Added some QoL mods and Changed configs

This commit is contained in:
ZareMate 2025-01-09 06:45:35 +01:00
parent 65d52e4058
commit 2b729a0aae
Signed by: zaremate
GPG Key ID: 369A0E45E03A81C3
73 changed files with 6007 additions and 75 deletions

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config/DistantHorizons.toml Normal file
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_version = 2
[client]
#
# Should Distant Horizon's config button appear in the options screen next to fov slider?
optionsButton = true
[client.advanced]
[client.advanced.lodBuilding]
#
# How should block data be compressed when creating LOD data?
# This setting will only affect new or updated LOD data,
# any data already generated when this setting is changed will be
# unaffected until it is modified or re-loaded.
#
# MERGE_SAME_BLOCKS
# Every block/biome change is recorded in the database.
# This is what DH 2.0 and 2.0.1 all used by default and will store a lot of data.
# Expected Compression Ratio: 1.0
#
# VISUALLY_EQUAL
# Only visible block/biome changes are recorded in the database.
# Hidden blocks (IE ores) are ignored.
# Expected Compression Ratio: 0.7
worldCompression = "VISUALLY_EQUAL"
#
# A comma separated list of block resource locations that shouldn't be rendered
# if they are in a 0 sky light underground area.
# Note: air is always included in this list.
ignoredRenderCaveBlockCsv = "minecraft:glow_lichen,minecraft:rail,minecraft:water,minecraft:lava,minecraft:bubble_column"
#
# If true LOD generation for pre-existing chunks will attempt to pull the lighting data
# saved in Minecraft's Region files.
# If false DH will pull in chunks without lighting and re-light them.
#
# Setting this to true will result in faster LOD generation
# for already generated worlds, but is broken by most lighting mods.
#
# Set this to false if LODs are black.
pullLightingForPregeneratedChunks = false
#
# What algorithm should be used to compress new LOD data?
# This setting will only affect new or updated LOD data,
# any data already generated when this setting is changed will be
# unaffected until it needs to be re-written to the database.
#
# UNCOMPRESSED
# Should only be used for testing, is worse in every way vs [LZ4].
# Expected Compression Ratio: 1.0
# Estimated average DTO read speed: 1.64 milliseconds
# Estimated average DTO write speed: 12.44 milliseconds
#
# LZ4
# A good option if you're CPU limited and have plenty of hard drive space.
# Expected Compression Ratio: 0.36
# Estimated average DTO read speed: 1.85 ms
# Estimated average DTO write speed: 9.46 ms
#
# LZMA2
# Slow but very good compression.
# Expected Compression Ratio: 0.14
# Estimated average DTO read speed: 11.89 ms
# Estimated average DTO write speed: 192.01 ms
dataCompression = "LZMA2"
#
# A comma separated list of block resource locations that won't be rendered by DH.
# Note: air is always included in this list.
ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire"
#
# Determines how long must pass between LOD chunk updates before another.
# update can occur
#
# Increasing this value will reduce CPU load but may may cause
# LODs to become outdated more frequently or for longer.
minTimeBetweenChunkUpdatesInSeconds = 1
#
# Normally DH will attempt to skip creating LODs for chunks it's already seen
# and that haven't changed.
#
# However sometimes that logic incorrecly prevents LODs from being updated.
# Disabling this check may fix issues where LODs aren't updated after
# blocks have been changed.
disableUnchangedChunkCheck = false
[client.advanced.autoUpdater]
#
# If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build.
# If [AUTO] is selected DH will update to new stable releases if the current jar is a stable jar
# and will update to new nightly builds if the current jar is a nightly jar (IE the version number ends in '-dev').
updateBranch = "AUTO"
#
# Automatically check for updates on game launch?
enableAutoUpdater = true
#
# Should Distant Horizons silently, automatically download and install new versions?
enableSilentUpdates = false
[client.advanced.multiThreading]
#
# How many threads should be used when building LODs?
#
# These threads run when terrain is generated, when
# certain graphics settings are changed, and when moving around the world.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
numberOfLodBuilderThreads = 4
#
# Should only be disabled if deadlock occurs and LODs refuse to update.
# This will cause CPU usage to drastically increase for the Lod Builder threads.
#
# Note that if deadlock did occur restarting MC may be necessary to stop the locked threads.
enableLodBuilderThreadLimiting = true
#
# If this value is less than 1.0, it will be treated as a percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
runTimeRatioForWorldGenerationThreads = "0.5"
#
# If this value is less than 1.0, it will be treated as a percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
runTimeRatioForLodBuilderThreads = "0.25"
#
# If this value is less than 1.0, it will be treated as a percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
runTimeRatioForFileHandlerThreads = "0.5"
#
# If this value is less than 1.0, it will be treated as a percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
runTimeRatioForUpdatePropagatorThreads = "0.25"
#
# How many threads should be used when reading/writing LOD data to/from disk?
#
# Increasing this number will cause LODs to load in faster,
# but may cause lag when loading a new world or when
# quickly flying through existing LODs.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
numberOfFileHandlerThreads = 4
#
# How many threads should be used when applying LOD updates?
# An LOD update is the operation of down-sampling a high detail LOD
# into a lower detail one.
#
# This config can have a much higher number of threads
# assigned and much lower run time ratio vs other thread pools
# because the amount of time any particular thread may run is relatively low.
#
# This is because LOD updating only only partially thread safe,
# so between 40% and 60% of the time a given thread may end up
# waiting on another thread to finish updating the same LOD it also wants
# to work on.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
numberOfUpdatePropagatorThreads = 2
#
# How many threads should be used when generating LOD
# chunks outside the normal render distance?
#
# If you experience stuttering when generating distant LODs,
# decrease this number.
# If you want to increase LOD
# generation speed, increase this number.
#
# Multi-threading Note:
# If the total thread count in Distant Horizon's config is more threads than your CPU has cores,
# CPU performance may suffer if Distant Horizons has a lot to load or generate.
# This can be an issue when first loading into a world, when flying, and/or when generating new terrain.
numberOfWorldGenerationThreads = 4
[client.advanced.logging]
#
# If enabled, the mod will log information about the renderer OpenGL process.
# This can be useful for debugging.
logRendererGLEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log performance about the world generation process.
# This can be useful for debugging.
logWorldGenPerformance = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about file sub-dimension operations.
# This can be useful for debugging.
logFileSubDimEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, a chat message will be displayed if Java doesn't have enough
# memory allocated to run DH well.
showLowMemoryWarningOnStartup = true
#
# If enabled, a chat message will be displayed when a replay is started
# giving some basic information about how DH will function.
showReplayWarningOnStartup = true
#
# If enabled, the mod will log information about file read/write operations.
# This can be useful for debugging.
logFileReadWriteEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about network operations.
# This can be useful for debugging.
logNetworkEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, a chat message will be displayed when a potentially problematic
# mod is installed alongside DH.
showModCompatibilityWarningsOnStartup = true
#
# If enabled, the mod will log information about the renderer buffer process.
# This can be useful for debugging.
logRendererBufferEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about the LOD generation process.
# This can be useful for debugging.
logLodBuilderEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
logWorldGenEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
logWorldGenLoadEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
[client.advanced.debugging]
#
# If enabled this will disable (most) vanilla Minecraft rendering.
#
# NOTE: Do not report any issues when this mode is on!
# This setting is only for fun and debugging.
# Mod compatibility is not guaranteed.
lodOnlyMode = false
#
# Stops vertex colors from being passed.
# Useful for debugging shaders
enableWhiteWorld = false
#
# What renderer is active?
#
# DEFAULT: Default lod renderer
# DEBUG: Debug testing renderer
# DISABLED: Disable rendering
rendererMode = "DEFAULT"
#
# If enabled the LODs will render as wireframe.
renderWireframe = false
#
# If true the F8 key can be used to cycle through the different debug modes.
# and the F6 key can be used to enable and disable LOD rendering.
enableDebugKeybindings = false
#
# If true overlapping quads will be rendered as bright red for easy identification.
# If false the quads will be rendered normally.
showOverlappingQuadErrors = false
#
# Should specialized colors/rendering modes be used?
#
# OFF: LODs will be drawn with their normal colors.
# SHOW_DETAIL: LODs' color will be based on their detail level.
# SHOW_BLOCK_MATERIAL: LODs' color will be based on their material.
# SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red.
debugRendering = "OFF"
#
# If true OpenGL Buffer garbage collection will be logged
# this also includes the number of live buffers.
logBufferGarbageCollection = false
[client.advanced.debugging.debugWireframe]
#
# Render LOD section status?
showRenderSectionStatus = false
#
# Render full data update/lock status?
showFullDataUpdateStatus = false
#
# Render queued world gen tasks?
showWorldGenQueue = false
#
# Render Quad Tree Rendering status?
showQuadTreeRenderStatus = false
#
# If enabled, various wireframes for debugging internal functions will be drawn.
#
# NOTE: There WILL be performance hit!
# Additionally, only stuff that's loaded after you enable this
# will render their debug wireframes.
enableRendering = false
[client.advanced.debugging.openGl]
#
# Requires a reboot to change.
overrideVanillaGLLogger = false
#
# Can be changed if you experience crashing when loading into a world.
#
# Defines the OpenGL context type Distant Horizon's will create.
# Generally this should be left as [CORE] unless there is an issue with your GPU driver.
# Possible values: [CORE],[COMPAT],[ANY]
glProfileMode = "CORE"
#
# Defines how OpenGL errors are handled.
# May incorrectly catch OpenGL errors thrown by other mods.
#
# IGNORE: Do nothing.
# LOG: write an error to the log.
# LOG_THROW: write to the log and throw an exception.
# Warning: this should only be enabled when debugging the LOD renderer
# as it may break Minecraft's renderer when an exception is thrown.
glErrorHandlingMode = "IGNORE"
#
# Can be changed if you experience crashing when loading into a world.
#
# If true Distant Horizon's OpenGL contexts will be created with legacy OpenGL methods disabled.
# Distant Horizons doesn't use any legacy OpenGL methods so normally this should be disabled.
enableGlForwardCompatibilityMode = true
#
# Can be changed if you experience crashing when loading into a world.
# Note: setting to an invalid version may also cause the game to crash.
#
# Leaving this value at causes DH to try all supported GL versions.
#
# Defines the requested OpenGL context major version Distant Horizons will create.
# Possible values (DH requires 3.2 or higher at minimum):
# 4.6, 4.5, 4.4, 4.3, 4.2, 4.1, 4.0
# 3.3, 3.2
glContextMajorVersion = 0
#
# Can be changed if you experience crashing when loading into a world.
#
# If true Distant Horizon's OpenGL contexts will be created with debugging enabled.
# This allows for enhanced debugging but may throw warnings for other mods or active overlay software.
enableGlDebugContext = false
#
# Can be changed if you experience crashing when loading into a world.
# Note: setting to an invalid version may also cause the game to crash.
#
# Defines the requested OpenGL context major version Distant Horizons will create.
# Possible values (DH requires 3.2 or higher at minimum):
# 4.6, 4.5, 4.4, 4.3, 4.2, 4.1, 4.0
# 3.3, 3.2
glContextMinorVersion = 0
[client.advanced.debugging.exampleConfigScreen]
shortTest = "69"
mapTest = "{}"
byteTest = "8"
longTest = "42069"
listTest = ["option 1", "option 2", "option 3"]
boolTest = false
doubleTest = "420.69"
floatTest = "0.42069"
linkableTest = 420
intTest = 69420
stringTest = "Test input box"
[client.advanced.graphics]
[client.advanced.graphics.ssao]
#
# Determines how many points in space are sampled for the occlusion test.
# Higher numbers will improve quality and reduce banding, but will increase GPU load.
sampleCount = 6
#
# Determines how dark the Screen Space Ambient Occlusion effect will be.
strength = "0.2"
#
# The radius, measured in pixels, that blurring is calculated for the SSAO.
# Higher numbers will reduce banding at the cost of GPU performance.
blurRadius = 2
#
# Increasing the value can reduce banding at the cost of reducing the strength of the effect.
bias = "0.02"
#
# Determines how dark the occlusion shadows can be.
# 0 = totally black at the corners
# 1 = no shadow
minLight = "0.25"
#
# Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks.
radius = "4.0"
#
# Enable Screen Space Ambient Occlusion
enabled = true
[client.advanced.graphics.advancedGraphics]
#
# If true all beacons near the camera won't be drawn to prevent vanilla overdraw.
# If false all beacons will be rendered.
#
# Generally this should be left as false. It's main purpose is for debugging
# beacon updating/rendering.
disableBeaconDistanceCulling = false
#
# What the value should vanilla Minecraft's texture LodBias be?
# If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)
lodBias = "0.0"
#
# How should the sides and bottom of grass block LODs render?
#
# AS_GRASS: all sides of dirt LOD's render using the top (green) color.
# FADE_TO_DIRT: sides fade from grass to dirt.
# AS_DIRT: sides render entirely as dirt.
grassSideRendering = "FADE_TO_DIRT"
#
# Determines how far from the camera Distant Horizons will start rendering.
# Measured as a percentage of the vanilla render distance.
#
# Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance,
# but may cause holes to appear in the LODs.
# Holes are most likely to appear when flying through unloaded terrain.
#
# Increasing the vanilla render distance increases the effectiveness of this setting.
overdrawPrevention = "0.4"
#
# How bright LOD colors are.
#
# 0 = black
# 1 = normal
# 2 = near white
brightnessMultiplier = "1.0"
#
# If enabled caves will be culled
#
# NOTE: This feature is under development and
# it is VERY experimental! Please don't report
# any issues related to this feature.
#
# Additional Info: Currently this cull all faces
# with skylight value of 0 in dimensions that
# does not have a ceiling.
enableCaveCulling = true
#
# Identical to the other frustum culling option
# only used when a shader mod is present using the DH API
# and the shadow pass is being rendered.
#
# Disable this if shadows render incorrectly.
disableShadowPassFrustumCulling = false
#
# At what Y value should cave culling start?
# Lower this value if you get walls for areas with 0 light.
caveCullingHeight = 60
#
# How should LODs be shaded?
#
# AUTO: Uses the same side shading as vanilla Minecraft blocks.
# ENABLED: Simulates Minecraft's block shading for LODs.
# Can be used to force LOD shading when using some shaders.
# DISABLED: All LOD sides will be rendered with the same brightness.
lodShading = "AUTO"
#
# How saturated LOD colors are.
#
# 0 = black and white
# 1 = normal
# 2 = very saturated
saturationMultiplier = "1.0"
#
# This is the earth size ratio when applying the curvature shader effect.
# Note: Enabling this feature may cause rendering bugs.
#
# 0 = flat/disabled
# 1 = 1 to 1 (6,371,000 blocks)
# 100 = 1 to 100 (63,710 blocks)
# 10000 = 1 to 10000 (637.1 blocks)
#
# Note: Due to current limitations, the min value is 50
# and the max value is 5000. Any values outside this range
# will be set to 0 (disabled).
earthCurveRatio = 0
#
# If false LODs outside the player's camera
# aren't drawn, increasing GPU performance.
#
# If true all LODs are drawn, even those behind
# the player's camera, decreasing GPU performance.
#
# Disable this if you see LODs disappearing at the corners of your vision.
disableFrustumCulling = false
[client.advanced.graphics.genericRendering]
#
# If true LOD clouds will be rendered.
enableCloudRendering = true
#
# If true LOD beacon beams will be rendered.
enableBeaconRendering = true
#
# If true non terrain objects will be rendered in DH's terrain.
# This includes beacon beams and clouds.
enableRendering = true
[client.advanced.graphics.quality]
#
# What is the maximum detail LODs should be drawn at?
# Higher settings will increase memory and GPU usage.
#
# CHUNK: render 1 LOD for each Chunk.
# HALF_CHUNK: render 4 LODs for each Chunk.
# FOUR_BLOCKS: render 16 LODs for each Chunk.
# TWO_BLOCKS: render 64 LODs for each Chunk.
# BLOCK: render 256 LODs for each Chunk (width of one block).
#
# Lowest Quality: CHUNK
# Highest Quality: BLOCK
maxHorizontalResolution = "BLOCK"
#
# The radius of the mod's render distance. (measured in chunks)
lodChunkRenderDistanceRadius = 128
#
# Should the blocks underneath avoided blocks gain the color of the avoided block?
#
# True: a red flower will tint the grass below it red.
# False: skipped blocks will not change color of surface below them.
tintWithAvoidedBlocks = true
#
# This indicates how quickly LODs decrease in quality the further away they are.
# Higher settings will render higher quality fake chunks farther away,
# but will increase memory and GPU usage.
horizontalQuality = "MEDIUM"
#
# How should LOD transparency be handled.
#
# COMPLETE: LODs will render transparent.
# FAKE: LODs will be opaque, but shaded to match the blocks underneath.
# DISABLED: LODs will be opaque.
transparency = "COMPLETE"
#
# This indicates how well LODs will represent
# overhangs, caves, floating islands, etc.
# Higher options will make the world more accurate, butwill increase memory and GPU usage.
#
# Lowest Quality: HEIGHT_MAP
# Highest Quality: EXTREME
verticalQuality = "MEDIUM"
#
# What blocks shouldn't be rendered as LODs?
#
# NONE: Represent all blocks in the LODs
# NON_COLLIDING: Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height)
blocksToIgnore = "NON_COLLIDING"
[client.advanced.graphics.fog]
#
# When should fog be drawn?
#
# USE_OPTIFINE_SETTING: Use whatever Fog setting Optifine is using.
# If Optifine isn't installed this defaults to FOG_ENABLED.
# FOG_ENABLED: Never draw fog on the LODs
# FOG_DISABLED: Always draw fast fog on the LODs
#
# Disabling fog will improve GPU performance.
drawMode = "FOG_ENABLED"
#
# What color should fog use?
#
# USE_WORLD_FOG_COLOR: Use the world's fog color.
# USE_SKY_COLOR: Use the sky's color.
colorMode = "USE_WORLD_FOG_COLOR"
#
# Should Minecraft's fog be disabled?
#
# Note: Other mods may conflict with this setting.
disableVanillaFog = true
[client.advanced.graphics.fog.advancedFog]
#
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
farFogMax = "1.0"
#
# At what distance should the far fog start?
#
# 0.0: Fog starts at the player's position.
# 1.0: Fog starts at the closest edge of the vanilla render distance.
# 1.414: Fog starts at the corner of the vanilla render distance.
farFogStart = "0.4"
#
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
farFogMin = "0.0"
#
# How should the fog thickness should be calculated?
#
# LINEAR: Linear based on distance (will ignore 'density')
# EXPONENTIAL: 1/(e^(distance*density))
# EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)
farFogFalloff = "EXPONENTIAL_SQUARED"
#
# Used in conjunction with the Fog Falloff.
farFogDensity = "2.5"
#
# Where should the far fog end?
#
# 0.0: Fog ends at player's position.
# 1.0: Fog ends at the closest edge of the vanilla render distance.
# 1.414: Fog ends at the corner of the vanilla render distance.
farFogEnd = "1.0"
[client.advanced.graphics.fog.advancedFog.heightFog]
#
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
heightFogMin = "0.0"
#
# Where should the height fog start?
#
# ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky
# BELOW_CAMERA: Height fog starts at the camera and goes towards the void
# ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void
# ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky
# BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void
# ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void
heightFogMode = "ABOVE_AND_BELOW_CAMERA"
#
# If the height fog is calculated around a set height, what is that height position?
heightFogBaseHeight = "70.0"
#
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
heightFogMax = "1.0"
#
# How should the height fog thickness should be calculated?
#
# LINEAR: Linear based on height (will ignore 'density')
# EXPONENTIAL: 1/(e^(height*density))
# EXPONENTIAL_SQUARED: 1/(e^((height*density)^2)
heightFogFalloff = "EXPONENTIAL_SQUARED"
#
# What is the height fog's density?
heightFogDensity = "2.5"
#
# How should height effect the fog thickness?
# Note: height fog is combined with the other fog settings.
#
# BASIC: No special height fog effect. Fog is calculated based on camera distance
# IGNORE_HEIGHT: Ignore height completely. Fog is only calculated with horizontal distance
# ADDITION: heightFog + farFog
# MAX: max(heightFog, farFog)
# MULTIPLY: heightFog * farFog
# INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog)
# LIMITED_ADDITION: farFog + max(farFog, heightFog)
# MULTIPLY_ADDITION: farFog + farFog * heightFog
# INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog)
# AVERAGE: farFog*0.5 + heightFog*0.5
#
# Note: height fog settings are ignored if 'BASIC' or 'IGNORE_HEIGHT' are selected.
heightFogMixMode = "BASIC"
#
# Should the start of the height fog be offset?
#
# 0.0: Fog start with no offset.
# 1.0: Fog start with offset of the entire world's height. (Includes depth)
heightFogStart = "0.0"
#
# Should the end of the height fog be offset?
#
# 0.0: Fog end with no offset.
# 1.0: Fog end with offset of the entire world's height. (Include depth)
heightFogEnd = "1.0"
[client.advanced.graphics.noiseTextureSettings]
#
# Defines how far should the noise texture render before it fades away. (in blocks)
# Set to 0 to disable noise from fading away
noiseDropoff = 1024
#
# How many steps of noise should be applied to LODs?
noiseSteps = 4
#
# Should a noise texture be applied to LODs?
#
# This is done to simulate textures and make the LODs appear more detailed.
noiseEnabled = true
#
# How intense should the noise should be?
noiseIntensity = "5.0"
[client.advanced.worldGenerator]
#
# How detailed should LODs be generated outside the vanilla render distance?
#
# PRE_EXISTING_ONLY
# Only create LOD data for already generated chunks.
#
#
# SURFACE
# Generate the world surface,
# this does NOT include trees,
# or structures.
#
# FEATURES
# Generate everything except structures.
# WARNING: This may cause world generator bugs or instability when paired with certain world generator mods.
distantGeneratorMode = "FEATURES"
#
# How long should a world generator thread run for before timing out?
# Note: If you are experiencing timeout errors it is better to lower your CPU usage first
# via the thread config before changing this value.
worldGenerationTimeoutLengthInSeconds = 180
#
# Should Distant Horizons slowly generate LODs
# outside the vanilla render distance?
#
# Note: when on a server, distant generation isn't supported
# and will always be disabled.
enableDistantGeneration = true
[client.advanced.multiplayer]
#
# AKA: Multiverse support.
#
# When matching levels (dimensions) of the same type (overworld, nether, etc.) the
# loaded chunks must be at least this percent the same
# in order to be considered the same world.
#
# Note: If you use portals to enter a dimension at two
# different locations the system will think the dimension
# it is two different levels.
#
# 1.0 (100%) the chunks must be identical.
# 0.5 (50%) the chunks must be half the same.
# 0.0 (0%) disables multi-dimension support,
# only one world will be used per dimension.
#
# If multiverse support is needed start with a value of 0.2
# and tweak the sensitivity from there.Lower values mean the matching is less strict.
# Higher values mean the matching is more strict.
multiverseSimilarityRequiredPercent = "0.0"
#
# How should multiplayer save folders should be named?
#
# NAME_ONLY: Example: "Minecraft Server"
# IP_ONLY: Example: "192.168.1.40"
# NAME_IP: Example: "Minecraft Server IP 192.168.1.40"
# NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"
serverFolderNameMode = "NAME_ONLY"

