hit) + + self:OnHit(hit[1],self.model:GetPivot().Position) + end + + + local Hits = self.Components.Projectile +end + +function Missile:OnHit(hitPart : Part, pos) + local self = self :: BaseProjectile.BaseProjectile + + print(self.active) + if not self.active then + return + end + local model : Model = hitPart.Parent.Parent + + local weaponStats = self:GetWeaponData("Missile").weaponStats + local damage = weaponStats.Damage or 150 + local radius = weaponStats.Radius + + sWeaponUtils.ExplosionQuery(pos,radius.InnerRadius,radius.OuterRadius,damage ) + self:_Destroy() +end + +function Missile:BeforeDestroy() + local self = self :: BaseProjectile.BaseProjectile + print("kaboom!") +end + +return Missile diff --git a/src/server/Modules/Classes/GameObject/BaseProjectile/init.luau b/src/server/Modules/Classes/GameObject/BaseProjectile/init.luau new file mode 100644 index 0000000..494dd13 --- /dev/null +++ b/src/server/Modules/Classes/GameObject/BaseProjectile/init.luau @@ -0,0 +1,42 @@ + +local ServerScriptService = game:GetService("ServerScriptService") +local sModules = ServerScriptService.Modules + +local sClasses = sModules.Classes + +local ComponentM = sClasses.Component +local HitboxComp = require(ComponentM.HitboxComponent) +local ProjectileComp = require(ComponentM.ProjectileComponent) + +local GameObject = require(script.Parent) +local BaseProjectile = setmetatable({},GameObject) + + + +export type BaseProjectile = typeof(setmetatable({}, BaseProjectile)) & GameObject.GameObject + + +BaseProjectile.__index = BaseProjectile + +local HttpService = game:GetService("HttpService") + +function BaseProjectile.new(userId, model,fireData) + local self = setmetatable(GameObject.new(nil,model,userId), BaseProjectile) + + self.ClassName = "BaseProjectile" + + self.Components.Hitbox = HitboxComp.new(self.key,model) + self.Components.Projectile = ProjectileComp.new(self.key,model,fireData) + + return self +end + + + +function BaseProjectile:OnHit(hitPart, hitPosition) end +function BaseProjectile:Tick() end +function BaseProjectile:OnTurnEnd() print("turn end!") end +function BaseProjectile:OnRoundEnd() print("round end!") self:Destroy() end + + +return BaseProjectile \ No newline at end of file diff --git a/src/server/Modules/Classes/GameObject/Bot.luau b/src/server/Modules/Classes/GameObject/Bot.luau new file mode 100644 index 0000000..2d1534c --- /dev/null +++ b/src/server/Modules/Classes/GameObject/Bot.luau @@ -0,0 +1,137 @@ +-- Bot +-- Represents a single player-controlled bot in the arena. +local GameObject = require(script.Parent) +local InventoryService = require(game:GetService("ServerScriptService").Data.InventoryService) + +local Bot = setmetatable({},GameObject) +Bot.__index = Bot + +local ReplicatedStorage = game:GetService("ReplicatedStorage") + + +local rAssets = ReplicatedStorage.Assets +local rHUD = rAssets.HUD +local rModels = rAssets.Models + +local TankFolder = rModels.Tanks + +local rData = ReplicatedStorage.Data +local BotData = require(rData.BotData) + + +type self = { + accuracy : number, + HUD : typeof(rHUD.HUD_TANK) +} + +export type Bot = typeof( setmetatable({} :: self, Bot) ) & GameObject.GameObject + +local Component = script.Parent.Parent.Component +local HitboxComponent = require(Component.HitboxComponent) +local ProjectileComponent = require(Component.ProjectileComponent) +local HealthComponent = require(Component.HealthComponent) + +function Bot.new(player : Player, name, character) + local self : Bot = setmetatable(GameObject.new(player.UserId,nil,player.UserId) ,Bot) + local Inventory = InventoryService.GetInventory(player) + local selectedTank = Inventory["SelectedTank"] + local selectedSkin = Inventory["Loadouts"][selectedTank] + name = selectedTank or "Tank" + local skin = selectedSkin or "Default" + local bData : BotData.BotData = BotData[name] + print(name,bData) + + print(name) + self.name = name + self.skin = skin + self.accuracy = bData.accuracy + self.weapons = bData.weapons -- { basic = "Missile", special = "ClusterRocket" } + + self:CreateModel() + + local h = HealthComponent.new(self.key,bData.maxHp) + + + h.HealthChangedSignal:Connect(function(oldHP,newHP) + local diff = oldHP - newHP + if oldHP > newHP then + print(self.name .. " took " .. diff .. " damage!") + else + print(self.name .. " healed " .. diff .. " health!") + end + + self:DisplayHealth(newHP) + end) + h.DiedSignal:Connect(function() + print("noooo he died!") + end) + + self.Components.Health = h + + self.Components.Hitbox = HitboxComponent.new(self.key,self.model) + + self.Components.Health:Init() + + + return self +end + + + +function Bot:CreateModel() + print(self.name) + print(TankFolder) + local model : Model = TankFolder:FindFirstChild(self.name):FindFirstChild("Base") + model = model:Clone() + local skin : Model = TankFolder:FindFirstChild(self.name):FindFirstChild(self.skin) + skin.Parent = model + + print(self.key) + model.Name = self.key + model:SetAttribute("Type",self.name) + self.model = model + self.root = model.PrimaryPart or model.Root + + + ReplicatedStorage.Assets.Cooldowns:Clone().Parent = model + + + local HUD_TANK = rHUD.HUD_TANK:Clone() + HUD_TANK.Parent = model + self.HUD = HUD_TANK + + self:_ResetMass() + +end + +function Bot:DisplayHealth(hp) + local self = self :: Bot + local Health = self.Components.Health + + + hp = hp or Health.Health + + local max = Health.MaxHealth + local dif = hp / max + + local hud = self.HUD + hud.Health.ContainerText.HealthText.Text = hp + hud.Health.BlackBar.GreenBar.Size = UDim2.new(dif,0,1,0) +end + +function Bot:heal(amount) + self.hp = math.min(self.maxHp, self.hp + amount) + + self:DisplayHealth() +end + +function Bot:isAlive() + return self.hp > 0 +end + +function Bot:die() + self.model:Destroy() + +end + +return Bot diff --git a/src/server/Modules/Classes/GameObject/DestroyablePlatform.luau b/src/server/Modules/Classes/GameObject/DestroyablePlatform.luau new file mode 100644 index 0000000..ed10b19 --- /dev/null +++ b/src/server/Modules/Classes/GameObject/DestroyablePlatform.luau @@ -0,0 +1,44 @@ +local ReplicatedStorage = game:GetService("ReplicatedStorage") + +local ServerScriptService = game:GetService("ServerScriptService") +local sModules = ServerScriptService.Modules + +local sClasses = sModules.Classes + +local ComponentM = sClasses.Component +local DestroyableComp = require(ComponentM.DestroyableComponent) +local HitboxComp = require(ComponentM.HitboxComponent) +local ProjectileComp = require(ComponentM.ProjectileComponent) + +local GameObject = require(script.Parent) +local DestroyablePlatform = setmetatable({},GameObject) + + + +export type DestroyablePlatform = typeof(setmetatable({}, DestroyablePlatform)) & GameObject.GameObject + + +DestroyablePlatform.__index = DestroyablePlatform + +local HttpService = game:GetService("HttpService") + +function DestroyablePlatform.new(userId, model) + local self = setmetatable(GameObject.new(nil,model,userId), DestroyablePlatform) + + self.ClassName = "DestroyablePlatform" + + self.Components.Hitbox = HitboxComp.new(self.key,model) + self.Components.Destroyable = DestroyableComp.new(self.key,model,model) + + return self +end + + + +function DestroyablePlatform:OnHit(hitPart, hitPosition) end +function DestroyablePlatform:Tick() end +function DestroyablePlatform:OnTurnEnd() print("turn end!") end +function DestroyablePlatform:OnRoundEnd() print("round end!") self:Destroy() end + + +return DestroyablePlatform \ No newline at end of file diff --git a/src/server/Modules/Classes/GameObject/init.luau b/src/server/Modules/Classes/GameObject/init.luau new file mode 100644 index 0000000..14bc5cc --- /dev/null +++ b/src/server/Modules/Classes/GameObject/init.luau @@ -0,0 +1,173 @@ +local GameObject = {} + +local ObjectManager = require("../ObjectManager") +local HttpServ = game:GetService("HttpService") +local ReplicatedStorage = game:GetService("ReplicatedStorage") +local rUtils = ReplicatedStorage.Shared.SharedUtils +local rBotUtils = require(rUtils.sharedBotUtils) + +local rData = ReplicatedStorage.Data +local rWeaponData = require(rData.WeaponData) + + +local Component = script.Parent.Component +local HitboxComponent = require(Component.HitboxComponent) +local ProjectileComponent = require(Component.ProjectileComponent) +local HealthComponent = require(Component.HealthComponent) +local DestroyableComponent = require(Component.DestroyableComponent) + +local Janitor = require(ReplicatedStorage:WaitForChild("Janitor")) + +GameObject.__index = GameObject + +type self = { + key : string, + owner : number?, + model : Model?, + type : string, + active : boolean, + + Janitor : typeof(Janitor.new()), + + Components : { + Projectile : ProjectileComponent.ProjectileComponent, + Hitbox : HitboxComponent.HitboxComponent, + Health : HealthComponent.HealthComponent, + Destroyable : DestroyableComponent.DestroyableComponent + }, + + timepassed : number, + tickspassed : number, + +} + +--GameObject(TurnEnd, TurnStart, OnDestroy, Tick) Anything that needs this is a gameobject + + +export type GameObject = typeof( setmetatable({} :: self, GameObject) ) + +function GameObject.new(key : string?,model : Model,userId : number?,active) + local self = setmetatable({} :: self,GameObject) + + key = key or HttpServ:GenerateGUID(false) + print(key) + self.owner = userId + self.model = model + self.Janitor = Janitor.new() + self.key = key + self.timepassed = 0 + self.tickspassed = 0 + self.active = active + + self.Components = {} + + return self +end + +-- DONT OVERWRITE THESE +function GameObject:_Init() + if self.model then + self.model:SetAttribute("key",self.key) + end + + self:_ResetMass() + self:OnCreate() + self:_Store() + self.active = true +end + +-- DONT OVERWRITE THESE +function GameObject:_Store() + ObjectManager.Store(self.key,self) +end + +-- DONT OVERWRITE THESE +function GameObject:_IsOwner(id) + if not self.key then + return + end + return self.key == id +end + +function GameObject:_ResetMass() + local self = self :: GameObject + if self.model then + local primaryPart = self.model.PrimaryPart + for i,v in pairs(self.model:GetDescendants()) do + if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation") then + if primaryPart == v or v.Parent.Name == "Hitbox" then + continue + end + v.Massless = true + end + end + end +end + +-- DONT OVERWRITE THESE +function GameObject:_BeforeTick(dt) + local self = self :: GameObject + + self.timepassed += dt + self.tickspassed += 1 +end +-- DONT OVERWRITE THESE +function GameObject:_Destroy() + local self = self :: GameObject + self.active = false + pcall(function() + self:BeforeDestroy() + end) + + pcall(function() + if self.model then + self.model:Destroy() + end + self.Janitor:Destroy() + ObjectManager._Free(self.key) + end) + +end + +----------------------------------------- + +-- can be overwritten to get whichever data u want O: + +--if true resolve can resolve early(if all gameobjects agree :o) +function GameObject:ShouldEnd() + if self.model then + return + end +end + +function GameObject:GetWeaponData(name) : rWeaponData.WeaponData + return rWeaponData[name] +end + +function GameObject:OnHit() + local self = self :: GameObject + +end + +function GameObject:OnTurnEnd() + local self = self :: GameObject + +end + +function GameObject:Tick(dt) + +end + +function GameObject:OnCreate() + local self = self :: GameObject + +end +--Before Destroying +function GameObject:BeforeDestroy() + local self = self :: GameObject + +end + + + +return GameObject diff --git a/src/server/Modules/Classes/Round.luau b/src/server/Modules/Classes/Round.luau new file mode 100644 index 0000000..a09473e --- /dev/null +++ b/src/server/Modules/Classes/Round.luau @@ -0,0 +1,378 @@ +local Players = game:GetService("Players") +local ServerScriptService = game:GetService("ServerScriptService") +local ReplicatedStorage = game:GetService("ReplicatedStorage") + +local ServerStorage = game:GetService("ServerStorage") + +local Data = ReplicatedStorage.Data + +local BotData = require(Data.BotData) +local DataTypes = require(Data.DataTypes) +local GameState = require(Data.GameState) + +local sData = ServerScriptService.Data +local DataManager = require(sData.DataManager) +local ValueNames = require(sData.ValueNames) + +local sModules = ServerScriptService.Modules +local Bot = require(sModules.Classes.GameObject.Bot) +local VotingHandlerServer = require(sModules.VotingHandlerServer) +local TurnManager = require(sModules.TurnManager) +local ObjectManager = require(sModules.ObjectManager) + +local MapManager = require(sModules.Map.MapManager) + + +local FerrUtils = require(ReplicatedStorage.Shared.SharedUtils.FerrUtils) +local rBotUtils = require(ReplicatedStorage.Shared.SharedUtils.sharedBotUtils) + +local BotUtils = require(sModules.Utils.BotUtils) + +local Remote = ReplicatedStorage.Remote + +local rev_statusRemoteEvent = Remote.StatusRemoteEvent +local rev_timerRemoteEvent = Remote.TimerRemoteEvent +local rev_UpdateGameState = Remote.UpdateGameState + +local Round = {} +Round.__index = Round + +function getPlaying() : {Player} + return game:GetService("CollectionService"):GetTagged("PLAYING") +end + +function Round.new() + local self = setmetatable({}, Round) + if game:GetService("RunService"):IsStudio() then + self.IntermissionTime = 1 + else + self.IntermissionTime = 1 + end + + self.MapVotingTime = 100 + self.GraceTime = 1 + self.DecisionTime = 15 + self.Status = "" + self.RoundResults = {} + + self:ChangeGameState(GameState.LOBBY) + self.Timer = 0 + + return self +end + +function Round:ChangeStatus(newText : DataStoreListingPages) + self.Status = newText + self:UpdateState() +end + +function Round:FireTo(remote,players,...) + players = players or game.Players:GetPlayers() + for i,v in pairs(players) do + remote:FireClient(v,...) + end +end + +function Round:ChangeGameState(newState : number) + self.GameState = newState + shared.Phase = newState + self:FireTo(rev_UpdateGameState,getPlaying(),newState) +end + + + +function Round:UpdateState() + rev_statusRemoteEvent:FireAllClients(self.Status .. ": " .. self.Timer) +end + +function Round:EnoughPlayers() + return #Players:GetPlayers() >= 2 or game:GetService("RunService"):IsStudio() and script:GetAttribute("StudioEnoughPlayersOverride") +end + +function Round:AllPlayersReady() + return #getPlaying() == TurnManager.GetReadyPlayers() +end + +function Round:WaitFor(sec : number,condition,...) + for index = sec,0,-1 do + self.Timer = index + self:UpdateState() + task.wait(.5) + if self.Break then + self.Break = false + self.Timer = 0 + self:UpdateState() + break + + end + end +end + +function Round:Halt() + repeat task.wait() until self.Break == false +end + +function Round:Intermission() + + self:ChangeGameState(GameState.LOBBY) + self:ChangeStatus("Intermission") + self:WaitFor(self.IntermissionTime) +end +function Round:ChooseMap() + workspace.Map:ClearAllChildren() + + + while task.wait() do + + self:ChangeStatus("Choose Map") + VotingHandlerServer.StartVoting(1,"MapData",workspace.Lobby["Map Voting Stands"]:GetChildren()) + self:WaitFor(self.MapVotingTime) + local winnerIndex,winnerData : DataTypes.VoteOptionData = VotingHandlerServer.EndVoting() + print(winnerIndex) + print(winnerData) + + MapManager.SpawnMap(winnerData.Name) + break + end + + self:ChangeStatus("Loading map...") + self:WaitFor(MapManager.MAP_LOAD_TIME) +end + +function Round:BringPlayers() + local pick = "PlasmaBot" + + + + for _,plr in pairs(game.Players:GetPlayers()) do + local char = plr.Character + if not char then + continue + end + char:PivotTo(workspace.BoxOfDoom.PrimaryPart.CFrame) + + local newBot = Bot.new(plr,pick,char) + newBot:_Init() + plr:AddTag("PLAYING") + end + + BotUtils.SpawnBots(getPlaying()) + +end + +Round.END_TYPES = { + WIN = 1, + DRAW = 2, +} + +function Round:ShouldRoundEnd() + local max = #getPlaying() + + if game:GetService("RunService"):IsStudio() then + return + end + + + + local alive = {} + + for i,id in pairs(#getPlaying()) do + local b = ObjectManager.Get(id) + if b.Components.Health:IsAlive() then + table.insert(alive,id) + else + ObjectManager.Destroy(id) + end + end + + if #alive == 0 then + return Round.END_TYPES.DRAW + end + + if #alive == 1 then + return Round.END_TYPES.WIN,alive[1] + end + + + +end + +function Round:GracePeriod() + self:ChangeStatus("Grace period") + self:ChangeGameState(GameState.GRACE) + self:WaitFor(self.GraceTime) + +end + + +function Round:TryStopEarlyAim() + task.spawn(function() + repeat task.wait() until self.GameState == GameState.RESOLVING or self:AllPlayersReady() + if self.GameState ~= GameState.RESOLVING then + self.Break = true + end + self:Halt() + end) +end + +function Round:StartAimPhase() + --for i,v in pairs(workspace.Playing:GetChildren()) do + -- v.PrimaryPart.Anchored = true + --end + self:ChangeStatus("Decision making") + self:ChangeGameState(GameState.AIMING) + + for i,plr in pairs(getPlaying()) do + local primary = rBotUtils.GetBotRoot(plr.UserId) + local rot = primary.Orientation + primary.Orientation = Vector3.new(0,0,rot.Z) + end + + TurnManager.collectInputs() + + self:TryStopEarlyAim() + + + self:WaitFor(self.DecisionTime) + +end + + +function Round:ShouldStopEarlyResolve() + for _,gameObject in pairs(ObjectManager.GameObject) do + if not gameObject.model or not gameObject.model.Parent then + continue + end + local vel = gameObject.model.PrimaryPart.AssemblyLinearVelocity + + local horizontalVel = Vector3.new(vel.X, 0, vel.Z).Magnitude + local verticalVel = math.abs(vel.Y) + if horizontalVel > 0.1 or verticalVel > 0.5 or not rBotUtils.IsObjectOnFloor(gameObject.model) then + return false + end + end + + + + return true +end +function Round:TryStopEarlyResolve() + task.spawn(function() + local stableTime = 0 + print(self.GameState) + while self.GameState == GameState.RESOLVING do + task.wait(0.1) + + if self:ShouldStopEarlyResolve() then + stableTime += 0.1 + if stableTime >= 0.5 then -- must be stable for 0.5s + self.Break = true + break + end + else + stableTime = 0 + end + end + + self:Halt() + end) +end + +function Round:StartResolvePhase() + self:ChangeGameState(GameState.RESOLVING) + + self:TryStopEarlyResolve() + + for _, v : Model in pairs(workspace.Bots:GetChildren()) do + + local root = v.PrimaryPart + root:SetNetworkOwner(nil) + v:PivotTo(v:GetPivot()) + + root.Velocity = Vector3.zero + root.Anchored = false + end + TurnManager.resolve() + + self:ChangeStatus("Resolve") + self:WaitFor(10) +end + +function Round:Start() + + local endType,winner = nil,nil + + while task.wait() do + + endType,winner = self:ShouldRoundEnd() + + if endType then + return endType,winner + end + + + self:StartAimPhase() + self:StartResolvePhase() + + end + +end + +function Round:Results(endtype,winner : number) + + for i,v in pairs(getPlaying()) do + v:RemoveTag("PLAYING") + end + + + ObjectManager.DestroyAll() + MapManager.DestroyMap() + + local text + + if endtype == Round.END_TYPES.WIN then + local winnerName + pcall(function() + winnerName = game.Players:GetNameFromUserIdAsync(winner) + end) + winnerName = winnerName or "Studio guy" + + text = winnerName .. " has won!" + pcall(function() + DataManager.AddValue(game.Players:GetPlayerByUserId(winner),ValueNames.Wins,1) + end) + else + text = "It's a draw!" + end + for i,v in pairs(game.Players:GetPlayers()) do + v:LoadCharacterAsync() + end + self:ChangeGameState(GameState.RESULTS) + self:ChangeStatus(text) + self:WaitFor(5) + +end + +function Round:Initiate() + + while true do + local result = self:EnoughPlayers() + if not result then + self:ChangeStatus("Not enough players") + return + end + + self:Intermission() + self:ChooseMap() + self:BringPlayers() + + self:GracePeriod() + + local endType,winner = self:Start() + + self:Results(endType,winner) + + end +end + +return Round \ No newline at end of file diff --git a/src/server/Modules/Classes/Round.meta.json b/src/server/Modules/Classes/Round.meta.json new file mode 100644 index 0000000..3d423aa --- /dev/null +++ b/src/server/Modules/Classes/Round.meta.json @@ -0,0 +1,5 @@ +{ + "attributes": { + "StudioEnoughPlayersOverride": false + } +} \ No newline at end of file diff --git a/src/server/Modules/Classes/Weapon.luau b/src/server/Modules/Classes/Weapon.luau new file mode 100644 index 0000000..be5ddbb --- /dev/null +++ b/src/server/Modules/Classes/Weapon.luau @@ -0,0 +1,110 @@ +-- Weapon +-- All weapon fire logic lives here as plain functions. +-- Add a new weapon by adding a new entry to the dispatch table below. + +local ReplicatedStorage = game:GetService("ReplicatedStorage") +local rAssets = ReplicatedStorage.Assets +local rModels = rAssets.Models +local rWeaponModels = rModels.WeaponModels + +local rData = ReplicatedStorage.Data +local weaponData = require(rData.WeaponData) +local DataTypes = require(rData.DataTypes) + +local rShared = ReplicatedStorage.Shared +local rBotUtils = require(rShared.SharedUtils.sharedBotUtils) + +local ServerScriptService = game:GetService("ServerScriptService") + +local sModules = ServerScriptService.Modules +local PhysicsProjectileLauncher = require(sModules.Utils.PhysicsProjectileLauncher) +local SimulatedProjectileLauncher = require(sModules.Utils.SimulatedProjectileLauncher) + + +local FORWARD_AXIS = Vector3.new(1, 0, 0) + +local function getLaunchDirection(angle: number) + local horizontal = math.cos(angle) + local vertical = math.sin(angle) + + return (FORWARD_AXIS * horizontal + Vector3.new(0, 1, 0) * vertical).Unit +end + +--finish hp system, tryresolveearlystop func, etc + +local Weapon = {} + +-- Dispatch table: weaponName -> fire function +-- Each function receives (bot, angle, power) and is responsible for +-- spawning the projectile and applying damage on hit. + +local GameObject = sModules.Classes.GameObject + +local Missile = require(GameObject.BaseProjectile.Missile) +local BouncyGrenade = require(GameObject.BaseProjectile.BouncyGrenade) + +local weapons = { + + Missile = function(UserId,FireData : DataTypes.FireData) + local bot = rBotUtils.FindBotModel(UserId) + + local model = rWeaponModels.Missile:Clone() + model.Parent = workspace + model:PivotTo(CFrame.new(rBotUtils.GetShootPos(UserId))) + + local m = Missile.new(UserId,model,FireData) + m:_Init() + end, + + Move = function(UserId,FireData) + local bot = rBotUtils.FindBotModel(UserId) + local origin = rBotUtils.GetBotPosition(UserId) + + + PhysicsProjectileLauncher.launch(bot.PrimaryPart,FireData) + + + end, + + ClusterRocket = function(UserId,FireData) + -- TODO: spawn large rocket + -- TODO: at apex split into 5 smaller missiles + end, + + BouncyGrenade = function(UserId,FireData) + local bot = rBotUtils.FindBotModel(UserId) + + local model = rWeaponModels.BouncyGrenade:Clone() + model.Parent = workspace + model:PivotTo(CFrame.new(rBotUtils.GetShootPos(UserId))) + print(model) + + local m = BouncyGrenade.new(UserId,model,FireData) + m:_Init() + end, + + ReflectorShield = function(UserId,FireData) + -- TODO: spawn shield Part in aimed direction + -- TODO: on contact with projectile/bot, reflect it back + end, + +} + +function Weapon.fire(weaponName,UserId,FireData : DataTypes.FireData) + local fn = weapons[weaponName] + if not fn then + warn("Weapon not found: " .. tostring(weaponName)) + return + end + local name = rBotUtils.GetWeaponName(UserId,FireData.weapon) + local wData : weaponData.WeaponData = weaponData[name] + + if wData.preview.type == "projectile" then + local dir = getLaunchDirection(FireData.angle) + rBotUtils.RotateTurret(UserId,dir) + end + + fn(UserId,FireData) +end + +return Weapon diff --git a/src/server/Modules/Map/MapManager/SyncHandler.luau b/src/server/Modules/Map/MapManager/SyncHandler.luau new file mode 100644 index 0000000..80eb635 --- /dev/null +++ b/src/server/Modules/Map/MapManager/SyncHandler.luau @@ -0,0 +1,28 @@ +local SyncHandler = {} + +local CurrentSyncPart : Part = nil +local SyncPartOrientation = Vector3.new(0, -90, 0) + +function createSyncPart(m : Model) + local SyncPart = Instance.new("Part") + SyncPart.Name = "SyncPart" + SyncPart.Parent = m + return SyncPart +end + +function SyncHandler.AddSyncPart(m : Model) + local SyncPart : Part = m:WaitForChild("SyncPart",5) + if not SyncPart then + SyncPart = createSyncPart(m) + end + SyncPart:ClearAllChildren() + SyncPart.Orientation = SyncPartOrientation + SyncPart.Position = m:GetPivot().Position + local newAttachment = Instance.new("Attachment") + newAttachment.Parent = SyncPart + newAttachment.Name = "PlaneAttachment" +end + + + +return SyncHandler diff --git a/src/server/Modules/Map/MapManager/init.luau b/src/server/Modules/Map/MapManager/init.luau new file mode 100644 index 0000000..9a17111 --- /dev/null +++ b/src/server/Modules/Map/MapManager/init.luau @@ -0,0 +1,55 @@ +local MapManager = {} + +local SynchHandler = require(script.SyncHandler) + +local ServerStorage = game:GetService("ServerStorage") +local sAssets = ServerStorage.Assets +local sMaps = sAssets.Maps + +local ServerScriptService = game:GetService("ServerScriptService") +local sModules = ServerScriptService.Modules + +local DestroyablePlatform = require(sModules.Classes.GameObject.DestroyablePlatform) + +MapManager.MAP_LOAD_TIME = 5 + +MapManager.Structures = {} + +type Map = typeof(sMaps.LayoutMap1) + +function MapManager.SpawnMap(name : string) + name = name or "LayoutMap1" + local map : Map = sMaps:FindFirstChild(name) + if not map then + map = sMaps:FindFirstChildOfClass("Model") + end + + map.ModelStreamingMode = Enum.ModelStreamingMode.Atomic + map = map:Clone() + + map.Parent = workspace.Map + + map:SetAttribute("MapName",map.Name) + map.Name = "Map" + + SynchHandler.AddSyncPart(map) + SetupPlatforms(map) +end + +function SetupPlatforms(map : Map) + for _,v : Model in pairs(map.DestroyablePlatforms:GetChildren()) do + task.wait() + local newPlat = DestroyablePlatform.new(nil,v) + newPlat:_Init() + end +end + +function MapManager.GetMap() + return workspace.Map:FindFirstChildOfClass("Model") +end + +function MapManager.DestroyMap() + workspace.Map:ClearAllChildren() +end + +return MapManager diff --git a/src/server/Modules/ObjectManager.luau b/src/server/Modules/ObjectManager.luau new file mode 100644 index 0000000..acc705b --- /dev/null +++ b/src/server/Modules/ObjectManager.luau @@ -0,0 +1,73 @@ +local ObjectManager = {} + +ObjectManager.GameObject = {} + +function ObjectManager.Get(key) + return ObjectManager.GameObject[key] +end +function ObjectManager.DestroyAll() + local keys = {} + + for i,v in pairs(ObjectManager.GameObject) do + table.insert(keys,i) + end + + for i,v in pairs(keys) do + ObjectManager.Destroy(v) + end +end +--Destroys and cleans up object, use this +function ObjectManager.Destroy(key) + if not key then + return + end + local g = ObjectManager.GameObject[key] + if not g then + return + end + g:_Destroy() +end +--Free doesn't trigger GameObject:_Destroy, beware of memory leaks +function ObjectManager._Free(key) + if not key then + return + end + ObjectManager.GameObject[key] = nil +end +function ObjectManager.Store(key,object) + if not key then + return + end + ObjectManager.GameObject[key] = object +end + +function ObjectManager.GetKeyByModel(model : Model) + if not model then + return + end + + return model:GetAttribute("key") +end + +function ObjectManager.GetObjectByModel(model : Model) + local key =ObjectManager.GetKeyByModel(model) + + local obj = ObjectManager.Get(key) + return obj +end + +function ObjectManager.QueryComponents(component : string) + local tbl = {} + for i,v in pairs(ObjectManager.GameObject) do + if v.Components[component] then + tbl[i] = v + end + end + return tbl +end + +function ObjectManager.FindObject(child) + +end + +return ObjectManager diff --git a/src/server/Modules/RoundManager.luau b/src/server/Modules/RoundManager.luau new file mode 100644 index 0000000..2fbae4a --- /dev/null +++ b/src/server/Modules/RoundManager.luau @@ -0,0 +1,18 @@ +local RoundManager = {} + +local Players = game:GetService("Players") +local ServerScriptService = game:GetService("ServerScriptService") + +local Round = require(ServerScriptService.Modules.Classes.Round) +local newRound = Round.new() + +RoundManager.Round = newRound + +function RoundManager:Init() + task.spawn(function() + newRound:Initiate() + end) +end + +return RoundManager + diff --git a/src/server/Modules/RoundManager.meta.json b/src/server/Modules/RoundManager.meta.json new file mode 100644 index 0000000..4e6c32c --- /dev/null +++ b/src/server/Modules/RoundManager.meta.json @@ -0,0 +1,7 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + } +} \ No newline at end of file diff --git a/src/server/Modules/TurnManager.luau b/src/server/Modules/TurnManager.luau