Updates mods configs and other

This commit is contained in:
ZareMate 2025-01-08 13:22:24 +01:00
parent 6ae25afec1
commit 85f039f260
Signed by: zaremate
GPG Key ID: 369A0E45E03A81C3
34 changed files with 1982 additions and 927 deletions

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.gitignore vendored Normal file
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/crash-reports/
/datapacks/
/logs/
/defaultconfigs/
/Distant_Horizons_server_data/
/journeymap/
/saves/
/schematics/
/screenshots/
/trees/
/*.log
/*.json
/*.zip
/options.txt
/optionsviveprofiles.txt

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INFO.txt Normal file
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Forge 1.20.1-47.3.22

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{
"serverOnly": false
}

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{
"modPriorities": [
"minecraft",
"kubejs",
"crafttweaker",
"create",
"thermal",
"immersiveengineering",
"mekanism"
],
"stoneStrata": [
"stone",
"nether",
"deepslate",
"granite",
"diorite",
"andesite"
],
"tags": [
"forge:nuggets/{material}",
"forge:dusts/{material}",
"forge:gears/{material}",
"forge:gems/{material}",
"forge:ingots/{material}",
"forge:raw_materials/{material}",
"forge:ores/{material}",
"forge:plates/{material}",
"forge:rods/{material}",
"forge:wires/{material}",
"forge:storage_blocks/{material}",
"forge:storage_blocks/raw_{material}"
],
"materials": [
"aeternium",
"aluminum",
"amber",
"apatite",
"bitumen",
"brass",
"bronze",
"charcoal",
"chrome",
"cinnabar",
"coal",
"coal_coke",
"cobalt",
"constantan",
"copper",
"diamond",
"electrum",
"elementium",
"emerald",
"enderium",
"fluorite",
"gold",
"graphite",
"invar",
"iridium",
"iron",
"lapis",
"lead",
"lumium",
"mithril",
"netherite",
"nickel",
"obsidian",
"osmium",
"peridot",
"platinum",
"potassium_nitrate",
"ruby",
"sapphire",
"signalum",
"silver",
"steel",
"sulfur",
"tin",
"tungsten",
"uranium",
"zinc"
],
"priorityOverrides": {},
"customTags": {},
"tagOwnerships": {},
"itemTagInheritanceMode": "ALLOW",
"itemTagInheritance": {},
"blockTagInheritanceMode": "ALLOW",
"blockTagInheritance": {},
"ignoredTags": [],
"ignoredItems": [],
"ignoredRecipeTypes": [
"cucumber:shaped_tag"
],
"ignoredRecipes": [],
"itemsHidingJeiRei": true
}

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#.
#Use more complex copycat models to improve appearance with certain materials.
useEnhancedModels = true
#.
#Disable warnings about graphics settings that may cause issues with the mod.
disableGraphicsWarnings = false
#.
#Colorize different parts of multi-state copycats to distinguish them visually.
colorizeMultiStates = false

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#.
#Disables the migration of placed copycats from old versions to new ones. Setting this to true may cause copycats to lose their textures when you upgrade this mod. Restart the game to apply changes.
disableMigration = false
#.
#Enable/disable features. Values on server override clients
[features]
#.
copycat_vertical_stairs = true
copycat_byte = true
copycat_vertical_slice = true
copycat_wooden_pressure_plate = true
copycat_block = true
copycat_shaft = true
copycat_large_cogwheel = true
copycat_fence = true
copycat_wall = true
copycat_cogwheel = true
copycat_vertical_step = true
copycat_slope_layer = true
copycat_light_weighted_pressure_plate = true
copycat_stairs = true
copycat_fence_gate = true
copycat_slab = true
copycat_board = true
copycat_wooden_button = true
copycat_trapdoor = true
copycat_stone_pressure_plate = true
copycat_half_panel = true
copycat_slice = true
copycat_beam = true
copycat_door = true
copycat_iron_door = true
copycat_ghost_block = true
copycat_fluid_pipe = true
copycat_heavy_weighted_pressure_plate = true
copycat_iron_trapdoor = true
copycat_half_layer = true
copycat_stone_button = true
copycat_ladder = true
copycat_layer = true
copycat_slope = true
copycat_vertical_slope = true
#.
#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients
[feature_categories]
#.
#.
#All copycats with a sloped surface
slopes = true
#.
#All copycats that support multiple materials in a single block
multistates = true
#.
#All copycats that can be resized by putting in more of the same copycat
stackables = true
#.
#All copycats that can emit a redstone signal
redstone = true
#.
#All copycats with extra functions/interactions
functional = true
#.
#All copycats mimicking blocks from Create
create = true