8
config/MouseTweaks.cfg Normal file
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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

77
config/aether-client.toml Normal file
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[Rendering]
#Changes Zephyr and Aerwhale rendering to use their old models from the b1.7.3 version of the mod
"Switches to legacy mob models" = false
#Disables the Aether's custom skybox in case you have a shader that is incompatible with custom skyboxes
"Disables Aether custom skybox" = false
#Removes warm-tinting of the lightmap in the Aether, giving the lighting a colder feel
"Makes lightmap colder" = false
#Enables a green-tinted sunrise and sunset in the Aether, similar to the original mod
"Enables green sunrise/sunset" = false
[Gui]
#Adds a button to the top right of the main menu screen to toggle between the Aether and vanilla menu
"Enables Aether menu button" = true
#Changes the background panorama into a preview of the latest played world
"Enables world preview" = false
#Adds a button to the top right of the main menu screen to toggle between the panorama and world preview
"Enables toggle world button" = true
#Adds a button to the top right of the main menu screen to allow quick loading into a world if the world preview is enabled
"Enables quick load button" = true
#Determines that menu elements will align left if the menu's world preview is active, if true, this overrides 'Align menu elements left'
"Align menu elements left with world preview" = false
#Determines the default Aether menu style to switch to with the menu theme button
"Default Aether menu style" = "aether:the_aether_left"
#Determines the default Minecraft menu style to switch to with the menu theme button
"Default Minecraft menu style" = "cumulus_menus:minecraft"
#Adds random trivia and tips to the bottom of loading screens
"Enables random trivia" = true
#Makes the extra hearts given by life shards display as silver colored
"Enables silver life shard hearts" = true
#Disables the Aether's accessories button from appearing in GUIs
"Disables the accessories button" = false
#The y-coordinate of the Ascending to the Aether and Descending from the Aether text in loading screens
"Portal text y-coordinate in loading screens" = 50
#The x-coordinate of the accessories button in the inventory and curios menus
"Button x-coordinate in inventory menus" = 27
#The y-coordinate of the accessories button in the inventory and curios menus
"Button y-coordinate in inventory menus" = 68
#The x-coordinate of the accessories button in the creative menu
"Button x-coordinate in creative menu" = 74
#The y-coordinate of the accessories button in the creative menu
"Button y-coordinate in creative menu" = 40
#The x-coordinate of the accessories button in the accessories menu
"Button x-coordinate in accessories menu" = 9
#The y-coordinate of the accessories button in the accessories menu
"Button y-coordinate in accessories menu" = 68
#The x-coordinate of the perks button layout when in the pause menu
"Layout x-coordinate in pause menu" = -116
#The y-coordinate of the perks button layout when in the pause menu
"Layout y-coordinate in pause menu" = 0
#Enables the overlay at the top of the screen for the Hammer of Kingbdogz' cooldown
"Enables Hammer of Kingbdogz' cooldown overlay" = true
[Audio]
#Makes Blue Aerclouds have their wobbly sounds that play when bouncing on them
"Blue Aercloud bouncing sounds" = true
#Sets the minimum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether
"Set backup minimum music delay" = 12000
#Sets the maximum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether
"Set backup maximum music delay" = 24000
#Disables the Aether's internal music manager, if true, this overrides all other audio configs
"Disables Aether music manager" = false
#Disables the Aether's boss fight music, only works if 'Disables Aether music manager' is false
"Disables Aether boss music" = false
#Disables the Aether's menu music in case another mod implements its own, only works if 'Disables Aether music manager' is false
"Disables Aether menu music" = false
#Disables the menu music on the vanilla world preview menu, only works if 'Disables Aether music manager' is false
"Disables vanilla world preview menu music" = false
#Disables the menu music on the Aether world preview menu, only works if 'Disables Aether music manager' is false
"Disables Aether world preview menu music" = false
[Miscellaneous]
#Disables the Cumulus menu selection screen button on launch
"Disable Cumulus button" = false
#Enables a direct join button for the official server
"Enables server button" = false

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haloEnabled:true
haloColor:
developerGlowEnabled:false
developerGlowColor:
moaSkin:

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{
"dumpTagMap": false,
"dumpDuplicates": false,
"dumpUnification": false,
"dumpOverview": false,
"dumpRecipes": false,
"dumpUncoveredRecipes": false
}