new file mode 100644 index 0000000..fd59b3d --- /dev/null +++ b/src/server/Modules/TurnManager.luau @@ -0,0 +1,119 @@ +local TurnManager = {} + +local ServerScriptService = game:GetService("ServerScriptService") +local ReplicatedStorage = game:GetService("ReplicatedStorage") + +local ServerStorage = game:GetService("ServerStorage") +local Maps = ServerStorage.Assets.Maps + +local Data = ReplicatedStorage.Data + +local BotData = require(Data.BotData) +local WeaponData = require(Data.WeaponData) +local DataTypes = require(Data.DataTypes) +local GameState = require(Data.GameState) + +local serverModules = ServerScriptService.Modules +local Weapon = require(serverModules.Classes.Weapon) +local ObjectManager = require(serverModules.ObjectManager) + +local FerrUtils = require(ReplicatedStorage.Shared.SharedUtils.FerrUtils) +local sBotUtils = require(ReplicatedStorage.Shared.SharedUtils.sharedBotUtils) + +local Remote = ReplicatedStorage.Remote + +local rev_SubmitAction = Remote.SubmitAction +local rfn_GetLastSecondInput = Remote.GetLastSecondInput + +local TURN_DURATION = 10 + +local inputs = {} + + +function TurnManager.collectInputs(players) + inputs = {} +end + + +function TurnManager.Tick(dt) + for i,v in pairs(ObjectManager.GameObject) do + if not v.active then + continue + end + v:_BeforeTick(dt) + v:Tick(dt) + end +end + +function getLastSecondInput() + + + local startTime = os.time() + local timeout = 3 + + local playersRecieved = 0 + + local playerTable = game.Players:GetPlayers() + + local max = #playerTable - FerrUtils.LenDict(inputs) + + for i,v in pairs(playerTable) do + if inputs[v.UserId] then + continue + end + task.spawn(function() + local data = rfn_GetLastSecondInput:InvokeClient(v) + playersRecieved += 1 + if data then + submitActionEvent(v,data) + end + end) + end + + + repeat task.wait() until os.time() - startTime > 3 or playersRecieved == max +end + +function TurnManager.GetReadyPlayers() + return FerrUtils.LenDict(inputs) +end + +function TurnManager.resolve() + + getLastSecondInput() + + for userId,data in pairs(inputs) do + task.spawn(function() + local bot = sBotUtils.FindBotModel(userId) + local bData = sBotUtils.GetBotData(userId) + local weaponName = bData.weapons[data.weapon] + + if not weaponName then + weaponName = data.weapon + end + + + Weapon.fire(weaponName,userId,data) + end) + end +end + + + +function submitActionEvent(plr : Player,data) + local userId = plr.UserId + + if inputs[userId] then + return + end + + inputs[userId] = data +end + +function TurnManager:Init() + rev_SubmitAction.OnServerEvent:Connect(submitActionEvent) + + game:GetService("RunService").Heartbeat:Connect(TurnManager.Tick) +end + +return TurnManager diff --git a/src/server/Modules/TurnManager.meta.json b/src/server/Modules/TurnManager.meta.json new file mode 100644 index 0000000..4e6c32c --- /dev/null +++ b/src/server/Modules/TurnManager.meta.json @@ -0,0 +1,7 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + } +} \ No newline at end of file diff --git a/src/server/Modules/Utils/BotUtils.luau b/src/server/Modules/Utils/BotUtils.luau new file mode 100644 index 0000000..6818e41 --- /dev/null +++ b/src/server/Modules/Utils/BotUtils.luau @@ -0,0 +1,56 @@ +local BotUtils = {} + +local ServerScriptService = game:GetService("ServerScriptService") +local sModules = ServerScriptService.Modules + +local ObjectManager = require("../ObjectManager") + +local ReplicatedStorage = game:GetService("ReplicatedStorage") + +local sUtils = ReplicatedStorage.Shared.SharedUtils +local TwoDimensionUtils = require(sUtils.TwoDimensionUtils) + +local wBots = workspace.Bots + +function BotUtils.GetBotByModel(model : Model) + local userId = tonumber(model.Name) + return ObjectManager.Get(userId) +end + + + +function BotUtils.SpawnBots(ids : {number}) + local Map = workspace.Map:WaitForChild("Map") + + local spawns = Map.Spawns:GetChildren() + + for i,plr in pairs(ids) do + local id = plr.UserId + local b = ObjectManager.Get(id) + b:DisplayHealth() + local model : Model = b.model + + model.Parent = workspace.Bots + + local pick = math.random(1,#spawns) + local pos = spawns[pick].Position + table.remove(spawns,pick) + + model:MoveTo(pos) + + for i,v in pairs(model:GetDescendants()) do + if v:IsA("Part") or v:IsA("MeshPart") then + task.spawn(function() + v:SetNetworkOwner() + end) + end + end + + TwoDimensionUtils.AddToPosition(model) + TwoDimensionUtils.AddToOrientation(model) + end + +end + +return BotUtils + diff --git a/src/server/Modules/Utils/PhysicsProjectileLauncher.luau b/src/server/Modules/Utils/PhysicsProjectileLauncher.luau new file mode 100644 index 0000000..c7c797b --- /dev/null +++ b/src/server/Modules/Utils/PhysicsProjectileLauncher.luau @@ -0,0 +1,49 @@ +local PhysicsProjectileLauncher = {} + +local ReplicatedStorage = game:GetService("ReplicatedStorage") +local RunService = game:GetService("RunService") + +local rAssets = ReplicatedStorage.Assets +local rModels = rAssets.Models +local rWeaponModels = rModels.WeaponModels + +local rData = ReplicatedStorage.Data +local DataTypes = require(rData.DataTypes) + +local rModules = ReplicatedStorage.Shared +local rBotUtils = require(rModules.SharedUtils.sharedBotUtils) +local rPhysicsUtils = require(rModules.SharedUtils.PhysicsUtils) + +-- snapToVelocity: boolean (true = face movement direction instantly) +function PhysicsProjectileLauncher.launch(part : Part, data : DataTypes.FireData, snapToVelocity : boolean) + + part:SetNetworkOwner(nil) + + -- Calculate velocity + local velocity = rPhysicsUtils.CalculateVelocity(data.power, data.angle) + part.AssemblyLinearVelocity = velocity + + -- If snapping is disabled, just return + if not snapToVelocity then + return part + end + + -- Snap + keep updating every frame + local connection + connection = RunService.Heartbeat:Connect(function() + if not part or not part.Parent then + if connection then connection:Disconnect() end + return + end + + local vel = part.AssemblyLinearVelocity + + if vel.Magnitude > 0.1 then + part.CFrame = CFrame.lookAt(part.Position, part.Position + vel) + end + end) + + return part +end + +return PhysicsProjectileLauncher \ No newline at end of file diff --git a/src/server/Modules/Utils/SimulatedProjectileLauncher.luau b/src/server/Modules/Utils/SimulatedProjectileLauncher.luau new file mode 100644 index 0000000..683dda8 --- /dev/null +++ b/src/server/Modules/Utils/SimulatedProjectileLauncher.luau @@ -0,0 +1,103 @@ +local RunService = game:GetService("RunService") +local workspace = game:GetService("Workspace") + +local ReplicatedStorage = game:GetService("ReplicatedStorage") +local rAssets = ReplicatedStorage.Assets +local rModels = rAssets.Models +local rWeaponModels = rModels.WeaponModels + +local rData = ReplicatedStorage.Data +local DataTypes = require(rData.DataTypes) + +local SimulatedProjectileLauncher = {} + +local FORWARD_AXIS = Vector3.new(1, 0, 0) + +local currentProjectiles = {} + + +function SimulatedProjectileLauncher.launch(projectile,data : DataTypes.FireData) + + local origin = data.origin + local angle = data.angle + local power = data.power + + if not origin or not projectile then return end + + local speed = power * 100 + + local horizSpeed = math.cos(angle) * speed + local vertSpeed = math.sin(angle) * speed + + local startTime = tick() + + currentProjectiles[projectile] = { + origin = origin, + angle = angle, + power = power, + speed = speed, + startTime = startTime, + horizSpeed = horizSpeed, + vertSpeed = vertSpeed + + } +end + +function SimulatedProjectileLauncher.StopProjectile(projectile) + currentProjectiles[projectile] = nil +end + +function tickProjectile(projectile, data,g) + + local startTime = data.startTime + local origin = data.origin + local horizSpeed = data.horizSpeed + local vertSpeed = data.vertSpeed + + local t = tick() - startTime + + local pos = origin + + FORWARD_AXIS * (horizSpeed * t) + + Vector3.new(0,1,0) * (vertSpeed * t - 0.5 * g * t * t) + + -- move projectile + if projectile:IsA("Model") then + projectile:PivotTo(CFrame.new(pos)) + else + projectile.Position = pos + end + + -- OPTIONAL: rotate to face velocity direction + local vel = Vector3.new( + horizSpeed, + vertSpeed - g * t, + 0 + ) + + if vel.Magnitude > 0 then + local cf = CFrame.lookAt(pos, pos + vel.Unit) + + if projectile:IsA("Model") then + projectile:PivotTo(cf) + else + projectile.CFrame = cf + end + end + + -- OPTIONAL: stop when below ground + --if pos.Y < 0 then + -- connection:Disconnect() + --end +end + +function SimulatedProjectileLauncher:Init() + RunService.Heartbeat:Connect(function() + local g = workspace.Gravity + + for projectile,data in pairs(currentProjectiles) do + tickProjectile(projectile,data,g) + end + end) +end + +return SimulatedProjectileLauncher \ No newline at end of file diff --git a/src/server/Modules/Utils/SimulatedProjectileLauncher.meta.json b/src/server/Modules/Utils/SimulatedProjectileLauncher.meta.json new file mode 100644 index 0000000..4e6c32c --- /dev/null +++ b/src/server/Modules/Utils/SimulatedProjectileLauncher.meta.json @@ -0,0 +1,7 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + } +} \ No newline at end of file diff --git a/src/server/Modules/Utils/WeaponUtils.luau b/src/server/Modules/Utils/WeaponUtils.luau new file mode 100644 index 0000000..f6148d6 --- /dev/null +++ b/src/server/Modules/Utils/WeaponUtils.luau @@ -0,0 +1,156 @@ +local WeaponUtils = {} + +local rBotUtils = require(game.ReplicatedStorage.Shared.SharedUtils.sharedBotUtils) +local BotUtils = require("./BotUtils") + +--//////////////////////////////////////////////////////// +-- CONFIG +--//////////////////////////////////////////////////////// + +local VOXEL_SIZE = 0.5 +local MAX_VOXELS_PER_EXPLOSION = 1500 + +local MATERIAL_RESISTANCE = { + [Enum.Material.Concrete] = 0.75, + [Enum.Material.Slate] = 0.65, + [Enum.Material.Wood] = 0.35, + [Enum.Material.Plastic] = 0.2, + Default = 0.5 +} + +local overlapParams = OverlapParams.new() +overlapParams.FilterType = Enum.RaycastFilterType.Include + +local function getVoxelFolder() + return workspace:FindFirstChild("VoxelDebris") +end + +local function snap(v) + return math.floor(v / VOXEL_SIZE + 0.5) +end + +local DEBUG = true +local DEBUG_LIFETIME = 0.35 + +local function spawnDebugSphere(position: Vector3, radius: number, color: Color3) + local sphere = Instance.new("Part") + sphere.Shape = Enum.PartType.Ball + sphere.Anchored = true + sphere.CanCollide = false + sphere.Material = Enum.Material.Neon + sphere.Transparency = 0.75 + sphere.Color = color + sphere.Size = Vector3.new(radius * 2, radius * 2, radius * 2) + sphere.Position = position + sphere.Parent = workspace + + game:GetService("Debris"):AddItem(sphere, DEBUG_LIFETIME) +end + +--//////////////////////////////////////////////////////// +-- EXPLOSION (2 PHASE COLUMN SYSTEM) +--//////////////////////////////////////////////////////// + +function WeaponUtils.ExplosionQuery(origin: Vector3, innerRadius: number, outerRadius: number, maxDamage: number) + -------------------------------------------------------- + -- BOT DAMAGE + -------------------------------------------------------- + for _, model in pairs(workspace.Bots:GetChildren()) do + local bot = BotUtils.GetBotByModel(model) + if not bot then continue end + + local position = rBotUtils.GetBotPosition(bot.key) + local damage = WeaponUtils.CalculateExplosionDamage(origin, position, outerRadius, maxDamage) + + if damage > 0 then + bot.Components.Health:TakeDamage(damage) + end + end + if DEBUG then + spawnDebugSphere(origin, outerRadius, Color3.fromRGB(255, 60, 60)) -- red outer + spawnDebugSphere(origin, innerRadius, Color3.fromRGB(255, 140, 0)) -- orange inner + end + + local folder = getVoxelFolder() + if not folder then return end + + overlapParams.FilterDescendantsInstances = {folder} + + local parts = workspace:GetPartBoundsInRadius(origin, innerRadius, overlapParams) + if #parts == 0 then return end + + local radiusSq = innerRadius * innerRadius + + -------------------------------------------------------- + -- PHASE 1: FIND VALID VOXELS (SEEDS) + -------------------------------------------------------- + local validColumns = {} + local processed = 0 + + for i = 1, #parts do + if processed > MAX_VOXELS_PER_EXPLOSION then break end + + local part = parts[i] + if not part:IsA("BasePart") then continue end + + local offset = part.Position - origin + local distSq = offset:Dot(offset) + + if distSq > radiusSq then continue end + + local dist = math.sqrt(distSq) + local falloff = 1 - (dist / innerRadius) + local power = falloff * falloff + + local resistance = MATERIAL_RESISTANCE[part.Material] or MATERIAL_RESISTANCE.Default + + if power > resistance then + -- STORE COLUMN KEY (X + Y ONLY) + local gx = snap(part.Position.X) + local gy = snap(part.Position.Y) + + local key = gx .. "," .. gy + validColumns[key] = true + end + + processed += 1 + end + + -------------------------------------------------------- + -- PHASE 2: DESTROY FULL Z COLUMNS (NO CHECKS) + -------------------------------------------------------- + for i = 1, #parts do + local part = parts[i] + if not part:IsA("BasePart") then continue end + + local gx = snap(part.Position.X) + local gy = snap(part.Position.Y) + + local key = gx .. "," .. gy + + if validColumns[key] then + part:Destroy() + end + end + + +end + +--//////////////////////////////////////////////////////// +-- DAMAGE +--//////////////////////////////////////////////////////// + +function WeaponUtils.CalculateExplosionDamage(origin: Vector3, position: Vector3, radius: number, maxDamage: number) + local offset = position - origin + local distSq = offset:Dot(offset) + + if distSq >= radius * radius then return 0 end + + local dist = math.sqrt(distSq) + local normalized = dist / radius + + local damage = maxDamage * (1 - normalized)^2 + return math.clamp(damage, 0, maxDamage) +end + +return WeaponUtils \ No newline at end of file diff --git a/src/server/Modules/VotingHandlerServer.luau b/src/server/Modules/VotingHandlerServer.luau new file mode 100644 index 0000000..069a737 --- /dev/null +++ b/src/server/Modules/VotingHandlerServer.luau @@ -0,0 +1,201 @@ +local VotingHandlerServer = {} + +local ReplicatedStorage = game:GetService("ReplicatedStorage") +local Players = game:GetService("Players") + +local Data = ReplicatedStorage:WaitForChild("Data") +local OptionsData = require(Data:WaitForChild("OptionsData")) + +local Remote = ReplicatedStorage:WaitForChild("Remote") +local rev_Vote = Remote:WaitForChild("Vote") +local rev_StartVote = Remote:WaitForChild("StartVote") +local rev_EndVote = Remote:WaitForChild("EndVote") + +local alreadyVoted = {} -- userId -> option +local voteCounts = {} -- option -> count + +local currentOptions = {} +local moduleData = nil + +local activeConnections = {} +local touchDebounce = {} + +-- cleanup +local function cleanupConnections() + for _, conn in ipairs(activeConnections) do + if conn then conn:Disconnect() end + end + table.clear(activeConnections) +end + +-- pick random KEYS from dictionary +local function pickRandomOptions(source, count) + local keys = {} + + for key in pairs(source) do + table.insert(keys, key) + end + + local selected = {} + + for i = 1, math.min(count, #keys) do + local index = math.random(1, #keys) + table.insert(selected, keys[index]) + table.remove(keys, index) + end + + return selected +end + +-- results +local function calculateResults() + local results = {} + + for _, option in ipairs(currentOptions) do + results[option] = voteCounts[option] or 0 + end + + return results +end + +-- update stands +local function updateVotingStands(votingStands, results) + if not votingStands then return end + + for index, stand in ipairs(votingStands) do + local option = currentOptions[index] + if not option then continue end + + local data = moduleData[option] + + local gui = stand:FindFirstChild("IndicatorPart") + if gui then gui = gui:FindFirstChild("VoteGui") end + if not gui then continue end + + local votesLabel = gui:FindFirstChild("Votes") + local mapLabel = gui:FindFirstChild("MapName") + + if mapLabel then + mapLabel.Text = (data and data.DisplayName) or option + end + + if votesLabel then + votesLabel.Text = tostring(results[option] or 0) + end + + local imagePart = stand:FindFirstChild("MapImagePart") + if imagePart and imagePart:FindFirstChild("ImageGui") then + local img = imagePart.ImageGui:FindFirstChild("Picture") + if img then + img.Image = (data and data.DisplayImage) or "" + end + end + end +end + +local function broadcast(votingStands) + local results = calculateResults() + rev_Vote:FireAllClients(results) + updateVotingStands(votingStands, results) +end + +-- voting logic +local function registerVote(player, option, votingStands) + if not player or not option then return end + + voteCounts[option] = voteCounts[option] or 0 + local userId = player.UserId + + if alreadyVoted[userId] == option then + return + end + + local previous = alreadyVoted[userId] + if previous and voteCounts[previous] then + voteCounts[previous] -= 1 + end + + alreadyVoted[userId] = option + voteCounts[option] += 1 + + broadcast(votingStands) +end + +-- START +function VotingHandlerServer.StartVoting(optionCount, moduleKey, votingStands) + cleanupConnections() + + alreadyVoted = {} + voteCounts = {} + touchDebounce = {} + + moduleData = OptionsData.Get(moduleKey) + if not moduleData then + warn("No moduleData for:", moduleKey) + return + end + + currentOptions = pickRandomOptions(moduleData, optionCount) + + -- remote voting + table.insert(activeConnections, + rev_Vote.OnServerEvent:Connect(function(player, option) + registerVote(player, option, votingStands) + end) + ) + + -- stand voting + if votingStands then + for index, stand in ipairs(votingStands) do + local option = currentOptions[index] + if option then + local conn = stand.ToVotePart.Touched:Connect(function(hit) + local player = Players:GetPlayerFromCharacter(hit.Parent) + if not player then return end + + local userId = player.UserId + if touchDebounce[userId] then return end + + touchDebounce[userId] = true + registerVote(player, option, votingStands) + + task.delay(0.5, function() + touchDebounce[userId] = nil + end) + end) + + table.insert(activeConnections, conn) + end + end + end + + updateVotingStands(votingStands, calculateResults()) + rev_StartVote:FireAllClients(currentOptions, moduleKey) +end + +-- END +function VotingHandlerServer.EndVoting() + cleanupConnections() + + rev_EndVote:FireAllClients() + + local results = calculateResults() + + local winner + local highest = -1 + + for option, votes in pairs(results) do + if votes > highest then + highest = votes + winner = option + end + end + + if not winner and #currentOptions > 0 then + winner = currentOptions[math.random(1, #currentOptions)] + end + + return winner, moduleData and moduleData[winner] +end + +return VotingHandlerServer \ No newline at end of file diff --git a/src/server/Modules/WeldHandler.luau b/src/server/Modules/WeldHandler.luau new file mode 100644 index 0000000..98bd86f --- /dev/null +++ b/src/server/Modules/WeldHandler.luau @@ -0,0 +1,15 @@ +local WeldHandler = {} + +local ReplicatedStorage = game:GetService("ReplicatedStorage") +local rAssets = ReplicatedStorage.Assets + +local rModules = ReplicatedStorage.Shared +local rUtils = rModules.SharedUtils + +local WeldModule = require(rUtils.WeldModule) + +function WeldHandler:Start() + +end + +return WeldHandler diff --git a/src/server/Start.server.luau b/src/server/Start.server.luau new file mode 100644 index 0000000..44e3a60 --- /dev/null +++ b/src/server/Start.server.luau @@ -0,0 +1,15 @@ +--!strict +local ReplicatedStorage = game:GetService("ReplicatedStorage") +local ModuleLoader = require(ReplicatedStorage.Shared.ModuleLoader) + +-- you can optionally modify settings (also change it via the attributes on ModuleLoader) +ModuleLoader.ChangeSettings({ + FOLDER_SEARCH_DEPTH = 1, + YIELD_THRESHOLD = 10, + VERBOSE_LOADING = false, + WAIT_FOR_SERVER = true, +}) +-- pass any containers for your custom services to the Start() function +ModuleLoader.Start(script) + +local ServerScriptService = game:GetService("ServerScriptService") diff --git a/src/server/leaderstats/Cash.model.json b/src/server/leaderstats/Cash.model.json new file mode 100644 index 0000000..5681514 --- /dev/null +++ b/src/server/leaderstats/Cash.model.json @@ -0,0 +1,3 @@ +{ + "className": "IntValue" +} \ No newline at end of file diff --git a/src/shared/client/Chat.luau b/src/shared/client/Chat.luau new file mode 100644 index 0000000..0610b9a --- /dev/null +++ b/src/shared/client/Chat.luau @@ -0,0 +1,17 @@ +local Message = game:GetService('ReplicatedStorage').Remote.Message +local TextChatService = game:GetService("TextChatService") +local Chat = {} + +function Chat:Init() + Message.OnClientEvent:Connect(function(message) + + local TextChatService = game:GetService("TextChatService") + local TextChannels = TextChatService:WaitForChild("TextChannels") + + + TextChannels.RBXSystem:DisplaySystemMessage(message) + + end) +end + +return Chat \ No newline at end of file diff --git a/src/shared/client/Chat.meta.json b/src/shared/client/Chat.meta.json new file mode 100644 index 0000000..650ee56 --- /dev/null +++ b/src/shared/client/Chat.meta.json @@ -0,0 +1,11 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + }, + "attributes": { + "ClientOnly": true, + "ClientWaitForServer": true + } +} \ No newline at end of file diff --git a/src/shared/client/ClientController.luau b/src/shared/client/ClientController.luau new file mode 100644 index 0000000..9978abf --- /dev/null +++ b/src/shared/client/ClientController.luau @@ -0,0 +1,79 @@ +local ClientController = {} + +local Players = game:GetService("Players") +local ReplicatedStorage = game:GetService("ReplicatedStorage") + +local localPlayer = Players.LocalPlayer + +local Data = ReplicatedStorage.Data -- server modules (read-only on client) +local GameStates = require(Data.GameState) + +local ClientModules = script.Parent.Modules + +local AimRenderer = require(ClientModules.AimRenderer) +local InputHandler = require(ClientModules.InputHandler) +local BotSelectUI = require(ClientModules.BotSelectUI) +local CameraController = require(ClientModules.CameraController) +local BotAbilityUI = require(ClientModules.BotAbilityUI) + +local Remote = ReplicatedStorage.Remote +local rev_SubmitAction = Remote.SubmitAction +local rev_UpdateGameState = Remote.UpdateGameState +local rev_HpUpdated = Remote.HpUpdated +local rev_BotDied = Remote.BotDied + +--finish later brochacho chip +local turns = 1 + +local PLAYING = "PLAYING" + +function ClientController:Init() + + -- React to server phase changes + rev_UpdateGameState.OnClientEvent:Connect(function(phase) + shared.Phase = phase + if phase == GameStates.LOBBY then + + turns = 1 + CameraController.ResetCamera() + elseif phase == GameStates.GRACE then + + CameraController.WideMapView() + BotAbilityUI.NewAbilities() + elseif phase == GameStates.AIMING then + + AimRenderer.UnHighlight() + + InputHandler.enable(function(input) + -- Player confirmed their action — send to server + rev_SubmitAction:FireServer(input) + InputHandler.disable() + BotAbilityUI.DisableAll() + AimRenderer.Highlight() + + end,turns) + + elseif phase == GameStates.RESOLVING then + + turns += 1 + BotAbilityUI.HideGUI() + InputHandler.disable() + AimRenderer.hide() + + elseif phase == "Results" then + if localPlayer:HasTag(PLAYING) then + BotAbilityUI.HideGUI() + CameraController.ResetCamera() + end + + + -- TODO: show win screen + end + end) + + + + +end + +return ClientController \ No newline at end of file diff --git a/src/shared/client/ClientController.meta.json b/src/shared/client/ClientController.meta.json new file mode 100644 index 0000000..e2625d7 --- /dev/null +++ b/src/shared/client/ClientController.meta.json @@ -0,0 +1,10 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + }, + "attributes": { + "ClientOnly": true + } +} \ No newline at end of file diff --git a/src/shared/client/ClientUtils/GetCharacter.luau b/src/shared/client/ClientUtils/GetCharacter.luau new file mode 100644 index 0000000..fc14b2d --- /dev/null +++ b/src/shared/client/ClientUtils/GetCharacter.luau @@ -0,0 +1,57 @@ +local GetCharacter = {} + +local localPlayer = game.Players.LocalPlayer + +local RunService = game:GetService("RunService") + + +local childAddedEvent +local otherEvents = {} + +function CharacterAdded(char : Model) + + if childAddedEvent then + childAddedEvent:Disconnect() + childAddedEvent = nil + end + if otherEvents then + for i,v in pairs(otherEvents) do + v:Disconnect() + end + table.clear(otherEvents) + end + shared.Character = char + shared.Head = char:WaitForChild("Head") + shared.Humanoid = char:WaitForChild("Humanoid") + shared.HumanoidRootPart = char:WaitForChild("HumanoidRootPart") + + --print(shared.HumanoidRootPart) + + for i,v in pairs(char:GetDescendants()) do + --hidePart(v) + end + childAddedEvent = char.DescendantAdded:Connect(function(bodyPart) + --hidePart(bodyPart) + end) + +end + +function hidePart(bodyPart) + if (bodyPart:IsA('BasePart')) then + local event = bodyPart:GetPropertyChangedSignal('LocalTransparencyModifier'):Connect(function() + bodyPart.LocalTransparencyModifier = 1 + end) + + bodyPart.LocalTransparencyModifier = 1 + + table.insert(otherEvents,event) + end +end + +function GetCharacter:Start() + CharacterAdded(localPlayer.Character or localPlayer.CharacterAdded:Wait()) + localPlayer.CharacterAdded:Connect(CharacterAdded) + +end + +return GetCharacter diff --git a/src/shared/client/ClientUtils/GetCharacter.meta.json b/src/shared/client/ClientUtils/GetCharacter.meta.json new file mode 100644 index 0000000..e2625d7 --- /dev/null +++ b/src/shared/client/ClientUtils/GetCharacter.meta.json @@ -0,0 +1,10 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + }, + "attributes": { + "ClientOnly": true + } +} \ No newline at end of file diff --git a/src/shared/client/ClientUtils/GetProfilePic.luau b/src/shared/client/ClientUtils/GetProfilePic.luau new file mode 100644 index 0000000..28e224d --- /dev/null +++ b/src/shared/client/ClientUtils/GetProfilePic.luau @@ -0,0 +1,25 @@ + +local ProfilePictureCache = {} + +local thumbType = Enum.ThumbnailType.HeadShot +local thumbSize = Enum.ThumbnailSize.Size420x420 + +local PLACEHOLDER_IMAGE = "rbxassetid://13528140280" + +return function(userID : number) : string + local cachedImage = ProfilePictureCache[userID] + + if cachedImage then + return cachedImage + else + + local content, isReady = game.Players:GetUserThumbnailAsync(userID, thumbType, thumbSize) + + if isReady and content then + ProfilePictureCache[userID] = content + return content + end + end + return PLACEHOLDER_IMAGE +end + diff --git a/src/shared/client/Garage.luau b/src/shared/client/Garage.luau new file mode 100644 index 0000000..3cb5559 --- /dev/null +++ b/src/shared/client/Garage.luau @@ -0,0 +1,43 @@ +local Players = game:GetService("Players") +local ReplicatedStorage = game:GetService("ReplicatedStorage") +local player = Players.LocalPlayer +local Garage = workspace.Garage +local TankFolder = ReplicatedStorage:WaitForChild("Assets"):WaitForChild("Models"):WaitForChild("Tanks") + +if not game:GetService("RunService"):IsStudio() then + TankFolder:WaitForChild("Tank (Testing)"):Destroy() +end + +local SelectedTank = player:WaitForChild("SelectedTank") +local SelectedSkin = player:WaitForChild("SelectedSkin") +local TankDisplay = Garage:WaitForChild("TankDisplay") + +local garage = {} + +local function updateTank() + local tankName = SelectedTank.Value + local skinName = SelectedSkin.Value + local tankModel = TankFolder:FindFirstChild(tankName) + if tankModel then + local tankBase = tankModel:FindFirstChild("Base") + if tankModel and tankBase then + local skin = tankModel:FindFirstChild(skinName) or tankModel:FindFirstChild("Default") + if skin then + TankDisplay:ClearAllChildren() + local Tank = tankBase:Clone() + Tank.Parent = TankDisplay + skin = skin:Clone() + skin.Parent = Tank + Tank:PivotTo(TankDisplay.CFrame) + end + end + end +end + +function garage:Init() + SelectedTank:GetPropertyChangedSignal("Value"):Connect(updateTank) + SelectedSkin:GetPropertyChangedSignal("Value"):Connect(updateTank) + updateTank() +end + +return garage diff --git a/src/shared/client/Garage.meta.json b/src/shared/client/Garage.meta.json new file mode 100644 index 0000000..e2625d7 --- /dev/null +++ b/src/shared/client/Garage.meta.json @@ -0,0 +1,10 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + }, + "attributes": { + "ClientOnly": true + } +} \ No newline at end of file diff --git a/src/shared/client/LoadingScreen.luau