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{
"editorLastVersion": "0.6.19a",
"editorRecentProjects": []
"editorRecentProjects": [],
"titleScreenButton": true
}

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#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server,
# as the config isnt synced between Clients and Server.
#General Settings
[general]
#Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm).
#Range: > 0
fe_at_max_rpm = 480
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
#Range: > 0
max_stress = 16384
#If audio should be enabled or not.
audio_enabled = true
#Electric Motor
[electric_motor]
#Electric Motor min/max RPM.
#Range: > 1
motor_rpm_range = 256
#Electric Motor minimum required energy consumption in FE/t.
#Range: > 0
motor_min_consumption = 8
#Electric Motor max input in FE (Energy transfer not consumption).
#Range: > 0
motor_max_input = 5000
#Electric Motor internal capacity in FE.
#Range: > 0
motor_capacity = 5000
#Alternator
[alternator]
#Alternator max input in FE (Energy transfer, not generation).
#Range: > 0
generator_max_output = 5000
#Alternator internal capacity in FE.
#Range: > 0
generator_capacity = 5000
#Alternator efficiency relative to base conversion rate.
#Range: 0.01 ~ 1.0
generator_efficiency = 0.75
#Rolling Mill
[rolling_mill]
#Rolling Mill duration in ticks.
#Range: > 0
rolling_mill_processing_duration = 120
#Rolling Mill base stress impact.
#Range: 0 ~ 1024
rolling_mill_stress = 8
#Wires
[wires]
#Small Connector max input in FE/t (Energy transfer).
#Range: > 0
small_connector_max_input = 1000
#Small Connector max output in FE/t (Energy transfer).
#Range: > 0
small_connector_max_output = 1000
#Small Connector max wire length in blocks.
#Range: 0 ~ 256
small_connector_wire_length = 16
#Small Connector With Light energy consumption in FE/t.
#Range: > 0
small_light_connector_consumption = 1
#Large Connector max input in FE/t (Energy transfer).
#Range: > 0
large_connector_max_input = 5000
#Large Connector max output in FE/t (Energy transfer).
#Range: > 0
large_connector_max_output = 5000
#Large Connector max wire length in blocks.
#Range: 0 ~ 256
large_connector_wire_length = 32
#Ignore checking if block face can support connector.
connector_ignore_face_check = true
#Allows blocks attached to a connector to freely pass energy to and from the connector network.
connector_allow_passive_io = true
#Accumulator
[accumulator]
#Accumulator max input in FE/t (Energy transfer).
#Range: > 0
accumulator_max_input = 5000
#Accumulator max output in FE/t (Energy transfer).
#Range: > 0
accumulator_max_output = 5000
#Accumulator internal capacity per block in FE.
#Range: > 0
accumulator_capacity = 2000000
#Accumulator max multiblock height.
#Range: 1 ~ 8
accumulator_max_height = 5
#Accumulator max multiblock width.
#Range: 1 ~ 8
accumulator_max_width = 3
#Portable Energy Interface
[portable_energy_interface]
#PEI max input in FE/t (Energy transfer).
#Range: > 0
pei_max_input = 5000
#PEI max output in FE/t (Energy transfer).
#Range: > 0
pei_max_output = 5000
#Tesla Coil
[tesla_coil]
#Tesla Coil max input in FE/t (Energy transfer).
#Range: > 0
tesla_coil_max_input = 10000
#Tesla Coil charge rate in FE/t.
#Range: > 0
tesla_coil_charge_rate = 5000
#Tesla Coil charge rate in FE/t for recipes.
#Range: > 0
tesla_coil_recipe_charge_rate = 2000
#Tesla Coil internal capacity in FE.
#Range: > 0
tesla_coil_capacity = 40000
#Energy consumed when Tesla Coil is fired (in FE).
#Range: > 0
tesla_coil_hurt_energy_required = 1000
#Hurt range (in blocks/meters).
#Range: > 0
tesla_coil_hurt_range = 3
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_mob = 3
#The duration of the Shocked effect for mobs (in ticks).
#Range: > 0
tesla_coil_effect_time_mob = 20
#Damaged dealt to players when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_player = 2
#The duration of the Shocked effect for players (in ticks).
#Range: > 0
tesla_coil_effect_time_player = 20
#Tesla Coil fire interval (in ticks).
#Range: > 0
tesla_coil_fire_cooldown = 20
#Misc
[misc]
#Diamond Grit Sandpaper durability (number of uses).
#Range: > 3
diamond_grit_sandpaper_uses = 1024
#Barbed Wire Damage.
#Range: 0.0 ~ 3.4028234663852886E38
barbed_wire_damage = 2.0