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{
"ignoredRecipeTypes": [
"cucumber:shaped_tag"
],
"ignoredRecipes": [],
"defaultDuplicateRules": {
"ignoredFields": [
"show_notification",
"conditions",
"category",
"group"
],
"rules": {
"cookingtime": "HigherRule",
"energy": "HigherRule",
"experience": "HigherRule"
},
"shouldSanitize": false
},
"overrideDuplicateRules": {
"minecraft:crafting_shaped": {
"ignoredFields": [
"pattern",
"show_notification",
"conditions",
"category",
"key",
"group"
],
"rules": {},
"shouldSanitize": false
}
},
"strictMode": false
}

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{
"serverOnly": false
}

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{
"modPriorities": [
"minecraft",
"kubejs",
"crafttweaker",
"create",
"thermal",
"immersiveengineering",
"mekanism"
],
"stoneStrata": [
"stone",
"nether",
"deepslate",
"granite",
"diorite",
"andesite"
],
"tags": [
"forge:nuggets/{material}",
"forge:dusts/{material}",
"forge:gears/{material}",
"forge:gems/{material}",
"forge:ingots/{material}",
"forge:raw_materials/{material}",
"forge:ores/{material}",
"forge:plates/{material}",
"forge:rods/{material}",
"forge:wires/{material}",
"forge:storage_blocks/{material}",
"forge:storage_blocks/raw_{material}"
],
"materials": [
"aeternium",
"aluminum",
"amber",
"apatite",
"bitumen",
"brass",
"bronze",
"charcoal",
"chrome",
"cinnabar",
"coal",
"coal_coke",
"cobalt",
"constantan",
"copper",
"diamond",
"electrum",
"elementium",
"emerald",
"enderium",
"fluorite",
"gold",
"graphite",
"invar",
"iridium",
"iron",
"lapis",
"lead",
"lumium",
"mithril",
"netherite",
"nickel",
"obsidian",
"osmium",
"peridot",
"platinum",
"potassium_nitrate",
"ruby",
"sapphire",
"signalum",
"silver",
"steel",
"sulfur",
"tin",
"tungsten",
"uranium",
"zinc"
],
"priorityOverrides": {},
"customTags": {},
"tagOwnerships": {},
"itemTagInheritanceMode": "ALLOW",
"itemTagInheritance": {},
"blockTagInheritanceMode": "ALLOW",
"blockTagInheritance": {},
"ignoredTags": [],
"ignoredItems": [],
"ignoredRecipeTypes": [
"cucumber:shaped_tag"
],
"ignoredRecipes": [],
"itemsHidingJeiRei": true
}

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{
"general": {
"engines": 0,
"volume": 1,
"useSoundMasterSource": false,
"scanStepAmount": 100,
"playSoundWithOffset": true
},
"dimensions": {
"abyssalcraft": 1,
"betweenlands": 1,
"cave": 1,
"end": 1,
"galacticraft": 1,
"galacticraft.planets": 1,
"midnight": 1,
"nether": 1,
"surface": 1,
"twilightforest": 1,
"void": 1
},
"regions": {
"abyssalcraft_dark": {
"overall": 1,
"suspense.suspense": 1
},
"end_unknown": {
"overall": 1,
"suspense.suspense": 1
},
"galacticraft_planets_wind": {
"overall": 1,
"wind.light-wind": 1
},
"nether_suspense": {
"overall": 1,
"nether": 1
},
"twilightforest_unknown": {
"overall": 1,
"suspense.suspense": 1
},
"void_dark": {
"overall": 1,
"suspense.suspense": 1
},
"beach": {
"overall": 1,
"beach": 1,
"seagull": 1,
"seagull-long": 1
},
"cave_ambience": {
"overall": 1,
"cave": 1,
"cave-water": 1,
"cave-deep": 1,
"cave-large": 1
},
"cave_deep-dark": {
"overall": 1,
"deep-dark": 1,
"water-droplets": 1
},
"cave": {
"overall": 1
},
"cave_lush": {
"overall": 1,
"cave-lush": 1,
"frog": 1
},
"cold_artic": {
"overall": 1,
"heavy-wind": 1
},
"cold": {
"overall": 1,
"wind.light-wind": 1
},
"desert": {
"overall": 1,
"cicadas-desert": 1,
"wind.light-wind": 1
},
"forest_cold": {
"overall": 1,
"crow": 1
},
"forest": {
"overall": 1,
"bird-ambience": 1,
"owl": 1
},
"forest_roofed": {
"overall": 1,
"bird-ambience-spooky": 1
},
"grass": {
"overall": 1,
"cricket": 1,
"cricket-night": 1,
"cicadas-night": 1
},
"highland": {
"overall": 1,
"heavy-wind": 1,
"wind-in-leaves": 1
},
"jungle": {
"overall": 1,
"cricket-jungle": 1,
"cricket-jungle-night": 1,
"bird-ambience-jungle": 1,
"bird-ambience-jungle-night": 1
},
"mesa": {
"overall": 1,
"wind-mesa": 1
},
"mushroom_fields": {
"overall": 1,
"cicadas-mushroom-fields": 1,
"special-mushroom-fields": 1
},
"ocean": {
"overall": 1,
"ocean": 1,
"wind.light-wind": 1
},
"ocean_deep": {
"overall": 1,
"whale": 1
},
"plains": {
"overall": 1,
"cricket": 1,
"cricket-night": 1,
"cicadas-night": 1
},
"rain": {
"overall": 1,
"rain": 1
},
"savanna": {
"overall": 1,
"cricket": 1,
"cicadas": 1,
"cicadas-desert": 1,
"cricket-warm-night": 1,
"wolf": 1,
"long-wolf": 1,
"bird-warm": 1
},
"sky": {
"overall": 1,
"wind.light-wind": 1
},
"space": {
"overall": 1
},
"storm_away": {
"overall": 1,
"storm-away": 1,
"howling-wind": 1
},
"storm_close": {
"overall": 1,
"storm-close": 1,
"wind": 1
},
"surface": {
"overall": 1
},
"swamp": {
"overall": 1,
"cricket-swamp": 1,
"cricket-warm-night": 1,
"frog": 1,
"mouring_dove": 1
},
"taiga": {
"overall": 1,
"bird-ambience-huge": 1
},
"underwater": {
"overall": 1,
"underwater": 1,
"underwater-deep": 1
},
"underworld": {
"overall": 1,
"underworld": 1
},
"warden": {
"overall": 1,
"warden": 1
}
},
"categories": {
"animal": {
"animal": 1,
"bird": {
"bird": 1,
"bird_day": 1,
"bird_night": 1
},
"cicadas": 1,
"cricket": {
"cricket": 1,
"cricket_day": 1,
"cricket_night": 1
}
},
"cave": 1,
"weather": 1,
"wind": 1
},
"fade-volume": 0.005,
"fade-pitch": 0.005,
"silent-dimensions": []
}

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#Need help? Ask on Discord or Github/Gitlab <3 (ps: it is possible that this file contains nothing it's normal)
#Sun Jan 05 05:31:14 CET 2025

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#The renderer to use for monitors. Generally this should be kept at "best" - if
#monitors have performance issues, you may wish to experiment with alternative
#renderers.
#Allowed Values: BEST, TBO, VBO
monitor_renderer = "BEST"
#The maximum distance monitors will render at. This defaults to the standard tile
#entity limit, but may be extended if you wish to build larger monitors.
#Range: 16 ~ 1024
monitor_distance = 64
#The delay in seconds after which we'll notify about unhandled imports. Set to 0 to disable.
#Range: 0 ~ 60
upload_nag_delay = 5

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#.
#Use more complex copycat models to improve appearance with certain materials.
useEnhancedModels = true
#.
#Disable warnings about graphics settings that may cause issues with the mod.
disableGraphicsWarnings = false
#.
#Colorize different parts of multi-state copycats to distinguish them visually.
colorizeMultiStates = false

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#.
#Disables the migration of placed copycats from old versions to new ones. Setting this to true may cause copycats to lose their textures when you upgrade this mod. Restart the game to apply changes.
disableMigration = false
#.
#Enable/disable features. Values on server override clients
[features]
#.
copycat_vertical_stairs = true
copycat_byte = true
copycat_vertical_slice = true
copycat_wooden_pressure_plate = true
copycat_block = true
copycat_shaft = true
copycat_large_cogwheel = true
copycat_fence = true
copycat_wall = true
copycat_cogwheel = true
copycat_vertical_step = true
copycat_slope_layer = true
copycat_light_weighted_pressure_plate = true
copycat_stairs = true
copycat_fence_gate = true
copycat_slab = true
copycat_board = true
copycat_wooden_button = true
copycat_trapdoor = true
copycat_stone_pressure_plate = true
copycat_half_panel = true
copycat_slice = true
copycat_beam = true
copycat_door = true
copycat_iron_door = true
copycat_ghost_block = true
copycat_fluid_pipe = true
copycat_heavy_weighted_pressure_plate = true
copycat_iron_trapdoor = true
copycat_half_layer = true
copycat_stone_button = true
copycat_ladder = true
copycat_layer = true
copycat_slope = true
copycat_vertical_slope = true
#.
#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients
[feature_categories]
#.
#.
#All copycats with a sloped surface
slopes = true
#.
#All copycats that support multiple materials in a single block
multistates = true
#.
#All copycats that can be resized by putting in more of the same copycat
stackables = true
#.
#All copycats that can emit a redstone signal
redstone = true
#.
#All copycats with extra functions/interactions
functional = true
#.
#All copycats mimicking blocks from Create
create = true

5
config/cpm.json Normal file
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{
"editorLastVersion": "0.6.19a",
"editorRecentProjects": [],
"titleScreenButton": true
}

149
config/create-client.toml Normal file
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#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#.
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#.
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#.
#Higher density means more spawned particles.
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#.
#[in Blocks]
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
#Range: 1.0 ~ 3.4028234663852886E38
filterItemRenderDistance = 10.0
#.
#Show kinetic debug information on blocks while the F3-Menu is open.
enableRainbowDebug = false
#.
#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
#Range: > 0
maximumContraptionLightVolume = 16384
#.
#Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 4
mainMenuConfigButtonRow = 2
#.
#Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
mainMenuConfigButtonOffsetX = -4
#.
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 5
ingameMenuConfigButtonRow = 3
#.
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4
#.
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false
#.
#Disable to prevent being rotated while seated on a Moving Contraption
rotateWhenSeated = true
#.
#Configure your vision range when submerged in Create's custom fluids
[client.fluidFogSettings]
#.
#The vision range through honey will be multiplied by this factor
#Range: 0.125 ~ 256.0
honey = 1.0
#.
#The vision range though chocolate will be multiplied by this factor
#Range: 0.125 ~ 256.0
chocolate = 1.0
#.
#Settings for the Goggle Overlay
[client.goggleOverlay]
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0
#.
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
customColorsOverlay = false
#.
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBackgroundOverlay = -267386864
#.
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderTopOverlay = 1347420415
#.
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderBotOverlay = 1344798847
#.
#Settings for the Placement Assist
[client.placementAssist]
#.
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
#Choose 'NONE' to disable the Indicator altogether
#Allowed Values: TEXTURE, TRIANGLE, NONE
indicatorType = "TEXTURE"
#.
#Change the size of the Indicator by this multiplier
#Range: 0.0 ~ 3.4028234663852886E38
indicatorScale = 1.0
#.
#Ponder settings
[client.ponder]
#.
#Slow down a ponder scene whenever there is text on screen.
comfyReading = false
#.
#Show additional info in the ponder view and reload scene scripts more frequently.
editingMode = false
#.
#Sound settings
[client.sound]
#.
#Make cogs rumble and machines clatter.
enableAmbientSounds = true
#.
#Maximum volume modifier of Ambient noise
#Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612
#.
#Railway related settings
[client.trains]
#.
#How far away the Camera should zoom when seated on a train
#Range: 0.0 ~ 3.4028234663852886E38
mountedZoomMultiplier = 3.0
#.
#Display nodes and edges of a Railway Network while f3 debug mode is active
showTrackGraphOnF3 = false
#.
#Additionally display materials of a Rail Network while f3 debug mode is active
showExtendedTrackGraphOnF3 = false

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#.
#Config for Automation related components
[automation]
#.
#.
#Whether allowing Deployers to perform Cutting Board Recipes
enableCuttingBoardDeploying = true
#.
#List of Block Entities that can be boosted when placed on Blaze Stove
boostingCookerList = ["farmersdelight:cooking_pot", "farmersdelight:skillet"]
#.
#Config for Integration with other mods
[integration]
#.
#.
#Whether replacing vanilla and modded pies into Farmer's Delight style
#[@cui:RequiresReload:both]
enablePieOverhaul = true
#.
#Pie items in this list will not be included in pie overhaul
#[@cui:RequiresReload:both]
pieOverhaulBlackList = []
#.
#For harvester to function properly, turning on this support will cause the collision shape of the overweight crop block to disappear.
#[@cui:RequiresReload:server]
enableHarvesterSupportForOverweightFarming = true
#.
#Basket of Farmers Delight has a 8 ticks transfer cooldown. Disable the cooldown for better automation.
#[@cui:RequiresReload:server]
disableTransferCooldownForFarmersDelightBasket = true

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#.
#Config for Automation related components
[automation]
#.
#.
#Whether allowing Deployers to perform Cutting Board Recipes
enableCuttingBoardDeploying = true
#.
#List of Block Entities that can be boosted when placed on Blaze Stove
boostingCookerList = ["farmersdelight:cooking_pot", "farmersdelight:skillet"]
#.
#Config for Integration with other mods
[integration]
#.
#.
#Whether replacing vanilla and modded pies into Farmer's Delight style
#[@cui:RequiresReload:both]
enablePieOverhaul = true
#.
#Pie items in this list will not be included in pie overhaul
#[@cui:RequiresReload:both]
pieOverhaulBlackList = []
#.
#For harvester to function properly, turning on this support will cause the collision shape of the overweight crop block to disappear.
#[@cui:RequiresReload:server]
enableHarvesterSupportForOverweightFarming = true
#.
#Basket of Farmers Delight has a 8 ticks transfer cooldown. Disable the cooldown for better automation.
#[@cui:RequiresReload:server]
disableTransferCooldownForFarmersDelightBasket = true