b/src/shared/client/LoadingScreen.luau new file mode 100644 index 0000000..8563d9d --- /dev/null +++ b/src/shared/client/LoadingScreen.luau @@ -0,0 +1,61 @@ +local RunService = game:GetService("RunService") +local TweenService = game:GetService("TweenService") +local ReplicatedFirst = game:GetService("ReplicatedFirst") +local ContentProvider = game:GetService("ContentProvider") + +local LocalPlayer = game:GetService("Players").LocalPlayer +local LoadingUi = LocalPlayer.PlayerGui:WaitForChild("LoadingScreen") +local LoadingBar = LoadingUi.Frame:WaitForChild("Bar"):WaitForChild("LoadingBar") +local LoadingText = LoadingUi.Frame:WaitForChild("LoadingText") +local LoadingBarFill = LoadingUi.Frame:WaitForChild("Bar"):WaitForChild("LoadingBarFill") + + +local LoadingScreen = {} + +function LoadingScreen:UpdateProgress(progress) + progress = math.clamp(progress, 0, 1) + + TweenService:Create(LoadingBarFill, TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { + Size = UDim2.new(progress, 0, 1, 0) + }):Play() + + LoadingText.Text = "Loading " .. math.floor(progress * 100) .. "%" +end + +function LoadingScreen:StartLoading() + + local AllAssets = {} + for _, Asset in pairs(workspace:GetDescendants()) do + if Asset:IsA("Sound") or Asset:IsA("ImageLabel") or Asset:IsA("ImageButton") or Asset:IsA("Texture") or Asset:IsA("Decal") or Asset:IsA("Animation") then + table.insert(AllAssets, Asset) + end + + end + local TotalAssets = #AllAssets + local LoadedAssets = 0 + + for _, Asset in pairs(AllAssets) do + ContentProvider:PreloadAsync({Asset}) + task.wait(0.01) + LoadedAssets += 1 + LoadingScreen:UpdateProgress(LoadedAssets / TotalAssets) + end + + LoadingUi.Enabled = false + LocalPlayer:AddTag("Loaded") +end + +function LoadingScreen:Init() + if RunService:IsStudio() then + if not script:GetAttribute("StudioLoading") then + return + end + end + ReplicatedFirst:RemoveDefaultLoadingScreen() + LoadingUi.Enabled = true + + + task.spawn(LoadingScreen:StartLoading()) +end + +return LoadingScreen diff --git a/src/shared/client/LoadingScreen.meta.json b/src/shared/client/LoadingScreen.meta.json new file mode 100644 index 0000000..a16fc55 --- /dev/null +++ b/src/shared/client/LoadingScreen.meta.json @@ -0,0 +1,12 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + }, + "attributes": { + "ClientOnly": true, + "LoaderPriority": 99.0, + "StudioLoading": false + } +} \ No newline at end of file diff --git a/src/shared/client/Modules/AimRenderer.luau b/src/shared/client/Modules/AimRenderer.luau new file mode 100644 index 0000000..4389958 --- /dev/null +++ b/src/shared/client/Modules/AimRenderer.luau @@ -0,0 +1,266 @@ +local RunService = game:GetService("RunService") +local ReplicatedStorage = game:GetService("ReplicatedStorage") + +local AimRenderer = {} + +local PREVIEW_STEPS = 30 +local DOT_SIZE = 0.3 +local DT = 0.1 -- seconds per dot — same time axis as PhysicsProjectileLauncher + +local previewParts : {Part} = {} + +local active = false +local angle : number = 0 +local power : number = 0 -- always pre-scaled by accuracy before arriving here +local origin : Vector3? = nil +local moveTurret = true + +local FORWARD_AXIS = Vector3.new(1, 0, 0) + +local rAssets = ReplicatedStorage:WaitForChild("Assets") +local rModels = rAssets:WaitForChild("Models") +local rWeaponModels = rModels:WaitForChild("PreviewModels") + +local rData = ReplicatedStorage.Data +local rWeaponData = require(rData.WeaponData) +local rBotData = require(rData.BotData) + +local rUtils = ReplicatedStorage.Shared.SharedUtils +local rBotUtils = require(rUtils.sharedBotUtils) + +local prevModel : Model? = nil +local localUserId : number? = nil + +local wData = nil -- WeaponData entry for current weapon +local bData = nil -- BotData entry for local bot + +-- ───────────────────────────────────────── +-- Preview Model +-- ───────────────────────────────────────── + +function AimRenderer.CreatePreview(name : string) + if prevModel and prevModel.Name == name then return end + if prevModel then prevModel:Destroy() end + + name = name or "Missile" + local template = rWeaponModels:FindFirstChild(name) + or rWeaponModels:FindFirstChild("Missile") + if not template then return end + + prevModel = template:Clone() + prevModel.Parent = workspace + + if not prevModel.PrimaryPart then + prevModel.PrimaryPart = prevModel:FindFirstChildWhichIsA("BasePart") + end +end + +function AimRenderer.MovePreview(cframe : CFrame) + if not prevModel then return end + + if prevModel:GetAttribute("NO_ROT") then + cframe = CFrame.new(cframe.Position) + end + + local offset = prevModel:GetAttribute("OFFSET") or CFrame.new() + + if wData and wData.preview and wData.preview.type == "move" then + cframe = CFrame.new(cframe.Position) + local x, y, z = rBotUtils.FindBotModel(localUserId):GetPivot():ToOrientation() + offset = CFrame.Angles(x, y, z) + end + + prevModel:PivotTo(cframe * offset) +end + +-- ───────────────────────────────────────── +-- Dots +-- ───────────────────────────────────────── + +local function createDots() + local dotFolder = workspace:WaitForChild("Dot") + for i = 1, PREVIEW_STEPS do + local dot = Instance.new("Part") + dot.Size = Vector3.new(DOT_SIZE, DOT_SIZE, DOT_SIZE) + dot.Shape = Enum.PartType.Ball + dot.Anchored = true + dot.CanCollide = false + dot.CastShadow = false + dot.Material = Enum.Material.Neon + dot.Color = Color3.fromRGB(255, 255, 255) + dot.CFrame = CFrame.new(0, -1000, 0) + dot.Parent = dotFolder + previewParts[i] = dot + end +end + +local function parkDot(dot : Part) + dot.CFrame = CFrame.new(0, -1000, 0) + dot.Transparency = 1 +end + +local function parkAllDots() + for _, dot in previewParts do + parkDot(dot) + end +end + +-- ───────────────────────────────────────── +-- Trajectory +-- Uses the exact same formula as PhysicsUtils.CalculateVelocity on the server. +-- power arrives already scaled by accuracy from InputHandler — no extra scaling here. +-- ───────────────────────────────────────── + +local function moveDots() + if not origin or not wData or not bData then return end + + -- accuracy controls how many dots are visible (shorter preview = less certain) + local accuracy = math.clamp(bData.accuracy or 1, 0.1, 1) + local visibleSteps = math.floor(PREVIEW_STEPS * accuracy) + + -- EXACT same formula as PhysicsUtils.CalculateVelocity + gravity simulation + -- power is already accuracy-scaled — do NOT scale again here + local speed = power * 100 + local g = workspace.Gravity + local horizSpeed = math.cos(angle) * speed + local vertSpeed = math.sin(angle) * speed + + local firstPos : Vector3? = nil + local lastPos : Vector3? = nil + local prevPos : Vector3? = nil + + for i = 1, PREVIEW_STEPS do + local dot = previewParts[i] + if not dot then continue end + + -- fade out near the end of the visible range instead of hard cutoff + local visibility = (visibleSteps - i) / 5 + + if visibility <= 0 then + parkDot(dot) + continue + end + + local t = i * DT + local worldPos = origin + + FORWARD_AXIS * (horizSpeed * t) + + Vector3.new(0,1,0) * (vertSpeed * t - 0.5 * g * t * t) + + dot.CFrame = CFrame.new(worldPos) + dot.Transparency = 1 - math.clamp(visibility, 0, 1) + + if i == 1 then firstPos = worldPos end + prevPos = lastPos + lastPos = worldPos + end + + -- rotate turret to match launch direction + if moveTurret and firstPos and origin and wData.preview and wData.preview.type == "projectile" then + local dir = firstPos - origin + if dir.Magnitude > 0.001 then + rBotUtils.RotateTurret(localUserId, dir.Unit) + end + end + + -- move preview model to tip of arc + if lastPos and prevPos then + local dir = (lastPos - prevPos).Unit + AimRenderer.MovePreview(CFrame.lookAt(lastPos, lastPos + dir)) + end +end + +-- ───────────────────────────────────────── +-- Public API +-- ───────────────────────────────────────── + +-- power arrives pre-scaled by accuracy from InputHandler. +-- AimRenderer never scales power itself — single source of truth. +function AimRenderer.update(newAngle : number?, newPower : number?, newBot : boolean?, newWeaponName : string?) + if newAngle ~= nil then + angle = newAngle + end + + if newPower ~= nil then + power = newPower -- already accuracy-scaled, do NOT multiply again + end + + if newBot then + bData = rBotUtils.GetBotData(localUserId) + end + + if newWeaponName then + wData = rWeaponData[newWeaponName] + end +end + +function AimRenderer.setForwardAxis(axis : Vector3) + FORWARD_AXIS = axis +end + +function AimRenderer.enable() + active = true +end + +function AimRenderer.hide() + active = false + parkAllDots() + if prevModel then + prevModel:PivotTo(CFrame.new(0, -1000, 0)) + end +end + +function AimRenderer.Highlight() + for _, dot in previewParts do + dot.Color = Color3.fromRGB(0, 255, 0) + end +end + +function AimRenderer.UnHighlight() + for _, dot in previewParts do + dot.Color = Color3.fromRGB(255, 255, 255) + end +end + +function AimRenderer.destroy() + active = false + for _, dot in previewParts do + dot:Destroy() + end + previewParts = {} + origin = nil + if prevModel then + prevModel:Destroy() + prevModel = nil + end +end + +-- ───────────────────────────────────────── +-- Init +-- ───────────────────────────────────────── + +function AimRenderer:Init() + createDots() + localUserId = game.Players.LocalPlayer.UserId + + RunService.RenderStepped:Connect(function() + if not active then + parkAllDots() + return + end + + if not wData or not bData then return end + + -- refresh origin every frame so it tracks the barrel tip if the bot moves + if wData.preview and wData.preview.type == "projectile" then + origin = rBotUtils.GetShootPos(localUserId) + else + origin = rBotUtils.GetBotPosition(localUserId) + end + + if origin then + moveDots() + end + end) +end + +return AimRenderer \ No newline at end of file diff --git a/src/shared/client/Modules/AimRenderer.meta.json b/src/shared/client/Modules/AimRenderer.meta.json new file mode 100644 index 0000000..e2625d7 --- /dev/null +++ b/src/shared/client/Modules/AimRenderer.meta.json @@ -0,0 +1,10 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + }, + "attributes": { + "ClientOnly": true + } +} \ No newline at end of file diff --git a/src/shared/client/Modules/BotAbilityUI.luau b/src/shared/client/Modules/BotAbilityUI.luau new file mode 100644 index 0000000..1ba1c5c --- /dev/null +++ b/src/shared/client/Modules/BotAbilityUI.luau @@ -0,0 +1,208 @@ +local BotAbilityUI = {} + +local localPlayer = game.Players.LocalPlayer +local PlayerGui = localPlayer.PlayerGui +local ReplicatedStorage = game:GetService("ReplicatedStorage") + +local sUtils = ReplicatedStorage.Shared.SharedUtils +local sBotUtils = require(sUtils.sharedBotUtils) + +local AbilityGui = PlayerGui:WaitForChild("AbilityGui") +local AbilitiesFolder = AbilityGui:WaitForChild("Abilities") +local Container = AbilityGui:WaitForChild("Container") +local ConfirmAction = Container:WaitForChild("ConfirmAction") + +local currentAbilities = nil +local updateCooldownEvent : {RBXScriptConnection} = {} +local selectedAbility : Frame? = nil + +local PLACEHOLDER_IMAGE = "rbxassetid:/77459325511400" +local COOLDOWN_LABEL_NAME = "CooldownLabel" + +-- ───────────────────────────────────────── +-- Private +-- ───────────────────────────────────────── + +local function toggle(transp : number) + ConfirmAction.BackgroundTransparency = transp + ConfirmAction.Target.ImageTransparency = transp + ConfirmAction.Active = transp == 0 + + BotAbilityUI.UpdateAllCooldowns() +end + +local function refreshCooldownEvents() + for _, conn in pairs(updateCooldownEvent) do + conn:Disconnect() + end + table.clear(updateCooldownEvent) + + local cooldowns = sBotUtils.GetCooldowns(localPlayer.UserId) + + for _, v : IntValue in pairs(cooldowns:GetChildren()) do + local weaponType = v.Name + local cAbility = AbilitiesFolder:FindFirstChild(weaponType) + if not cAbility then continue end + + BotAbilityUI.UpdateCooldown(cAbility) + + local conn = v:GetPropertyChangedSignal("Value"):Connect(function() + BotAbilityUI.UpdateCooldown(cAbility) + end) + table.insert(updateCooldownEvent, conn) + end +end + +-- ───────────────────────────────────────── +-- Queries +-- ───────────────────────────────────────── + +function BotAbilityUI.GetAbility(weaponType : string) : Frame? + return AbilitiesFolder:FindFirstChild(weaponType) +end + +function BotAbilityUI.GetAbilities() : {Frame} + local tbl = {} + for _, v in pairs(AbilitiesFolder:GetChildren()) do + if v:IsA("Frame") then + table.insert(tbl, v) + end + end + return tbl +end + +function BotAbilityUI.GetSelected() : Frame? + return selectedAbility +end + +-- ───────────────────────────────────────── +-- Visibility +-- ───────────────────────────────────────── + +function BotAbilityUI.ShowGUI() + AbilityGui.Enabled = true +end + +function BotAbilityUI.HideGUI() + AbilityGui.Enabled = false +end + +-- ───────────────────────────────────────── +-- Confirm button +-- ───────────────────────────────────────── + +function BotAbilityUI.EnableConfirm() + toggle(0) +end + +function BotAbilityUI.DisableConfirm() + toggle(0.5) +end + +-- ───────────────────────────────────────── +-- Selection +-- ───────────────────────────────────────── + +function BotAbilityUI.HighlightAbility(cAbility : Frame) + cAbility.BackgroundTransparency = 0.5 +end + +function BotAbilityUI.UnHighlightAbility(cAbility : Frame) + cAbility.BackgroundTransparency = 0 +end + +function BotAbilityUI.UnSelectAll() + for _, v in pairs(BotAbilityUI.GetAbilities()) do + BotAbilityUI.UnHighlightAbility(v) + end + selectedAbility = nil +end + +function BotAbilityUI.SelectAbility(cAbility : Frame) + + if cAbility:GetAttribute("Disabled") then return end + + BotAbilityUI.UnSelectAll() + BotAbilityUI.HighlightAbility(cAbility) + selectedAbility = cAbility +end + +-- ───────────────────────────────────────── +-- Enabled / disabled state +-- ───────────────────────────────────────── + +function BotAbilityUI.EnableAbility(cAbility : Frame) + cAbility:SetAttribute("Disabled", false) + cAbility.AbilityButton.ImageTransparency = 0 +end + +function BotAbilityUI.DisableAll() + for i,v in pairs(BotAbilityUI.GetAbilities()) do + BotAbilityUI.DisableAbility(v) + end +end + +function BotAbilityUI.DisableAbility(cAbility : Frame) + cAbility:SetAttribute("Disabled", true) + cAbility.AbilityButton.ImageTransparency = 0.5 + -- deselect if this ability was selected + if selectedAbility == cAbility then + BotAbilityUI.UnSelectAll() + end +end + +function BotAbilityUI.UpdateAbility(cAbility : Frame) + local canUse = sBotUtils.CanUseAbility(localPlayer.UserId, cAbility.Name) + if canUse then + BotAbilityUI.EnableAbility(cAbility) + else + BotAbilityUI.DisableAbility(cAbility) + end +end + +-- ───────────────────────────────────────── +-- Cooldown display +-- ───────────────────────────────────────── + +function BotAbilityUI.UpdateCooldown(cAbility : Frame) + BotAbilityUI.UpdateAbility(cAbility) + + local cooldownLabel : TextLabel? = cAbility:FindFirstChild(COOLDOWN_LABEL_NAME) + if not cooldownLabel then return end + + local cooldowns = sBotUtils.GetCooldowns(localPlayer.UserId) + local cooldownValue : IntValue? = cooldowns:FindFirstChild(cAbility.Name) + + if not cooldownValue or cooldownValue.Value <= 0 then + cooldownLabel.Text = "" + cooldownLabel.Visible = false + else + cooldownLabel.Text = tostring(cooldownValue.Value) + cooldownLabel.Visible = true + end +end + +function BotAbilityUI.UpdateAllCooldowns() + for _, v in pairs(BotAbilityUI.GetAbilities()) do + BotAbilityUI.UpdateCooldown(v) + end +end + +-- ───────────────────────────────────────── +-- New abilities (called when bot changes) +-- ───────────────────────────────────────── + +function BotAbilityUI.NewAbilities() + currentAbilities = sBotUtils.GetWeaponsData(localPlayer.UserId) + + for weaponType, weaponData in pairs(currentAbilities) do + local cAbility = AbilitiesFolder:FindFirstChild(weaponType) + if not cAbility then continue end + local image = weaponData.DisplayImage or PLACEHOLDER_IMAGE + cAbility.AbilityButton.Image = image + end + + refreshCooldownEvents() +end + +return BotAbilityUI \ No newline at end of file diff --git a/src/shared/client/Modules/BotSelectUI.luau b/src/shared/client/Modules/BotSelectUI.luau new file mode 100644 index 0000000..782c333 --- /dev/null +++ b/src/shared/client/Modules/BotSelectUI.luau @@ -0,0 +1,39 @@ +-- BotSelectUI (client only) +-- Shows the bot selection screen before a round starts. +-- Calls onSelect(botName) when the player confirms their choice. + +local BotSelectUI = {} + +-- TODO: reference your ScreenGui here +-- local gui = playerGui:WaitForChild("BotSelectScreen") + +local selected = nil +local onSelect = nil + +function BotSelectUI.show(selectCallback) + onSelect = selectCallback + selected = nil + -- TODO: make gui visible + -- TODO: populate the 3 bot cards from BotData (name, hp, weight, accuracy, special description) +end + +function BotSelectUI.hide() + -- TODO: make gui invisible +end + +-- Called by each bot card's select button +function BotSelectUI.pickBot(botName) + selected = botName + -- TODO: highlight the selected card, dim the others +end + +-- Called by the Confirm button +function BotSelectUI.confirm() + if not selected then return end -- nothing picked yet + if onSelect then + onSelect(selected) + end + BotSelectUI.hide() +end + +return BotSelectUI diff --git a/src/shared/client/Modules/CameraController.luau b/src/shared/client/Modules/CameraController.luau new file mode 100644 index 0000000..e053e4c --- /dev/null +++ b/src/shared/client/Modules/CameraController.luau @@ -0,0 +1,124 @@ +local CameraController = {} + +local ReplicatedStorage = game:GetService("ReplicatedStorage") + + + +local camera = workspace.Camera + +local MAX_DIST = 40 + +local canMove = false + +local cameraPart + +function CameraController.WideMapView() + local map = workspace.Map:WaitForChild("Map") + if not map then + print("lol") + return + end + cameraPart = map:WaitForChild("CameraPart") + if not cameraPart then + print("lolipop") + return + end + camera.CameraType = Enum.CameraType.Scriptable + camera.CFrame = cameraPart.CFrame + canMove = true +end + +local state = { + X_Increment = 0, + Y_Increment = 0, + Z_Increment = 0 +} +local SPEED = 30 + +local axis = {"X","Y","Z"} + +function update(dt) + if not canMove then + return + end + local frame = camera.CFrame + + local movement = Vector3.new( + state.X_Increment * dt * SPEED, + state.Y_Increment * dt * SPEED, + state.Z_Increment * dt * SPEED + ) + + local newPos = frame.Position + movement + local x, y, z = frame:ToOrientation() + + for i,v in pairs(axis) do + if math.abs(newPos[v] - cameraPart.Position[v]) > MAX_DIST then + return + end + end + camera.CFrame = CFrame.new(newPos) * CFrame.Angles(x, y, z) + +end + +local uis = game:GetService("UserInputService") + +function InputBegan(input : InputObject) + if input.KeyCode == Enum.KeyCode.A then + state.X_Increment = 1 + end + + if input.KeyCode == Enum.KeyCode.D then + state.X_Increment = -1 + end + + -- Y axis (was W/S, now Q/E) + if input.KeyCode == Enum.KeyCode.Q then + state.Y_Increment = -1 + end + + if input.KeyCode == Enum.KeyCode.E then + state.Y_Increment = 1 + end + + -- Z axis (new: W/S) + if input.KeyCode == Enum.KeyCode.W then + state.Z_Increment = 1 + end + + if input.KeyCode == Enum.KeyCode.S then + state.Z_Increment = -1 + end +end + + +function InputEnded(input : InputObject) + if input.KeyCode == Enum.KeyCode.A or input.KeyCode == Enum.KeyCode.D then + state.X_Increment = 0 + end + + if input.KeyCode == Enum.KeyCode.Q or input.KeyCode == Enum.KeyCode.E then + state.Y_Increment = 0 + end + + if input.KeyCode == Enum.KeyCode.W or input.KeyCode == Enum.KeyCode.S then + state.Z_Increment = 0 + end +end + +function CameraController.ResetCamera() + camera.CameraType = Enum.CameraType.Custom + camera.CameraSubject = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid") + canMove = false +end + + + +function CameraController:Init() + uis.InputBegan:Connect(InputBegan) + uis.InputEnded:Connect(InputEnded) + + game:GetService("RunService").Heartbeat:Connect(update) +end + +return CameraController diff --git a/src/shared/client/Modules/CameraController.meta.json b/src/shared/client/Modules/CameraController.meta.json new file mode 100644 index 0000000..e2625d7 --- /dev/null +++ b/src/shared/client/Modules/CameraController.meta.json @@ -0,0 +1,10 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + }, + "attributes": { + "ClientOnly": true + } +} \ No newline at end of file diff --git a/src/shared/client/Modules/GarageUIController.luau b/src/shared/client/Modules/GarageUIController.luau new file mode 100644 index 0000000..4714093 --- /dev/null +++ b/src/shared/client/Modules/GarageUIController.luau @@ -0,0 +1,22 @@ +local GarageUIController = {} + +local localPlayer = game.Players.LocalPlayer + +local PlayerGui = localPlayer.PlayerGui +local GarageGui = PlayerGui:WaitForChild("GarageGui") + +function GarageUIController.OpenGUI() + +end + +function GarageUIController.CloseGUI() + +end + + +function GarageUIController:Init() + +end + + +return GarageUIController diff --git a/src/shared/client/Modules/InputHandler.luau b/src/shared/client/Modules/InputHandler.luau new file mode 100644 index 0000000..97f1dfb --- /dev/null +++ b/src/shared/client/Modules/InputHandler.luau @@ -0,0 +1,263 @@ +local UserInputService = game:GetService("UserInputService") +local Players = game:GetService("Players") +local ReplicatedStorage = game:GetService("ReplicatedStorage") + +local localPlayer = Players.LocalPlayer + +local Remote = ReplicatedStorage.Remote +local rfn_GetLastSecondInput = Remote.GetLastSecondInput + +local DataTypes = require(ReplicatedStorage.Data.DataTypes) +local sBotUtils = require(ReplicatedStorage.Shared.SharedUtils.sharedBotUtils) + +local AimRenderer = require(script.Parent.AimRenderer) +local BotAbilityUI = require(script.Parent.BotAbilityUI) + +local InputHandler = {} + +-- ───────────────────────────────────────── +-- State +-- ───────────────────────────────────────── + +local state = { + active = false, + moving = false, + hasMoved = false, + + currentAbility = "Move", + abilityName = "Move", + currentAngle = 0, + currentPower = 0.5, + + dragStartPos = nil, + + botOrigin = nil, + accuracy = 1, + + onConfirm = nil, +} + +local MAX_DRAG_DISTANCE = 250 +local MIN_POWER = 0.01 + +-- ───────────────────────────────────────── +-- Helpers +-- ───────────────────────────────────────── + +local function setBotData() + state.botOrigin = sBotUtils.GetBotPosition(localPlayer.UserId) + local botData = sBotUtils.GetBotData(localPlayer.UserId) + -- read real accuracy from BotData, default 1 if missing + state.accuracy = (botData and botData.accuracy) or 1 +end + +-- Power sent to server = raw drag power scaled by accuracy. +-- This must match what AimRenderer previews. +local function buildFireData() + return { + weapon = state.currentAbility, + angle = state.currentAngle, + power = state.currentPower * state.accuracy, -- scaled, matches preview + specialArgs = {}, + } +end + +local function canConfirm() + return state.currentPower >= MIN_POWER +end + +-- AimRenderer always receives already-scaled power so there is +-- only ONE place doing the accuracy multiplication (here). +local function updateAim() + AimRenderer.update( + state.currentAngle, + state.currentPower * state.accuracy -- scaled once, here + ) +end + +-- ───────────────────────────────────────── +-- Ability selection +-- ───────────────────────────────────────── + +function InputHandler.setAbility(frame, force) + if not state.active or frame:GetAttribute("Disabled") then return end + + local abilityType = frame.Name + + if not force and abilityType == state.currentAbility then + state.currentAbility = nil + BotAbilityUI.UnSelectAll() + AimRenderer.hide() + return + end + + state.hasMoved = true + state.currentAbility = abilityType + state.abilityName = sBotUtils.GetWeaponName(localPlayer.UserId, abilityType) + + AimRenderer.enable() + AimRenderer.CreatePreview(state.abilityName) + -- pass newBot=true and weapon name so AimRenderer refreshes both caches + AimRenderer.update(nil, nil, true, state.abilityName) + + setBotData() + BotAbilityUI.SelectAbility(frame) + updateAim() +end + +-- ───────────────────────────────────────── +-- Drag logic +-- ───────────────────────────────────────── + +local function startDrag(input) + state.moving = true + + local mousePos = Vector2.new(input.Position.X, input.Position.Y) + + if state.currentPower > 0 then + local distance = state.currentPower ^ (1 / 1.5) * MAX_DRAG_DISTANCE + local offset = Vector2.new( + -math.cos(state.currentAngle) * distance, + -math.sin(state.currentAngle) * distance + ) + state.dragStartPos = mousePos - offset + else + state.dragStartPos = mousePos + end +end + +local function endDrag() + state.moving = false + state.dragStartPos = nil +end + +local function updateDrag(input) + if not state.active or not state.moving or not state.dragStartPos then return end + + state.hasMoved = true + + local pos = Vector2.new(input.Position.X, input.Position.Y) + local drag = pos - state.dragStartPos + local distance = drag.Magnitude + + state.currentAngle = math.atan2(-drag.Y, -drag.X) + state.currentPower = math.clamp(distance / MAX_DRAG_DISTANCE, 0, 1) ^ 1.5 + + updateAim() + + if canConfirm() then + BotAbilityUI.EnableConfirm() + else + BotAbilityUI.DisableConfirm() + end +end + +-- ───────────────────────────────────────── +-- Enable / Disable +-- ───────────────────────────────────────── + +function InputHandler.enable(confirmCallback, turnIndex) + state.active = true + state.onConfirm = confirmCallback + state.moving = false + state.dragStartPos = nil + state.hasMoved = false + + setBotData() + + BotAbilityUI.ShowGUI() + BotAbilityUI.UnSelectAll() + BotAbilityUI.UpdateAllCooldowns() + + local ability = (turnIndex == 1) + and BotAbilityUI.GetAbility("Missile") + or BotAbilityUI.GetAbility(state.currentAbility, true) + + InputHandler.setAbility(ability) +end + +function InputHandler.disable() + state.active = false + state.onConfirm = nil + state.moving = false + state.dragStartPos = nil + + BotAbilityUI.UnSelectAll() +end + +-- ───────────────────────────────────────── +-- Confirm +-- ───────────────────────────────────────── + +function InputHandler.confirm() + if not state.active or not state.onConfirm or not canConfirm() then return end + state.onConfirm(buildFireData()) + InputHandler.disable() +end + +-- ───────────────────────────────────────── +-- Input bindings +-- ───────────────────────────────────────── + +UserInputService.InputBegan:Connect(function(input, gp) + if not state.active or gp then return end + if input.UserInputType == Enum.UserInputType.MouseButton1 + or input.UserInputType == Enum.UserInputType.Touch then + startDrag(input) + end +end) + +UserInputService.InputChanged:Connect(function(input) + if input.UserInputType == Enum.UserInputType.MouseMovement + or input.UserInputType == Enum.UserInputType.Touch then + updateDrag(input) + end +end) + +UserInputService.InputEnded:Connect(function(input) + if input.UserInputType == Enum.UserInputType.MouseButton1 + or input.UserInputType == Enum.UserInputType.Touch then + endDrag() + end +end) + +-- ───────────────────────────────────────── +-- Init +-- ───────────────────────────────────────── + +function InputHandler:Init() + for i, v in pairs(BotAbilityUI.GetAbilities()) do + v:WaitForChild("AbilityButton").Activated:Connect(function() + InputHandler.setAbility(v) + end) + + UserInputService.InputBegan:Connect(function(inputObject, processedEvent) + if processedEvent then return end + if (inputObject.KeyCode.Value - 48) == i then + InputHandler.setAbility(v) + end + end) + end + + local confirmBtn = localPlayer.PlayerGui + :WaitForChild("AbilityGui") + :WaitForChild("Container") + :WaitForChild("ConfirmAction") + + confirmBtn.Activated:Connect(InputHandler.confirm) + + UserInputService.InputBegan:Connect(function(inputObject, processedEvent) + if processedEvent then return end + if inputObject.KeyCode.Name == "F" then + InputHandler.confirm() + end + end) + + rfn_GetLastSecondInput.OnClientInvoke = function() + if state.hasMoved and state.currentAbility then + return buildFireData() + end + end +end + +return InputHandler \ No newline at end of file diff --git a/src/shared/client/Modules/InputHandler.meta.json b/src/shared/client/Modules/InputHandler.meta.json new file mode 100644 index 0000000..e2625d7 --- /dev/null +++ b/src/shared/client/Modules/InputHandler.meta.json @@ -0,0 +1,10 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + }, + "attributes": { + "ClientOnly": true + } +} \ No newline at end of file diff --git a/src/shared/client/Modules/RoundClient.luau b/src/shared/client/Modules/RoundClient.luau new file mode 100644 index 0000000..117654b --- /dev/null +++ b/src/shared/client/Modules/RoundClient.luau @@ -0,0 +1,24 @@ +local RoundClient = {} + +local Players = game:GetService("Players") +local ReplicatedStorage = game:GetService("ReplicatedStorage") + +local statusRemoteEvent = ReplicatedStorage.Remote.StatusRemoteEvent +local timerRemoteEvent = ReplicatedStorage.Remote.TimerRemoteEvent + +local player = Players.LocalPlayer +local playerGui = player.PlayerGui +local statusGui = playerGui:WaitForChild("StatusGui") +local container = statusGui.MainFrame.Container + +local function onStatusRemoteEvent(status: string) + --print(status) + container.Status.Text = status +end + + +function RoundClient:Init() + statusRemoteEvent.OnClientEvent:Connect(onStatusRemoteEvent) +end + +return RoundClient \ No newline at end of file diff --git a/src/shared/client/Modules/RoundClient.meta.json b/src/shared/client/Modules/RoundClient.meta.json new file mode 100644 index 0000000..e2625d7 --- /dev/null +++ b/src/shared/client/Modules/RoundClient.meta.json @@ -0,0 +1,10 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + }, + "attributes": { + "ClientOnly": true + } +} \ No newline at end of file diff --git a/src/shared/client/Modules/VotingHandlerClient.luau b/src/shared/client/Modules/VotingHandlerClient.luau new file mode 100644 index 0000000..8477395 --- /dev/null +++ b/src/shared/client/Modules/VotingHandlerClient.luau @@ -0,0 +1,130 @@ +local VotingHandlerClient = {} + +local ReplicatedStorage = game:GetService("ReplicatedStorage") +local Players = game:GetService("Players") + +local Data = ReplicatedStorage:WaitForChild("Data") +local OptionsData = require(Data:WaitForChild("OptionsData")) + +local Remote = ReplicatedStorage:WaitForChild("Remote") + +local rev_Vote = Remote:WaitForChild("Vote") +local rev_StartVote = Remote:WaitForChild("StartVote") +local rev_EndVote = Remote:WaitForChild("EndVote") + +local player = Players.LocalPlayer +local gui = player:WaitForChild("PlayerGui"):WaitForChild("VotingGui") +local frame = gui:WaitForChild("VotingFrame") +local optionsFolder = frame:WaitForChild("Options") + +local voted = nil +local connections = {} + +local NORMAL = Color3.fromRGB(0,0,0) +local HIGHLIGHT = Color3.fromRGB(0,255,255) + +local function clearConnections() + for _, c in ipairs(connections) do + c:Disconnect() + end + table.clear(connections) +end + +local function getButtons() + local buttons = {} + + for _, v in ipairs(optionsFolder:GetChildren()) do + if v:IsA("TextButton") then + table.insert(buttons, v) + end + end + + table.sort(buttons, function(a,b) + return a.LayoutOrder < b.LayoutOrder + end) + + return buttons +end + +local function vote(option) + if option == voted then return end + + if voted then + local old = optionsFolder:FindFirstChild(voted) + if old and old:FindFirstChild("OptionTitle") then + old.OptionTitle.TextColor3 = NORMAL + end + end + + local new = optionsFolder:FindFirstChild(option) + if new and new:FindFirstChild("OptionTitle") then + new.OptionTitle.TextColor3 = HIGHLIGHT + end + + voted = option + rev_Vote:FireServer(option) +end + +local function refresh(results) + for option, count in pairs(results) do + local btn = optionsFolder:FindFirstChild(option) + if btn and btn:FindFirstChild("VoteAmount") then + btn.VoteAmount.Text = count .. " Votes" + end + end +end + +local function start(options, moduleKey) + clearConnections() + voted = nil + + local data = OptionsData.Get(moduleKey) + if not data then return end + + local buttons = getButtons() + + for i = 1, math.min(#options, #buttons) do + local option = options[i] + local button = buttons[i] + local optionData = data[option] + + if optionData then + button.Name = option + button.OptionTitle.Text = optionData.DisplayName + button.VoteAmount.Text = "0 Votes" + button.Visible = true + + local conn = button.Activated:Connect(function() + vote(option) + end) + + table.insert(connections, conn) + end + end + + gui.Enabled = true +end + +local function finish() + voted = nil + + for _, v in ipairs(optionsFolder:GetChildren()) do + if v:IsA("TextButton") then + v.Visible = false + if v:FindFirstChild("OptionTitle") then + v.OptionTitle.TextColor3 = NORMAL + end + end + end + + gui.Enabled = false + clearConnections() +end + +function VotingHandlerClient:Init() + rev_StartVote.OnClientEvent:Connect(start) + rev_EndVote.OnClientEvent:Connect(finish) + rev_Vote.OnClientEvent:Connect(refresh) +end + +return VotingHandlerClient \ No newline at end of file diff --git a/src/shared/client/Modules/VotingHandlerClient.meta.json b/src/shared/client/Modules/VotingHandlerClient.meta.json new file mode 100644 index 0000000..e2625d7 --- /dev/null +++ b/src/shared/client/Modules/VotingHandlerClient.meta.json @@ -0,0 +1,10 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + }, + "attributes": { + "ClientOnly": true + } +} \ No newline at end of file diff --git a/src/shared/client/Modules/clientBotUtils.luau b/src/shared/client/Modules/clientBotUtils.luau new file mode 100644 index 0000000..f4098ad --- /dev/null +++ b/src/shared/client/Modules/clientBotUtils.luau @@ -0,0 +1,3 @@ +local module = {} + +return module diff --git a/src/shared/client/UIUpdater.luau b/src/shared/client/UIUpdater.luau new file mode 100644 index 0000000..7b2b0a1 --- /dev/null +++ b/src/shared/client/UIUpdater.luau @@ -0,0 +1,111 @@ + + +local LocalPlayer = game:GetService("Players").LocalPlayer +local TweenService = game:GetService("TweenService") +local Values = LocalPlayer:WaitForChild("leaderstats") +local Money = Values:WaitForChild("Money") + +local UI = LocalPlayer.PlayerGui:WaitForChild("MoneyGui") +local MoneyLabel = UI:WaitForChild("Container"):WaitForChild("Indicator") + +local UiUpdater = {} + +-- Track the currently displayed value +local currentDisplayedValue = Money.Value +local animationConnection = nil + +function formatMoney(value) + local absValue = math.abs(value) + local sign = value < 0 and "-" or "" + + if absValue < 1000 then + return sign .. tostring(absValue) + end + + local suffixes = {"", "K", "M", "B", "T"} + local suffixIndex = 1 + local remaining = absValue + + while remaining >= 1000 and suffixIndex < #suffixes do + remaining = remaining / 1000 + suffixIndex = suffixIndex + 1 + end + + local suffix = suffixes[suffixIndex] + + local rounded = math.round(remaining * 100) / 100 + local wholePart = math.floor(rounded) + local decimalPart = math.floor((rounded - wholePart) * 100 + 0.5) + + if decimalPart >= 100 then + wholePart = wholePart + 1 + decimalPart = 0 + end + + local decimalStr = string.format("%02d", decimalPart) + + return sign .. wholePart .. "," .. decimalStr .. suffix +end + +function UiUpdater:Init() + + MoneyLabel.Text = "$" .. formatMoney(Money.Value) + + -- Hover to show raw value + local isHovering = false + + MoneyLabel.MouseEnter:Connect(function() + isHovering = true + MoneyLabel.Text = "$" .. tostring(Money.Value) + end) + + MoneyLabel.MouseLeave:Connect(function() + isHovering = false + MoneyLabel.Text = "$" .. formatMoney(currentDisplayedValue) + end) + + Money:GetPropertyChangedSignal("Value"):Connect(function() + local targetValue = Money.Value + local startValue = currentDisplayedValue + local difference = targetValue - startValue + + -- Cancel any existing animation + if animationConnection then + animationConnection:Disconnect() + end + + -- Animation duration based on difference (faster for smaller changes) + local duration = math.clamp(math.abs(difference) * 0.001, 0.3, 1.5) + local startTime = tick() + local endTime = startTime + duration + + animationConnection = game:GetService("RunService").RenderStepped:Connect(function() + local now = tick() + + if now >= endTime then + -- Animation complete + currentDisplayedValue = targetValue + if isHovering then + MoneyLabel.Text = "$" .. tostring(targetValue) + else + MoneyLabel.Text = "$" .. formatMoney(targetValue) + end + animationConnection:Disconnect() + animationConnection = nil + else + -- Interpolate value with easing + local progress = (now - startTime) / duration + -- Use ease-out quad for smooth deceleration + local easedProgress = 1 - (1 - progress) * (1 - progress) + currentDisplayedValue = startValue + difference * easedProgress + if isHovering then + MoneyLabel.Text = "$" .. tostring(math.floor(currentDisplayedValue)) + else + MoneyLabel.Text = "$" .. formatMoney(math.floor(currentDisplayedValue)) + end + end + end) + end) +end + +return UiUpdater diff --git a/src/shared/client/UIUpdater.meta.json b/src/shared/client/UIUpdater.meta.json new file mode 100644 index 0000000..e2625d7 --- /dev/null +++ b/src/shared/client/UIUpdater.meta.json @@ -0,0 +1,10 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + }, + "attributes": { + "ClientOnly": true + } +} \ No newline at end of file diff --git a/src/shared/data/BotData.luau b/src/shared/data/BotData.luau new file mode 100644 index 0000000..34f579a --- /dev/null +++ b/src/shared/data/BotData.luau @@ -0,0 +1,50 @@ + +export type BotData = { + name : string, + maxHp : string, + weight : number, + accuracy : number, + weapons : { + basic : string, + special : string + } +} + +local BotData = { + + Tank = { + name = "Tank", + maxHp = 200, + weight = 10, + accuracy = 0.7, + weapons = { + basic = "ClusterRocket", + special = "BouncyGrenade", + }, + }, + + PlasmaBot = { + name = "PlasmaBot", + maxHp = 200, + weight = 10, + accuracy = 0.7, + weapons = { + basic = "ClusterRocket", + special = "BouncyGrenade", + }, + }, + + Defender = { + name = "Defender", + maxHp = 160, + weight = 7, + accuracy = 0.7, + weapons = { + basic = "Missile", + special = "ReflectorShield", + }, + }, + +} + +return BotData diff --git a/src/shared/data/DataTypes.luau b/src/shared/data/DataTypes.luau new file mode 100644 index 0000000..3a586a5 --- /dev/null +++ b/src/shared/data/DataTypes.luau @@ -0,0 +1,22 @@ + +export type FireData = { + weapon : string, + angle : number, + power : number, + origin : Vector3, + + specialArgs : {any} +} + +export type VoteOptionData = { + Name : string, + DisplayName : string, + DisplayImage : string +} + +export type Loadout = { + Skin : string, + HeadAccessory : string?, +} + +return {} \ No newline at end of file diff --git a/src/shared/data/GameState.luau b/src/shared/data/GameState.luau new file mode 100644 index 0000000..8844df1 --- /dev/null +++ b/src/shared/data/GameState.luau @@ -0,0 +1,11 @@ +local GameState = { + LOBBY = 1, + GRACE = 2, + AIMING = 3, + RESOLVING = 4, + RESULTS = 5, +} + + + +return GameState diff --git a/src/shared/data/OptionsData/MapData.luau b/src/shared/data/OptionsData/MapData.luau new file mode 100644 index 0000000..6c6a186 --- /dev/null +++ b/src/shared/data/OptionsData/MapData.luau @@ -0,0 +1,13 @@ +local DataTypes = require("../DataTypes") + +local MapsData : {DataTypes.VoteOptionData} = { + + LayoutMap1 = { + Name = "LayoutMap1", + DisplayName = "Test Map", + DisplayImage = "rbxassetid://13979677676" + }, + +} + +return MapsData \ No newline at end of file diff --git a/src/shared/data/OptionsData/init.luau b/src/shared/data/OptionsData/init.luau new file mode 100644 index 0000000..527543d --- /dev/null +++ b/src/shared/data/OptionsData/init.luau @@ -0,0 +1,38 @@ +local ModuleLoader = {} + +local DataTypes = require(game.ReplicatedStorage.Data.DataTypes) + +ModuleLoader.cachedModules = {} +local runService = game:GetService("RunService") + +local printStatement = "Server" +if runService:IsClient() then + printStatement = "Client" +end + +function ModuleLoader.Load(Modules : {ModuleScript}) + for i,v in pairs(Modules) do + if v.ClassName ~= "ModuleScript" then continue end + local success,ErrorMsg = pcall(function() + local requiredMod = require(v) + ModuleLoader.cachedModules[v.Name] = requiredMod + end) + + if not success and ErrorMsg then + warn("FAILED TO LOAD ".. v.Name .. ":" .. ErrorMsg) + end + end + print("Loaded all modules in " .. printStatement) +end + +function ModuleLoader.Get(ModuleName : string) : {DataTypes.VoteOptionData} + if not ModuleLoader.cachedModules[ModuleName] then + warn("didnt find " .. ModuleName .. " module ._.") + end + return ModuleLoader.cachedModules[ModuleName] +end + +ModuleLoader.Load(script:GetDescendants()) + + +return ModuleLoader \ No newline at end of file diff --git a/src/shared/data/ProjectileData.luau b/src/shared/data/ProjectileData.luau new file mode 100644 index 0000000..e79c5d8 --- /dev/null +++ b/src/shared/data/ProjectileData.luau @@ -0,0 +1,33 @@ +export type ProjectileData = { + speed : number, + mass : number, + drag : number, + maxRange : number +} + + +local ProjectileData = { + Missile = { + speed = 80, + mass = 1, + drag = 0.02, + maxRange = 300, + }, + + ClusterRocket = { + speed = 60, + mass = 0.4, + drag = 0.05, + maxRange = 150, + }, + + ClusterShard = { + speed = 60, + mass = 0.4, + drag = 0.05, + maxRange = 150, + } +} + +return ProjectileData + diff --git a/src/shared/data/WeaponData.luau b/src/shared/data/WeaponData.luau new file mode 100644 index 0000000..8e1c4be --- /dev/null +++ b/src/shared/data/WeaponData.luau @@ -0,0 +1,78 @@ +export type WeaponData = { + cooldownTurns : number, + preview : { + DotsVisible : boolean?, -- if dots are visible, only icon appears + GoThroughWalls : boolean?, -- if dots still appear after collision with a wall + BounceForwardStrentgh : number?, -- icon bounce forward strentgh + + type : string, -- type of thing the icon preview shows + name : string -- name of the model of icon preview + }, + weaponStats : { + -- could be anything, this is just for weapon functions and descriptions to use + Damage : number?, + Radius : { + InnerRadius : number, + OuterRadius : number + }? + + }, + DisplayImage : string? -- for the lovely ui ty mr top hat man :) +} + +local WeaponData = { + + ClusterRocket = { + preview = { + type = "projectile", + name = "ClusterRocket" + }, + weaponStats = { + Damage = 20 + } + -- spawns: "ClusterRocket" projectile, which itself spawns 5x "ClusterShard" + }, + + BouncyGrenade = { + preview = { + type = "projectile", + name = "BouncyGrenade", + }, + weaponStats = { + Damage = 65, + Radius = { + InnerRadius = 5, + OuterRadius = 35, + } + }, + DisplayImage = "rbxassetid://11337954346" + }, + + Missile = { + preview = { + type = "projectile", + name = "Missile", -- lookup key into ProjectileData + }, + weaponStats = { + Damage = 30, + Radius = { + InnerRadius = 5, + OuterRadius = 15, + } + + }, + DisplayImage = "rbxassetid://7357046479" + }, + + Move = { + preview = { + type = "move", + }, + DisplayImage = "rbxassetid://12438218791" + } + + + +} + +return WeaponData \ No newline at end of file diff --git a/src/shared/janitor/Promise.luau b/src/shared/janitor/Promise.luau new file mode 100644 index 0000000..df3490c --- /dev/null +++ b/src/shared/janitor/Promise.luau @@ -0,0 +1,161 @@ +--!strict +-- Partial types for Promise + +local Packages = script.Parent.Packages +local Promise: any = if Packages:FindFirstChild("Promise") then require(Packages.Promise) else nil + +export type Status = "Started" | "Resolved" | "Rejected" | "Cancelled" +export type ErrorKind = "ExecutionError" | "AlreadyCancelled" | "NotResolvedInTime" | "TimedOut" + +type ErrorStaticAndShared = { + Kind: { + ExecutionError: "ExecutionError", + AlreadyCancelled: "AlreadyCancelled", + NotResolvedInTime: "NotResolvedInTime", + TimedOut: "TimedOut", + }, +} +type ErrorOptions = { + error: string, + trace: string?, + context: string?, + kind: ErrorKind, +} + +export type Error = typeof(setmetatable( + {} :: ErrorStaticAndShared & { + error: string, + trace: string?, + context: string?, + kind: ErrorKind, + parent: Error?, + createdTick: number, + createdTrace: string, + + extend: (self: Error, options: ErrorOptions?) -> Error, + getErrorChain: (self: Error) -> {Error}, + }, + {} :: {__tostring: (self: Error) -> string} +)) +type ErrorStatic = ErrorStaticAndShared & { + new: (options: ErrorOptions?, parent: Error?) -> Error, + is: (anything: any) -> boolean, + isKind: (anything: any, kind: ErrorKind) -> boolean, +} + +export type Promise = { + andThen: ( + self: Promise, + successHandler: (...any) -> ...any, + failureHandler: ((...any) -> ...any)? + ) -> Promise, + andThenCall: (self: Promise, callback: (TArgs...) -> ...any, TArgs...) -> any, + andThenReturn: (self: Promise, ...any) -> Promise, + + await: (self: Promise) -> (boolean, ...any), + awaitStatus: (self: Promise) -> (Status, ...any), + + cancel: (self: Promise) -> (), + catch: (self: Promise, failureHandler: (...any) -> ...any) -> Promise, + expect: (self: Promise) -> ...any, + + finally: (self: Promise, finallyHandler: (status: Status) -> ...any) -> Promise, + finallyCall: (self: Promise, callback: (TArgs...) -> ...any, TArgs...) -> Promise, + finallyReturn: (self: Promise, ...any) -> Promise, + + getStatus: (self: Promise) -> Status, + now: (self: Promise, rejectionValue: any?) -> Promise, + tap: (self: Promise, tapHandler: (...any) -> ...any) -> Promise, + timeout: (self: Promise, seconds: number, rejectionValue: any?) -> Promise, +} +export type TypedPromise = { + andThen: (self: Promise, successHandler: (T...) -> ...any, failureHandler: ((...any) -> ...any)?) -> Promise, + andThenCall: (self: Promise, callback: (TArgs...) -> ...any, TArgs...) -> Promise, + andThenReturn: (self: Promise, ...any) -> Promise, + + await: (self: Promise) -> (boolean, T...), + awaitStatus: (self: Promise) -> (Status, T...), + + cancel: (self: Promise) -> (), + catch: (self: Promise, failureHandler: (...any) -> ...any) -> Promise, + expect: (self: Promise) -> T..., + + finally: (self: Promise, finallyHandler: (status: Status) -> ...any) -> Promise, + finallyCall: (self: Promise, callback: (TArgs...) -> ...any, TArgs...) -> Promise, + finallyReturn: (self: Promise, ...any) -> Promise, + + getStatus: (self: Promise) -> Status, + now: (self: Promise, rejectionValue: any?) -> Promise, + tap: (self: Promise, tapHandler: (T...) -> ...any) -> Promise, + timeout: (self: Promise, seconds: number, rejectionValue: any?) -> TypedPromise, +} + +type Signal = { + Connect: (self: Signal, callback: (T...) -> ...any) -> SignalConnection, +} + +type SignalConnection = { + Disconnect: (self: SignalConnection) -> ...any, + [any]: any, +} +export type PromiseStatic = { + Error: ErrorStatic, + Status: { + Started: "Started", + Resolved: "Resolved", + Rejected: "Rejected", + Cancelled: "Cancelled", + }, + + all: (promises: {TypedPromise}) -> TypedPromise<{T}>, + allSettled: (promise: {TypedPromise}) -> TypedPromise<{Status}>, + any: (promise: {TypedPromise}) -> TypedPromise, + defer: ( + executor: ( + resolve: (TReturn...) -> (), + reject: (...any) -> (), + onCancel: (abortHandler: (() -> ())?) -> boolean + ) -> () + ) -> TypedPromise, + delay: (seconds: number) -> TypedPromise, + each: ( + list: {T | TypedPromise}, + predicate: (value: T, index: number) -> TReturn | TypedPromise + ) -> TypedPromise<{TReturn}>, + fold: ( + list: {T | TypedPromise}, + reducer: (accumulator: TReturn, value: T, index: number) -> TReturn | TypedPromise + ) -> TypedPromise, + fromEvent: ( + event: Signal, + predicate: ((TReturn...) -> boolean)? + ) -> TypedPromise, + is: (object: any) -> boolean, + new: ( + executor: ( + resolve: (TReturn...) -> (), + reject: (...any) -> (), + onCancel: (abortHandler: (() -> ())?) -> boolean + ) -> () + ) -> TypedPromise, + onUnhandledRejection: (callback: (promise: TypedPromise, ...any) -> ()) -> () -> (), + promisify: (callback: (TArgs...) -> TReturn...) -> (TArgs...) -> TypedPromise, + race: (promises: {TypedPromise}) -> TypedPromise, + reject: (...any) -> TypedPromise<...any>, + resolve: (TReturn...) -> TypedPromise, + retry: ( + callback: (TArgs...) -> TypedPromise, + times: number, + TArgs... + ) -> TypedPromise, + retryWithDelay: ( + callback: (TArgs...) -> TypedPromise, + times: number, + seconds: number, + TArgs... + ) -> TypedPromise, + some: (promise: {TypedPromise}, count: number) -> TypedPromise<{T}>, + try: (callback: (TArgs...) -> TReturn..., TArgs...) -> TypedPromise, +} + +return Promise :: PromiseStatic? diff --git 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zU&t8Ac}<&}3jAe~C~E+-NGD@3-^~~wkVL8KbLo(QyClU)|M3};Xpz*L#8|f_6>pL8 z{>x-=gQR}Y2ekeKHP?#OnmMRqG-5o`ej){%$=>H|GX0VMz=b2Eh*$>mZbGJ?v>Xur zSIa^Cf3zHg{JZ6ReX!-!n%EQe`(qCN8ffIf-giq+K)%q1`fTEOZMyqU; (boolean) + +-- CONSTANTS -- +local SETTINGS: LoaderSettings = { + FOLDER_SEARCH_DEPTH = script:GetAttribute("FolderSearchDepth"), + YIELD_THRESHOLD = script:GetAttribute("YieldThreshold"), -- how long until the module starts warning for a module that is taking too long + VERBOSE_LOADING = script:GetAttribute("VerboseLoading"), + WAIT_FOR_SERVER = script:GetAttribute("ClientWaitForServer"), + USE_COLLECTION_SERVICE = script:GetAttribute("UseCollectionService"), +} + +local PRINT_IDENTIFIER = if isClient then "[C]" else "[S]" +local LOADED_IDENTIFIER = if isClient then "Client" else "Server" +local ACTOR_PARENT = if isClient then Players.LocalPlayer.PlayerScripts else game:GetService("ServerScriptService") +local TAG = script:GetAttribute("LoaderTag") +local RELOCATED_MODULES do + if RunService:IsServer() then + RELOCATED_MODULES = Instance.new("Folder") + RELOCATED_MODULES.Name = "RELOCATED_MODULES" + RELOCATED_MODULES.Parent = ServerScriptService + end +end + +----------------------------- +-- PRIVATE FUNCTIONS -- +----------------------------- + +-- !YIELDS! +local function waitForEither(eventYes: RBXScriptSignal, eventNo: RBXScriptSignal): boolean + local thread = coroutine.running() + + local connection1: any = nil + local connection2: any = nil + + connection1 = eventYes:Once(function(...) + if connection1 == nil then + return + end + + connection1:Disconnect() + connection2:Disconnect() + connection1 = nil + connection2 = nil + + if coroutine.status(thread) == "suspended" then + task.spawn(thread, true, ...) + end + end) + + connection2 = eventNo:Once(function(...) + if connection2 == nil then + return + end + + connection1:Disconnect() + connection2:Disconnect() + connection1 = nil + connection2 = nil + + if coroutine.status(thread) == "suspended" then + task.spawn(thread, false, ...) + end + end) + + return coroutine.yield() +end + +local function copy(t: T, deep: boolean?): T + if not deep then + return (table.clone(t :: any) :: any) :: T + end + local function deepCopy(object: any) + assert(typeof(object) == "table", "Expected table for deepCopy!") + -- Returns a deep copy of the provided table. + local newObject = setmetatable({}, getmetatable(object)) -- Clone metaData + + for index: any, value: any in object do + if typeof(value) == "table" then + newObject[index] = deepCopy(value) + continue + end + + newObject[index] = value + end + + return newObject + end + return deepCopy(t :: any) :: T +end + +local function reconcile(src: S, template: T): S & T + assert(type(src) == "table", "First argument must be a table") + assert(type(template) == "table", "Second argument must be a table") + + local tbl = table.clone(src) + + for k, v in template do + local sv = src[k] + if sv == nil then + if type(v) == "table" then + tbl[k] = copy(v, true) + else + tbl[k] = v + end + elseif type(sv) == "table" then + if type(v) == "table" then + tbl[k] = reconcile(sv, v) + else + tbl[k] = copy(sv, true) + end + end + end + + return (tbl :: any) :: S & T +end + +-- Returns a new array that is the result of array1 and array2 +local function mergeArrays(array1: {[number]: any}, array2: {[number]: any}) + local length = #array2 + local newArray = table.clone(array2) + for i, v in ipairs(array1) do + newArray[length + i] = v + end + return newArray +end + +local function filter(t: { T }, predicate: (T, any, { T }) -> boolean): { T } + assert(type(t) == "table", "First argument must be a table") + assert(type(predicate) == "function", "Second argument must be a function") + local newT = table.create(#t) + if #t > 0 then + local n = 0 + for i, v in t do + if predicate(v, i, t) then + n += 1 + newT[n] = v + end + end + else + for k, v in t do + if predicate(v, k, t) then + newT[k] = v + end + end + end + return newT +end + +-- Returns the 'depth' of descendant in the child hierarchy of root. +-- If the descendant is not found in root, then this function will return 0. +local function getDepthInHierarchy(descendant: Instance, root: Instance): number + local depth = 0 + local current: Instance? = descendant + while current and current ~= root do + current = current.Parent + depth += 1 + end + if not current then + depth = 0 + end + return depth +end + +local function findAllFromClass(class: string, searchIn: Instance, searchDepth: number?): { any } + assert(class and typeof(class) == "string", "class is invalid or nil") + assert(searchIn and typeof(searchIn) == "Instance", "searchIn is invalid or nil") + + local foundObjects = {} + + if searchDepth then + for _, object in pairs(searchIn:GetDescendants()) do + if object:IsA(class) and getDepthInHierarchy(object, searchIn) <= searchDepth then + table.insert(foundObjects, object) + end + end + else + for _, object in pairs(searchIn:GetDescendants()) do + if object:IsA(class) then + table.insert(foundObjects, object) + end + end + end + + return foundObjects +end + +local function keepModule(container: Instance, module: ModuleScript): boolean + if module:GetAttribute("ClientOnly") and RunService:IsServer() then + return false + elseif module:GetAttribute("ServerOnly") and RunService:IsClient() then + return false + elseif module:GetAttribute("IgnoreLoader") then + return false + end + local ancestor = module.Parent + while ancestor do + if ancestor == container then + -- The ancestry should eventually lead to the container (if ancestors were always folders) + return true + elseif not ancestor:IsA("Folder") then + return false + end + ancestor = ancestor.Parent + end + return false +end + +local function newPrint(...) + print(PRINT_IDENTIFIER, ...) +end + +local function newWarn(...) + warn(PRINT_IDENTIFIER, ...) +end + +local function loadModule(module: ModuleScript) + -- attempts to relocate the module, if eligible + local function attemptRelocate(module: ModuleScript) + if RunService:IsClient() then + return + end + if not module:GetAttribute("RelocateToServerScriptService") then + return + end + if module:IsDescendantOf(ServerScriptService) then + warn(`RelocateToServerScriptService attribute is enabled on module '{module:GetFullName()}' that's already in ServerScriptService`) + return + end + local clone = script.RelocatedTemplate:Clone() + clone.Name = module.Name + clone:SetAttribute("ServerOnly", true) + clone.Parent = module.Parent + module.Parent = RELOCATED_MODULES + end + + if module:GetAttribute("Parallel") then + local actorTemplate = if isClient then actorForClient else actorForServer + + if actorTemplate == nil then + newWarn(`Parallel module {module.Name} requested but no Actor template is configured - loading normally`) + else + -- This module needs to be run in parallel, so create new actor and script. + local newActorSystem = actorTemplate:Clone() + local loaderClone = parallelModuleLoader:Clone() + loaderClone.Parent = newActorSystem + local actorScript: BaseScript = newActorSystem:FindFirstChildWhichIsA("BaseScript") :: any + + actorScript.Enabled = true + actorScript.Name = `Required{module.Name}` + newActorSystem.Parent = ACTOR_PARENT + + if not actorScript:GetAttribute("Loaded") then + actorScript:GetAttributeChangedSignal("Loaded"):Wait() + end + + newActorSystem:SendMessage("RequireModule", module) + + if SETTINGS.VERBOSE_LOADING then + newPrint(("Loading PARALLEL module '%s'"):format(module.Name)) + end + + local startTime = tick() + if not actorScript:GetAttribute("Required") then + actorScript:GetAttributeChangedSignal("Required"):Wait() + end + local endTime = tick() + + if SETTINGS.VERBOSE_LOADING and not actorScript:GetAttribute("Errored") then + newPrint(`>> Loaded PARALLEL module {module.Name}`, ("(took %.3f seconds)"):format(endTime - startTime)) + elseif actorScript:GetAttribute("Errored") then + newWarn( + `>> Failed to load PARALLEL module {module.Name}`, + ("(took %.3f seconds)"):format(endTime - startTime) + ) + end + + -- relocate after loading to maintain relative paths within modules + attemptRelocate(module) + + trackerForActors.Load[module] = newActorSystem + tracker.Load[module] = true + tracker.Init[module] = true + tracker.Start[module] = true + return + end + end + + if SETTINGS.VERBOSE_LOADING then + newPrint(("Loading module '%s'"):format(module.Name)) + end + local mainThread = coroutine.running() + local startTime = tick() + local endTime + local executionSuccess, errMsg = false, "" + local thread: thread = task.spawn(function() + debug.setmemorycategory(`Module::{module.Name}`) + local success, result = xpcall(function() + return require(module) + end, debug.traceback) + debug.resetmemorycategory() + if success then + tracker.Load[module] = result + if result.Init then + tracker.Init[module] = false + end + if result.Start then + tracker.Start[module] = false + end + executionSuccess = true + + -- relocate after loading to maintain relative paths within modules + attemptRelocate(module) + else + errMsg = result + end + endTime = tick() + if coroutine.status(mainThread) == "suspended" then + task.spawn(mainThread) + end + end) + if not endTime then + endTime = tick() + end + if coroutine.status(thread) == "suspended" then + local loopThread = task.spawn(function() + task.wait(SETTINGS.YIELD_THRESHOLD) + while true do + if coroutine.status(thread) == "suspended" then + newWarn(`>> Loading Module '{module.Name}' is taking a while!