58 lines
1.2 KiB
Plaintext
58 lines
1.2 KiB
Plaintext
local GetCharacter = {}
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local localPlayer = game.Players.LocalPlayer
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local RunService = game:GetService("RunService")
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local childAddedEvent
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local otherEvents = {}
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function CharacterAdded(char : Model)
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if childAddedEvent then
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childAddedEvent:Disconnect()
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childAddedEvent = nil
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end
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if otherEvents then
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for i,v in pairs(otherEvents) do
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v:Disconnect()
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end
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table.clear(otherEvents)
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end
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shared.Character = char
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shared.Head = char:WaitForChild("Head")
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shared.Humanoid = char:WaitForChild("Humanoid")
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shared.HumanoidRootPart = char:WaitForChild("HumanoidRootPart")
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--print(shared.HumanoidRootPart)
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for i,v in pairs(char:GetDescendants()) do
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--hidePart(v)
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end
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childAddedEvent = char.DescendantAdded:Connect(function(bodyPart)
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--hidePart(bodyPart)
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end)
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end
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function hidePart(bodyPart)
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if (bodyPart:IsA('BasePart')) then
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local event = bodyPart:GetPropertyChangedSignal('LocalTransparencyModifier'):Connect(function()
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bodyPart.LocalTransparencyModifier = 1
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end)
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bodyPart.LocalTransparencyModifier = 1
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table.insert(otherEvents,event)
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end
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end
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function GetCharacter:Start()
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CharacterAdded(localPlayer.Character or localPlayer.CharacterAdded:Wait())
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localPlayer.CharacterAdded:Connect(CharacterAdded)
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end
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return GetCharacter
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