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#.
#Modify Create Encased blocks comportements
[kinetics]
#.
#.
#Can swap casing between block (Mixer, Press, Depot, Gearbox, etc...)
casingBlockSwappable = true
#.
#Can swap material between shafts,cogwheels and large cogwheels (includes brass,andesite and glass)
shaftCogwheelsSwappable = true
#.
#Should Brass/Copper/Train mixe faster
shouldCustomMixerMixeFaster = true
#.
#Should Wooden Shaft break if the speed is too high
shouldWoodenShaftBreak = true
#.
#Should Glass Shaft break if the system is overstressed
shouldGlassShaftBreak = true
#.
#The max speed wooden shafts can endure
#Range: 2 ~ 256
maxSpeedWoodenShaft = 32

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{
"add_biomes_to_index": true
}

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config/jei/blacklist.cfg Normal file
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config/jei/jei-client.ini Normal file
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[appearance]
# Description: Move the JEI search bar to the bottom center of the screen.
# Valid Values: [true, false]
# Default Value: false
CenterSearch = false
# Description: Max recipe GUI height.
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
RecipeGuiHeight = 350
[cheat_mode]
# Description: Choose if JEI should give ingredients directly to the inventory or pick them up with the mouse.
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
GiveMode = MOUSE_PICKUP
# Description: Enable cheating items into the hotbar by using Shift + numeric keys.
# Valid Values: [true, false]
# Default Value: false
CheatToHotbarUsingHotkeysEnabled = false
# Description: Enable showing items that are not in the creative menu.
# Valid Values: [true, false]
# Default Value: false
ShowHiddenItems = false
[bookmarks]
# Description: Add new bookmarks to the front of the bookmark list instead of the end.
# Valid Values: [true, false]
# Default Value: false
AddBookmarksToFrontEnabled = false
# Description: Extra features for bookmark tooltips.
# Valid Values: A comma-separated list containing values of:
# [PREVIEW, INGREDIENTS]
# Default Value: PREVIEW
BookmarkTooltipFeatures = PREVIEW
# Description: Hold Shift to show bookmark tooltip features.
# Valid Values: [true, false]
# Default Value: true
HoldShiftToShowBookmarkTooltipFeatures = true
# Description: Drag bookmarks to rearrange them in the list.
# Valid Values: [true, false]
# Default Value: true
DragToRearrangeBookmarksEnabled = true
[advanced]
# Description: Set low-memory mode (makes search very slow but uses less RAM).
# Valid Values: [true, false]
# Default Value: false
LowMemorySlowSearchEnabled = false
# Description: Catch render errors from ingredients and attempt to recover from them instead of crashing.
# Valid Values: [true, false]
# Default Value: true
CatchRenderErrorsEnabled = true
# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
# Valid Values: [true, false]
# Default Value: false
lookupFluidContentsEnabled = false
# Description: When searching for item tags, also include tags for the default blocks contained in the items.
# Valid Values: [true, false]
# Default Value: true
lookupBlockTagsEnabled = true
# Description: Show recipes for ingredient tags like item tags and block tags.
# Valid Values: [true, false]
# Default Value: false
showTagRecipesEnabled = false
# Description: Show creative tab names in ingredient tooltips.
# Valid Values: [true, false]
# Default Value: false
showCreativeTabNamesEnabled = false
[input]
# Description: Number of milliseconds before a long mouse click is considered a drag operation.
# Valid Values: An integer in the range [0, 1000] (inclusive)
# Default Value: 150
dragDelayInMilliseconds = 150
# Description: Scroll rate for scrolling the mouse wheel in smooth-scrolling scroll boxes. Measured in pixels.
# Valid Values: An integer in the range [1, 50] (inclusive)
# Default Value: 9
smoothScrollRate = 9
[sorting]
# Description: Sorting order for the ingredient list.
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
# Description: Sorting order for displayed recipes.
# Valid Values: A comma-separated list containing values of:
# [BOOKMARKED, CRAFTABLE]
# Default Value: BOOKMARKED, CRAFTABLE
RecipeSorterStages = BOOKMARKED, CRAFTABLE
[tags]
# Description: Show tag content in tooltips.
# Valid Values: [true, false]
# Default Value: true
TagContentTooltipEnabled = true
# Description: Hide tags that only have 1 ingredient.
# Valid Values: [true, false]
# Default Value: true
HideSingleIngredientTagsEnabled = true
[search]
# Description: Search mode for mod names (prefix: @).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
ModNameSearchMode = REQUIRE_PREFIX
# Description: Search mode for tooltips (prefix: #).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
TooltipSearchMode = ENABLED
# Description: Search mode for tags (prefix: $).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
TagSearchMode = REQUIRE_PREFIX
# Description: Search mode for colors (prefix: ^).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ColorSearchMode = DISABLED
# Description: Search mode for resource locations (prefix: &).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ResourceLocationSearchMode = DISABLED
# Description: Search mode for creative mode tab names (prefix: %).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
CreativeTabSearchMode = DISABLED
# Description: Search in advanced tooltips (visible with F3 + H).
# Valid Values: [true, false]
# Default Value: false
SearchAdvancedTooltips = false
# Description: Search mod IDs in addition to mod names.
# Valid Values: [true, false]
# Default Value: true
SearchModIds = true
# Description: Search by the shorthand first letters of a mod's name.
# Valid Values: [true, false]
# Default Value: true
SearchShortModNames = true
# Description: Search ingredient aliases (alternative names) that are added by plugins, in addition to ingredient names.
# Valid Values: [true, false]
# Default Value: true
SearchIngredientAliases = true
[IngredientList]
# Description: Max number of rows shown.
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown.
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area.
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
HorizontalAlignment = RIGHT
# Description: Vertical alignment of the ingredient grid inside the available area.
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Enable this to draw a background texture behind the GUI.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[BookmarkList]
# Description: Max number of rows shown.
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown.
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area.
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
HorizontalAlignment = LEFT
# Description: Vertical alignment of the ingredient grid inside the available area.
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Enable this to draw a background texture behind the GUI.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false