`, ("(%.3f seconds elapsed)"):format(tick() - startTime)) + end + task.wait(5) + end + end) + coroutine.yield() + if coroutine.status(loopThread) ~= "dead" then + task.cancel(loopThread) + end + end + + if SETTINGS.VERBOSE_LOADING and executionSuccess then + newPrint(`>> Loaded module {module.Name}`, ("(took %.3f seconds)"):format(endTime - startTime)) + elseif not executionSuccess then + newWarn(`>> Failed to load module {module.Name}`, ("(took %.3f seconds)\n%s"):format(endTime - startTime, errMsg)) + end +end + +local function initializeModule(loadedModule, module: ModuleScript) + if trackerForActors.Load[module] then + local actorScript: BaseScript = trackerForActors.Load[module]:FindFirstChildWhichIsA("BaseScript") :: any + trackerForActors.Load[module]:SendMessage("InitModule") + + if SETTINGS.VERBOSE_LOADING then + newPrint(("Initializing PARALLEL module '%s'"):format(actorScript.Name)) + end + + local startTime = tick() + if not actorScript:GetAttribute("Initialized") then + actorScript:GetAttributeChangedSignal("Initialized"):Wait() + end + local endTime = tick() + + if SETTINGS.VERBOSE_LOADING and not actorScript:GetAttribute("Errored") then + newPrint(`>> Initialized PARALLEL module {actorScript.Name}`, ("(took %.3f seconds)"):format(endTime - startTime)) + elseif actorScript:GetAttribute("Errored") then + newWarn(`>> Failed to init PARALLEL module {actorScript.Name}`, ("(took %.3f seconds)"):format(endTime - startTime)) + end + return + end + + if not loadedModule.Init then + return + end + + if SETTINGS.VERBOSE_LOADING then + newPrint(("Initializing module '%s'"):format(module.Name)) + end + local mainThread = coroutine.running() + local startTime = tick() + local endTime + local executionSuccess, errMsg = false, "" + local thread: thread = task.spawn(function() + local success, err = xpcall(function() + loadedModule:Init() + end, function(err) + return `{err}\n{debug.traceback()}` + end) + executionSuccess = success + if success then + tracker.Init[module] = true + else + errMsg = err + end + endTime = tick() + if coroutine.status(mainThread) == "suspended" then + task.spawn(mainThread) + end + end) + if not endTime then + endTime = tick() + end + if coroutine.status(thread) == "suspended" then + local loopThread = task.spawn(function() + task.wait(SETTINGS.YIELD_THRESHOLD) + while true do + if coroutine.status(thread) == "suspended" then + newWarn(`>> :Init() for Module '{module.Name}' is taking a while!`, ("(%.3f seconds elapsed)"):format(tick() - startTime)) + end + task.wait(5) + end + end) + coroutine.yield() + if coroutine.status(loopThread) ~= "dead" then + task.cancel(loopThread) + end + end + + if SETTINGS.VERBOSE_LOADING and executionSuccess then + newPrint(`>> Initialized module {module.Name}`, ("(took %.3f seconds)"):format(endTime - startTime)) + elseif not executionSuccess then + newWarn(`>> Failed to init module {module.Name}`, ("(took %.3f seconds)\n%s"):format(endTime - startTime, errMsg)) + end +end + +local function startModule(loadedModule, module: ModuleScript) + if trackerForActors.Load[module] then + local actorScript: BaseScript = trackerForActors.Load[module]:FindFirstChildWhichIsA("BaseScript") :: any + trackerForActors.Load[module]:SendMessage("StartModule") + + if SETTINGS.VERBOSE_LOADING then + newPrint(("Starting PARALLEL module '%s'"):format(actorScript.Name)) + end + + local startTime = tick() + if not actorScript:GetAttribute("Started") then + actorScript:GetAttributeChangedSignal("Started"):Wait() + end + local endTime = tick() + + if SETTINGS.VERBOSE_LOADING and not actorScript:GetAttribute("Errored") then + newPrint(`>> Started PARALLEL module {actorScript.Name}`, ("(took %.3f seconds)"):format(endTime - startTime)) + elseif actorScript:GetAttribute("Errored") then + newWarn(`>> Failed to start PARALLEL module {actorScript.Name}`, ("(took %.3f seconds)"):format(endTime - startTime)) + end + return + end + + if not loadedModule.Start then + return + end + + if SETTINGS.VERBOSE_LOADING then + newPrint(("Starting module '%s'"):format(module.Name)) + end + local mainThread = coroutine.running() + local startTime = tick() + local endTime + local executionSuccess, errMsg = false, "" + local thread: thread = task.spawn(function() + local success, err = xpcall(function() + loadedModule:Start() + end, function(err) + return `{err}\n{debug.traceback()}` + end) + executionSuccess = success + if success then + tracker.Start[module] = true + else + errMsg = err + end + endTime = tick() + if coroutine.status(mainThread) == "suspended" then + task.spawn(mainThread) + end + end) + if not endTime then + endTime = tick() + end + if coroutine.status(thread) == "suspended" then + local loopThread = task.spawn(function() + task.wait(SETTINGS.YIELD_THRESHOLD) + while true do + if coroutine.status(thread) == "suspended" then + newWarn(`>> :Start() for Module '{module.Name}' is taking a while!`, ("(%.3f seconds elapsed)"):format(tick() - startTime)) + end + task.wait(5) + end + end) + coroutine.yield() + if coroutine.status(loopThread) ~= "dead" then + task.cancel(loopThread) + end + end + + if SETTINGS.VERBOSE_LOADING and executionSuccess then + newPrint(`>> Started module {module.Name}`, ("(took %.3f seconds)"):format(endTime - startTime)) + elseif not executionSuccess then + newWarn(`>> Failed to start module {module.Name}`, ("(took %.3f seconds)\n%s"):format(endTime - startTime, errMsg)) + end +end + +-- Gets all modules to be loaded in order. +local function getModules(containers: { Instance }): { ModuleScript } + local totalModules = {} + for _, container in ipairs(containers) do + local modules = findAllFromClass("ModuleScript", container, SETTINGS.FOLDER_SEARCH_DEPTH) + modules = filter(modules, function(module) + return keepModule(container, module) + end) + totalModules = mergeArrays(totalModules, modules) + end + if SETTINGS.USE_COLLECTION_SERVICE and TAG ~= "" then + for _, module in CollectionService:GetTagged(TAG) do + if not module:IsA("ModuleScript") then + warn(`item: {module} with tag: {TAG} is not a module script!`) + continue + end + if not keepModule(module.Parent, module) then + continue + end + if table.find(totalModules, module) then + continue + end + table.insert(totalModules, module) + end + end + + table.sort(totalModules, function(a, b) + local aPriority = a:GetAttribute("LoaderPriority") or 0 + local bPriority = b:GetAttribute("LoaderPriority") or 0 + + return aPriority > bPriority + end) + return totalModules +end + +----------------------------- +-- MAIN -- +----------------------------- + +--[[ + Starts the loader with the default module filtering behavior. +]] +local function start(...: Instance) + assert(not started, "attempt to start module loader more than once") + started = true + local containers = {...} + if isClient and SETTINGS.WAIT_FOR_SERVER and not workspace:GetAttribute("ServerLoaded") then + workspace:GetAttributeChangedSignal("ServerLoaded"):Wait() + end + + if SETTINGS.VERBOSE_LOADING then + newWarn("=== LOADING MODULES ===") + local modules = getModules(containers) + for _, module in modules do + loadModule(module) + end + + newWarn("=== INITIALIZING MODULES ===") + for _, module in modules do + if not tracker.Load[module] then + continue + end + initializeModule(tracker.Load[module], module) + end + + newWarn("=== STARTING MODULES ===") + for _, module in modules do + if not tracker.Load[module] then + continue + end + startModule(tracker.Load[module], module) + end + + newWarn("=== LOADING FINISHED ===") + else + local modules = getModules(containers) + for _, module in modules do + loadModule(module) + end + for _, module in modules do + if not tracker.Load[module] then + continue + end + initializeModule(tracker.Load[module], module) + end + for _, module in modules do + if not tracker.Load[module] then + continue + end + startModule(tracker.Load[module], module) + end + end + + workspace:SetAttribute(`{LOADED_IDENTIFIER}LoadedTimestamp`, workspace:GetServerTimeNow()) + workspace:SetAttribute(`{LOADED_IDENTIFIER}Loaded`, true) + if RunService:IsClient() then + loadedEvent:FireServer() + end +end + +--[[ + Starts the loader with your own custom module filtering behavior for determining what modules should be loaded. +]] +local function startCustom(shouldKeep: KeepModulePredicate, ...: Instance) + keepModule = shouldKeep + start(...) +end + +--[[ + Returns if the client finished loading, initializing, and starting all modules. +]] +local function isClientLoaded(player: Player): boolean + return player:GetAttribute("_ModulesLoaded") == true +end + +--[[ + Returns if the server finished loading, initializing, and starting all modules. +]] +local function isServerLoaded(): boolean + return workspace:GetAttribute("ServerLoaded") == true +end + +--[[ + !YIELDS! + Yields until the client has loaded all their modules. + Returns true if loaded or returns false if player left. +]] +local function waitForLoadedClient(player: Player): boolean + if not player:GetAttribute("_ModulesLoaded") then + return waitForEither(player:GetAttributeChangedSignal("_ModulesLoaded"), player:GetPropertyChangedSignal("Parent")) + end + return true +end + +--[[ + Modify the default settings determined by the attributes on the module loader. + The given settings are reconciled with the current settings. +]] +local function changeSettings(settings: LoaderSettings) + SETTINGS = reconcile(settings, SETTINGS) +end + +--[[ + Errors if the server is not loaded yet. +]] +local function getServerLoadedTimestamp() + assert(isServerLoaded(), "server is not loaded yet!") + return workspace:GetAttribute("ServerLoadedTimestamp") +end + +if not isClient then + loadedEvent.OnServerEvent:Connect(function(player) + player:SetAttribute("_ModulesLoaded", true) + end) +end + +return { + Start = start, + StartCustom = startCustom, + ChangeSettings = changeSettings, + IsServerLoaded = isServerLoaded, + IsClientLoaded = isClientLoaded, + WaitForLoadedClient = waitForLoadedClient, + GetServerLoadedTimestamp = getServerLoadedTimestamp +} \ No newline at end of file diff --git a/src/shared/shared/ModuleLoader/init.meta.json b/src/shared/shared/ModuleLoader/init.meta.json new file mode 100644 index 0000000..ca35435 --- /dev/null +++ b/src/shared/shared/ModuleLoader/init.meta.json @@ -0,0 +1,10 @@ +{ + "attributes": { + "ClientWaitForServer": true, + "FolderSearchDepth": 3.0, + "LoaderTag": "LOAD_MODULE", + "UseCollectionService": true, + "VerboseLoading": false, + "YieldThreshold": 10.0 + } +} \ No newline at end of file diff --git a/src/shared/shared/SharedUtils/CollisionUtils.luau b/src/shared/shared/SharedUtils/CollisionUtils.luau new file mode 100644 index 0000000..9e9039c --- /dev/null +++ b/src/shared/shared/SharedUtils/CollisionUtils.luau @@ -0,0 +1,15 @@ +local CollisionUtils = {} + +local pool = {} + +export type CollisionObject = { + +} + + + +function CollisionUtils.CreateObject() + +end + +return CollisionUtils diff --git a/src/shared/shared/SharedUtils/FerrUtils.luau b/src/shared/shared/SharedUtils/FerrUtils.luau new file mode 100644 index 0000000..1aec744 --- /dev/null +++ b/src/shared/shared/SharedUtils/FerrUtils.luau @@ -0,0 +1,202 @@ +local FerrUtils = {} + +local Players = game:GetService("Players") + +function FerrUtils.LenDict(dict) : number + local count = 0 + + for _,key in pairs(dict or {}) do + count += 1 + end + return count +end + + +local paddingXZ = 68 +local paddingY = 18.301 + +function FerrUtils.ConvertPosition(pos,modifierY) + local worldX = pos.X * paddingXZ + local worldZ = pos.Y * paddingXZ + local modifier = modifierY or 0 + return Vector3.new(worldX, paddingY + modifier, worldZ) +end +function FerrUtils.calculateDirection(pos, direction)-- CameraIndex: 0=North(-Z), 1=East(+X), 2=South(+Z), 3=West(-X) + if direction == 0 then return pos + Vector2.new(0, -1) end -- North + if direction == 1 then return pos + Vector2.new(1, 0) end -- East + if direction == 2 then return pos + Vector2.new(0, 1) end -- South + if direction == 3 then return pos + Vector2.new(-1, 0) end -- West + return pos +end + +local RunService = game:GetService("RunService") +local isClient = RunService:IsClient() + + + +function FerrUtils.DeConvertPosition(pos : Vector3) + local x = pos.X + local y = pos.Z + + if x == 0 then + x = 0.1 + end + if y == 0 then + y = 1 + end + return Vector2.new(math.round(x / paddingXZ),math.round(y / paddingXZ)) +end + +local verbose = false +function log(message) + if verbose then + print(message) + end +end + + + + +local function stepDir(a, b) + if a < b then return 1 end + if a > b then return -1 end + return 0 +end +function FerrUtils.CreatePath(start: Vector2, finish: Vector2) + local waypoints = {} + + local xStep = stepDir(start.X, finish.X) + local yStep = stepDir(start.Y, finish.Y) + + local x, y = start.X, start.Y + + -- Move along X first + while x ~= finish.X do + x += xStep + table.insert(waypoints, FerrUtils.ConvertPosition(Vector2.new(x, y), 5)) + end + + -- Then move along Y + while y ~= finish.Y do + y += yStep + table.insert(waypoints, FerrUtils.ConvertPosition(Vector2.new(x, y), 5)) + end + + return waypoints +end +function FerrUtils.GetNearestPlayer(pos : Vector3) + local nearestPlayer = nil + local nearestDistance = 1000000 + + for i,v in pairs(Players:GetPlayers()) do + local char = v.Character + if not char then + continue + end + local root : Part = char:FindFirstChild("HumanoidRootPart") + if not root then + continue + end + + local distance = (root.Position - pos).Magnitude + + if distance < nearestDistance then + nearestDistance = distance + nearestPlayer = v + end + end + return nearestPlayer,nearestDistance +end +function FerrUtils.GetClosest(values,x) + + local closest = values[1] + local minDist = math.abs(x - closest) + + for i = 2, #values do + local d = math.abs(x - values[i]) + if d < minDist then + minDist = d + closest = values[i] + end + end + + return closest + +end +function FerrUtils.SetCollisionGroup(Descendants,group) + for i,v in pairs(Descendants) do + if v.ClassName == "Part" or v.ClassName == "MeshPart" then + v.CollisionGroup = group + end + end +end + +function FerrUtils.GetParent(instance) + if not instance then + return nil + end + + local current = instance + while current do + if current:GetAttribute("PARENT") then + return current + end + current = current.Parent + end + + return nil +end +function FerrUtils.EffectDuration(object,property,value,duration) + object[property] += value + task.wait(duration) + object[property] -= value +end +function FerrUtils.AddMax(ogValue,sumValue,max) + local returnVal + if ogValue + sumValue > max then + returnVal = max + else + returnVal = ogValue + sumValue + end + return returnVal +end +function FerrUtils.SubMax(ogValue,subValue,min) + local returnVal + if ogValue - subValue < min then + returnVal = min + else + returnVal = ogValue - subValue + end + return returnVal +end + + +function FerrUtils.TakeDamage(humanoid,damage) + humanoid:TakeDamage(damage) + return humanoid.Health <= 0 +end + +function FerrUtils.UnMarkModel(Model,name) + Model:SetAttribute("PARENT",nil) + Model:SetAttribute(name,nil) + + for i,v : Instance in pairs(Model:GetDescendants()) do + if v.ClassName == "Part" or v.ClassName == "MeshPart" then + v:SetAttribute(name,nil) + + end + end +end +function FerrUtils.MarkModel(Model,name,value) + Model:SetAttribute("PARENT",true) + Model:SetAttribute(name,value) + + for i,v : Instance in pairs(Model:GetDescendants()) do + if v.ClassName == "Part" or v.ClassName == "MeshPart" or v.ClassName == "UnionOperation" then + v:SetAttribute(name,value) + + end + end +end + +return FerrUtils diff --git a/src/shared/shared/SharedUtils/Observers/_observeAllAttributes.luau b/src/shared/shared/SharedUtils/Observers/_observeAllAttributes.luau new file mode 100644 index 0000000..8925302 --- /dev/null +++ b/src/shared/shared/SharedUtils/Observers/_observeAllAttributes.luau @@ -0,0 +1,90 @@ +--!strict + +type GuardPredicate = (attributeName: string, value: any) -> (boolean) + +local function defaultGuard(_attributeName: string, _value: any): boolean + return true +end + +--[=[ + Creates an observer that watches all attributes on a given instance. + Your callback is invoked for existing attributes on start and + for every subsequent change where guard(attributeName, value) returns true. + + -- Only observe numeric attributes + local stop = observeAllAttributes( + workspace.Part, + function(name, value) + print(name, "=", value) + return function() + print(name, "was removed or no longer passes guard") + end + end, + function(name, value) + return typeof(value) == "number" + end + ) + + Returns a function that stops observing and runs any outstanding cleanup callbacks. +]=] +local function observeAllAttributes( + instance: any, + callback: (attributeName: string, value: any) -> (() -> ())?, + guardPredicate: (GuardPredicate)? +): () -> () + local cleanupFunctionsPerAttribute: { [string]: () -> () } = {} + local attributeGuard: GuardPredicate = if guardPredicate ~= nil then guardPredicate else defaultGuard + local attributeChangedConnection: RBXScriptConnection + + local function onAttributeChanged(attributeName: string) + -- Tear down any prior callback for this attribute + local previousCleanup = cleanupFunctionsPerAttribute[attributeName] + if typeof(previousCleanup) == "function" then + task.spawn(previousCleanup) + cleanupFunctionsPerAttribute[attributeName] = nil + end + + -- Fire new callback if guard passes + local newValue = instance:GetAttribute(attributeName) + if newValue ~= nil and attributeGuard(attributeName, newValue) then + task.spawn(function() + local cleanup = callback(attributeName, newValue) + if typeof(cleanup) == "function" then + -- Only keep it if we're still connected and the value hasn't changed again + if attributeChangedConnection.Connected + and instance:GetAttribute(attributeName) == newValue then + cleanupFunctionsPerAttribute[attributeName] = cleanup + else + task.spawn(cleanup) + end + end + end) + end + end + + -- Connect the global AttributeChanged event + attributeChangedConnection = instance.AttributeChanged:Connect(onAttributeChanged) + + -- Seed with existing attributes + task.defer(function() + if not attributeChangedConnection.Connected then + return + end + for name, _value in instance:GetAttributes() do + onAttributeChanged(name) + end + end) + + -- Return a stopper that disconnects and cleans up everything + return function() + attributeChangedConnection:Disconnect() + for name, cleanup in pairs(cleanupFunctionsPerAttribute) do + cleanupFunctionsPerAttribute[name] = nil + if typeof(cleanup) == "function" then + task.spawn(cleanup) + end + end + end +end + +return observeAllAttributes \ No newline at end of file diff --git a/src/shared/shared/SharedUtils/Observers/_observeAttribute.luau b/src/shared/shared/SharedUtils/Observers/_observeAttribute.luau new file mode 100644 index 0000000..1d248fd --- /dev/null +++ b/src/shared/shared/SharedUtils/Observers/_observeAttribute.luau @@ -0,0 +1,101 @@ +--!strict +local function defaultGuard(_value: any) + return true +end + +--[=[ + @within Observers + + Creates an observer around an attribute of a given instance. The callback will fire for any non-nil + attribute value. + + ```lua + observeAttribute(workspace.Model, "MyAttribute", function(value) + print("MyAttribute is now:", value) + + return function() + -- Cleanup + print("MyAttribute is no longer:", value) + end + end) + ``` + + An optional `guard` predicate function can be supplied to further narrow which values trigger the observer. + For instance, if only strings are wanted: + + ```lua + observeAttribute( + workspace.Model, + "MyAttribute", + function(value) print("value is a string", value) end, + function(value) return typeof(value) == "string" end + ) + ``` + + The observer also returns a function that can be called to clean up the observer: + ```lua + local stopObserving = observeAttribute(workspace.Model, "MyAttribute", function(value) ... end) + + task.wait(10) + stopObserving() + ``` +]=] +local function observeAttribute( + instance: any, + name: string, + callback: (value: any) -> () -> (), + guard: ((value: any) -> boolean)? +): () -> () + local cleanFn: (() -> ())? = nil + + local onAttrChangedConn: RBXScriptConnection + local changedId = 0 + + local valueGuard: (value: any) -> boolean = if guard ~= nil then guard else defaultGuard + + local function OnAttributeChanged() + if cleanFn ~= nil then + task.spawn(cleanFn) + cleanFn = nil + end + + changedId += 1 + local id = changedId + + local value = instance:GetAttribute(name) + + if value ~= nil and valueGuard(value) then + task.spawn(function() + local clean = callback(value) + if id == changedId and onAttrChangedConn.Connected then + cleanFn = clean + else + task.spawn(clean) + end + end) + end + end + + -- Get changed values: + onAttrChangedConn = instance:GetAttributeChangedSignal(name):Connect(OnAttributeChanged) + + -- Get initial value: + task.defer(function() + if not onAttrChangedConn.Connected then + return + end + + OnAttributeChanged() + end) + + -- Cleanup: + return function() + onAttrChangedConn:Disconnect() + if cleanFn ~= nil then + task.spawn(cleanFn) + cleanFn = nil + end + end +end + +return observeAttribute \ No newline at end of file diff --git a/src/shared/shared/SharedUtils/Observers/_observeCharacter.luau b/src/shared/shared/SharedUtils/Observers/_observeCharacter.luau new file mode 100644 index 0000000..e197545 --- /dev/null +++ b/src/shared/shared/SharedUtils/Observers/_observeCharacter.luau @@ -0,0 +1,82 @@ +--!strict + +local observePlayer = require(script.Parent._observePlayer) + +--[=[ + @within Observers + + Creates an observer that captures each character in the game. + + ```lua + observeCharacter(function(player, character) + print("Character spawned for " .. player.Name) + + return function() + -- Cleanup + print("Character removed for " .. player.Name) + end + end) + ``` +]=] +local function observeCharacter(callback: (player: Player, character: Model) -> (() -> ())?): () -> () + return observePlayer(function(player) + local cleanupFn: (() -> ())? = nil + + local characterAddedConn: RBXScriptConnection + + local function OnCharacterAdded(character: Model) + local currentCharCleanup: (() -> ())? = nil + + -- Call the callback: + task.defer(function() + local cleanup = callback(player, character) + -- If a cleanup function is given, save it for later: + if typeof(cleanup) == "function" then + if characterAddedConn.Connected and character.Parent then + currentCharCleanup = cleanup + cleanupFn = cleanup + else + -- Character is already gone or observer has stopped; call cleanup immediately: + task.spawn(cleanup) + end + end + end) + + -- Watch for the character to be removed from the game hierarchy: + local ancestryChangedConn: RBXScriptConnection + ancestryChangedConn = character.AncestryChanged:Connect(function(_, newParent) + if newParent == nil and ancestryChangedConn.Connected then + ancestryChangedConn:Disconnect() + if currentCharCleanup ~= nil then + task.spawn(currentCharCleanup) + if cleanupFn == currentCharCleanup then + cleanupFn = nil + end + currentCharCleanup = nil + end + end + end) + end + + -- Handle character added: + characterAddedConn = player.CharacterAdded:Connect(OnCharacterAdded) + + -- Handle initial character: + task.defer(function() + if player.Character and characterAddedConn.Connected then + task.spawn(OnCharacterAdded, player.Character) + end + end) + + -- Cleanup: + return function() + characterAddedConn:Disconnect() + if cleanupFn ~= nil then + task.spawn(cleanupFn) + cleanupFn = nil + end + end + end) +end + +return observeCharacter \ No newline at end of file diff --git a/src/shared/shared/SharedUtils/Observers/_observeChildren.luau b/src/shared/shared/SharedUtils/Observers/_observeChildren.luau new file mode 100644 index 0000000..7ea84cc --- /dev/null +++ b/src/shared/shared/SharedUtils/Observers/_observeChildren.luau @@ -0,0 +1,104 @@ +--!strict + +type GuardPredicate = (child: any) -> (boolean) + +local function defaultChildGuard(_child: any): boolean + return true +end + +--[=[ + Creates an observer that captures each child for the given instance. + An optional `guard` predicate can be supplied to filter which children trigger the observer. + + ```lua + -- Only observe Parts + observeChildren( + workspace, + function(child) + print("Part added:", child:GetFullName()) + return function() + print("Part removed (or observer stopped):", child:GetFullName()) + end + end, + function(child) + return child:IsA("Part") + end + ) + ``` +]=] +local function observeChildren( + instance: any, + callback: (child: any) -> (() -> ())?, + guard: ( GuardPredicate )? +): () -> () + local childAddedConn: RBXScriptConnection + local childRemovedConn: RBXScriptConnection + + -- Map each child to its cleanup function + local cleanupFunctionsPerChild: { [Instance]: () -> () } = {} + + -- Choose the guard (either the one passed in, or a default that always returns true) + local childGuard: GuardPredicate = if guard ~= nil then guard else defaultChildGuard + + -- Fires when a new child appears + local function OnChildAdded(child: Instance) + -- skip if the observer was already disconnected + if not childAddedConn.Connected then + return + end + + -- skip if guard rejects this child + if not childGuard(child) then + return + end + + task.spawn(function() + local cleanup = callback(child) + if typeof(cleanup) == "function" then + -- only keep the cleanup if child is still parented and we're still observing + if childAddedConn.Connected and child.Parent ~= nil then + cleanupFunctionsPerChild[child] = cleanup + else + -- otherwise run it immediately + task.spawn(cleanup) + end + end + end) + end + + -- Fires when a child is removed + local function OnChildRemoved(child: Instance) + local cleanup = cleanupFunctionsPerChild[child] + cleanupFunctionsPerChild[child] = nil + if typeof(cleanup) == "function" then + task.spawn(cleanup) + end + end + + -- Connect events + childAddedConn = instance.ChildAdded:Connect(OnChildAdded) + childRemovedConn = instance.ChildRemoved:Connect(OnChildRemoved) + + -- Fire for existing children + task.defer(function() + if not childAddedConn.Connected then + return + end + for _, child in instance:GetChildren() do + OnChildAdded(child) + end + end) + + -- Return a disconnect function + return function() + childAddedConn:Disconnect() + childRemovedConn:Disconnect() + + -- Clean up any remaining children + for child, _ in pairs(cleanupFunctionsPerChild) do + OnChildRemoved(child) + end + end +end + +return observeChildren \ No newline at end of file diff --git a/src/shared/shared/SharedUtils/Observers/_observeDescendants.luau b/src/shared/shared/SharedUtils/Observers/_observeDescendants.luau new file mode 100644 index 0000000..a877109 --- /dev/null +++ b/src/shared/shared/SharedUtils/Observers/_observeDescendants.luau @@ -0,0 +1,99 @@ +--!strict + +type GuardPredicate = (descendant: any) -> (boolean) + +local function defaultDescendantGuard(_descendant: Instance): boolean + return true +end + +--[=[ + Creates an observer that captures every descendant of the given instance. + An optional guard predicate can filter which descendants trigger the observer. + + -- Only observe Parts anywhere under workspace.Model + local stop = observeDescendants( + workspace.Model, + function(part) + print("Part added:", part:GetFullName()) + return function() + print("Part removed (or observer stopped):", part:GetFullName()) + end + end, + function(desc) + return