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#.
#Migrate copycats to Create: Copycats+ when they receive a block update
migrateCopycatsOnBlockUpdate = true
#.
#Migrate copycats to Create: Copycats+ when their block entities are initialized
migrateCopycatsOnInitialize = true
#.
#Enable/disable features. Values on server override clients
[features]
#.
fluid_vessel = true
bamboo_window = true
item_silo = true
inverted_clutch = true
empty_fan_catalyst = true
parallel_gearbox = true
inventory_access_port = true
cherry_window = true
centrifugal_clutch = true
copycat_slab = true
overstress_clutch = true
brake = true
copycat_block = true
copycat_fence_gate = true
copycat_stairs = true
large_crank_wheel = true
brass_gearbox = true
copycat_vertical_step = true
copycat_wall = true
six_way_gearbox = true
crank_wheel = true
encased_chain_cogwheel = true
sequenced_pulse_generator = true
freewheel_clutch = true
shear_pin = true
inverted_gearshift = true
linked_transmitter = true
copycat_beam = true
copycat_board = true
inventory_bridge = true
copycat_fence = true
#.
#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients
[feature_categories]
#.
#.
#All kinetic components, such as gearboxes and crank wheels
kinetic = true
#.
#All redstone components, such as linked transmitter and sequenced pulse generator
redstone = true
#.
#All components related to item and fluid transport
logistics = true
#.
#All copycats (Install Create: Copycats+ to upgrade)
copycats = true
#.
#All building palette blocks
palette = true

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#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Configure your vision range when submerged in Create Dream n' Desire's custom fluids
[client.fluidFogSettings]
#.
#The vision range through honey will be multiplied by this factor
#Range: 0.125 ~ 128.0
sap = 1.0

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#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server,
# as the config isnt synced between Clients and Server.
#General Settings
[general]
#Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm).
#Range: > 0
fe_at_max_rpm = 480
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
#Range: > 0
max_stress = 16384
#If audio should be enabled or not.
audio_enabled = true
#Electric Motor
[electric_motor]
#Electric Motor min/max RPM.
#Range: > 1
motor_rpm_range = 256
#Electric Motor minimum required energy consumption in FE/t.
#Range: > 0
motor_min_consumption = 8
#Electric Motor max input in FE (Energy transfer not consumption).
#Range: > 0
motor_max_input = 5000
#Electric Motor internal capacity in FE.
#Range: > 0
motor_capacity = 5000
#Alternator
[alternator]
#Alternator max input in FE (Energy transfer, not generation).
#Range: > 0
generator_max_output = 5000
#Alternator internal capacity in FE.
#Range: > 0
generator_capacity = 5000
#Alternator efficiency relative to base conversion rate.
#Range: 0.01 ~ 1.0
generator_efficiency = 0.75
#Rolling Mill
[rolling_mill]
#Rolling Mill duration in ticks.
#Range: > 0
rolling_mill_processing_duration = 120
#Rolling Mill base stress impact.
#Range: 0 ~ 1024
rolling_mill_stress = 8
#Wires
[wires]
#Small Connector max input in FE/t (Energy transfer).
#Range: > 0
small_connector_max_input = 1000
#Small Connector max output in FE/t (Energy transfer).
#Range: > 0
small_connector_max_output = 1000
#Small Connector max wire length in blocks.
#Range: 0 ~ 256
small_connector_wire_length = 16
#Small Connector With Light energy consumption in FE/t.
#Range: > 0
small_light_connector_consumption = 1
#Large Connector max input in FE/t (Energy transfer).
#Range: > 0
large_connector_max_input = 5000
#Large Connector max output in FE/t (Energy transfer).
#Range: > 0
large_connector_max_output = 5000
#Large Connector max wire length in blocks.
#Range: 0 ~ 256
large_connector_wire_length = 32
#Ignore checking if block face can support connector.
connector_ignore_face_check = true
#Allows blocks attached to a connector to freely pass energy to and from the connector network.
connector_allow_passive_io = true
#Accumulator
[accumulator]
#Accumulator max input in FE/t (Energy transfer).
#Range: > 0
accumulator_max_input = 5000
#Accumulator max output in FE/t (Energy transfer).
#Range: > 0
accumulator_max_output = 5000
#Accumulator internal capacity per block in FE.
#Range: > 0
accumulator_capacity = 2000000
#Accumulator max multiblock height.
#Range: 1 ~ 8
accumulator_max_height = 5
#Accumulator max multiblock width.
#Range: 1 ~ 8
accumulator_max_width = 3
#Portable Energy Interface
[portable_energy_interface]
#PEI max input in FE/t (Energy transfer).
#Range: > 0
pei_max_input = 5000
#PEI max output in FE/t (Energy transfer).
#Range: > 0
pei_max_output = 5000
#Tesla Coil
[tesla_coil]
#Tesla Coil max input in FE/t (Energy transfer).
#Range: > 0
tesla_coil_max_input = 10000
#Tesla Coil charge rate in FE/t.
#Range: > 0
tesla_coil_charge_rate = 5000
#Tesla Coil charge rate in FE/t for recipes.
#Range: > 0
tesla_coil_recipe_charge_rate = 2000
#Tesla Coil internal capacity in FE.
#Range: > 0
tesla_coil_capacity = 40000
#Energy consumed when Tesla Coil is fired (in FE).
#Range: > 0
tesla_coil_hurt_energy_required = 1000
#Hurt range (in blocks/meters).
#Range: > 0
tesla_coil_hurt_range = 3
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_mob = 3
#The duration of the Shocked effect for mobs (in ticks).
#Range: > 0
tesla_coil_effect_time_mob = 20
#Damaged dealt to players when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_player = 2
#The duration of the Shocked effect for players (in ticks).
#Range: > 0
tesla_coil_effect_time_player = 20
#Tesla Coil fire interval (in ticks).
#Range: > 0
tesla_coil_fire_cooldown = 20
#Misc
[misc]
#Diamond Grit Sandpaper durability (number of uses).
#Range: > 3
diamond_grit_sandpaper_uses = 1024
#Barbed Wire Damage.
#Range: 0.0 ~ 3.4028234663852886E38
barbed_wire_damage = 2.0

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#.
#Modify Create Encased blocks comportements
[kinetics]
#.
#.
#Can swap casing between block (Mixer, Press, Depot, Gearbox, etc...)
casingBlockSwappable = true
#.
#Can swap material between shafts,cogwheels and large cogwheels (includes brass,andesite and glass)
shaftCogwheelsSwappable = true
#.
#Should Brass/Copper/Train mixe faster
shouldCustomMixerMixeFaster = true
#.
#Should Wooden Shaft break if the speed is too high
shouldWoodenShaftBreak = true
#.
#Should Glass Shaft break if the system is overstressed
shouldGlassShaftBreak = true
#.
#The max speed wooden shafts can endure
#Range: 2 ~ 256
maxSpeedWoodenShaft = 32

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#Render enchantment glint
renderGlint = true

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["Create Railways Navigator Config"]
#The language that should be used for announcements of the navigator. Can be different from the game's language settings. (Default: Default)
#Allowed Values: DEFAULT, ENGLISH, GERMAN, DUTCH, POLISH, CHINESE_SIMPLIFIED, SAXON, BAVARIAN, SPANISH, RUSSIAN, FRENCH, KOREAN, SWEDISH, PORTUGUESE, BASQUE, ITALIAN, JAPANESE, PORTUGUESE_brazilian, UKRAINIAN
language = "DEFAULT"
#The unit to be used to represent speed. (Default: KMH)
#Allowed Values: MS, KMH, MPH, FTS, KT, CMS
speed_unit = "KMH"
#Display Time Format. (Default: Hours 24)
#Allowed Values: TICKS, HOURS_24, HOURS_12
time_format = "HOURS_24"
["Create Railways Navigator Config".general]
#[in Ticks]
#The next stop or information about the start of the journey is announced in the specified number of ticks before the scheduled arrival at the next station. (Default: 600, 30 real life seconds)
#Range: 100 ~ 1000
next_stop_announcement = 600
#[in Ticks]
#This value indicates how accurately the real-time data should be displayed. By default, only deviations above 10 in-game minutes (167 ticks, approx. 8 real life seconds) are displayed. The lower the value, the more accurate the real-time data but also the more often deviations from the schedule occur. (Default: 167, 10 in-game minutes)
#Range: 1 ~ 1000
realtime_precision_threshold = 167
#[in Ticks]
#How early a train should be shown on the display. (Default: 1200, 1 real life minute)
#Range: 100 ~ 24000
display_lead_time = 1200
["Create Railways Navigator Config".route_overlay]
#Scale of the route overlay UI. (Default: 0.75)
#Range: 0.25 ~ 2.0
scale = 0.75
#If active, you will receive short toasts about important events on your trip, e.g. delays, changes, ... (Default: ON)
notifications = true
#The position on your screen where you want the overlay to appear. (Default: Top Left)
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
position = "TOP_LEFT"

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[createrailwaysnavigator_common_config]
[createrailwaysnavigator_common_config.permissions]
#Minimum permission level required to edit the global navigator settings. 0 allows everyone to edit these settings. (Default: 0)
#Range: 0 ~ 4
global_settings_permission_level = 0
[createrailwaysnavigator_common_config.navigation]
#If activated, used trains are excluded from the route search for all following route parts. This prevents the same train from being suggested multiple times in the same route and forces the navigator to use other trains instead. Normally, however, there are no problems, so this option can be left off if in doubt. (Default: OFF)
exclude_trains = false
#How much transfers should be avoided. Higher values try to use fewer transfers, even if this increases the travel time. (Default: 5000)
#Range: > 1000
transfer_cost = 10000
[createrailwaysnavigator_common_config.train_data_calculation]
#When activated, CRN calculates the transit times of the trains and does not use the calculations from Create. CRN is much more accurate, while Create calculates an average. (Default: ON)
custom_transit_time_calculation = true
#When activated, CRN uses the transit times provided by Create (if available) when initializing. When turned off, the initialization may take longer. (Default: ON)
use_create_transit_times_on_init = true
#[in Cycles]
#How often the calculated time for a route section between two stations must deviate from the current reference value before the reference value is updated. (Default: 3)
#Range: 1 ~ 16
total_duration_deviation_buffer_size = 3
#[in Ticks]
#Deviations of the calculated time for a route section between two stations from the reference value that are smaller than the threshold value are not taken into account. (Default: 50)
#Range: 0 ~ 1000
total_duration_deviation_threshold = 50
#[in Ticks]
#How many ticks the real-time can deviate from the scheduled time before the train is considered delayed. (Default: 500)
#Range: 100 ~ 24000
schedule_deviation_threshold = 500
#[In Cycles]
#(ONLY WORKS FOR TRAINS WITH DYNAMIC DELAYS! Trains without dynamic delays do this every new schedule section by default.)
#
#Every X cycles the scheduled times are updated to the current real-time data. (Default: 2; Disabled: 0)
#Range: > 0
auto_reset_timings = 2
[createrailwaysnavigator_common_config.debug]
#Prints more details to the console to better observe the behavior of CRN. Only relevant for debugging.
advanced_logging = false

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[Menu]
#Determines whether the Menu API is enabled or not
"Enable Menu API" = true
#Sets the current active menu title screen
"Active Menu" = "cumulus_menus:minecraft"
#Adds a button to the top right of the main menu screen to open a menu selection screen
"Enables menu selection button" = false

23
config/curios-client.toml Normal file
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#Client only settings, mostly things related to rendering
[client]
#Set to true to enable rendering curios
renderCurios = true
#Set to true to enable the Curios GUI button
enableButton = true
#The X-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonYOffset = 0
#The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonYOffset = 0
#The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT"

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[dragonlib_common_config]
[dragonlib_common_config.time]
#The number of ticks for one Minecraft day. If in doubt, leave it unchanged! (Default: 24000)
#Range: > 0
ticks_per_day = 24000
#The scale of the tick length. 1 means that a tick has normal duration (0.05 seconds). 20 would therefore result in a length of 1 second per tick. If in doubt, leave it unchanged! (Default: 1)
#Range: 0.0 ~ 1.7976931348623157E308
time_multiplier = 1.0
#The number of ticks by which the time of day is shifted to match the real daytime. By default, 0 ticks is 6 AM, but 0 ticks should represent 12 AM (midnight). If in doubt, leave it unchanged! (Default: 6000)
#Range: > 0
daytime_shift = 6000
[dragonlib_common_config.caching]
#Specifies how aggressively data should be cached. The lower the value, the less data will be cached, which can reduce RAM usage. However, depending on the situation, less caching can lead to increased CPU usage and cause lag. Only works with mods that actively use the feature! If in doubt, leave unchanged. (Default: NORMAL, OFF = only the most important data will be cached)
mode = "NORMAL"

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{"v":1,"s":"e0e27d8b21d44902cd06321bdb6af1611a295decec2c05782cf8febb86c205d0dd68ca45472e117736175f4039b52af830d8e331ed44fddb3f39b25dc2c107d4","u":"cc7893779051958ff86be769a3165855940c26f35bf6982ba3104acc5f72f5655cd2a889a42c939f89f3a0ab9ee8331fcf3e43e5c31846020d737d01e3c3472f","p":"6b5235b4fa9d227ef8445984c5013b1912316a4cdd2ee5b116492bd61236bbad0701700596d9cd6f7bc678baae0640e5cc5636127013f87041e36c31fbc0c156","t":1736049911}