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[colors]
# Description: Color values to search for.
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0

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config/jei/jei-debug.ini Normal file
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[debug]
# Description: Debug mode enabled.
# Valid Values: [true, false]
# Default Value: false
DebugMode = false
# Description: Debug GUIs enabled.
# Valid Values: [true, false]
# Default Value: false
DebugGuis = false
# Description: Debug inputs enabled.
# Valid Values: [true, false]
# Default Value: false
DebugInputs = false
# Description: Add debug information to ingredient tooltips when advanced tooltips are enabled.
# Valid Values: [true, false]
# Default Value: false
debugInfoTooltipsEnabled = false
# Description: Adds ingredients to JEI that intentionally crash, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
CrashingTestItemsEnabled = false
# Description: Log information about the suffix trees used for searching, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
logSuffixTreeStats = false

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[modname]
# Description: Formatting for the mod names in tooltips for JEI GUIs. Leave blank to disable.
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
ModNameFormat = blue italic

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minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire
minecraft:compostable
minecraft:fuel
minecraft:furnace
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
ae2:attunement
ae2:certus_growth
ae2:charger
ae2:condenser
ae2:entropy
ae2:inscriber
ae2:item_transformation
aether:accessory_freezable
aether:ambrosium_enchanting
aether:block_placement_ban
aether:enchanting
aether:freezing
aether:fuel
aether:icestone_freezable
aether:incubation
aether:item_placement_ban
aether:placement_conversion
aether:repairing
aether:swet_ball_conversion
alexsmobs:capsid
create:advanced_distillation
create:automatic_brewing
create:automatic_packing
create:automatic_shaped
create:automatic_shapeless
create:block_cutting
create:casting
create:coking
create:crushing
create:deploying
create:draining
create:fan_blasting
create:fan_haunting
create:fan_smoking
create:fan_washing
create:industrial_blasting
create:item_application
create:mechanical_crafting
create:milling
create:mixing
create:mystery_conversion
create:packing
create:polarizing
create:pressing
create:sandpaper_polishing
create:sawing
create:sequenced_assembly
create:spout_filling
create:wood_cutting
create_central_kitchen:cutting_board_deploying
create_dd:fan_freezing
create_dd:fan_sanding
create_dd:fan_seething
create_enchantment_industry:disenchanting
createaddition:charging
createaddition:liquid_burning
createaddition:rolling
farmersdelight:cooking
farmersdelight:cutting
farmersdelight:decomposition
immersiveengineering:alloy
immersiveengineering:arc_furnace
immersiveengineering:arc_recycling
immersiveengineering:blast_furnace
immersiveengineering:blast_furnace_fuel
immersiveengineering:blueprint
immersiveengineering:bottling_machine
immersiveengineering:cloche
immersiveengineering:coke_oven
immersiveengineering:crusher
immersiveengineering:fermenter
immersiveengineering:fertilizer
immersiveengineering:metal_press
immersiveengineering:mixer
immersiveengineering:refinery
immersiveengineering:sawmill
immersiveengineering:squeezer
jei:information
jumbofurnace:jumbo_furnace_upgrade
jumbofurnace:jumbo_smelting
morered:soldering
rechiseled:chiseling