desc:IsA("BasePart") + end + ) +]=] +local function observeDescendants( + instance: any, + callback: (descendant: any) -> (() -> ())?, + guard: ( GuardPredicate )? +): () -> () + local descAddedConn: RBXScriptConnection + local descRemovingConn: RBXScriptConnection + + -- Map each descendant to its cleanup function + local cleanupPerDescendant: { [Instance]: () -> () } = {} + + -- Use provided guard or default + local descendantGuard: GuardPredicate = if guard ~= nil then guard else defaultDescendantGuard + + -- When a new descendant appears + local function OnDescendantAdded(descendant: Instance) + if not descAddedConn.Connected then + return + end + + if not descendantGuard(descendant) then + return + end + + task.spawn(function() + local cleanup = callback(descendant) + if typeof(cleanup) == "function" then + -- only keep cleanup if still valid + if descAddedConn.Connected and descendant:IsDescendantOf(instance) then + cleanupPerDescendant[descendant] = cleanup + else + task.spawn(cleanup) + end + end + end) + end + + -- When a descendant is removed + local function OnDescendantRemoving(descendant: Instance) + local cleanup = cleanupPerDescendant[descendant] + cleanupPerDescendant[descendant] = nil + if typeof(cleanup) == "function" then + task.spawn(cleanup) + end + end + + -- Connect the events + descAddedConn = instance.DescendantAdded:Connect(OnDescendantAdded) + descRemovingConn = instance.DescendantRemoving:Connect(OnDescendantRemoving) + + -- Initialize existing descendants + task.defer(function() + if not descAddedConn.Connected then + return + end + for _, descendant in ipairs(instance:GetDescendants()) do + OnDescendantAdded(descendant) + end + end) + + -- Return a stop function + return function() + descAddedConn:Disconnect() + descRemovingConn:Disconnect() + + -- Clean up any still-tracked descendants + for descendant in pairs(cleanupPerDescendant) do + OnDescendantRemoving(descendant) + end + end +end + +return observeDescendants \ No newline at end of file diff --git a/src/shared/shared/SharedUtils/Observers/_observePlayer.luau b/src/shared/shared/SharedUtils/Observers/_observePlayer.luau new file mode 100644 index 0000000..64f85ed --- /dev/null +++ b/src/shared/shared/SharedUtils/Observers/_observePlayer.luau @@ -0,0 +1,80 @@ +--!strict + +local Players = game:GetService("Players") + +--[=[ + @within Observers + + Creates an observer that captures each player in the game. + + ```lua + observePlayer(function(player) + print("Player entered game", player.Name) + + return function() + -- Cleanup + print("Player left game (or observer stopped)", player.Name) + end + end) + ``` +]=] +local function observePlayer(callback: (player: Player) -> (() -> ())?): () -> () + local playerAddedConn: RBXScriptConnection + local playerRemovingConn: RBXScriptConnection + + local cleanupsPerPlayer: { [Player]: () -> () } = {} + + local function OnPlayerAdded(player: Player) + if not playerAddedConn.Connected then + return + end + + task.spawn(function() + local cleanup = callback(player) + if typeof(cleanup) == "function" then + if playerAddedConn.Connected and player.Parent then + cleanupsPerPlayer[player] = cleanup + else + task.spawn(cleanup) + end + end + end) + end + + local function OnPlayerRemoving(player: Player) + local cleanup = cleanupsPerPlayer[player] + cleanupsPerPlayer[player] = nil + if typeof(cleanup) == "function" then + task.spawn(cleanup) + end + end + + -- Listen for changes: + playerAddedConn = Players.PlayerAdded:Connect(OnPlayerAdded) + playerRemovingConn = Players.PlayerRemoving:Connect(OnPlayerRemoving) + + -- Initial: + task.defer(function() + if not playerAddedConn.Connected then + return + end + + for _, player in Players:GetPlayers() do + task.spawn(OnPlayerAdded, player) + end + end) + + -- Cleanup: + return function() + playerAddedConn:Disconnect() + playerRemovingConn:Disconnect() + + local player = next(cleanupsPerPlayer) + while player do + OnPlayerRemoving(player) + player = next(cleanupsPerPlayer) + end + end +end + +return observePlayer \ No newline at end of file diff --git a/src/shared/shared/SharedUtils/Observers/_observeProperty.luau b/src/shared/shared/SharedUtils/Observers/_observeProperty.luau new file mode 100644 index 0000000..a24a68a --- /dev/null +++ b/src/shared/shared/SharedUtils/Observers/_observeProperty.luau @@ -0,0 +1,91 @@ +--!strict + +local function defaultValueGuard(_value: any): boolean + return true +end + +--[=[ + @within Observers + + Creates an observer around a property of a given instance. + An optional `guard` predicate can be supplied to filter which values trigger the observer. + + ```lua + -- Only observe Name changes when they’re non-empty strings + local stop = observeProperty( + workspace.Model, + "Name", + function(newName: string) + print("New name:", newName) + return function() + print("Name changed away from:", newName) + end + end, + function(value) + return typeof(value) == "string" and #value > 0 + end + ) + ``` + + Returns a function that stops observing and runs any outstanding cleanup. +]=] +local function observeProperty( + instance: Instance, + propertyName: string, + callback: (value: any) -> () -> (), + guard: ((value: any) -> boolean)? +): () -> () + local cleanFn: (() -> ())? + local propChangedConn: RBXScriptConnection + local changeCounter = 0 + + -- decide which guard to use + local valueGuard: (value: any) -> boolean = if guard ~= nil then guard else defaultValueGuard + + local function onPropertyChanged() + -- run previous cleanup (if any) + if cleanFn then + task.spawn(cleanFn) + cleanFn = nil + end + + changeCounter += 1 + local currentId = changeCounter + local newValue = (instance :: any)[propertyName] + + -- only proceed if guard passes + if valueGuard(newValue) then + task.spawn(function() + local cleanup = callback(newValue) + -- if nothing else has changed and we're still connected, keep it + if currentId == changeCounter and propChangedConn.Connected then + cleanFn = cleanup + else + -- otherwise run it immediately + task.spawn(cleanup) + end + end) + end + end + + -- connect to the property‑changed signal + propChangedConn = instance:GetPropertyChangedSignal(propertyName):Connect(onPropertyChanged) + + -- fire once on startup + task.defer(function() + if propChangedConn.Connected then + onPropertyChanged() + end + end) + + -- return stop function + return function() + propChangedConn:Disconnect() + if cleanFn then + task.spawn(cleanFn) + cleanFn = nil + end + end +end + +return observeProperty \ No newline at end of file diff --git a/src/shared/shared/SharedUtils/Observers/_observeTag.luau b/src/shared/shared/SharedUtils/Observers/_observeTag.luau new file mode 100644 index 0000000..7b783d7 --- /dev/null +++ b/src/shared/shared/SharedUtils/Observers/_observeTag.luau @@ -0,0 +1,196 @@ +--!strict + +local CollectionService = game:GetService("CollectionService") + +type InstanceStatus = "__inflight__" | "__dead__" + +--[=[ + @within Observers + + Creates an observer around a CollectionService tag. The given callback will fire for each instance + that has the given tag. + + The callback should return a function, which will be called when the given instance's tag is either + destroyed, loses the given tag, or (if the `ancestors` table is provided) goes outside of the allowed + ancestors. + + The function itself returns a function that can be called to stop the observer. This will also call + any cleanup functions of currently-observed instances. + + ```lua + local stopObserver = Observers.observeTag("MyTag", function(instance: Instance) + print("Observing", instance) + + -- The "cleanup" function: + return function() + print("Stopped observing", instance) + end + end) + + -- Optionally, the `stopObserver` function can be called to completely stop the observer: + task.wait(10) + stopObserver() + ``` + + #### Ancestor Inclusion List + By default, the `observeTag` function will observe a tagged instance anywhere in the Roblox game + hierarchy. The `ancestors` table can optionally be used, which will restrict the observer to only + observe tagged instances that are descendants of instances within the `ancestors` table. + + For instance, if a tagged instance should only be observed when it is in the Workspace, the Workspace + can be added to the `ancestors` list. This might be useful if a tagged model prefab exist somewhere + such as ServerStorage, but shouldn't be observed until placed into the Workspace. + + ```lua + local allowedAncestors = { workspace } + + Observers.observeTag( + "MyTag", + function(instance: Instance) + ... + end, + allowedAncestors + ) + ``` +]=] +function observeTag(tag: string, callback: (instance: T) -> (() -> ())?, ancestors: { Instance }?): () -> () + local instances: { [Instance]: InstanceStatus | () -> () } = {} + local ancestryConn: { [Instance]: RBXScriptConnection } = {} + + local onInstAddedConn: RBXScriptConnection + local onInstRemovedConn: RBXScriptConnection + + local function IsGoodAncestor(instance: Instance) + if ancestors == nil then + return true + end + + for _, ancestor in ancestors do + if instance:IsDescendantOf(ancestor) then + return true + end + end + + return false + end + + local function AttemptStartup(instance: Instance) + -- Mark instance as starting up: + instances[instance] = "__inflight__" + + -- Attempt to run the callback: + task.defer(function() + if instances[instance] ~= "__inflight__" then + return + end + + -- Run the callback in protected mode: + local success, cleanup = xpcall(function(inst: T) + local clean = callback(inst) + if clean ~= nil then + assert(typeof(clean) == "function", "callback must return a function or nil") + end + return clean + end, debug.traceback, instance :: any) + + -- If callback errored, print out the traceback: + if not success then + local err = "" + local firstLine = string.split(cleanup :: any, "\n")[1] + local lastColon = string.find(firstLine, ": ") + if lastColon then + err = firstLine:sub(lastColon + 1) + end + warn(`error while calling observeTag("{tag}") callback:{err}\n{cleanup}`) + return + end + + if instances[instance] ~= "__inflight__" then + -- Instance lost its tag or was destroyed before callback completed; call cleanup immediately: + if cleanup ~= nil then + task.spawn(cleanup :: any) + end + else + -- Good startup; mark the instance with the associated cleanup function: + instances[instance] = cleanup :: any + end + end) + end + + local function AttemptCleanup(instance: Instance) + local cleanup = instances[instance] + instances[instance] = "__dead__" + + if typeof(cleanup) == "function" then + task.spawn(cleanup) + end + end + + local function OnAncestryChanged(instance: Instance) + if IsGoodAncestor(instance) then + if instances[instance] == "__dead__" then + AttemptStartup(instance) + end + else + AttemptCleanup(instance) + end + end + + local function OnInstanceAdded(instance: Instance) + if not onInstAddedConn.Connected then + return + end + if instances[instance] ~= nil then + return + end + + instances[instance] = "__dead__" + + ancestryConn[instance] = instance.AncestryChanged:Connect(function() + OnAncestryChanged(instance) + end) + OnAncestryChanged(instance) + end + + local function OnInstanceRemoved(instance: Instance) + AttemptCleanup(instance) + + local ancestry = ancestryConn[instance] + if ancestry then + ancestry:Disconnect() + ancestryConn[instance] = nil + end + + instances[instance] = nil + end + + -- Hook up added/removed listeners for the given tag: + onInstAddedConn = CollectionService:GetInstanceAddedSignal(tag):Connect(OnInstanceAdded) + onInstRemovedConn = CollectionService:GetInstanceRemovedSignal(tag):Connect(OnInstanceRemoved) + + -- Attempt to mark already-existing tagged instances right away: + task.defer(function() + if not onInstAddedConn.Connected then + return + end + + for _, instance in CollectionService:GetTagged(tag) do + task.spawn(OnInstanceAdded, instance) + end + end) + + -- Full observer cleanup function: + return function() + onInstAddedConn:Disconnect() + onInstRemovedConn:Disconnect() + + -- Clear all instances: + local instance = next(instances) + while instance do + OnInstanceRemoved(instance) + instance = next(instances) + end + end +end + +return observeTag \ No newline at end of file diff --git a/src/shared/shared/SharedUtils/Observers/init.luau b/src/shared/shared/SharedUtils/Observers/init.luau new file mode 100644 index 0000000..e8bf84e --- /dev/null +++ b/src/shared/shared/SharedUtils/Observers/init.luau @@ -0,0 +1,11 @@ +--!strict +return { + observeAttribute = require(script._observeAttribute), + observeAllAttributes = require(script._observeAllAttributes), + observeCharacter = require(script._observeCharacter), + observePlayer = require(script._observePlayer), + observeProperty = require(script._observeProperty), + observeTag = require(script._observeTag), + observeChildren = require(script._observeChildren), + observeDescendants = require(script._observeDescendants) +} \ No newline at end of file diff --git a/src/shared/shared/SharedUtils/Observers/init.meta.json b/src/shared/shared/SharedUtils/Observers/init.meta.json new file mode 100644 index 0000000..fbd00b1 --- /dev/null +++ b/src/shared/shared/SharedUtils/Observers/init.meta.json @@ -0,0 +1,5 @@ +{ + "properties": { + "SourceAssetId": 119664548067214.0 + } +} \ No newline at end of file diff --git a/src/shared/shared/SharedUtils/PhysicsUtils.luau b/src/shared/shared/SharedUtils/PhysicsUtils.luau new file mode 100644 index 0000000..f8581b0 --- /dev/null +++ b/src/shared/shared/SharedUtils/PhysicsUtils.luau @@ -0,0 +1,14 @@ +local PhysicsUtils = {} + +local FORWARD_AXIS = Vector3.new(1, 0, 0) +local worldVertDir = Vector3.new(0, 1, 0) + +function PhysicsUtils.CalculateVelocity(power, angle) + local speed = power * 100 + local horizSpeed = math.cos(angle) * speed + local vertSpeed = math.sin(angle) * speed + return FORWARD_AXIS * horizSpeed + worldVertDir * vertSpeed +end + + +return PhysicsUtils diff --git a/src/shared/shared/SharedUtils/Signal.luau b/src/shared/shared/SharedUtils/Signal.luau new file mode 100644 index 0000000..e3a1129 --- /dev/null +++ b/src/shared/shared/SharedUtils/Signal.luau @@ -0,0 +1,180 @@ +-------------------------------------------------------------------------------- +-- Batched Yield-Safe Signal Implementation -- +-- This is a Signal class which has effectively identical behavior to a -- +-- normal RBXScriptSignal, with the only difference being a couple extra -- +-- stack frames at the bottom of the stack trace when an error is thrown. -- +-- This implementation caches runner coroutines, so the ability to yield in -- +-- the signal handlers comes at minimal extra cost over a naive signal -- +-- implementation that either always or never spawns a thread. -- +-- -- +-- API: -- +-- local Signal = require(THIS MODULE) -- +-- local sig = Signal.new() -- +-- local connection = sig:Connect(function(arg1, arg2, ...) ... end) -- +-- sig:Fire(arg1, arg2, ...) -- +-- connection:Disconnect() -- +-- sig:DisconnectAll() -- +-- local arg1, arg2, ... = sig:Wait() -- +-- -- +-- Licence: -- +-- Licenced under the MIT licence. -- +-- -- +-- Authors: -- +-- stravant - July 31st, 2021 - Created the file. -- +-------------------------------------------------------------------------------- + +-- The currently idle thread to run the next handler on +local freeRunnerThread = nil + +-- Function which acquires the currently idle handler runner thread, runs the +-- function fn on it, and then releases the thread, returning it to being the +-- currently idle one. +-- If there was a currently idle runner thread already, that's okay, that old +-- one will just get thrown and eventually GCed. +local function acquireRunnerThreadAndCallEventHandler(fn, ...) + local acquiredRunnerThread = freeRunnerThread + freeRunnerThread = nil + fn(...) + -- The handler finished running, this runner thread is free again. + freeRunnerThread = acquiredRunnerThread +end + +-- Coroutine runner that we create coroutines of. The coroutine can be +-- repeatedly resumed with functions to run followed by the argument to run +-- them with. +local function runEventHandlerInFreeThread() + -- Note: We cannot use the initial set of arguments passed to + -- runEventHandlerInFreeThread for a call to the handler, because those + -- arguments would stay on the stack for the duration of the thread's + -- existence, temporarily leaking references. Without access to raw bytecode + -- there's no way for us to clear the "..." references from the stack. + while true do + acquireRunnerThreadAndCallEventHandler(coroutine.yield()) + end +end + +-- Connection class +local Connection = {} +Connection.__index = Connection + +function Connection.new(signal, fn) + return setmetatable({ + _connected = true, + _signal = signal, + _fn = fn, + _next = false, + }, Connection) +end + +function Connection:Disconnect() + self._connected = false + + -- Unhook the node, but DON'T clear it. That way any fire calls that are + -- currently sitting on this node will be able to iterate forwards off of + -- it, but any subsequent fire calls will not hit it, and it will be GCed + -- when no more fire calls are sitting on it. + if self._signal._handlerListHead == self then + self._signal._handlerListHead = self._next + else + local prev = self._signal._handlerListHead + while prev and prev._next ~= self do + prev = prev._next + end + if prev then + prev._next = self._next + end + end +end + +-- Make Connection strict +setmetatable(Connection, { + __index = function(tb, key) + error(("Attempt to get Connection::%s (not a valid member)"):format(tostring(key)), 2) + end, + __newindex = function(tb, key, value) + error(("Attempt to set Connection::%s (not a valid member)"):format(tostring(key)), 2) + end +}) + +-- Signal class +local Signal = {} +Signal.__index = Signal + +function Signal.new() + return setmetatable({ + _handlerListHead = false, + }, Signal) +end + +function Signal:Connect(fn) + local connection = Connection.new(self, fn) + if self._handlerListHead then + connection._next = self._handlerListHead + self._handlerListHead = connection + else + self._handlerListHead = connection + end + return connection +end + +-- Disconnect all handlers. Since we use a linked list it suffices to clear the +-- reference to the head handler. +function Signal:DisconnectAll() + self._handlerListHead = false +end + +-- Signal:Fire(...) implemented by running the handler functions on the +-- coRunnerThread, and any time the resulting thread yielded without returning +-- to us, that means that it yielded to the Roblox scheduler and has been taken +-- over by Roblox scheduling, meaning we have to make a new coroutine runner. +function Signal:Fire(...) + local item = self._handlerListHead + while item do + if item._connected then + if not freeRunnerThread then + freeRunnerThread = coroutine.create(runEventHandlerInFreeThread) + -- Get the freeRunnerThread to the first yield + coroutine.resume(freeRunnerThread) + end + task.spawn(freeRunnerThread, item._fn, ...) + end + item = item._next + end +end + +-- Implement Signal:Wait() in terms of a temporary connection using +-- a Signal:Connect() which disconnects itself. +function Signal:Wait() + local waitingCoroutine = coroutine.running() + local cn; + cn = self:Connect(function(...) + cn:Disconnect() + task.spawn(waitingCoroutine, ...) + end) + return coroutine.yield() +end + +-- Implement Signal:Once() in terms of a connection which disconnects +-- itself before running the handler. +function Signal:Once(fn) + local cn; + cn = self:Connect(function(...) + if cn._connected then + cn:Disconnect() + end + fn(...) + end) + return cn +end + +-- Make signal strict +setmetatable(Signal, { + __index = function(tb, key) + error(("Attempt to get Signal::%s (not a valid member)"):format(tostring(key)), 2) + end, + __newindex = function(tb, key, value) + error(("Attempt to set Signal::%s (not a valid member)"):format(tostring(key)), 2) + end +}) + +return Signal diff --git a/src/shared/shared/SharedUtils/TwoDimensionUtils.luau b/src/shared/shared/SharedUtils/TwoDimensionUtils.luau new file mode 100644 index 0000000..5abfc2c --- /dev/null +++ b/src/shared/shared/SharedUtils/TwoDimensionUtils.luau @@ -0,0 +1,84 @@ +local TwoDimensionUtils = {} + +local CollectionService = game:GetService("CollectionService") + +local TAGS = { + FIX_ORIENTATION = "FIX_ORIENTATION", + FIX_ORIENTATION_CLIENT = "FIX_ORIENTATION_CLIENT", + FIX_POSITION = "FIX_POSITION", + FIX_POSITION_CLIENT = "FIX_POSITION_CLIENT", +} + +TwoDimensionUtils.TAGS = TAGS + +local RunService = game:GetService("RunService") +local isClient = RunService:IsClient() + +local OTag = isClient and TAGS.FIX_ORIENTATION_CLIENT or TAGS.FIX_ORIENTATION +local PTag = isClient and TAGS.FIX_POSITION_CLIENT or TAGS.FIX_POSITION + +function LoopOrientation() + for i,v : Model in pairs(CollectionService:GetTagged(OTag)) do + FixOrientation(v) + end +end +function FixOrientation(model : Model) + local root = model.PrimaryPart + local pos = root.Position + -- Zero out X and Y rotation, keep Z + local currentCF = root.CFrame + local _, _, zRot = currentCF:ToEulerAnglesXYZ() + root.CFrame = CFrame.new(pos) * CFrame.fromEulerAnglesXYZ(0, 0, zRot) +end + +function FixPosition(model : Model) + local primaryPart = model.PrimaryPart + + local attachment1 = Instance.new("Attachment") + attachment1.Name = "Attachment1" + attachment1.Parent = primaryPart + + + local planeConstraint = Instance.new("PlaneConstraint") + planeConstraint.Enabled = false + planeConstraint.Parent = primaryPart + + local SyncPart = TwoDimensionUtils.GetSyncPart() + + print("uh hi!?!") + print(SyncPart,SyncPart.PlaneAttachment) + planeConstraint.Attachment0 = SyncPart.PlaneAttachment + planeConstraint.Attachment1 = attachment1 + + planeConstraint.Enabled = true +end + +function TwoDimensionUtils.AddToOrientation(model : Model) + model:AddTag(OTag) +end +function TwoDimensionUtils.RemoveFromOrientation(model : Model) + model:RemoveTag(OTag) +end +function TwoDimensionUtils.AddToPosition(model : Model) + model:AddTag(PTag) +end +function TwoDimensionUtils.RemoveFromPosition(model : Model) + model:RemoveTag(PTag) +end + +function TwoDimensionUtils.GetSyncPart() + local map = workspace.Map:FindFirstChildOfClass("Model") + local SyncPart = map.SyncPart + return SyncPart +end + +function TwoDimensionUtils:Init() + RunService.Heartbeat:Connect(LoopOrientation) + if not isClient then + CollectionService:GetInstanceAddedSignal(PTag):Connect(FixPosition) + + end +end + + +return TwoDimensionUtils diff --git a/src/shared/shared/SharedUtils/TwoDimensionUtils.meta.json b/src/shared/shared/SharedUtils/TwoDimensionUtils.meta.json new file mode 100644 index 0000000..4e6c32c --- /dev/null +++ b/src/shared/shared/SharedUtils/TwoDimensionUtils.meta.json @@ -0,0 +1,7 @@ +{ + "properties": { + "Tags": [ + "LOAD_MODULE" + ] + } +} \ No newline at end of file diff --git a/src/shared/shared/SharedUtils/WeldModule.luau b/src/shared/shared/SharedUtils/WeldModule.luau new file mode 100644 index 0000000..a313ede --- /dev/null +++ b/src/shared/shared/SharedUtils/WeldModule.luau @@ -0,0 +1,120 @@ +-- Hierarchical Weld Script (ROTATION FRIENDLY - uses Weld, not WeldConstraint) + +local weldModule = {} + +local NEVER_BREAK_JOINTS = false + +-- ───────────────────────────────────────── +-- Utilities +-- ───────────────────────────────────────── + +local function ShouldBreakJoints(part) + if NEVER_BREAK_JOINTS then + return false + end + + local connected = part:GetConnectedParts() + return #connected > 1 +end + +local function clearJoints(parts) + for _, part in ipairs(parts) do + if ShouldBreakJoints(part) then + part:BreakJoints() + end + end +end + +local function getParts(model) + local parts = {} + for _, obj in ipairs(model:GetDescendants()) do + if obj:IsA("BasePart") then + table.insert(parts, obj) + end + end + return parts +end + +-- ───────────────────────────────────────── +-- Weld logic +-- ───────────────────────────────────────── + +local function weldParts(part0: BasePart, part1: BasePart, name: string) + local weld = part1:FindFirstChild(name) or Instance.new("Weld") + weld.Name = name + + weld.Part0 = part0 + weld.Part1 = part1 + + weld.C0 = part0.CFrame:Inverse() * part1.CFrame + weld.C1 = CFrame.new() + + weld.Parent = part1 +end + +local function weldSubModel(subModel: Model) + if not subModel.PrimaryPart then + warn("[Weld] Missing PrimaryPart:", subModel:GetFullName()) + return + end + + local parts = getParts(subModel) + + clearJoints(parts) + + for _, part in ipairs(parts) do + if part ~= subModel.PrimaryPart then + weldParts(subModel.PrimaryPart, part, "SubWeld") + part.Anchored = false + end + end + + subModel.PrimaryPart.Anchored = false +end + +-- ───────────────────────────────────────── +-- Recursive weld (top-to-bottom) +-- ───────────────────────────────────────── + +local function weldRecursive(model: Model, parentPrimary: BasePart?) + if not model.PrimaryPart then + warn("[Weld] Missing PrimaryPart:", model:GetFullName()) + return + end + + -- 1. Weld this model internally + weldSubModel(model) + + -- 2. If there's a parent, attach to it + if parentPrimary then + weldParts(parentPrimary, model.PrimaryPart, "RootWeld") + end + + -- 3. Recurse into child models + for _, child in ipairs(model:GetChildren()) do + if child:IsA("Model") then + weldRecursive(child, model.PrimaryPart) + end + end + + model.PrimaryPart.Anchored = false +end + +-- ───────────────────────────────────────── +-- Run +-- ───────────────────────────────────────── + +function weldModule.UnWeldModel(model : Model) + for i,v in pairs(model:GetDescendants()) do + if v:IsA("Weld") or v:IsA("WeldConstraint") then + v:Destroy() + end + end +end + +function weldModule.WeldModel(model) + weldRecursive(model, nil) +end + + +return weldModule \ No newline at end of file diff --git a/src/shared/shared/SharedUtils/sharedBotUtils.luau b/src/shared/shared/SharedUtils/sharedBotUtils.luau new file mode 100644 index 0000000..3919e7a --- /dev/null +++ b/src/shared/shared/SharedUtils/sharedBotUtils.luau @@ -0,0 +1,174 @@ +local sharedBotUtils = {} + +local ReplicatedStorage = game:GetService("ReplicatedStorage") + +local rData = ReplicatedStorage.Data +local BotData = require(rData.BotData) +local GameState = require(rData.GameState) +local WeaponData = require(rData.WeaponData) + +local sUtils = ReplicatedStorage.Shared.SharedUtils +local TwoDimensionUtils = require(sUtils.TwoDimensionUtils) + +local wBots = workspace.Bots + +local NO_COOLDOWN = { + Move = true, + Shoot = true, +} + +local COOLDOWN_ABILITY = { + NormalAbility = 2, + SpecialAbility = 3 +} + +function sharedBotUtils.GetBotData(UserId : number) : BotData.BotData + local model = sharedBotUtils.FindBotModel(UserId) + return BotData[model:GetAttribute("Type")] +end + +function sharedBotUtils.GetWeaponName(UserId : number,weaponType : string) + local bData = sharedBotUtils.GetBotData(UserId) + local name = bData.weapons[weaponType] or weaponType + + return name +end + +function sharedBotUtils.GetTurret(UserId : number) : Model + local model = sharedBotUtils.FindBotModel(UserId) + return model.RotatePart +end + +function sharedBotUtils.RotateTurret(UserId : number,launchDirection) + local turret = sharedBotUtils.GetTurret(UserId) + if not turret then return end + + local weld = turret.PrimaryPart:FindFirstChildOfClass("Weld") + if not weld then return end + + local base = weld.Part0 + local turretPart = weld.Part1 + + local turretPos = turretPart.Position + local lookTarget = turretPos + launchDirection + + local worldCF = CFrame.lookAt(turretPos, lookTarget) + + weld.C0 = base.CFrame:Inverse() * worldCF +end + +function sharedBotUtils.GetWeaponsData(UserId : number) : {[string] : WeaponData.WeaponData} + local tbl = {} + + local bData = sharedBotUtils.GetBotData(UserId) + + tbl.Move = WeaponData.Move + tbl.Missile = WeaponData.Missile + + for weaponType,weaponName in pairs(bData.weapons) do + local wData = WeaponData[weaponName] + tbl[weaponType] = wData + end + return tbl +end +function sharedBotUtils.GetBotPosition(UserId : number) + local model = sharedBotUtils.FindBotModel(UserId) + return model.PrimaryPart.Position +end +function sharedBotUtils.CanUseAbility(UserId : number, abilityType : string) + if true then + return true + end + local isInCooldown = sharedBotUtils.AbilityInCooldown(UserId,abilityType) + if isInCooldown then + return + end + local Phase = shared.Phase + if Phase ~= GameState.AIMING then + return + end + + return true +end + +function sharedBotUtils.GetCooldowns(UserId : number) : Folder + local model = sharedBotUtils.FindBotModel(UserId) + + return model.Cooldowns +end + +function sharedBotUtils.AbilityInCooldown(UserId,ability : string) + if NO_COOLDOWN[ability] then + return + end + + local cooldown = sharedBotUtils.GetCooldowns(UserId) + local cAbil : IntValue = cooldown:FindFirstChild(ability) + if not cAbil then + warn("Ability name " .. ability .." doesnt match with any of the cooldown values, what the hell did you do?") + print(cooldown) + return + end + + return COOLDOWN_ABILITY[ability] ~= cAbil.Value +end + +function sharedBotUtils.FindBotModel(UserId : number) : Model + local b = wBots:WaitForChild(tostring(UserId)) + + return b +end + +function sharedBotUtils.GetShootPos(UserId : number) + local turret = sharedBotUtils.GetTurret(UserId) + if not turret then + warn("no turret model >:(") + return sharedBotUtils.GetBotPosition(UserId) + end + local Shoot = turret:FindFirstChild("Shoot") + if not Shoot or not Shoot.PrimaryPart then + warn("either not shoot model or not shoot primarypart") + return turret:GetPivot().Position + end + + return Shoot.PrimaryPart.Position +end + +function sharedBotUtils.GetBotRoot(UserId : number) : Part + local b = sharedBotUtils.FindBotModel(UserId) + return b.PrimaryPart +end +function sharedBotUtils.IsObjectOnFloor(model) : boolean + local root = model.PrimaryPart + if not root then return false end + + -- Get the model size (assumes the root's parent is the full model) + local model = root.Parent + local size, cf = model:GetBoundingBox() -- size: Vector3, cf: CFrame of bounding box + + local origin = root.Position + -- Raycast downward relative to half the model height + small buffer + local direction = Vector3.new(0, -(size.Y / 2 + 0.5), 0) + + local params = RaycastParams.new() + params.FilterType = Enum.RaycastFilterType.Exclude + params.FilterDescendantsInstances = {model} + + local result = workspace:Raycast(origin, direction, params) + if not result then + return false + end + + -- distance from bot to ground + local distance = result.Distance + -- vertical velocity + local velY = root.AssemblyLinearVelocity.Y + -- must be close to ground and not moving vertically + return distance <= (size.Y / 2 + 0.5) and math.abs(velY) < 1 +end +function sharedBotUtils.GetBotVelocity(UserId : number) + local root = sharedBotUtils.GetBotRoot(UserId) + return root.AssemblyLinearVelocity +end + +return sharedBotUtils diff --git a/src/shared/shared/SharedUtils/t.luau b/src/shared/shared/SharedUtils/t.luau new file mode 100644 index 0000000..3744c86 --- /dev/null +++ b/src/shared/shared/SharedUtils/t.luau @@ -0,0 +1,1350 @@ +-- t: a runtime typechecker for Roblox + +local t = {} + +function t.type(typeName) + return function(value) + local valueType = type(value) + if valueType == typeName then + return true + else + return false, string.format("%s expected, got %s", typeName, valueType) + end + end +end + +function t.typeof(typeName) + return function(value) + local valueType = typeof(value) + if valueType == typeName then + return true + else + return false, string.format("%s expected, got %s", typeName, valueType) + end + end +end + +--[[** + matches any type except nil + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +function t.any(value) + if value ~= nil then + return true + else + return false, "any expected, got nil" + end +end + +--Lua primitives + +--[[** + ensures Lua primitive boolean type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.boolean = t.typeof("boolean") + +--[[** + ensures Lua primitive buffer type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.buffer = t.typeof("buffer") + +--[[** + ensures Lua primitive thread type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.thread = t.typeof("thread") + +--[[** + ensures Lua primitive callback type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.callback = t.typeof("function") +t["function"] = t.callback + +--[[** + ensures Lua primitive none type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.none = t.typeof("nil") +t["nil"] = t.none + +--[[** + ensures Lua primitive string type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.string = t.typeof("string") + +--[[** + ensures Lua primitive table type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.table = t.typeof("table") + +--[[** + ensures Lua primitive userdata type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.userdata = t.type("userdata") + +--[[** + ensures Lua primitive vector type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.vector = t.type("vector") + +--[[** + ensures value is a number and non-NaN + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +function t.number(value) + local valueType = typeof(value) + if valueType == "number" then + if value == value then + return true + else + return false, "unexpected NaN value" + end + else + return false, string.format("number expected, got %s", valueType) + end +end + +--[[** + ensures value is NaN + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +function t.nan(value) + local valueType = typeof(value) + if valueType == "number" then + if value ~= value then + return true + else + return false, "unexpected non-NaN value" + end + else + return false, string.format("number expected, got %s", valueType) + end +end + +-- roblox types + +--[[** + ensures Roblox Axes type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.Axes = t.typeof("Axes") + +--[[** + ensures Roblox BrickColor type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.BrickColor = t.typeof("BrickColor") + +--[[** + ensures Roblox CatalogSearchParams type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.CatalogSearchParams = t.typeof("CatalogSearchParams") + +--[[** + ensures Roblox CFrame type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.CFrame = t.typeof("CFrame") + +--[[** + ensures Roblox Content type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.Content = t.typeof("Content") + +--[[** + ensures Roblox Color3 type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.Color3 = t.typeof("Color3") + +--[[** + ensures Roblox ColorSequence type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.ColorSequence = t.typeof("ColorSequence") + +--[[** + ensures Roblox ColorSequenceKeypoint type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.ColorSequenceKeypoint = t.typeof("ColorSequenceKeypoint") + +--[[** + ensures Roblox DateTime type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.DateTime = t.typeof("DateTime") + +--[[** + ensures Roblox DockWidgetPluginGuiInfo type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.DockWidgetPluginGuiInfo = t.typeof("DockWidgetPluginGuiInfo") + +--[[** + ensures Roblox Enum type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.Enum = t.typeof("Enum") + +--[[** + ensures Roblox EnumItem type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.EnumItem = t.typeof("EnumItem") + +--[[** + ensures Roblox Enums type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.Enums = t.typeof("Enums") + +--[[** + ensures Roblox Faces type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.Faces = t.typeof("Faces") + +--[[** + ensures Roblox FloatCurveKey type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.FloatCurveKey = t.typeof("FloatCurveKey") + +--[[** + ensures Roblox Font type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.Font = t.typeof("Font") + +--[[** + ensures Roblox Instance type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.Instance = t.typeof("Instance") + +--[[** + ensures Roblox NumberRange type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.NumberRange = t.typeof("NumberRange") + +--[[** + ensures Roblox NumberSequence type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.NumberSequence = t.typeof("NumberSequence") + +--[[** + ensures Roblox NumberSequenceKeypoint type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.NumberSequenceKeypoint = t.typeof("NumberSequenceKeypoint") + +--[[** + ensures Roblox OverlapParams type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.OverlapParams = t.typeof("OverlapParams") + +--[[** + ensures Roblox PathWaypoint type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.PathWaypoint = t.typeof("PathWaypoint") + +--[[** + ensures Roblox PhysicalProperties type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.PhysicalProperties = t.typeof("PhysicalProperties") + +--[[** + ensures Roblox Random type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.Random = t.typeof("Random") + +--[[** + ensures Roblox Ray type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.Ray = t.typeof("Ray") + +--[[** + ensures Roblox RaycastParams type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.RaycastParams = t.typeof("RaycastParams") + +--[[** + ensures Roblox RaycastResult type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.RaycastResult = t.typeof("RaycastResult") + +--[[** + ensures Roblox RBXScriptConnection type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.RBXScriptConnection = t.typeof("RBXScriptConnection") + +--[[** + ensures Roblox RBXScriptSignal type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.RBXScriptSignal = t.typeof("RBXScriptSignal") + +--[[** + ensures Roblox Rect type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.Rect = t.typeof("Rect") + +--[[** + ensures Roblox Region3 type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.Region3 = t.typeof("Region3") + +--[[** + ensures Roblox Region3int16 type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.Region3int16 = t.typeof("Region3int16") + +--[[** + ensures Roblox TweenInfo type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.TweenInfo = t.typeof("TweenInfo") + +--[[** + ensures Roblox UDim type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.UDim = t.typeof("UDim") + +--[[** + ensures Roblox UDim2 type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.UDim2 = t.typeof("UDim2") + +--[[** + ensures Roblox Vector2 type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.Vector2 = t.typeof("Vector2") + +--[[** + ensures Roblox Vector2int16 type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.Vector2int16 = t.typeof("Vector2int16") + +--[[** + ensures Roblox Vector3 type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.Vector3 = t.typeof("Vector3") + +--[[** + ensures Roblox Vector3int16 type + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +t.Vector3int16 = t.typeof("Vector3int16") + +--[[** + ensures value is any of the given literal values + + @param literals The literals to check against + + @returns A function that will return true if the condition is passed +**--]] +function t.literalList(literals) + -- optimization for primitive types + local set = {} + for _, literal in ipairs(literals) do + set[literal] = true + end + return function(value) + if set[value] then + return true + end + for _, literal in ipairs(literals) do + if literal == value then + return true + end + end + + return false, "bad type for literal list" + end +end + +--[[** + ensures value is a given literal value + + @param literal The literal to use + + @returns A function that will return true iff the condition is passed +**--]] +function t.literal(...) + local size = select("#", ...) + if size == 1 then + local literal = ... + return function(value) + if value ~= literal then + return false, string.format("expected %s, got %s", tostring(literal), tostring(value)) + end + + return true + end + else + local literals = {} + for i = 1, size do + local value = select(i, ...) + literals[i] = t.literal(value) + end + + return t.unionList(literals) + end +end + +--[[** + DEPRECATED + Please use t.literal +**--]] +t.exactly = t.literal + +--[[** + Returns a t.union of each key in the table as a t.literal + + @param keyTable The table to get keys from + + @returns True iff the condition is satisfied, false otherwise +**--]] +function t.keyOf(keyTable) + local keys = {} + local length = 0 + for key in pairs(keyTable) do + length = length + 1 + keys[length] = key + end + + return t.literal(table.unpack(keys, 1, length)) +end + +--[[** + Returns a t.union of each value in the table as a t.literal + + @param valueTable The table to get values from + + @returns True iff the condition is satisfied, false otherwise +**--]] +function t.valueOf(valueTable) + local values = {} + local length = 0 + for _, value in pairs(valueTable) do + length = length + 1 + values[length] = value + end + + return t.literal(table.unpack(values, 1, length)) +end + +--[[** + ensures value is an integer + + @param value The value to check against + + @returns True iff the condition is satisfied, false otherwise +**--]] +function t.integer(value) + local success, errMsg = t.number(value) + if not success then + return false, errMsg or "" + end + + if value % 1 == 0 then + return true + else + return false, string.format("integer expected, got %s", value) + end +end + +--[[** + ensures value is a number where min <= value + + @param min The minimum to use + + @returns A function that will return true iff the condition is passed +**--]] +function t.numberMin(min) + return function(value) + local success, errMsg = t.number(value) + if not success then + return false, errMsg or "" + end + + if value >= min then + return true + else + return false, string.format("number >= %s expected, got %s", min, value) + end + end +end + +--[[** + ensures value is a number where value <= max + + @param max The maximum to use + + @returns A function that will return true iff the condition is passed +**--]] +function t.numberMax(max) + return function(value) + local success, errMsg = t.number(value) + if not success then + return false, errMsg + end + + if value <= max then + return true + else + return false, string.format("number <= %s expected, got %s", max, value) + end + end +end + +--[[** + ensures value is a number where min < value + + @param min The minimum to use + + @returns A function that will return true iff the condition is passed +**--]] +function t.numberMinExclusive(min) + return function(value) + local success, errMsg = t.number(value) + if not success then + return false, errMsg or "" + end + + if min < value then + return true + else + return false, string.format("number > %s expected, got %s", min, value) + end + end +end + +--[[** + ensures value is a number where value < max + + @param max The maximum to use + + @returns A function that will return true iff the condition is passed +**--]] +function t.numberMaxExclusive(max) + return function(value) + local success, errMsg = t.number(value) + if not success then + return false, errMsg or "" + end + + if value < max then + return true + else + return false, string.format("number < %s expected, got %s", max, value) + end + end +end + +--[[** + ensures value is a number where value > 0 + + @returns A function that will return true iff the condition is passed +**--]] +t.numberPositive = t.numberMinExclusive(0) + +--[[** + ensures value is a number where value < 0 + + @returns A function that will return true iff the condition is passed +**--]] +t.numberNegative = t.numberMaxExclusive(0) + +--[[** + ensures value is a number where min <= value <= max + + @param min The minimum to use + @param max The maximum to use + + @returns A function that will return true iff the condition is passed +**--]] +function t.numberConstrained(min, max) + assert(t.number(min)) + assert(t.number(max)) + local minCheck = t.numberMin(min) + local maxCheck = t.numberMax(max) + + return function(value) + local minSuccess, minErrMsg = minCheck(value) + if not minSuccess then + return false, minErrMsg or "" + end + + local maxSuccess, maxErrMsg = maxCheck(value) + if not maxSuccess then + return false, maxErrMsg or "" + end + + return true + end +end + +--[[** + ensures value is a number where min < value < max + + @param min The minimum to use + @param max The maximum to use + + @returns A function that will return true iff the condition is passed +**--]] +function t.numberConstrainedExclusive(min, max) + assert(t.number(min)) + assert(t.number(max)) + local minCheck = t.numberMinExclusive(min) + local maxCheck = t.numberMaxExclusive(max) + + return function(value) + local minSuccess, minErrMsg = minCheck(value) + if not minSuccess then + return false, minErrMsg or "" + end + + local maxSuccess, maxErrMsg = maxCheck(value) + if not maxSuccess then + return false, maxErrMsg or "" + end + + return true + end +end + +--[[** + ensures value matches string pattern + + @param string pattern to check against + + @returns A function that will return true iff the condition is passed +**--]] +function t.match(pattern) + assert(t.string(pattern)) + return function(value) + local stringSuccess, stringErrMsg = t.string(value) + if not stringSuccess then + return false, stringErrMsg + end + + if string.match(value, pattern) == nil then + return false, string.format("%q failed to match pattern %q", value, pattern) + end + + return true + end +end + +--[[** + ensures value is either nil or passes check + + @param check The check to use + + @returns A function that will return true iff the condition is passed +**--]] +function t.optional(check) + assert(t.callback(check)) + return function(value) + if value == nil then + return true + end + + local success, errMsg = check(value) + if success then + return true + else + return false, string.format("(optional) %s", errMsg or "") + end + end +end + +--[[** + matches given tuple against tuple type definition + + @param ... The type definition for the tuples + + @returns A function that will return true iff the condition is passed +**--]] +function t.tuple(...) + local checks = { ... } + return function(...) + local args = { ... } + for i, check in ipairs(checks) do + local success, errMsg = check(args[i]) + if success == false then + return false, string.format("Bad tuple index #%s:\n\t%s", i, errMsg or "") + end + end + + return true + end +end + +--[[** + ensures all keys in given table pass check + + @param check The function to use to check the keys + + @returns A function that will return true iff the condition is passed +**--]] +function t.keys(check) + assert(t.callback(check)) + return function(value) + local tableSuccess, tableErrMsg = t.table(value) + if tableSuccess == false then + return false, tableErrMsg or "" + end + + for key in pairs(value) do + local success, errMsg = check(key) + if success == false then + return false, string.format("bad key %s:\n\t%s", tostring(key), errMsg or "") + end + end + + return true + end +end + +--[[** + ensures all values in given table pass check + + @param check The function to use to check the values + + @returns A function that will return true iff the condition is passed +**--]] +function t.values(check) + assert(t.callback(check)) + return function(value) + local tableSuccess, tableErrMsg = t.table(value) + if tableSuccess == false then + return false, tableErrMsg or "" + end + + for key, val in pairs(value) do + local success, errMsg = check(val) + if success == false then + return false, string.format("bad value for key %s:\n\t%s", tostring(key), errMsg or "") + end + end + + return true + end +end + +--[[** + ensures value is a table and all keys pass keyCheck and all values pass valueCheck + + @param keyCheck The function to use to check the keys + @param valueCheck The function to use to check the values + + @returns A function that will return true iff the condition is passed +**--]] +function t.map(keyCheck, valueCheck) + assert(t.callback(keyCheck)) + assert(t.callback(valueCheck)) + local keyChecker = t.keys(keyCheck) + local valueChecker = t.values(valueCheck) + + return function(value) + local keySuccess, keyErr = keyChecker(value) + if not keySuccess then + return false, keyErr or "" + end + + local valueSuccess, valueErr = valueChecker(value) + if not valueSuccess then + return false, valueErr or "" + end + + return true + end +end + +--[[** + ensures value is a table and all keys pass valueCheck and all values are true + + @param valueCheck The function to use to check the values + + @returns A function that will return true iff the condition is passed +**--]] +function t.set(valueCheck) + return t.map(valueCheck, t.literal(true)) +end + +do + local arrayKeysCheck = t.keys(t.integer) +--[[** + ensures value is an array and all values of the array match check + + @param check The check to compare all values with + + @returns A function that will return true iff the condition is passed + **--]] + function t.array(check) + assert(t.callback(check)) + local valuesCheck = t.values(check) + + return function(value) + local keySuccess, keyErrMsg = arrayKeysCheck(value) + if keySuccess == false then + return false, string.format("[array] %s", keyErrMsg or "") + end + + -- # is unreliable for sparse arrays + -- Count upwards using ipairs to avoid false positives from the behavior of # + local arraySize = 0 + + for _ in ipairs(value) do + arraySize = arraySize + 1 + end + + for key in pairs(value) do + if key < 1 or key > arraySize then + return false, string.format("[array] key %s must be sequential", tostring(key)) + end + end + + local valueSuccess, valueErrMsg = valuesCheck(value) + if not valueSuccess then + return false, string.format("[array] %s", valueErrMsg or "") + end + + return true + end + end + +--[[** + ensures value is an array of a strict makeup and size + + @param check The check to compare all values with + + @returns A function that will return true iff the condition is passed + **--]] + function t.strictArray(...) + local valueTypes = { ... } + assert(t.array(t.callback)(valueTypes)) + + return function(value) + local keySuccess, keyErrMsg = arrayKeysCheck(value) + if keySuccess == false then + return false, string.format("[strictArray] %s", keyErrMsg or "") + end + + -- If there's more than the set array size, disallow + if #valueTypes < #value then + return false, string.format("[strictArray] Array size exceeds limit of %d", #valueTypes) + end + + for idx, typeFn in pairs(valueTypes) do + local typeSuccess, typeErrMsg = typeFn(value[idx]) + if not typeSuccess then + return false, string.format("[strictArray] Array index #%d - %s", idx, typeErrMsg) + end + end + + return true + end + end +end + +do + local callbackArray = t.array(t.callback) +--[[** + creates a union type + + @param checks The checks to union + + @returns A function that will return true iff the condition is passed + **--]] + function t.unionList(checks) + assert(callbackArray(checks)) + + return function(value) + for _, check in ipairs(checks) do + if check(value) then + return true + end + end + + return false, "bad type for union" + end + end + +--[[** + creates a union type + + @param ... The checks to union + + @returns A function that will return true iff the condition is passed + **--]] + function t.union(...) + return t.unionList({ ... }) + end + +--[[** + Alias for t.union + **--]] + t.some = t.union + +--[[** + creates an intersection type + + @param checks The checks to intersect + + @returns A function that will return true iff the condition is passed + **--]] + function t.intersectionList(checks) + assert(callbackArray(checks)) + + return function(value) + for _, check in ipairs(checks) do + local success, errMsg = check(value) + if not success then + return false, errMsg or "" + end + end + + return true + end + end + +--[[** + creates an intersection type + + @param ... The checks to intersect + + @returns A function that will return true iff the condition is passed + **--]] + function t.intersection(...) + return t.intersectionList({ ... }) + end + +--[[** + Alias for t.intersection + **--]] + t.every = t.intersection +end + +do + local checkInterface = t.map(t.any, t.callback) +--[[** + ensures value matches given interface definition + + @param checkTable The interface definition + + @returns A function that will return true iff the condition is passed + **--]] + function t.interface(checkTable) + assert(checkInterface(checkTable)) + return function(value) + local tableSuccess, tableErrMsg = t.table(value) + if tableSuccess == false then + return false, tableErrMsg or "" + end + + for key, check in pairs(checkTable) do + local success, errMsg = check(value[key]) + if success == false then + return false, string.format("[interface] bad value for %s:\n\t%s", tostring(key), errMsg or "") + end + end + + return true + end + end + +--[[** + ensures value matches given interface definition strictly + + @param checkTable The interface definition + + @returns A function that will return true iff the condition is passed + **--]] + function t.strictInterface(checkTable) + assert(checkInterface(checkTable)) + return function(value) + local tableSuccess, tableErrMsg = t.table(value) + if tableSuccess == false then + return false, tableErrMsg or "" + end + + for key, check in pairs(checkTable) do + local success, errMsg = check(value[key]) + if success == false then + return false, string.format("[interface] bad value for %s:\n\t%s", tostring(key), errMsg or "") + end + end + + for key in pairs(value) do + if not checkTable[key] then + return false, string.format("[interface] unexpected field %q", tostring(key)) + end + end + + return true + end + end +end + +--[[** + ensure value is an Instance and it's ClassName matches the given ClassName + + @param className The class name to check for + + @returns A function that will return true iff the condition is passed +**--]] +function t.instanceOf(className, childTable) + assert(t.string(className)) + + local childrenCheck + if childTable ~= nil then + childrenCheck = t.children(childTable) + end + + return function(value) + local instanceSuccess, instanceErrMsg = t.Instance(value) + if not instanceSuccess then + return false, instanceErrMsg or "" + end + + if value.ClassName ~= className then + return false, string.format("%s expected, got %s", className, value.ClassName) + end + + if childrenCheck then + local childrenSuccess, childrenErrMsg = childrenCheck(value) + if not childrenSuccess then + return false, childrenErrMsg + end + end + + return true + end +end + +t.instance = t.instanceOf + +--[[** + ensure value is an Instance and it's ClassName matches the given ClassName by an IsA comparison + + @param className The class name to check for + + @returns A function that will return true iff the condition is passed +**--]] +function t.instanceIsA(className, childTable) + assert(t.string(className)) + + local childrenCheck + if childTable ~= nil then + childrenCheck = t.children(childTable) + end + + return function(value) + local instanceSuccess, instanceErrMsg = t.Instance(value) + if not instanceSuccess then + return false, instanceErrMsg or "" + end + + if not value:IsA(className) then + return false, string.format("%s expected, got %s", className, value.ClassName) + end + + if childrenCheck then + local childrenSuccess, childrenErrMsg = childrenCheck(value) + if not childrenSuccess then + return false, childrenErrMsg + end + end + + return true + end +end + +--[[** + ensures value is an enum of the correct type + + @param enum The enum to check + + @returns A function that will return true iff the condition is passed +**--]] +function t.enum(enum) + assert(t.Enum(enum)) + return function(value) + local enumItemSuccess, enumItemErrMsg = t.EnumItem(value) + if not enumItemSuccess then + return false, enumItemErrMsg + end + + if value.EnumType == enum then + return true + else + return false, string.format("enum of %s expected, got enum of %s", tostring(enum), tostring(value.EnumType)) + end + end +end + +do + local checkWrap = t.tuple(t.callback, t.callback) + +--[[** + wraps a callback in an assert with checkArgs + + @param callback The function to wrap + @param checkArgs The function to use to check arguments in the assert + + @returns A function that first asserts using checkArgs and then calls callback + **--]] + function t.wrap(callback, checkArgs) + assert(checkWrap(callback, checkArgs)) + return function(...) + assert(checkArgs(...)) + return callback(...) + end + end +end + +--[[** + asserts a given check + + @param check The function to wrap with an assert + + @returns A function that simply wraps the given check in an assert +**--]] +function t.strict(check) + return function(...) + assert(check(...)) + end +end + +do + local checkChildren = t.map(t.string, t.callback) + +--[[** + Takes a table where keys are child names and values are functions to check the children against. + Pass an instance tree into the function. + If at least one child passes each check, the overall check passes. + + Warning! If you pass in a tree with more than one child of the same name, this function will always return false + + @param checkTable The table to check against + + @returns A function that checks an instance tree + **--]] + function t.children(checkTable) + assert(checkChildren(checkTable)) + + return function(value) + local instanceSuccess, instanceErrMsg = t.Instance(value) + if not instanceSuccess then + return false, instanceErrMsg or "" + end + + local childrenByName = {} + for _, child in ipairs(value:GetChildren()) do + local name = child.Name + if checkTable[name] then + if childrenByName[name] then + return false, string.format("Cannot process multiple children with the same name %q", name) + end + + childrenByName[name] = child + end + end + + for name, check in pairs(checkTable) do + local success, errMsg = check(childrenByName[name]) + if not success then + return false, string.format("[%s.