485
config/emi.css Normal file
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/** EMI Config */
#general {
/**
* Whether EMI is enabled and visible.
*/
enabled: true;
/**
* Whether cheating in items is enabled.
*/
cheat-mode: false;
/**
* How much EMI should use tooltips and popups to show controls and information.
*/
help-level: normal;
/**
* Where EMI should pull stacks from to populate the index.
*/
index-source: creative;
/**
* Whether normal search queries should include the tooltip.
*/
search-tooltip-by-default: true;
/**
* Whether normal search queries should include the mod name.
*/
search-mod-name-by-default: false;
/**
* Whether normal search queries should include the stack's tags.
*/
search-tags-by-default: false;
}
#ui {
/**
* Which action should be performed when clicking the recipe book.
*/
recipe-book-action: toggle-craftables;
/**
* Where to display status effects in the inventory.
*/
effect-location: top;
/**
* Whether to display a gray overlay when hovering over a stack.
*/
show-hover-overlay: true;
/**
* Whether to add mod name to tooltips
*/
append-mod-id: true;
/**
* Whether to add mod name to item tooltips, in case another mod provides behavior
*/
append-item-mod-id: true;
/**
* Prevents recipes being quick crafted from shifting around under the cursor.
*/
miscraft-prevention: true;
/**
* The unit to display fluids as.
*/
fluid-unit: millibuckets;
/**
* Whether to use the batched render system. Batching is faster, but may have
* incompatibilities with shaders or other mods.
*/
use-batched-renderer: true;
/**
* Whether to have the search bar in the center of the screen, instead of to the
* side.
*/
center-search-bar: true;
/**
* Which sidebar type to switch to when searching.
*/
search-sidebar-focus: index;
/**
* Which sidebar type to focus when the search is empty.
*/
empty-search-sidebar-focus: none;
/**
* Whether the EMI config button should be visible.
*/
emi-config-button-visibility: shown;
/**
* Whether the recipe tree button should be visible.
*/
recipe-tree-button-visibility: auto;
/**
* The maximum height the recipe screen will grow to be if space is available in
* pixels.
*/
maximum-recipe-screen-height: 256;
/**
* The minimum width of the recipe screen in pixels. Controls how many tabs there
* can be, and where the page switching buttons go. The default is 176, the width
* of most screens.
*/
minimum-recipe-screen-width: 176;
/**
* The amount of vertical margin to give in the recipe screen.
*/
vertical-margin: 20;
/**
* Where to show workstations in the recipe screen
*/
workstation-location: bottom;
/**
* Display cost per batch when hovering a recipe output
*/
show-cost-per-batch: true;
/**
* Whether recipes should have a button to set as default.
*/
recipe-default-button: true;
/**
* Whether recipes should have a button to show the recipe tree.
*/
recipe-tree-button: true;
/**
* Whether recipes should have a button to fill the ingredients in a handler.
*/
recipe-fill-button: true;
/**
* Whether recipes should have a button to take a screenshot of the recipe.
*/
recipe-screenshot-button: false;
/**
* The GUI scale at which recipe screenshots are saved. Use 0 to use the current
* GUI scale.
*/
recipe-screenshot-scale: 0;
/**
* The pages in the left sidebar
*/
left-sidebar-pages: favorites;
/**
* The subpanels in the left sidebar
*/
left-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the left sidebar to
*/
left-sidebar-size: 12, 100;
/**
* How much space to maintain between the left sidebar and obstructions, in pixels
*/
left-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the left sidebar
*/
left-sidebar-align: left, top;
/**
* Whether to render the header buttons and page count for the left sidebar
*/
left-sidebar-header: visible;
/**
* Which theme to use for the left sidebar
*/
left-sidebar-theme: transparent;
/**
* The pages in the right sidebar
*/
right-sidebar-pages: index, craftables;
/**
* The subpanels in the right sidebar
*/
right-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the right sidebar to
*/
right-sidebar-size: 12, 100;
/**
* How much space to maintain between the right sidebar and obstructions, in pixels
*/
right-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the right sidebar
*/
right-sidebar-align: right, top;
/**
* Whether to render the header buttons and page count for the right sidebar
*/
right-sidebar-header: visible;
/**
* Which theme to use for the right sidebar
*/
right-sidebar-theme: transparent;
/**
* The pages in the top sidebar
*/
top-sidebar-pages: none;
/**
* The subpanels in the top sidebar
*/
top-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the top sidebar to
*/
top-sidebar-size: 9, 9;
/**
* How much space to maintain between the top sidebar and obstructions, in pixels
*/
top-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the top sidebar
*/
top-sidebar-align: center, center;
/**
* Whether to render the header buttons and page count for the top sidebar
*/
top-sidebar-header: visible;
/**
* Which theme to use for the top sidebar
*/
top-sidebar-theme: transparent;
/**
* The pages in the bottom sidebar
*/
bottom-sidebar-pages: none;
/**
* The subpanels in the bottom sidebar
*/
bottom-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the bottom sidebar to
*/
bottom-sidebar-size: 9, 9;
/**
* How much space to maintain between the bottom sidebar and obstructions, in
* pixels
*/
bottom-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the bottom sidebar
*/
bottom-sidebar-align: center, center;
/**
* Whether to render the header buttons and page count for the bottom sidebar
*/
bottom-sidebar-header: visible;
/**
* Which theme to use for the bottom sidebar
*/
bottom-sidebar-theme: transparent;
}
#binds {
/**
* Toggle the visibility of EMI.
*/
toggle-visibility: "ctrl key.keyboard.o";
/**
* Focuses the search bar.
*/
focus-search: "ctrl key.keyboard.f";
/**
* Clears the search bar.
*/
clear-search: "key.keyboard.unknown";
/**
* Display the recipes for creating a stack.
*/
view-recipes: "key.keyboard.r";
view-recipes: "key.mouse.left";
/**
* Display the recipes that can be created using a stack.
*/
view-uses: "key.keyboard.u";
view-uses: "key.mouse.right";
/**
* Favorite the item to display on the side of the screen opposite of recipies for
* quick access.
*/
favorite: "key.keyboard.a";
/**
* Set the default recipe for a given stack in the output of a recipe to that
* recipe.
*/
default-stack: "ctrl key.mouse.left";
/**
* Display the recipe tree for a given stack.
*/
view-stack-tree: "key.keyboard.unknown";
/**
* Display the recipe tree.
*/
view-tree: "key.keyboard.unknown";
/**
* Return to the previous page in EMI.
*/
back: "key.keyboard.backspace";
/**
* Return to the next page in EMI after going back.
*/
forward: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result.
*/
craft-one: "key.mouse.left";
/**
* When on a stack with an associated recipe:
* Move ingredients for as many results as possible.
*/
craft-all: "shift key.mouse.left";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result and put in inventory if possible.
*/
craft-one-to-inventory: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for as many results as possible and put in inventory if
* possible.
*/
craft-all-to-inventory: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result and put in cursor if possible.
*/
craft-one-to-cursor: "ctrl key.mouse.left";
/**
* Display the recipe that will be used to craft on a stack with no recipe context.
*/
show-craft: "key.keyboard.left.shift";
/**
* Cheat in one of an item into the inventory.
*/
cheat-one-to-inventory: "ctrl key.mouse.right";
/**
* Cheat in a stack of an item into the inventory.
*/
cheat-stack-to-inventory: "ctrl key.mouse.left";
/**
* Cheat in one of an item into the cursor.
*/
cheat-one-to-cursor: "ctrl key.mouse.middle";
/**
* Cheat in a stack of an item into the cursor.
*/
cheat-stack-to-cursor: "key.keyboard.unknown";
/**
* Delete the stack in the cursor when hovering the index
*/
delete-cursor-stack: "key.mouse.left";
/**
* Copies the hovered recipe's ID to the clipboard
*/
copy-recipe-id: "key.keyboard.unknown";
/**
* In edit mode, hide the hovered stack
*/
hide-stack: "ctrl key.mouse.left";
/**
* In edit mode, hide stacks with the hovered stack's id
*/
hide-stack-by-id: "ctrl shift key.mouse.left";
}
#dev {
/**
* Whether development functions should be enabled. Not recommended for general
* play.
*/
dev-mode: false;
/**
* Whether editing the index is enabled
*/
edit-mode: false;
/**
* Whether to log untranslated tags as warnings.
*/
log-untranslated-tags: false;
/**
* Whether to log ingredients that don't have a representative tag as warnings.
*/
log-non-tag-ingredients: false;
/**
* Whether hovering the output of a recipe should show the recipe's EMI ID.
*/
show-recipe-ids: false;
/**
* Whether to display additional widgets added to recipes from other mods.
* These are typically developer facing and compatibility related, and not useful
* for players.
*/
show-recipe-decorators: false;
/**
* Whether stacks in the index should display a highlight if they have a recipe
* default.
*/
highlight-defaulted: false;
/**
* Whether to display exclusion areas
*/
highlight-exclusion-areas: false;
}

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{
"add_biomes_to_index": true
}

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#modifies the size of the leaves
#Range: 1 ~ 20
leafSize = 4
#modifies how long it takes for the leaves to disappear
#Values over 2000 are not recommend
#Range: > 100
leafLifespan = 200
#modifies the amount of leaves that are spawning
#Values over 10000 are not recommend
#Range: > 0
leafSpawnRate = 10
#modifier the amount of leaves are spawning from conifer trees
#Values over 10000 are not recommend
#Range: > 0
coniferLeafSpawnRate = 2
#whether player placed blocks should also drop leaves
dropFromPlayerPlacedBlocks = true
#how much room below the leaves block is needed for the leaves to spawn
#Range: 1 ~ 20
minimumFreeSpaceBelow = 1
#disable wind effects
disableWind = false
#windless dimensions
windlessDimension = ["minecraft:the_nether", "minecraft:the_end"]

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#Client settings
[client]
#Should the hunger bar have a gilded overlay when the player has the Nourishment effect?
nourishmentHungerOverlay = true
#Should the health bar have a silver sheen when the player has the Comfort effect?
comfortHealthOverlay = true
#Should meal and drink tooltips display which effects they provide?
foodEffectTooltip = true

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#Select the backend to use.
#Allowed Values: OFF, BATCHING, INSTANCING
backend = "INSTANCING"
#Enable or disable a debug overlay that colors pixels by their normal.
debugNormals = false
#Enable or disable instance update limiting with distance.
limitUpdates = true

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@ -19,7 +19,7 @@ disableOptimizedDFU = true
#Skip specific GL versions, may help with buggy graphics card drivers #Skip specific GL versions, may help with buggy graphics card drivers
earlyWindowSkipGLVersions = [] earlyWindowSkipGLVersions = []
#Whether to log a help message on first attempt, to aid troubleshooting. This setting should automatically disable itself after a successful launch #Whether to log a help message on first attempt, to aid troubleshooting. This setting should automatically disable itself after a successful launch
earlyWindowLogHelpMessage = true earlyWindowLogHelpMessage = false
#Max threads for early initialization parallelism, -1 is based on processor count #Max threads for early initialization parallelism, -1 is based on processor count
maxThreads = -1 maxThreads = -1
#Squir? #Squir?

26
config/forge-client.toml Normal file
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@ -0,0 +1,26 @@
#Client only settings, mostly things related to rendering
[client]
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false
#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
compressLanIPv6Addresses = true
#During block model baking, manually calculates the normal for all faces.
#This was the default behavior of forge between versions 31.0 and 47.1.
#May result in differences between vanilla rendering and forge rendering.
#Will only produce differences for blocks that contain non-axis aligned faces.
#You will need to reload your resources to see results.
calculateAllNormals = false
#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
stabilizeDirectionGetNearest = true
#When enabled, Forge will allow mipmaps to be lowered in real-time. This is the default behavior in vanilla. Use this if you experience issues with resource packs that use textures lower than 8x8.
allowMipmapLowering = false

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@ -0,0 +1,48 @@
#Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS.
#Affects turrets and garden cloches
disableFancyTESR = false
#Show the text overlay for various blocks, such as the configuration of capacitors or pumps
showTextOverlay = true
#Set the GUI scale of the Engineer's Manual. This uses the same numbers as Vanilla's GUI Scale and is therefor limited to the maximum value available ingame.
#Range: 1 ~ 32
manualGuiScale = 4
#Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability.
badEyesight = false
#Set this to false to change fluid recipes in the manual to use decimals on buckets instead of fractions
fluidFractions = true
#Controls if item tooltips should contain the tags names of items. These tooltips are only visible in advanced tooltip mode (F3+H)
tagTooltips = true
#Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on.
#Range: 0.0 ~ 1.7976931348623157E308
increasedTileRenderdistance = 1.5
#Set this to false to hide the update news in the manual
showUpdateNews = true
#Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods.
fancyItemHolding = true
#Set to false to disable the stencil buffer. This may be necessary on older GPUs.
stencilBufferEnabled = true
#A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names.
earDefenders_SoundBlacklist = []
#Use VBOs to render certain blocks. This is significantly faster than the usual rendering,
#but may not work correctly with visual effects from other mods
enableVBO = true
#Options to set the RGB color of all IE wire types
[wire_colors]
#Range: > -2147483648
copper = 11758655
#Range: > -2147483648
electrum = 15573061
#Range: > -2147483648
steel = 7303023
#Range: > -2147483648
structure_rope = 9862765
#Range: > -2147483648
structure_steel = 7303023
#Range: > -2147483648
redstone = 16723759
#Range: > -2147483648
copper_insulated = 16445918
#Range: > -2147483648
electrum_insulated = 10323322

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@ -0,0 +1,6 @@
{
"__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.",
"values": [
"minecraft:barrier"
]
}

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@ -0,0 +1,10 @@
{
"__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.",
"values": [
"minecraft:area_effect_cloud",
"minecraft:firework_rocket",
"minecraft:interaction",
"minecraft:text_display",
"minecraft:lightning_bolt"
]
}