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#Need help? Ask on Discord or Github/Gitlab <3 (ps: it is possible that this file contains nothing it's normal)
#Mon Jan 06 22:47:23 CET 2025
#Wed Jan 08 13:15:01 CET 2025
boolean.creative.enable_item_group_ferret=false

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[Rendering]
#Render preview of plate blocks before placing them
showPlacementPreview = true
#Opacity of the render preview. Higher value = less transparent, lower = more transparent
#Range: 0.0 ~ 1.0
previewPlacementOpacity = 0.4

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#This file stores configuration options for Iris, such as the currently active shaderpack
#Mon Jan 06 22:48:36 CET 2025
#Wed Jan 08 13:15:00 CET 2025
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false

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config/skinlayers.json Normal file
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{
"enableHat": true,
"enableJacket": true,
"enableLeftSleeve": true,
"enableRightSleeve": true,
"enableLeftPants": true,
"enableRightPants": true,
"baseVoxelSize": 1.15,
"bodyVoxelWidthSize": 1.05,
"headVoxelSize": 1.18,
"renderDistanceLOD": 14,
"enableSkulls": true,
"enableSkullsItems": true,
"skullVoxelSize": 1.1,
"fastRender": true,
"compatibilityMode": false,
"firstPersonPixelScaling": 1.1
}

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@ -28,7 +28,9 @@
"fog_distance": 0,
"fog_start": 100,
"multi_dimension_fog_control": false,
"dimensionFogDistance": {},
"dimensionFogDistance": {
"minecraft:overworld": 0
},
"light_updates": true,
"item_frame": true,
"armor_stand": true,

View File

@ -159,6 +159,7 @@ aether\:item.music_disc.klepto=true
minecraft\:entity.bee.loop=true
minecraft\:entity.vex.charge=true
minecraft\:block.beehive.work=true
createaddition\:little_zap=true
minecraft\:entity.skeleton_horse.jump_water=true
minecraft\:entity.zombie_villager.death=true
create_dd\:creatvedite_place=true
@ -177,6 +178,7 @@ minecraft\:entity.strider.retreat=true
minecraft\:entity.cow.step=true
alexsmobs\:guster_idle=true
minecraft\:entity.allay.item_taken=true
tfmg\:engine=true
minecraft\:block.note_block.imitate.zombie=true
minecraft\:entity.mooshroom.convert=true
minecraft\:entity.warden.death=true
@ -883,6 +885,7 @@ minecraft\:entity.vex.ambient=true
minecraft\:block.dripstone_block.break=true
minecraft\:block.coral_block.place=true
aether\:item.armor.equip_gravitite=true
createaddition\:tesla_coil=true
minecraft\:block.shroomlight.place=true
minecraft\:entity.guardian.ambient_land=true
minecraft\:block.coral_block.step=true
@ -1016,6 +1019,7 @@ dynamictrees\:falling_tree_small_end=true
minecraft\:block.bone_block.step=true
minecraft\:entity.dolphin.splash=true
aether\:item.accessory.equip_gold_pendant=true
createaddition\:loud_zap=true
aether\:item.music_disc.high=true
alexsmobs\:crow_idle=true
minecraft\:entity.wither.ambient=true
@ -1726,6 +1730,7 @@ minecraft\:entity.horse.step=true
aether\:block.water.evaporate=true
minecraft\:entity.enderman.hurt=true
minecraft\:item.shovel.flatten=true
createcasing\:mldeg=true
minecraft\:item.bottle.empty=true
minecraft\:block.note_block.basedrum=true
aether\:entity.aechor_plant.hurt=true
@ -1737,6 +1742,7 @@ minecraft\:entity.axolotl.idle_air=true
minecraft\:block.netherrack.step=true
minecraft\:entity.puffer_fish.ambient=true
immersiveengineering\:process_1=true
createaddition\:electric_motor_buzz=true
minecraft\:entity.panda.hurt=true
minecraft\:block.powder_snow.step=true
minecraft\:entity.shulker.close=true
@ -1796,6 +1802,7 @@ minecraft\:entity.minecart.inside=true
minecraft\:entity.wither.hurt=true
minecraft\:block.nylium.place=true
minecraft\:entity.shulker.ambient=true
tfmg\:diesel_engine=true
minecraft\:entity.tadpole.hurt=true
minecraft\:block.big_dripleaf.tilt_up=true
alexsmobs\:cachalot_whale_hurt=true
@ -1886,6 +1893,7 @@ minecraft\:item.lodestone_compass.lock=true
aether\:entity.moa.ambient=true
alexsmobs\:vine_lasso=true
minecraft\:block.note_block.imitate.skeleton=true
createaddition\:electric_charge=true
aether\:entity.moa.death=true
alexsmobs\:sunbird_idle=true
dynamictrees\:falling_tree_big_start=true