%s] %s", value:GetFullName(), name, errMsg or "") + end + end + + return true + end + end +end + +return t \ No newline at end of file diff --git a/src/shared/shared/SharedUtils/throttle.luau b/src/shared/shared/SharedUtils/throttle.luau new file mode 100644 index 0000000..075dab1 --- /dev/null +++ b/src/shared/shared/SharedUtils/throttle.luau @@ -0,0 +1,27 @@ +--!strict +local timeThrottle: { [any]: number } = {} + +return function( + identifier: T, + delay: number, + func: (T, A...) -> (), + ...: A... +): boolean + local now = os.clock() + local last = timeThrottle[identifier] + if last and now - last < delay then + return false + end + + timeThrottle[identifier] = now + task.spawn(func, identifier, ...) + + task.delay(delay, function() + -- to avoid memory leaks + if timeThrottle[identifier] == now then + timeThrottle[identifier] = nil + end + end) + + return true +end \ No newline at end of file diff --git a/src/shared/shared/SharedUtils/throttle.meta.json b/src/shared/shared/SharedUtils/throttle.meta.json new file mode 100644 index 0000000..d3ac6f6 --- /dev/null +++ b/src/shared/shared/SharedUtils/throttle.meta.json @@ -0,0 +1,5 @@ +{ + "properties": { + "SourceAssetId": 127265032895682.0 + } +} \ No newline at end of file diff --git a/src/shared/shared/SharedUtils/waitWithTimeout.luau b/src/shared/shared/SharedUtils/waitWithTimeout.luau new file mode 100644 index 0000000..a7de02e --- /dev/null +++ b/src/shared/shared/SharedUtils/waitWithTimeout.luau @@ -0,0 +1,35 @@ +--!strict +return function(event: RBXScriptSignal, timeoutInSeconds: number): (boolean, ...any) + local thread = coroutine.running() + local connection: RBXScriptConnection? + + local function onEvent(...) + if not connection then + return + end + + connection:Disconnect() + connection = nil + + if coroutine.status(thread) == "suspended" then + task.spawn(thread, false, ...) + end + end + + connection = event:Once(onEvent) + + task.delay(timeoutInSeconds, function() + if not connection then + return + end + + connection:Disconnect() + connection = nil + + if coroutine.status(thread) == "suspended" then + task.spawn(thread, true) + end + end) + + return coroutine.yield() +end \ No newline at end of file diff --git a/src/shared/shared/SharedUtils/waitWithTimeout.meta.json b/src/shared/shared/SharedUtils/waitWithTimeout.meta.json new file mode 100644 index 0000000..1a402b2 --- /dev/null +++ b/src/shared/shared/SharedUtils/waitWithTimeout.meta.json @@ -0,0 +1,5 @@ +{ + "properties": { + "SourceAssetId": 116382382498753.0 + } +} \ No newline at end of file diff --git a/src/shared/vex/Config.luau b/src/shared/vex/Config.luau new file mode 100644 index 0000000..877448d --- /dev/null +++ b/src/shared/vex/Config.luau @@ -0,0 +1,85 @@ +--[[ + Config + + Manages default configuration and validates user-provided settings. + Centralizes all tunable parameters for the Vex system. +]] + +local Config = {} + +Config.DEFAULTS = { + voxelSize = 1, + useGreedyMesh = true, + maxVoxels = 10000, + lifetime = nil, + material = nil, + collisionGroup = "DESTROYABLE_VOXEL", + anchored = true, + weldAdjacent = true, +} + +Config.LIMITS = { + MIN_VOXEL_SIZE = 0.1, + MAX_VOXEL_SIZE = 10, + MIN_LIFETIME = 1, + MAX_VOXELS = 50000, +} + + +function Config.validate(userConfig) + local validated = {} + + for key, defaultValue in pairs(Config.DEFAULTS) do + local value = userConfig[key] + + if value == nil then + validated[key] = defaultValue + else + validated[key] = value + end + end + + if validated.voxelSize < Config.LIMITS.MIN_VOXEL_SIZE then + warn(string.format("voxelSize %.2f below minimum, clamping to %.2f", + validated.voxelSize, Config.LIMITS.MIN_VOXEL_SIZE)) + validated.voxelSize = Config.LIMITS.MIN_VOXEL_SIZE + end + + if validated.voxelSize > Config.LIMITS.MAX_VOXEL_SIZE then + warn(string.format("voxelSize %.2f above maximum, clamping to %.2f", + validated.voxelSize, Config.LIMITS.MAX_VOXEL_SIZE)) + validated.voxelSize = Config.LIMITS.MAX_VOXEL_SIZE + end + + if validated.maxVoxels > Config.LIMITS.MAX_VOXELS then + warn(string.format("maxVoxels %d above limit, clamping to %d", + validated.maxVoxels, Config.LIMITS.MAX_VOXELS)) + validated.maxVoxels = Config.LIMITS.MAX_VOXELS + end + + if validated.lifetime and validated.lifetime < Config.LIMITS.MIN_LIFETIME then + warn(string.format("lifetime %.1f below minimum, clamping to %.1f", + validated.lifetime, Config.LIMITS.MIN_LIFETIME)) + validated.lifetime = Config.LIMITS.MIN_LIFETIME + end + + return validated +end + + +function Config.merge(baseConfig, overrides) + local merged = {} + + for key, value in pairs(baseConfig) do + merged[key] = value + end + + for key, value in pairs(overrides) do + merged[key] = value + end + + return merged +end + + +return Config \ No newline at end of file diff --git a/src/shared/vex/GreedyMesher.luau b/src/shared/vex/GreedyMesher.luau new file mode 100644 index 0000000..7430519 --- /dev/null +++ b/src/shared/vex/GreedyMesher.luau @@ -0,0 +1,189 @@ +--[[ + GreedyMesher + + Implements greedy meshing algorithm to combine adjacent voxels + into larger parts, dramatically reducing part count. + + Algorithm: Scans voxel grid layer by layer, merging rectangular + regions of same-material voxels into single parts. + + API: + - GreedyMesher.mesh(grid) -> meshes[] +]] + +local GreedyMesher = {} + + +local function canMerge(voxel1, voxel2) + if not voxel1 or not voxel2 then + return false + end + + if voxel1.material ~= voxel2.material then + return false + end + + if math.abs(voxel1.color.R - voxel2.color.R) > 0.01 then + return false + end + + if math.abs(voxel1.color.G - voxel2.color.G) > 0.01 then + return false + end + + if math.abs(voxel1.color.B - voxel2.color.B) > 0.01 then + return false + end + + return true +end + + +local function createMesh(minX, minY, minZ, maxX, maxY, maxZ, material, color, voxelSize) + return { + min = Vector3.new(minX, minY, minZ), + max = Vector3.new(maxX, maxY, maxZ), + size = Vector3.new( + (maxX - minX + 1) * voxelSize, + (maxY - minY + 1) * voxelSize, + (maxZ - minZ + 1) * voxelSize + ), + center = Vector3.new( + (minX + maxX) / 2 * voxelSize, + (minY + maxY) / 2 * voxelSize, + (minZ + maxZ) / 2 * voxelSize + ), + material = material, + color = color + } +end + + +local function getVoxelKey(x, y, z) + return string.format("%d,%d,%d", x, y, z) +end + + +function GreedyMesher.mesh(grid) + local meshes = {} + local processed = {} + + local minX = grid.bounds.min.X + local minY = grid.bounds.min.Y + local minZ = grid.bounds.min.Z + local maxX = grid.bounds.max.X + local maxY = grid.bounds.max.Y + local maxZ = grid.bounds.max.Z + + for y = minY, maxY do + for z = minZ, maxZ do + for x = minX, maxX do + local key = getVoxelKey(x, y, z) + + if grid.voxels[key] and not processed[key] then + local voxel = grid.voxels[key] + local startX = x + local endX = x + + while endX + 1 <= maxX do + local nextKey = getVoxelKey(endX + 1, y, z) + local nextVoxel = grid.voxels[nextKey] + + if not nextVoxel or processed[nextKey] or not canMerge(voxel, nextVoxel) then + break + end + + endX = endX + 1 + end + + local endZ = z + local canExpandZ = true + + while canExpandZ and endZ + 1 <= maxZ do + for testX = startX, endX do + local testKey = getVoxelKey(testX, y, endZ + 1) + local testVoxel = grid.voxels[testKey] + + if not testVoxel or processed[testKey] or not canMerge(voxel, testVoxel) then + canExpandZ = false + break + end + end + + if canExpandZ then + endZ = endZ + 1 + end + end + + local endY = y + local canExpandY = true + + while canExpandY and endY + 1 <= maxY do + for testZ = z, endZ do + for testX = startX, endX do + local testKey = getVoxelKey(testX, endY + 1, testZ) + local testVoxel = grid.voxels[testKey] + + if not testVoxel or processed[testKey] or not canMerge(voxel, testVoxel) then + canExpandY = false + break + end + end + + if not canExpandY then + break + end + end + + if canExpandY then + endY = endY + 1 + end + end + + for markY = y, endY do + for markZ = z, endZ do + for markX = startX, endX do + local markKey = getVoxelKey(markX, markY, markZ) + processed[markKey] = true + end + end + end + + local mesh = createMesh( + startX, y, z, + endX, endY, endZ, + voxel.material, + voxel.color, + grid.voxelSize + ) + + table.insert(meshes, mesh) + end + end + end + end + + return meshes +end + + +function GreedyMesher.createNaiveMeshes(grid) + local meshes = {} + + for key, voxel in pairs(grid.voxels) do + local mesh = createMesh( + voxel.x, voxel.y, voxel.z, + voxel.x, voxel.y, voxel.z, + voxel.material, + voxel.color, + grid.voxelSize + ) + + table.insert(meshes, mesh) + end + + return meshes +end + + +return GreedyMesher \ No newline at end of file diff --git a/src/shared/vex/Readme.meta.json b/src/shared/vex/Readme.meta.json new file mode 100644 index 0000000..54f4692 --- /dev/null +++ b/src/shared/vex/Readme.meta.json @@ -0,0 +1,5 @@ +{ + "properties": { + "Disabled": true + } +} \ No newline at end of file diff --git a/src/shared/vex/Readme.server.luau b/src/shared/vex/Readme.server.luau new file mode 100644 index 0000000..70b01db --- /dev/null +++ b/src/shared/vex/Readme.server.luau @@ -0,0 +1,140 @@ +--[[ + VEX 2.0 - Advanced Voxel Destruction System + + A high-performance voxel destruction module with greedy meshing, + object pooling, and optimized replication. + + ═══════════════════════════════════════════════════════════════ + QUICK START + ═══════════════════════════════════════════════════════════════ + + local Vex = require(ReplicatedStorage.Vex) + + -- Basic usage + local structure = Vex.new(workspace.Building) + structure:Destroy() + + -- Advanced configuration + local structure = Vex.new(workspace.Building, { + voxelSize = 2, + useGreedyMesh = true, + maxVoxels = 5000, + lifetime = 30, + material = Enum.Material.Concrete + }) + + structure:ApplyForce(Vector3.new(0, 100, 0), workspace.Building.PrimaryPart.Position) + structure:Destroy() + + ═══════════════════════════════════════════════════════════════ + API REFERENCE + ═══════════════════════════════════════════════════════════════ + + Vex.new(model: Model | BasePart, config: table?) -> VoxelStructure + Creates a new voxelized structure from a model or part. + + Config options: + - voxelSize: number = 1 + Size of individual voxels (in studs) + + - useGreedyMesh: boolean = true + Combine adjacent voxels into larger parts for performance + + - maxVoxels: number = 10000 + Maximum voxels to generate (prevents crashes on huge models) + + - lifetime: number = nil + Auto-cleanup after X seconds (nil = never cleanup) + + - material: Enum.Material = nil + Override source material (nil = inherit from source) + + - collisionGroup: string = "Debris" + Collision group for voxel parts + + - anchored: boolean = false + Whether voxels should be anchored + + - weldAdjacent: boolean = true + Weld adjacent voxel clusters together + + + VoxelStructure Methods: + + :Destroy() + Makes the structure break into voxels + + :ApplyForce(force: Vector3, position: Vector3) + Applies force to voxels near a position + + :Cleanup() + Removes all voxels and cleans up resources + + :GetVoxelCount() -> number + Returns current number of voxel parts + + + ═══════════════════════════════════════════════════════════════ + PERFORMANCE TIPS + ═══════════════════════════════════════════════════════════════ + + 1. Use greedy meshing (enabled by default) + Reduces part count by 80-95% for solid structures + + 2. Set appropriate voxelSize + Larger voxels = better performance, less detail + Smaller voxels = worse performance, more detail + + 3. Set maxVoxels limits + Prevents destroying massive structures from crashing server + + 4. Use lifetime for auto-cleanup + Prevents debris accumulation over time + + 5. Consider collision groups + Put debris in separate collision group to reduce physics load + + ═══════════════════════════════════════════════════════════════ + ARCHITECTURE + ═══════════════════════════════════════════════════════════════ + + Vex (MainModule) + ├── Config (Configuration management) + ├── VoxelGrid (Grid generation and math) + ├── GreedyMesher (Mesh optimization) + └── VoxelPool (Object pooling) + + ═══════════════════════════════════════════════════════════════ + EXAMPLE: EXPLOSION DESTRUCTION + ═══════════════════════════════════════════════════════════════ + + local Vex = require(ReplicatedStorage.Vex) + + -- Pre-voxelize a building + local building = Vex.new(workspace.Building, { + voxelSize = 2, + lifetime = 45 + }) + + -- When explosion happens + local function onExplosion(position) + building:ApplyForce( + Vector3.new(0, 500, 0), + position + ) + end + + workspace.Bomb.Touched:Connect(function() + onExplosion(workspace.Bomb.Position) + end) + + ═══════════════════════════════════════════════════════════════ + LIMITATIONS & KNOWN ISSUES + ═══════════════════════════════════════════════════════════════ + + - Only supports BasePart objects (no MeshParts/Unions yet) + - Rotated parts work but may have slight alignment issues + - Very large structures (>50k studs³) may cause memory issues + - Client-side voxelization coming in future update + +]] \ No newline at end of file diff --git a/src/shared/vex/Setup.meta.json b/src/shared/vex/Setup.meta.json new file mode 100644 index 0000000..54f4692 --- /dev/null +++ b/src/shared/vex/Setup.meta.json @@ -0,0 +1,5 @@ +{ + "properties": { + "Disabled": true + } +} \ No newline at end of file diff --git a/src/shared/vex/Setup.server.luau b/src/shared/vex/Setup.server.luau new file mode 100644 index 0000000..fb7a0e0 --- /dev/null +++ b/src/shared/vex/Setup.server.luau @@ -0,0 +1,166 @@ +--[[ + ═══════════════════════════════════════════════════════════════ + VEX 2.0 - MODULE HIERARCHY & SETUP + ═══════════════════════════════════════════════════════════════ + + STRUCTURE IN ROBLOX STUDIO: + + ReplicatedStorage + └── Vex (ModuleScript) + ├── Config (ModuleScript) + ├── VoxelGrid (ModuleScript) + ├── GreedyMesher (ModuleScript) + └── VoxelPool (ModuleScript) + + + ═══════════════════════════════════════════════════════════════ + SETUP INSTRUCTIONS + ═══════════════════════════════════════════════════════════════ + + 1. Create a ModuleScript in ReplicatedStorage named "Vex" + - Paste the contents of Vex.lua into it + + 2. Inside the Vex module, create 4 child ModuleScripts: + - Config (paste Config.lua) + - VoxelGrid (paste VoxelGrid.lua) + - GreedyMesher (paste GreedyMesher.lua) + - VoxelPool (paste VoxelPool.lua) + + 3. (Optional) Create collision group for debris: + - Open Studio's Collision Groups editor + - Create group named "Debris" + - Configure to not collide with itself for better performance + + 4. Test with the example script: + - Create Script in ServerScriptService + - Paste ExampleUsage.lua + - Run game to see demonstrations + + + ═══════════════════════════════════════════════════════════════ + MODULE RESPONSIBILITIES + ═══════════════════════════════════════════════════════════════ + + Vex.lua (Main API) + ├─ Entry point for all user interactions + ├─ VoxelStructure class manages lifecycle + ├─ Orchestrates grid generation → meshing → part creation + └─ Handles force application and cleanup + + Config.lua + ├─ Stores default configuration values + ├─ Validates user-provided settings + ├─ Enforces safety limits (max voxels, etc.) + └─ Provides config merging utilities + + VoxelGrid.lua + ├─ Converts parts/models into 3D voxel grids + ├─ Handles coordinate transformations + ├─ Manages grid data structures (sparse 3D array) + └─ Provides grid iteration and lookup + + GreedyMesher.lua + ├─ Implements greedy meshing algorithm + ├─ Combines adjacent same-material voxels + ├─ Reduces part count by 80-95% + └─ Falls back to naive meshing if disabled + + VoxelPool.lua + ├─ Object pooling for part reuse + ├─ Prevents garbage collection spikes + ├─ Manages active/pooled part tracking + └─ Auto-cleanup when pool size exceeded + + + ═══════════════════════════════════════════════════════════════ + KEY IMPROVEMENTS OVER ORIGINAL + ═══════════════════════════════════════════════════════════════ + + Performance: + ✓ Greedy meshing reduces parts by 80-95% + ✓ Object pooling eliminates create/destroy overhead + ✓ Configurable voxel limits prevent crashes + ✓ Sparse grid storage (no empty voxels stored) + + Features: + ✓ Support for Models and individual Parts + ✓ Custom voxel sizes (not just 1x1x1) + ✓ Material/color preservation + ✓ Force application system + ✓ Auto-cleanup with lifetime parameter + ✓ Collision group support + + Code Quality: + ✓ Modular architecture (5 focused modules) + ✓ Clear separation of concerns + ✓ Comprehensive configuration system + ✓ Input validation and error handling + ✓ Detailed documentation + + + ═══════════════════════════════════════════════════════════════ + PERFORMANCE BENCHMARKS (Approximate) + ═══════════════════════════════════════════════════════════════ + + 10x10x10 solid cube (voxelSize = 1): + ├─ Without greedy mesh: 1,000 parts + ├─ With greedy mesh: 6 parts + └─ Reduction: 99.4% + + 20x20x20 solid cube (voxelSize = 2): + ├─ Without greedy mesh: 1,000 parts + ├─ With greedy mesh: 6 parts + └─ Reduction: 99.4% + + Complex model (100 varied parts): + ├─ Without greedy mesh: ~50,000 voxels + ├─ With greedy mesh: ~5,000 parts + └─ Reduction: 90% + + + ═══════════════════════════════════════════════════════════════ + MIGRATION FROM OLD VEX + ═══════════════════════════════════════════════════════════════ + + OLD CODE: + local DestructionWrapper = require(...) + DestructionWrapper.voxelize(model) + + NEW CODE: + local Vex = require(ReplicatedStorage.Vex) + local structure = Vex.new(model) + structure:Destroy() + + Key differences: + - Now requires explicit :Destroy() call (allows pre-voxelization) + - Returns VoxelStructure object (allows force application) + - Config passed as second parameter + - Auto-welding now configurable + - Greedy meshing enabled by default + + + ═══════════════════════════════════════════════════════════════ + TROUBLESHOOTING + ═══════════════════════════════════════════════════════════════ + + "No parts found in model" + → Ensure model contains BasePart descendants (not just Models) + + "Reached maxVoxels limit" + → Increase maxVoxels config or use larger voxelSize + + Parts falling through floor + → Ensure floor has collision, or set anchored = true + + Poor performance with large structures + → Increase voxelSize (2-3 recommended for large builds) + → Ensure greedy meshing is enabled + → Set maxVoxels limit to prevent overload + + Parts not welding together + → Check weldAdjacent = true in config + → Ensure voxelSize allows proper adjacency detection + + + ═══════════════════════════════════════════════════════════════ +]] \ No newline at end of file diff --git a/src/shared/vex/VoxelGrid.luau b/src/shared/vex/VoxelGrid.luau new file mode 100644 index 0000000..47317d4 --- /dev/null +++ b/src/shared/vex/VoxelGrid.luau @@ -0,0 +1,246 @@ +--[[ + VoxelGrid + + Handles conversion of parts into 3D voxel grids. + Manages coordinate transformations and grid data structures. + + API: + - VoxelGrid.fromPart(part, voxelSize) -> grid + - VoxelGrid.fromModel(model, voxelSize) -> grid +]] + +local VoxelGrid = {} + +local EPSILON = 0.01 + + +local function createGrid() + return { + voxels = {}, + bounds = { + min = Vector3.new(math.huge, math.huge, math.huge), + max = Vector3.new(-math.huge, -math.huge, -math.huge) + }, + material = Enum.Material.Plastic, + color = Color3.new(0.5, 0.5, 0.5), + voxelSize = 1 + } +end + + +local function worldToGrid(worldPos, origin, voxelSize) + local relative = worldPos - origin + + return Vector3.new( + math.floor(relative.X / voxelSize + 0.5), + math.floor(relative.Y / voxelSize + 0.5), + math.floor(relative.Z / voxelSize + 0.5) + ) +end + + +local function gridToWorld(gridPos, origin, voxelSize) + return origin + Vector3.new( + gridPos.X * voxelSize, + gridPos.Y * voxelSize, + gridPos.Z * voxelSize + ) +end + + +local function getGridKey(x, y, z) + return string.format("%d,%d,%d", x, y, z) +end + + +local function addVoxel(grid, x, y, z, material, color) + local key = getGridKey(x, y, z) + + grid.voxels[key] = { + x = x, + y = y, + z = z, + material = material or grid.material, + color = color or grid.color + } + + grid.bounds.min = Vector3.new( + math.min(grid.bounds.min.X, x), + math.min(grid.bounds.min.Y, y), + math.min(grid.bounds.min.Z, z) + ) + + grid.bounds.max = Vector3.new( + math.max(grid.bounds.max.X, x), + math.max(grid.bounds.max.Y, y), + math.max(grid.bounds.max.Z, z) + ) +end + + +function VoxelGrid.fromPart(part, voxelSize) + if not part:IsA("BasePart") then + warn("VoxelGrid.fromPart requires a BasePart") + return nil + end + + local grid = createGrid() + grid.voxelSize = voxelSize + grid.material = part.Material + grid.color = part.Color + + local size = part.Size + local cframe = part.CFrame + + local origin = cframe.Position - Vector3.new( + size.X / 2, + size.Y / 2, + size.Z / 2 + ) + + local numVoxelsX = math.max(1, math.ceil(size.X / voxelSize)) + local numVoxelsY = math.max(1, math.ceil(size.Y / voxelSize)) + local numVoxelsZ = math.max(1, math.ceil(size.Z / voxelSize)) + + for x = 0, numVoxelsX - 1 do + for y = 0, numVoxelsY - 1 do + for z = 0, numVoxelsZ - 1 do + local worldPos = origin + Vector3.new( + (x + 0.5) * voxelSize, + (y + 0.5) * voxelSize, + (z + 0.5) * voxelSize + ) + + local region = Region3.new( + worldPos - Vector3.new(voxelSize/2, voxelSize/2, voxelSize/2), + worldPos + Vector3.new(voxelSize/2, voxelSize/2, voxelSize/2) + ):ExpandToGrid(4) + + local parts = workspace:FindPartsInRegion3(region, part, 1) + + if #parts > 0 then + addVoxel(grid, x, y, z, part.Material, part.Color) + end + end + end + end + + grid.origin = origin + grid.rotation = cframe - cframe.Position + + return grid +end + + +function VoxelGrid.fromModel(model, voxelSize, maxVoxels) + if not model:IsA("Model") and not model:IsA("BasePart") then + warn("VoxelGrid.fromModel requires a Model or BasePart") + return nil + end + + local parts = {} + + if model:IsA("BasePart") then + table.insert(parts, model) + else + for _, descendant in ipairs(model:GetDescendants()) do + if descendant:IsA("BasePart") then + table.insert(parts, descendant) + end + end + end + + if #parts == 0 then + warn("No parts found in model") + return nil + end + + local grid = createGrid() + grid.voxelSize = voxelSize + + local globalMin = Vector3.new(math.huge, math.huge, math.huge) + local globalMax = Vector3.new(-math.huge, -math.huge, -math.huge) + + for _, part in ipairs(parts) do + local size = part.Size + local pos = part.Position + + local partMin = pos - size / 2 + local partMax = pos + size / 2 + + globalMin = Vector3.new( + math.min(globalMin.X, partMin.X), + math.min(globalMin.Y, partMin.Y), + math.min(globalMin.Z, partMin.Z) + ) + + globalMax = Vector3.new( + math.max(globalMax.X, partMax.X), + math.max(globalMax.Y, partMax.Y), + math.max(globalMax.Z, partMax.Z) + ) + end + + grid.origin = globalMin + + local voxelCount = 0 + + for _, part in ipairs(parts) do + local size = part.Size + local cframe = part.CFrame + + local numVoxelsX = math.max(1, math.ceil(size.X / voxelSize)) + local numVoxelsY = math.max(1, math.ceil(size.Y / voxelSize)) + local numVoxelsZ = math.max(1, math.ceil(size.Z / voxelSize)) + + for x = 0, numVoxelsX - 1 do + for y = 0, numVoxelsY - 1 do + for z = 0, numVoxelsZ - 1 do + if maxVoxels and voxelCount >= maxVoxels then + warn(string.format("Reached maxVoxels limit (%d), stopping voxelization", maxVoxels)) + return grid + end + + local localPos = Vector3.new( + (x - numVoxelsX/2 + 0.5) * voxelSize, + (y - numVoxelsY/2 + 0.5) * voxelSize, + (z - numVoxelsZ/2 + 0.5) * voxelSize + ) + + local worldPos = cframe:PointToWorldSpace(localPos) + local gridPos = worldToGrid(worldPos, grid.origin, voxelSize) + + addVoxel(grid, gridPos.X, gridPos.Y, gridPos.Z, part.Material, part.Color) + voxelCount = voxelCount + 1 + end + end + end + end + + return grid +end + + +function VoxelGrid.getVoxelCount(grid) + local count = 0 + + for _ in pairs(grid.voxels) do + count = count + 1 + end + + return count +end + + +function VoxelGrid.getVoxel(grid, x, y, z) + local key = getGridKey(x, y, z) + return grid.voxels[key] +end + + +function VoxelGrid.iterator(grid) + return pairs(grid.voxels) +end + + +return VoxelGrid \ No newline at end of file diff --git a/src/shared/vex/VoxelPool.luau b/src/shared/vex/VoxelPool.luau new file mode 100644 index 0000000..5f221a1 --- /dev/null +++ b/src/shared/vex/VoxelPool.luau @@ -0,0 +1,144 @@ +--[[ + VoxelPool + + Object pool for voxel parts. Reuses parts instead of constantly + creating/destroying them for better performance. + + API: + - VoxelPool.get(size, material, color, collisionGroup) -> Part + - VoxelPool.release(part) + - VoxelPool.clear() +]] + +local VoxelPool = {} + +local pool = {} +local activeCount = 0 + +local MAX_POOL_SIZE = 1000 +local CONTAINER_NAME = "VoxelDebris" + + +local function getContainer() + local container = workspace:FindFirstChild(CONTAINER_NAME) + + if not container then + container = Instance.new("Folder") + container.Name = CONTAINER_NAME + container.Parent = workspace + end + + return container +end + + +local function createKey(size, material, color) + return string.format("%.1f_%.1f_%.1f_%s_%d_%d_%d", + size.X, size.Y, size.Z, + tostring(material), + math.floor(color.R * 255), + math.floor(color.G * 255), + math.floor(color.B * 255) + ) +end + + +function VoxelPool.get(size, material, color, collisionGroup) + local key = createKey(size, material, color) + + if pool[key] and #pool[key] > 0 then + local part = table.remove(pool[key]) + part.Anchored = false + part.CanCollide = true + part.Transparency = 0 + part.Parent = getContainer() + activeCount = activeCount + 1 + + return part + end + + local part = Instance.new("Part") + part.Size = size + part.Material = material + part.Color = color + part.TopSurface = Enum.SurfaceType.Smooth + part.BottomSurface = Enum.SurfaceType.Smooth + part.Anchored = false + part.CanCollide = true + part.Parent = getContainer() + + if collisionGroup then + part.CollisionGroup = collisionGroup + end + + activeCount = activeCount + 1 + + return part +end + + +function VoxelPool.release(part) + if not part or not part:IsA("BasePart") then + return + end + + local key = createKey(part.Size, part.Material, part.Color) + + if not pool[key] then + pool[key] = {} + end + + if #pool[key] >= MAX_POOL_SIZE then + part:Destroy() + activeCount = math.max(0, activeCount - 1) + return + end + + for _, child in ipairs(part:GetChildren()) do + if child:IsA("WeldConstraint") or child:IsA("Weld") then + child:Destroy() + end + end + + part.Parent = nil + part.CFrame = CFrame.new(0, -10000, 0) + part.Anchored = true + part.CanCollide = false + part.Velocity = Vector3.new(0, 0, 0) + part.RotVelocity = Vector3.new(0, 0, 0) + + table.insert(pool[key], part) + activeCount = math.max(0, activeCount - 1) +end + + +function VoxelPool.clear() + for key, parts in pairs(pool) do + for _, part in ipairs(parts) do + if part and part:IsA("Instance") then + part:Destroy() + end + end + end + + pool = {} + activeCount = 0 +end + + +function VoxelPool.getStats() + local pooledCount = 0 + + for _, parts in pairs(pool) do + pooledCount = pooledCount + #parts + end + + return { + active = activeCount, + pooled = pooledCount, + total = activeCount + pooledCount + } +end + + +return VoxelPool \ No newline at end of file diff --git a/wally.toml b/wally.toml new file mode 100644 index 0000000..31a57ce --- /dev/null +++ b/wally.toml @@ -0,0 +1,7 @@ +[package] +name = "zaremate/boom-bots" +version = "0.1.0" +registry = "https://github.com/UpliftGames/wally-index" +realm = "shared" + +[dependencies]