41
config/jade/jade.json Normal file
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@ -0,0 +1,41 @@
{
"general": {
"debug": false,
"itemModNameTooltip": false,
"bossBarOverlapMode": "PUSH_DOWN",
"builtinCamouflage": true,
"ttsMode": "PRESS",
"fluidMode": "ANY",
"reachDistance": 0.0,
"displayEntities": true,
"displayBosses": true,
"displayMode": "TOGGLE",
"displayTooltip": true,
"displayBlocks": true,
"hideFromDebug": true,
"hideFromTabList": true,
"enableTextToSpeech": false,
"hintOverlayToggle": true,
"hintNarratorToggle": true,
"previewOverlay": true
},
"overlay": {
"alpha": 0.7,
"iconMode": "TOP",
"animation": true,
"disappearingDelay": 0.0,
"overlaySquare": false,
"flipMainHand": false,
"autoScaleThreshold": 0.4,
"overlayPosY": 1.0,
"overlayScale": 1.0,
"overlayAnchorX": 0.5,
"overlayAnchorY": 0.0,
"activeTheme": "jade:dark",
"themesHash": -328442023,
"overlayPosX": 0.5
},
"formatting": {
"modName": "§9§o%s"
}
}

107
config/jade/plugins.json Normal file
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@ -0,0 +1,107 @@
{
"minecraft": {
"item_storage.show_name_amount": 5,
"furnace": true,
"harvest_tool.show_unbreakable": false,
"animal_owner": true,
"harvest_tool.effective_tool": true,
"item_storage.normal_amount": 9,
"item_storage": true,
"harvest_tool": true,
"armor_stand": true,
"fluid_storage.detailed": false,
"energy_storage": true,
"entity_armor.max_for_render": 40,
"breaking_progress": true,
"tnt_stability": true,
"item_storage.items_per_line": 9,
"item_frame": true,
"crop_progress": true,
"command_block": true,
"mob_growth": true,
"waxed": true,
"harvest_tool.new_line": false,
"entity_health.max_for_render": 40,
"entity_health.show_fractions": false,
"mob_spawner": true,
"redstone": true,
"fluid_storage": true,
"chicken_egg": true,
"jukebox": true,
"brewing_stand": true,
"energy_storage.detailed": false,
"note_block": true,
"beehive": true,
"item_storage.detailed_amount": 54,
"player_head": true,
"block_states": false,
"lectern": true,
"entity_armor": true,
"harvest_tool.creative": false,
"horse_stats": true,
"item_tooltip": true,
"entity_health": true,
"enchantment_power": true,
"zombie_villager": true,
"villager_profession": true,
"mob_breeding": true,
"entity_health.icons_per_line": 10,
"total_enchantment_power": true,
"potion_effects": true,
"painting": true,
"chiseled_bookshelf": true
},
"jadeaddons": {
"equipment_requirement": ""
},
"immersiveengineering": {
"multiblock_icon": true
},
"jade": {
"coordinates.rel": false,
"distance": false,
"block_face": false,
"coordinates": false,
"registry_name": "OFF",
"mod_name": true
},
"dynamictrees": {
"rooty_water": true,
"pod": true,
"fruit": true,
"rooty": true,
"branch": true
},
"create": {
"filter": true,
"backtank_capacity": true,
"goggles.requires_goggles": true,
"goggles": false,
"blaze_burner": true,
"exact_block": true,
"crafting_blueprint": true,
"goggles.detailed": false,
"placard": true
},
"corpse": {
"corpse": true
},
"ae2": {
"part_icon": true,
"charger": true,
"debug": true,
"part_tooltip": true,
"grid_node_state": true,
"pattern_provider": true,
"part_mod_name": true,
"power_storage": true,
"crafting_monitor": true,
"part_name": true
},
"storagedrawers": {
"display.stacklimit": true,
"main": true,
"display.content": true,
"display.status": true
}
}

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@ -1 +0,0 @@
{}

View File

@ -1,31 +1,79 @@
{ {
"ae2:charger": null,
"ae2:crafting_monitor": null,
"ae2:debug": null,
"ae2:grid_node_state": null,
"ae2:part_icon": null,
"ae2:part_mod_name": null,
"ae2:part_name": null,
"ae2:part_tooltip": null,
"ae2:pattern_provider": null,
"ae2:power_storage": null,
"ae2:server_data": null, "ae2:server_data": null,
"corpse:corpse": null, "corpse:corpse": null,
"create:backtank_capacity": null, "create:backtank_capacity": null,
"create:blaze_burner": null, "create:blaze_burner": null,
"create:contraption_inv": null, "create:contraption_inv": null,
"create:crafting_blueprint": null,
"create:exact_block": null,
"create:filter": null,
"create:goggles": null,
"create:hide_boiler_tanks": null, "create:hide_boiler_tanks": null,
"create:placard": null,
"dynamictrees:branch": null,
"dynamictrees:fruit": null,
"dynamictrees:pod": null,
"dynamictrees:rooty": null,
"dynamictrees:rooty_water": null,
"immersiveengineering:multiblock_icon": null,
"immersiveengineering:multiblock_inventory": null, "immersiveengineering:multiblock_inventory": null,
"immersiveengineering:multiblock_tank": null, "immersiveengineering:multiblock_tank": null,
"jade:block_face": null,
"jade:distance": null,
"jade:mod_name": null,
"jade:object_name": null, "jade:object_name": null,
"jade:registry_name": null,
"lootr:inventory": null, "lootr:inventory": null,
"minecraft:animal_owner": null, "minecraft:animal_owner": null,
"minecraft:armor_stand": null,
"minecraft:beehive": null, "minecraft:beehive": null,
"minecraft:block_display": null,
"minecraft:block_states": null,
"minecraft:brewing_stand": null, "minecraft:brewing_stand": null,
"minecraft:campfire": null, "minecraft:campfire": null,
"minecraft:chicken_egg": null, "minecraft:chicken_egg": null,
"minecraft:chiseled_bookshelf": null, "minecraft:chiseled_bookshelf": null,
"minecraft:command_block": null, "minecraft:command_block": null,
"minecraft:crop_progress": null,
"minecraft:enchantment_power": null,
"minecraft:energy_storage": null, "minecraft:energy_storage": null,
"minecraft:entity_armor": null,
"minecraft:entity_health": null,
"minecraft:falling_block": null,
"minecraft:fluid_storage": null, "minecraft:fluid_storage": null,
"minecraft:furnace": null, "minecraft:furnace": null,
"minecraft:harvest_tool": null,
"minecraft:horse_stats": null,
"minecraft:item_ber": null,
"minecraft:item_display": null,
"minecraft:item_frame": null,
"minecraft:item_storage": null, "minecraft:item_storage": null,
"minecraft:item_tooltip": null,
"minecraft:jukebox": null, "minecraft:jukebox": null,
"minecraft:lectern": null, "minecraft:lectern": null,
"minecraft:mob_breeding": null, "minecraft:mob_breeding": null,
"minecraft:mob_growth": null, "minecraft:mob_growth": null,
"minecraft:mob_spawner": null,
"minecraft:note_block": null,
"minecraft:painting": null,
"minecraft:player_head": null,
"minecraft:potion_effects": null, "minecraft:potion_effects": null,
"minecraft:progress": null, "minecraft:progress": null,
"minecraft:redstone": null, "minecraft:redstone": null,
"minecraft:zombie_villager": null "minecraft:tnt_stability": null,
"minecraft:total_enchantment_power": null,
"minecraft:villager_profession": null,
"minecraft:waxed": null,
"minecraft:zombie_villager": null,
"storagedrawers:main": null
} }

0
config/jei/blacklist.cfg Normal file
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238
config/jei/jei-client.ini Normal file
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@ -0,0 +1,238 @@
[appearance]
# Description: Move the JEI search bar to the bottom center of the screen.
# Valid Values: [true, false]
# Default Value: false
CenterSearch = false
# Description: Max recipe GUI height.
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
RecipeGuiHeight = 350
[cheat_mode]
# Description: Choose if JEI should give ingredients directly to the inventory or pick them up with the mouse.
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
GiveMode = MOUSE_PICKUP
# Description: Enable cheating items into the hotbar by using Shift + numeric keys.
# Valid Values: [true, false]
# Default Value: false
CheatToHotbarUsingHotkeysEnabled = false
# Description: Enable showing items that are not in the creative menu.
# Valid Values: [true, false]
# Default Value: false
ShowHiddenItems = false
[bookmarks]
# Description: Add new bookmarks to the front of the bookmark list instead of the end.
# Valid Values: [true, false]
# Default Value: false
AddBookmarksToFrontEnabled = false
# Description: Extra features for bookmark tooltips.
# Valid Values: A comma-separated list containing values of:
# [PREVIEW, INGREDIENTS]
# Default Value: PREVIEW
BookmarkTooltipFeatures = PREVIEW
# Description: Hold Shift to show bookmark tooltip features.
# Valid Values: [true, false]
# Default Value: true
HoldShiftToShowBookmarkTooltipFeatures = true
# Description: Drag bookmarks to rearrange them in the list.
# Valid Values: [true, false]
# Default Value: true
DragToRearrangeBookmarksEnabled = true
[advanced]
# Description: Set low-memory mode (makes search very slow but uses less RAM).
# Valid Values: [true, false]
# Default Value: false
LowMemorySlowSearchEnabled = false
# Description: Catch render errors from ingredients and attempt to recover from them instead of crashing.
# Valid Values: [true, false]
# Default Value: true
CatchRenderErrorsEnabled = true
# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
# Valid Values: [true, false]
# Default Value: false
lookupFluidContentsEnabled = false
# Description: When searching for item tags, also include tags for the default blocks contained in the items.
# Valid Values: [true, false]
# Default Value: true
lookupBlockTagsEnabled = true
# Description: Show recipes for ingredient tags like item tags and block tags.
# Valid Values: [true, false]
# Default Value: false
showTagRecipesEnabled = false
# Description: Show creative tab names in ingredient tooltips.
# Valid Values: [true, false]
# Default Value: false
showCreativeTabNamesEnabled = false
[input]
# Description: Number of milliseconds before a long mouse click is considered a drag operation.
# Valid Values: An integer in the range [0, 1000] (inclusive)
# Default Value: 150
dragDelayInMilliseconds = 150
# Description: Scroll rate for scrolling the mouse wheel in smooth-scrolling scroll boxes. Measured in pixels.
# Valid Values: An integer in the range [1, 50] (inclusive)
# Default Value: 9
smoothScrollRate = 9
[sorting]
# Description: Sorting order for the ingredient list.
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
# Description: Sorting order for displayed recipes.
# Valid Values: A comma-separated list containing values of:
# [BOOKMARKED, CRAFTABLE]
# Default Value: BOOKMARKED, CRAFTABLE
RecipeSorterStages = BOOKMARKED, CRAFTABLE
[tags]
# Description: Show tag content in tooltips.
# Valid Values: [true, false]
# Default Value: true
TagContentTooltipEnabled = true
# Description: Hide tags that only have 1 ingredient.
# Valid Values: [true, false]
# Default Value: true
HideSingleIngredientTagsEnabled = true
[search]
# Description: Search mode for mod names (prefix: @).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
ModNameSearchMode = REQUIRE_PREFIX
# Description: Search mode for tooltips (prefix: #).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
TooltipSearchMode = ENABLED
# Description: Search mode for tags (prefix: $).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
TagSearchMode = REQUIRE_PREFIX
# Description: Search mode for colors (prefix: ^).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ColorSearchMode = DISABLED
# Description: Search mode for resource locations (prefix: &).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ResourceLocationSearchMode = DISABLED
# Description: Search mode for creative mode tab names (prefix: %).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
CreativeTabSearchMode = DISABLED
# Description: Search in advanced tooltips (visible with F3 + H).
# Valid Values: [true, false]
# Default Value: false
SearchAdvancedTooltips = false
# Description: Search mod IDs in addition to mod names.
# Valid Values: [true, false]
# Default Value: true
SearchModIds = true
# Description: Search by the shorthand first letters of a mod's name.
# Valid Values: [true, false]
# Default Value: true
SearchShortModNames = true
# Description: Search ingredient aliases (alternative names) that are added by plugins, in addition to ingredient names.
# Valid Values: [true, false]
# Default Value: true
SearchIngredientAliases = true
[IngredientList]
# Description: Max number of rows shown.
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown.
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area.
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
HorizontalAlignment = RIGHT
# Description: Vertical alignment of the ingredient grid inside the available area.
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Enable this to draw a background texture behind the GUI.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[BookmarkList]
# Description: Max number of rows shown.
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown.
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area.
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
HorizontalAlignment = LEFT
# Description: Vertical alignment of the ingredient grid inside the available area.
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Enable this to draw a background texture behind the GUI.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false

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@ -0,0 +1,8 @@
[colors]
# Description: Color values to search for.
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0

32
config/jei/jei-debug.ini Normal file
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@ -0,0 +1,32 @@
[debug]
# Description: Debug mode enabled.
# Valid Values: [true, false]
# Default Value: false
DebugMode = false
# Description: Debug GUIs enabled.
# Valid Values: [true, false]
# Default Value: false
DebugGuis = false
# Description: Debug inputs enabled.
# Valid Values: [true, false]
# Default Value: false
DebugInputs = false
# Description: Add debug information to ingredient tooltips when advanced tooltips are enabled.
# Valid Values: [true, false]
# Default Value: false
debugInfoTooltipsEnabled = false
# Description: Adds ingredients to JEI that intentionally crash, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
CrashingTestItemsEnabled = false
# Description: Log information about the suffix trees used for searching, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
logSuffixTreeStats = false

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@ -0,0 +1,11 @@
[modname]
# Description: Formatting for the mod names in tooltips for JEI GUIs. Leave blank to disable.
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
ModNameFormat = blue italic