View File

@ -9,208 +9,208 @@
# By block ID:
# minecraft\:oak_log=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Sand (Sound Type)
SAND=1.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Gravel (Sound Type)
GRAVEL=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Stone (Sound Type)
STONE=1.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Lantern (Sound Type)
LANTERN=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Calcite (Sound Type)
CALCITE=1.0
# Candle (Sound Type)
CANDLE=1.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Bamboo (Sound Type)
BAMBOO=0.1
# Moss (Sound Type)
MOSS=0.75
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Tuff (Sound Type)
TUFF=1.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Wool (Sound Type)
WOOL=1.5
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Chain (Sound Type)
CHAIN=0.0
# Grass (Sound Type)
GRASS=1.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Copper (Sound Type)
COPPER=1.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Gravel (Sound Type)
GRAVEL=1.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Roots (Sound Type)
ROOTS=0.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Mud (Sound Type)
MUD=1.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Crop (Sound Type)
CROP=0.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Ladder (Sound Type)
LADDER=0.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Mud (Sound Type)
MUD=1.0
# Chain (Sound Type)
CHAIN=0.0
# Nylium (Sound Type)
NYLIUM=1.0
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Grass (Sound Type)
GRASS=1.0
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Amethyst (Sound Type)
AMETHYST=1.0
# Snow (Sound Type)
SNOW=0.1
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Stem (Sound Type)
STEM=1.0
# Fungus (Sound Type)
FUNGUS=0.0
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Basalt (Sound Type)
BASALT=1.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Glass (Sound Type)
GLASS=0.1
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Sculk (Sound Type)
SCULK=1.0
# Wood (Sound Type)
WOOD=1.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Moss (Sound Type)
MOSS=0.75
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0
# Snow (Sound Type)
SNOW=0.1
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Glass (Sound Type)
GLASS=0.1
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Wool (Sound Type)
WOOL=1.5
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Roots (Sound Type)
ROOTS=0.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Candle (Sound Type)
CANDLE=1.0
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Stone (Sound Type)
STONE=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Metal (Sound Type)
METAL=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Stem (Sound Type)
STEM=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Amethyst (Sound Type)
AMETHYST=1.0
# Fungus (Sound Type)
FUNGUS=0.0
# Crop (Sound Type)
CROP=0.0
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Bamboo (Sound Type)
BAMBOO=0.1
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Ladder (Sound Type)
LADDER=0.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Sculk (Sound Type)
SCULK=1.0
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Sand (Sound Type)
SAND=1.0
# Vine (Sound Type)
VINE=0.0
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Wood (Sound Type)
WOOD=1.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Tuff (Sound Type)
TUFF=1.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Calcite (Sound Type)
CALCITE=1.0
# Lantern (Sound Type)
LANTERN=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Froglight (Sound Type)
FROGLIGHT=1.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0
# Water (Block)
minecraft\:water=0.25
# Lava (Block)