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@ -0,0 +1,93 @@
minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire
minecraft:compostable
minecraft:fuel
minecraft:furnace
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
ae2:attunement
ae2:certus_growth
ae2:charger
ae2:condenser
ae2:entropy
ae2:inscriber
ae2:item_transformation
aether:accessory_freezable
aether:ambrosium_enchanting
aether:block_placement_ban
aether:enchanting
aether:freezing
aether:fuel
aether:icestone_freezable
aether:incubation
aether:item_placement_ban
aether:placement_conversion
aether:repairing
aether:swet_ball_conversion
alexsmobs:capsid
create:advanced_distillation
create:automatic_brewing
create:automatic_packing
create:automatic_shaped
create:automatic_shapeless
create:block_cutting
create:casting
create:coking
create:crushing
create:deploying
create:draining
create:fan_blasting
create:fan_haunting
create:fan_smoking
create:fan_washing
create:industrial_blasting
create:item_application
create:mechanical_crafting
create:milling
create:mixing
create:mystery_conversion
create:packing
create:polarizing
create:pressing
create:sandpaper_polishing
create:sawing
create:sequenced_assembly
create:spout_filling
create:wood_cutting
create_central_kitchen:cutting_board_deploying
create_dd:fan_freezing
create_dd:fan_sanding
create_dd:fan_seething
create_enchantment_industry:disenchanting
createaddition:charging
createaddition:liquid_burning
createaddition:rolling
farmersdelight:cooking
farmersdelight:cutting
farmersdelight:decomposition
immersiveengineering:alloy
immersiveengineering:arc_furnace
immersiveengineering:arc_recycling
immersiveengineering:blast_furnace
immersiveengineering:blast_furnace_fuel
immersiveengineering:blueprint
immersiveengineering:bottling_machine
immersiveengineering:cloche
immersiveengineering:coke_oven
immersiveengineering:crusher
immersiveengineering:fermenter
immersiveengineering:fertilizer
immersiveengineering:metal_press
immersiveengineering:mixer
immersiveengineering:refinery
immersiveengineering:sawmill
immersiveengineering:squeezer
jei:information
jumbofurnace:jumbo_furnace_upgrade
jumbofurnace:jumbo_smelting
morered:soldering
rechiseled:chiseling

View File

@ -1,3 +1,3 @@
#Need help? Ask on Discord or Github/Gitlab <3 (ps: it is possible that this file contains nothing it's normal) #Need help? Ask on Discord or Github/Gitlab <3 (ps: it is possible that this file contains nothing it's normal)
#Sun Jan 05 05:31:03 UTC 2025 #Thu Jan 09 06:39:16 CET 2025
boolean.creative.enable_item_group_ferret=false boolean.creative.enable_item_group_ferret=false

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[requester]
#The amount of requests a single ME Requester can hold.
#Range: 1 ~ 64
requests = 5
#The amount of energy (in AE) the ME Requester drains from the ME network when idle.
#Range: 0.0 ~ 1.7976931348623157E308
idle_energy = 5.0
#Whether the ME Requester requires an ME network channel to function.
require_channel = true

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@ -0,0 +1,8 @@
[Rendering]
#Render preview of plate blocks before placing them
showPlacementPreview = true
#Opacity of the render preview. Higher value = less transparent, lower = more transparent
#Range: 0.0 ~ 1.0
previewPlacementOpacity = 0.4

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@ -0,0 +1,54 @@
{
"configVersion": 11,
"animationSmoothingSpeed": 0.2,
"holdingItems": [
"minecraft:clock",
"minecraft:recovery_compass",
"minecraft:soul_lantern",
"minecraft:compass",
"minecraft:torch",
"minecraft:lantern",
"minecraft:soul_torch"
],
"enableAnimationSmoothing": true,
"enableInWorldMapRendering": true,
"enableOffhandHiding": true,
"enableRotationLocking": true,
"enableLadderAnimation": true,
"ladderAnimationAmplifier": 0.35,
"ladderAnimationArmHeight": 1.7,
"ladderAnimationArmSpeed": 2.0,
"enableRotateToLadder": true,
"enableEatDrinkAnimation": true,
"enableRowBoatAnimation": true,
"enableHorseAnimation": true,
"dontHoldItemsInBed": true,
"freezeArmsInBed": true,
"rotationLock": "NONE",
"showLastUsedSword": false,
"sheathSwords": [
"minecraft:golden_sword",
"minecraft:iron_sword",
"minecraft:wooden_sword",
"minecraft:stone_sword",
"minecraft:diamond_sword",
"minecraft:netherite_sword"
],
"enableCrawlingAnimation": true,
"holdUpItemsMode": "CONFIG",
"holdUpTarget": "CAMERA",
"holdUpCameraOffset": 0.1,
"holdUpOnlySelf": false,
"holdUpItemOffset": 0.0,
"itemSwapAnimation": true,
"tweakElytraAnimation": true,
"petAnimation": true,
"fallingAnimation": false,
"freezingAnimation": true,
"huggingAnimation": false,
"narutoRunning": false,
"enableInWorldBookRendering": false,
"disableLegSmoothing": false,
"bowAnimation": "VANILLA",
"burningAnimation": true
}

8
config/oculus.properties Normal file
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#This file stores configuration options for Iris, such as the currently active shaderpack
#Thu Jan 09 06:39:16 CET 2025
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
maxShadowRenderDistance=32
shaderPack=rethinking-voxels_r0.1-beta5.zip
enableShaders=false

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@ -0,0 +1,80 @@
#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Show extended debug info in coupler goggle overlay
showExtendedCouplerDebug = false
#.
#Skip clientside train derailing. This prevents stuttering when a train places tracks, but trains will not appear derailed when they crash
skipClientDerailing = false
#.
#Use a scanline shader when spying through a conductor
useConductorSpyShader = true
#.
#Vertical offset for track overlays
#Range: -256.0 ~ 256.0
trackOverlayOffset = 0.0
#.
#Whether to actually apply the dev cape (ignored for non-devs)
#This setting may require a relog to take effect
useDevCape = true
#.
#Should the normal create conductor cap be rendered on top of the conductors existing hat?
renderNormalCap = true
#.
#Should flywheels and blocks extending the FlywheelBlock class be animated when apart of trains?
animatedFlywheels = true
#.
#Smoke Settings
[client.smoke]
#.
#Smoke particle style
#Allowed Values: VANILLA, OLD, CARTOON
smokeType = "CARTOON"
#.
#Old-style Smoke Settings
[client.smoke.old]
#.
#[in Ticks]
#Lifetime of smoke particles emitted by contraptions
#Range: 20 ~ 1000
smokeLifetime = 500
#.
#Smoke emission rate on contraptions
#Range: 0.0 ~ 10.0
smokePercentage = 0.75
#.
#Smoke texture quality
#Allowed Values: LOW, MEDIUM, HIGH, ULTRA
smokeQuality = "HIGH"
#.
#Thicker smoke (renders 2 extra layers per particle)
thickerSmoke = true
#.
#Cartoon-style Smoke Settings
[client.smoke.cartoon]
#.
#Spawn faster-rising small puffs of smoke on an interval
spawnFasterPuffs = true
#.
#Spawn steam on an interval
spawnSteam = false
#.
#Journeymap Settings
[client.journeymap]
#.
#[in Ticks]
#Journeymap train overlay update time
#Range: 1 ~ 600
updateRate = 1
#.
#[in Ticks]
#Journeymap train overlay old marker removal check time
#Range: 10 ~ 1200
removeObsoleteRate = 200

18
config/skinlayers.json Normal file
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@ -0,0 +1,18 @@
{
"enableHat": true,
"enableJacket": true,
"enableLeftSleeve": true,
"enableRightSleeve": true,
"enableLeftPants": true,
"enableRightPants": true,
"baseVoxelSize": 1.15,
"bodyVoxelWidthSize": 1.05,
"headVoxelSize": 1.18,
"renderDistanceLOD": 14,
"enableSkulls": true,
"enableSkullsItems": true,
"skullVoxelSize": 1.1,
"fastRender": true,
"compatibilityMode": false,
"firstPersonPixelScaling": 1.1
}

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@ -1 +1 @@
[{"name":"Sc0Ot3rKId_","uuid":"0ab75e44-3a2a-46af-ad58-7f483b86c90f","expiresOn":"2025-02-06 12:07:59 +0000"},{"name":"ZareMate","uuid":"1e05172e-504d-488d-8b89-f69021978af5","expiresOn":"2025-02-05 05:33:02 +0000"}] [{"name":"ZareMate","uuid":"1e05172e-504d-488d-8b89-f69021978af5","expiresOn":"2025-02-05 05:32:40 +0100"}]

View File

@ -0,0 +1,64 @@
{
"animation_settings": {
"animation": true,
"water": true,
"lava": true,
"fire": true,
"portal": true,
"block_animations": true,
"sculk_sensor": true
},
"particle_settings": {
"particles": true,
"rain_splash": true,
"block_break": true,
"block_breaking": true,
"other": {}
},
"detail_settings": {
"sky": true,
"sun_moon": true,
"stars": true,
"rain_snow": true,
"biome_colors": true,
"sky_colors": true
},
"render_settings": {
"fog_type": "DEFAULT",
"fog_distance": 0,
"fog_start": 100,
"multi_dimension_fog_control": false,
"dimensionFogDistance": {
"minecraft:overworld": 0
},
"light_updates": true,
"item_frame": true,
"armor_stand": true,
"painting": true,
"piston": true,
"beacon_beam": true,
"enchanting_table_book": true,
"item_frame_name_tag": true,
"player_name_tag": true
},
"extra_settings": {
"overlay_corner": "TOP_LEFT",
"text_contrast": "NONE",
"show_fps": false,
"show_f_p_s_extended": true,
"show_coords": false,
"reduce_resolution_on_mac": false,
"use_adaptive_sync": false,
"cloud_height": 192,
"cloud_distance": 100,
"toasts": true,
"advancement_toast": true,
"recipe_toast": true,
"system_toast": true,
"tutorial_toast": true,
"instant_sneak": false,
"prevent_shaders": false,
"steady_debug_hud": true,
"steady_debug_hud_refresh_interval": 1
}
}

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,219 @@
# Values for blocks can be defined as follows:
#
# By sound type:
# WOOD=1.0
#
# By block tag:
# \#minecraft\:logs=1.0
#
# By block ID:
# minecraft\:oak_log=1.0
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Bamboo (Sound Type)
BAMBOO=0.1
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Gravel (Sound Type)
GRAVEL=1.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Wood (Sound Type)
WOOD=1.0
# Stone (Sound Type)
STONE=1.0
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Nylium (Sound Type)
NYLIUM=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Snow (Sound Type)
SNOW=0.1
# Crop (Sound Type)
CROP=0.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Ladder (Sound Type)
LADDER=0.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Amethyst (Sound Type)
AMETHYST=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Grass (Sound Type)
GRASS=1.0
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Tuff (Sound Type)
TUFF=1.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Stem (Sound Type)
STEM=1.0
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Basalt (Sound Type)
BASALT=1.0
# Glass (Sound Type)
GLASS=0.1
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Fungus (Sound Type)
FUNGUS=0.0
# Candle (Sound Type)
CANDLE=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Metal (Sound Type)
METAL=1.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Sculk (Sound Type)
SCULK=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Chain (Sound Type)
CHAIN=0.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Copper (Sound Type)
COPPER=1.0
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Vine (Sound Type)
VINE=0.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Moss (Sound Type)
MOSS=0.75
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Lantern (Sound Type)
LANTERN=1.0
# Wool (Sound Type)
WOOL=1.5
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Roots (Sound Type)
ROOTS=0.0
# Calcite (Sound Type)
CALCITE=1.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Sand (Sound Type)
SAND=1.0
# Mud (Sound Type)
MUD=1.0
# Water (Block)
minecraft\:water=0.25
# Lava (Block)
minecraft\:lava=0.75
# Jukebox (Block)
minecraft\:jukebox=0.0

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@ -0,0 +1,213 @@
# Values for blocks can be defined as follows:
#
# By sound type:
# WOOD=1.0
#
# By block tag:
# \#minecraft\:logs=1.0
#
# By block ID:
# minecraft\:oak_log=1.0
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Bamboo (Sound Type)
BAMBOO=0.5
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Anvil (Sound Type)
ANVIL=0.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Wood (Sound Type)
WOOD=0.4
# Stone (Sound Type)
STONE=1.5
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Nylium (Sound Type)
NYLIUM=0.5
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Snow (Sound Type)
SNOW=0.15
# Crop (Sound Type)
CROP=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Ladder (Sound Type)
LADDER=0.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Grass (Sound Type)
GRASS=0.3
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Tuff (Sound Type)
TUFF=1.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Stem (Sound Type)
STEM=0.4
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Basalt (Sound Type)
BASALT=1.5
# Glass (Sound Type)
GLASS=0.75
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Azalea (Sound Type)
AZALEA=0.5
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Lodestone (Sound Type)
LODESTONE=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Fungus (Sound Type)
FUNGUS=0.5
# Candle (Sound Type)
CANDLE=0.5
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Metal (Sound Type)
METAL=1.25
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Sculk (Sound Type)
SCULK=0.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Chain (Sound Type)
CHAIN=0.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Copper (Sound Type)
COPPER=1.25
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Vine (Sound Type)
VINE=0.5
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Moss (Sound Type)
MOSS=0.1
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Lantern (Sound Type)
LANTERN=0.5
# Wool (Sound Type)
WOOL=0.1
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Roots (Sound Type)
ROOTS=0.5
# Calcite (Sound Type)
CALCITE=1.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Sand (Sound Type)
SAND=0.2
# Mud (Sound Type)
MUD=0.5

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@ -0,0 +1,21 @@
[General]
#Invert the behavior of the shift key for extracting items
invertShift = false
#Invert left and right click action on drawers
invertClick = false
[Render]
#Distance in blocks before item labels stop rendering
labelRenderDistance = 25.0
#Distance in blocks before quantity numbers stop rendering
quantityRenderDistance = 10.0
#Distance in blocks before quantity numbers begin to fade out
quantityFadeDistance = 4.0
[Integration]
#Enable extended data display in WAILA if present
enableWaila = true
#Enable extended data display in The One Probe if present
enableTheOneProbe = true