View File

@ -9,205 +9,205 @@
# By block ID:
# minecraft\:oak_log=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Lodestone (Sound Type)
LODESTONE=0.5
# Sand (Sound Type)
SAND=0.2
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Stone (Sound Type)
STONE=1.5
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Lantern (Sound Type)
LANTERN=0.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Calcite (Sound Type)
CALCITE=1.5
# Candle (Sound Type)
CANDLE=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Bamboo (Sound Type)
BAMBOO=0.5
# Moss (Sound Type)
MOSS=0.1
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Tuff (Sound Type)
TUFF=1.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Wool (Sound Type)
WOOL=0.1
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Chain (Sound Type)
CHAIN=0.5
# Grass (Sound Type)
GRASS=0.3
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Copper (Sound Type)
COPPER=1.25
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Roots (Sound Type)
ROOTS=0.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Mud (Sound Type)
MUD=0.5
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Crop (Sound Type)
CROP=0.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Azalea (Sound Type)
AZALEA=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Ladder (Sound Type)
LADDER=0.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Mud (Sound Type)
MUD=0.5
# Chain (Sound Type)
CHAIN=0.5
# Nylium (Sound Type)
NYLIUM=0.5
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Grass (Sound Type)
GRASS=0.3
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Snow (Sound Type)
SNOW=0.15
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Stem (Sound Type)
STEM=0.4
# Fungus (Sound Type)
FUNGUS=0.5
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Basalt (Sound Type)
BASALT=1.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Glass (Sound Type)
GLASS=0.75
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Anvil (Sound Type)
ANVIL=0.5
# Azalea (Sound Type)
AZALEA=0.5
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Sculk (Sound Type)
SCULK=0.5
# Wood (Sound Type)
WOOD=0.4
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Moss (Sound Type)
MOSS=0.1
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5
# Snow (Sound Type)
SNOW=0.15
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Glass (Sound Type)
GLASS=0.75
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Wool (Sound Type)
WOOL=0.1
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5
# Roots (Sound Type)
ROOTS=0.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Candle (Sound Type)
CANDLE=0.5
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Stone (Sound Type)
STONE=1.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Metal (Sound Type)
METAL=1.25
# Anvil (Sound Type)
ANVIL=0.5
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Stem (Sound Type)
STEM=0.4
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Fungus (Sound Type)
FUNGUS=0.5
# Crop (Sound Type)
CROP=0.5
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Bamboo (Sound Type)
BAMBOO=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Ladder (Sound Type)
LADDER=0.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Sculk (Sound Type)
SCULK=0.5
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
# Sand (Sound Type)
SAND=0.2
# Vine (Sound Type)
VINE=0.5
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Lodestone (Sound Type)
LODESTONE=0.5
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Wood (Sound Type)
WOOD=0.4
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Tuff (Sound Type)
TUFF=1.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Calcite (Sound Type)
CALCITE=1.5
# Lantern (Sound Type)
LANTERN=0.5
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5

View File

@ -3,15 +3,15 @@ general = {}
#Generation settings
[generation_settings]
#The size of nether biome regions from each mod that uses TerraBlender.
#Range: 2-6
nether_region_size = 2
#The size of overworld biome regions from each mod that uses TerraBlender.
#Range: 2-6
overworld_region_size = 3
#The weighting of vanilla biome regions in the nether.
#Range: 0-2147483647
vanilla_nether_region_weight = 10
#The size of nether biome regions from each mod that uses TerraBlender.
#Range: 2-6
nether_region_size = 2
#The weighting of vanilla biome regions in the overworld.
#Range: 0-2147483647
vanilla_overworld_region_weight = 10

View File

@ -0,0 +1,27 @@
#Client-only settings
[client]
#Whether the backpack icon should be visible in player's inventory
showBackpackIconInInventory = true
#Sends a message to the player on death with backpack coordinates
sendBackpackCoordinatesMessage = true
#Enables tool cycling via keybind (Default Z) + scroll combination, while backpack is worn
enableToolCycling = true
#Allows tool cycling using keybinding only (Default Z)
disableScrollWheel = false
#Enables tip, how to obtain a backpack, if there's no crafting recipe for it
obtainTips = true
#Render tools in tool slots on the backpack, while worn
renderTools = true
#The position of the Overlay on the screen
[client.overlay]
#Enables tanks and tool slots overlay, while backpack is worn
enableOverlay = true
#Offsets to left side
#Range: > -2147483648
offsetX = 20
#Offsets to up
#Range: > -2147483648
offsetY = 30

View File

@ -0,0 +1,8 @@
#Common config settings
[common]
#Enables backpacks spawning in loot chests
enableLoot = true
#Enables trade for Villager Backpack in Librarian villager trades
enableVillagerTrade = true