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@ -3,15 +3,15 @@ general = {}
#Generation settings #Generation settings
[generation_settings] [generation_settings]
#The size of nether biome regions from each mod that uses TerraBlender.
#Range: 2-6
nether_region_size = 2
#The size of overworld biome regions from each mod that uses TerraBlender. #The size of overworld biome regions from each mod that uses TerraBlender.
#Range: 2-6 #Range: 2-6
overworld_region_size = 3 overworld_region_size = 3
#The weighting of vanilla biome regions in the nether. #The weighting of vanilla biome regions in the nether.
#Range: 0-2147483647 #Range: 0-2147483647
vanilla_nether_region_weight = 10 vanilla_nether_region_weight = 10
#The size of nether biome regions from each mod that uses TerraBlender.
#Range: 2-6
nether_region_size = 2
#The weighting of vanilla biome regions in the overworld. #The weighting of vanilla biome regions in the overworld.
#Range: 0-2147483647 #Range: 0-2147483647
vanilla_overworld_region_weight = 10 vanilla_overworld_region_weight = 10

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@ -0,0 +1,27 @@
#Client-only settings
[client]
#Whether the backpack icon should be visible in player's inventory
showBackpackIconInInventory = true
#Sends a message to the player on death with backpack coordinates
sendBackpackCoordinatesMessage = true
#Enables tool cycling via keybind (Default Z) + scroll combination, while backpack is worn
enableToolCycling = true
#Allows tool cycling using keybinding only (Default Z)
disableScrollWheel = false
#Enables tip, how to obtain a backpack, if there's no crafting recipe for it
obtainTips = true
#Render tools in tool slots on the backpack, while worn
renderTools = true
#The position of the Overlay on the screen
[client.overlay]
#Enables tanks and tool slots overlay, while backpack is worn
enableOverlay = true
#Offsets to left side
#Range: > -2147483648
offsetX = 20
#Offsets to up
#Range: > -2147483648
offsetY = 30

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#Common config settings
[common]
#Enables backpacks spawning in loot chests
enableLoot = true
#Enables trade for Villager Backpack in Librarian villager trades
enableVillagerTrade = true

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@ -2,7 +2,7 @@
"pt" : { "pt" : {
"synchronizePhysics" : false, "synchronizePhysics" : false,
"physicsTicksPerGameTick" : 3, "physicsTicksPerGameTick" : 3,
"terrainBakingThreads" : 0, "terrainBakingThreads" : 12,
"terrainBakingThreadPriority" : 5, "terrainBakingThreadPriority" : 5,
"terrainDeletionThreads" : 1, "terrainDeletionThreads" : 1,
"terrainDeletionThreadPriority" : 4 "terrainDeletionThreadPriority" : 4

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@ -0,0 +1,15 @@
#If maxBlocksBase from veinmining-server.toml is 0, determines how to activate vein mining.
#IMPORTANT: When using the "HOLD_KEY_DOWN" setting, remember to set a keybinding by going to Options > Controls > Key Binds.
#Allowed Values: STANDING, CROUCHING, HOLD_KEY_DOWN
activationState = "STANDING"
#If maxBlocksBase from veinmining-server.toml is greater than 0, determines how to activate vein mining.
#IMPORTANT: When using the "HOLD_KEY_DOWN" setting, remember to set a keybinding by going to Options > Controls > Key Binds.
#Allowed Values: STANDING, CROUCHING, HOLD_KEY_DOWN
activationStateWithoutEnchantment = "HOLD_KEY_DOWN"
#If enabled, users will be sent warnings about improper enchantment usage.
enableEnchantmentWarnings = true
#If enabled, instructions on how to vein mine will appear in the tooltip of enchanted items.
enableEnchantmentTooltips = true
#If enabled, instructions on how to vein mine will appear above the hotbar when switching to enchanted items.
enableEnchantmentNotifications = false

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@ -0,0 +1,231 @@
{
"mrMovingCamOffsetZ": "0.0",
"smoothTick": "false",
"mrMovingCamOffsetY": "0.0",
"mrMovingCamOffsetX": "0.0",
"crawlThreshold": "0.82",
"modelArmsMode": "COMPLETE",
"reverseShootingEye": "false",
"fbtExtendedCalibrated": "false",
"closeWithRuntime": "true",
"physicalKeyboardScale": "1.0",
"renderTrackerPositions": "false",
"disableShaderOptimization": "false",
"keyboardKeys": "`1234567890-=qwertyuiop[]\\asdfghjkl;':\"zxcvbnm,./?<>",
"FBTOFFSETS": "0.0,0.0,0.0;0.0,0.0,0.0;0.0,0.0,0.0;0.0,0.0,0.0;0.0,0.0,0.0;0.0,0.0,0.0;0.0,0.0,0.0",
"weaponCollisionNew": "false",
"vrTouchHotbar": "true",
"useCrosshairOcclusion": "true",
"displayMirrorMode": "CROPPED",
"vrFixedCamrotW": "0.962",
"vrFixedCamrotZ": "0.041",
"realisticRowEnabled": "true",
"vrFixedCamrotY": "0.239",
"vrFixedCamrotX": "0.125",
"low_health_indicator": "true",
"version": "0",
"mixedRealityAlphaMask": "false",
"handCameraFov": "70.0",
"lastUpdate": "",
"unlabeledTrackersUsed": "false",
"playerWalkAnim": "true",
"reverseHands": "false",
"keyboardKeysShift": "~!@#$%^&*()_+QWERTYUIOP{}|ASDFGHJKL;':\"ZXCVBNM,./?<>",
"thirdPersonItems": "false",
"worldScale": "1.0",
"alwaysShowUpdates": "true",
"playerModelArmsScale": "0.5",
"renderVrPlayerAxes": "false",
"hudDistance": "1.25",
"stencilOn": "true",
"hudPitchOffset": "-2.0",
"vehicleRotation": "true",
"autoSprint": "true",
"playerLimbsConnected": "true",
"teleportLimitDown": "4",
"ySensitivity": "1.0",
"teleportLimitUp": "1",
"allowAdvancedBindings": "false",
"mrMovingCamOffsetRotW": "1.0",
"playerArmAnim": "true",
"pumpkinEffect": "true",
"seatedHudAltMode": "true",
"guiScale": "0",
"insideBlockSolidColor": "false",
"autoCloseKeyboard": "true",
"mrMovingCamOffsetRotZ": "0.0",
"headHudScale": "1.0",
"debugCameraTracker": "false",
"autoSprintThreshold": "0.9",
"mrMovingCamOffsetRotX": "0.0",
"mrMovingCamOffsetRotY": "0.0",
"QUICKCOMMAND_9": "take this!",
"waterEffect": "true",
"QUICKCOMMAND_1": "/gamemode creative",
"menuBackground": "false",
"QUICKCOMMAND_2": "/help",
"QUICKCOMMAND_3": "/home",
"simulateFalling": "true",
"portalEffect": "true",
"QUICKCOMMAND_4": "/sethome",
"QUICKCOMMAND_5": "/spawn",
"QUICKCOMMAND_6": "hi!",
"realisticSneakEnabled": "true",
"QUICKCOMMAND_7": "bye!",
"QUICKCOMMAND_8": "follow me!",
"analogMovement": "true",
"QUICKCOMMAND_0": "/gamemode survival",
"playerModelType": "VANILLA",
"headToHmdLength": "0.10000000149011612",
"chatNotificationSound": "block.note_block.bell",
"jumpThreshold": "0.05",
"movementSpeedMultiplier": "1.0",
"seated": "false",
"doubleGUIResolution": "false",
"physicalKeyboardTheme": "DEFAULT",
"limitedTeleport": "true",
"RADIALALT_11": "",
"RADIALALT_10": "",
"RADIALALT_13": "",
"RADIALALT_12": "",
"bowMode": "ON",
"allowStandingOriginOffset": "false",
"crosshairScalesWithDistance": "false",
"autoCalibration": "-1.0",
"renderInGameCrosshairMode": "ALWAYS",
"worldRotation": "0.0",
"displayMirrorCenterSmooth": "0.0",
"alwaysSimulateKeyboard": "false",
"keyholeX": "15.0",
"mixedRealityRenderCameraModel": "true",
"thirdPersonItemsCustom": "true",
"fovRedutioncOffset": "0.1",
"RADIAL_2": "vivecraft.key.rotateRight",
"RADIAL_3": "key.pickItem",
"RADIAL_0": "key.drop",
"disableGarbageCollectorMessage": "false",
"RADIAL_1": "key.chat",
"RADIAL_6": "vivecraft.key.rotateLeft",
"RADIAL_7": "vivecraft.key.quickTorch",
"doorHitting": "true",
"RADIAL_4": "vivecraft.key.toggleHandheldCam",
"RADIAL_5": "vivecraft.key.togglePlayerList",
"rememberVr": "true",
"hudOcclusion": "true",
"RADIAL_8": "",
"RADIAL_9": "",
"playerLimbsLimit": "false",
"mixedRealityUndistorted": "true",
"vrSettingsButtonPositionLeft": "true",
"vrFreeMoveMode": "CONTROLLER",
"walkMultiplier": "1.0",
"fovReduction": "false",
"menuAlwaysFollowFace": "false",
"hudMaxScale": "false",
"vrHudLockMode": "WRIST",
"menuWorldSelection": "BOTH",
"shouldRenderSelf": "false",
"useFsaa": "false",
"renderScaleFactor": "1.0",
"showServerPluginMissingMessageAlways": "true",
"realisticBlockInteractEnabled": "true",
"crosshairScale": "1.0",
"hideGUI": "false",
"mainPlayerDataSource": "REALTIME",
"sneakThreshold": "0.4",
"ingameBindingsInGui": "false",
"RADIALALT_4": "",
"RADIALALT_3": "",
"RADIALALT_2": "",
"RADIALALT_1": "",
"RADIALALT_0": "",
"mirrorCrop": "0.15",
"mixedRealityKeyColor": "0,0,0",
"oscTrackerPort": "9000",
"showPlayerHands": "true",
"realisticJumpEnabled": "AUTO",
"vrRadialButtons": "8",
"shaderFullSizeShadowLimbs": "true",
"originOffset": "0.0,0.0,0.0",
"vrToggleButtonEnabled": "true",
"handCameraResScale": "1.0",
"forceHardwareDetection": "0",
"realisticClimbEnabled": "true",
"forceStandingFreeMove": "false",
"renderHeadHitbox": "false",
"inertiaFactor": "NORMAL",
"FBTROTATIONS": "1.0,0.0,0.0,0.0;1.0,0.0,0.0,0.0;1.0,0.0,0.0,0.0;1.0,0.0,0.0,0.0;1.0,0.0,0.0,0.0;1.0,0.0,0.0,0.0;1.0,0.0,0.0,0.0",
"freezeEffect": "true",
"mixedRealityFov": "40.0",
"vrServerBlacklist": "mc.hypixel.net",
"playerModelLegScale": "1.0",
"xSensitivity": "1.0",
"teleportLimitHoriz": "16",
"monoFOV": "0.0",
"physicalKeyboard": "true",
"autoOpenKeyboard": "OFF",
"realisticSwimEnabled": "true",
"keyboardCodes": "96;49;50;51;52;53;54;55;56;57;48;45;61;81;87;69;82;84;89;85;73;79;80;91;93;92;65;83;68;70;71;72;74;75;76;59;39;-1;-1;90;88;67;86;66;78;77;44;46;47;-1;-1;-1",
"RADIALALT_9": "",
"stereoProviderPluginID": "OPENVR",
"RADIALALT_8": "",
"RADIALALT_7": "",
"RADIALALT_6": "",
"RADIALALT_5": "",
"keyboardPressBinds": "false",
"radialModeHold": "true",
"chatNotifications": "NONE",
"renderBlockOutlineMode": "ALWAYS",
"showServerPluginMessage": "SERVER_ONLY",
"modifyPauseMenu": "true",
"guiAppearOverBlock": "true",
"realisticDismountEnabled": "true",
"bcbOn": "true",
"hrtfSelection": "0",
"menuCrosshairScale": "1.0",
"renderDeviceAxes": "false",
"seatedhmd": "false",
"rightclickDelay": "VANILLA",
"displayMirrorUseScreenshotCamera": "false",
"manualCalibration": "-1.0",
"allowCrawling": "true",
"smoothRunTickCount": "20",
"physicalGuiEnabled": "false",
"vrHotswitchingEnabled": "true",
"hudYawOffset": "0.0",
"RADIAL_10": "",
"menuWorldFallbackPanorama": "true",
"shaderPatching": "true",
"fovReductionMin": "0.25",
"swordBlockCollision": "true",
"externalCameraAngleOrder": "XZY",
"RADIAL_12": "",
"guiMipmaps": "false",
"RADIAL_11": "",
"vrFixedCamposX": "-1.0",
"realisticEntityInteractEnabled": "true",
"RADIAL_13": "",
"vrFixedCamposY": "2.4",
"stencilBufferDisable": "false",
"vrFixedCamposZ": "2.7",
"fbtCalibrated": "false",
"QUICKCOMMAND_11": "praise the sun!",
"QUICKCOMMAND_10": "thank you!",
"mixedRealityRenderHands": "false",
"hudOpacity": "1.0",
"vrWorldRotationIncrement": "45.0",
"vrFreeMoveFlyMode": "AUTO",
"mixedRealityUnityLike": "true",
"backpackSwitching": "true",
"vrSettingsButtonEnabled": "true",
"playerModelBodyScale": "1.0",
"shaderGUIRender": "AFTER_SHADER",
"displayMirrorLeftEye": "false",
"selfButtSparklesInFirstPerson": "false",
"vrEnabled": "false",
"hitIndicator": "true",
"walkUpBlocks": "true",
"seatedFreeMove": "false",
"updateType": "RELEASE",
"showChatMessageStencil": "true"
}

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