View File

@ -0,0 +1,231 @@
{
"mrMovingCamOffsetZ": "0.0",
"smoothTick": "false",
"mrMovingCamOffsetY": "0.0",
"mrMovingCamOffsetX": "0.0",
"crawlThreshold": "0.82",
"modelArmsMode": "COMPLETE",
"reverseShootingEye": "false",
"fbtExtendedCalibrated": "false",
"closeWithRuntime": "true",
"physicalKeyboardScale": "1.0",
"renderTrackerPositions": "false",
"disableShaderOptimization": "false",
"keyboardKeys": "`1234567890-=qwertyuiop[]\\asdfghjkl;':\"zxcvbnm,./?<>",
"FBTOFFSETS": "0.0,0.0,0.0;0.0,0.0,0.0;0.0,0.0,0.0;0.0,0.0,0.0;0.0,0.0,0.0;0.0,0.0,0.0;0.0,0.0,0.0",
"weaponCollisionNew": "false",
"vrTouchHotbar": "true",
"useCrosshairOcclusion": "true",
"displayMirrorMode": "CROPPED",
"vrFixedCamrotW": "0.962",
"vrFixedCamrotZ": "0.041",
"realisticRowEnabled": "true",
"vrFixedCamrotY": "0.239",
"vrFixedCamrotX": "0.125",
"low_health_indicator": "true",
"version": "0",
"mixedRealityAlphaMask": "false",
"handCameraFov": "70.0",
"lastUpdate": "",
"unlabeledTrackersUsed": "false",
"playerWalkAnim": "true",
"reverseHands": "false",
"keyboardKeysShift": "~!@#$%^&*()_+QWERTYUIOP{}|ASDFGHJKL;':\"ZXCVBNM,./?<>",
"thirdPersonItems": "false",
"worldScale": "1.0",
"alwaysShowUpdates": "true",
"playerModelArmsScale": "0.5",
"renderVrPlayerAxes": "false",
"hudDistance": "1.25",
"stencilOn": "true",
"hudPitchOffset": "-2.0",
"vehicleRotation": "true",
"autoSprint": "true",
"playerLimbsConnected": "true",
"teleportLimitDown": "4",
"ySensitivity": "1.0",
"teleportLimitUp": "1",
"allowAdvancedBindings": "false",
"mrMovingCamOffsetRotW": "1.0",
"playerArmAnim": "true",
"pumpkinEffect": "true",
"seatedHudAltMode": "true",
"guiScale": "0",
"insideBlockSolidColor": "false",
"autoCloseKeyboard": "true",
"mrMovingCamOffsetRotZ": "0.0",
"headHudScale": "1.0",
"debugCameraTracker": "false",
"autoSprintThreshold": "0.9",
"mrMovingCamOffsetRotX": "0.0",
"mrMovingCamOffsetRotY": "0.0",
"QUICKCOMMAND_9": "take this!",
"waterEffect": "true",
"QUICKCOMMAND_1": "/gamemode creative",
"menuBackground": "false",
"QUICKCOMMAND_2": "/help",
"QUICKCOMMAND_3": "/home",
"simulateFalling": "true",
"portalEffect": "true",
"QUICKCOMMAND_4": "/sethome",
"QUICKCOMMAND_5": "/spawn",
"QUICKCOMMAND_6": "hi!",
"realisticSneakEnabled": "true",
"QUICKCOMMAND_7": "bye!",
"QUICKCOMMAND_8": "follow me!",
"analogMovement": "true",
"QUICKCOMMAND_0": "/gamemode survival",
"playerModelType": "VANILLA",
"headToHmdLength": "0.10000000149011612",
"chatNotificationSound": "block.note_block.bell",
"jumpThreshold": "0.05",
"movementSpeedMultiplier": "1.0",
"seated": "false",
"doubleGUIResolution": "false",
"physicalKeyboardTheme": "DEFAULT",
"limitedTeleport": "true",
"RADIALALT_11": "",
"RADIALALT_10": "",
"RADIALALT_13": "",
"RADIALALT_12": "",
"bowMode": "ON",
"allowStandingOriginOffset": "false",
"crosshairScalesWithDistance": "false",
"autoCalibration": "-1.0",
"renderInGameCrosshairMode": "ALWAYS",
"worldRotation": "0.0",
"displayMirrorCenterSmooth": "0.0",
"alwaysSimulateKeyboard": "false",
"keyholeX": "15.0",
"mixedRealityRenderCameraModel": "true",
"thirdPersonItemsCustom": "true",
"fovRedutioncOffset": "0.1",
"RADIAL_2": "vivecraft.key.rotateRight",
"RADIAL_3": "key.pickItem",
"RADIAL_0": "key.drop",
"disableGarbageCollectorMessage": "false",
"RADIAL_1": "key.chat",
"RADIAL_6": "vivecraft.key.rotateLeft",
"RADIAL_7": "vivecraft.key.quickTorch",
"doorHitting": "true",
"RADIAL_4": "vivecraft.key.toggleHandheldCam",
"RADIAL_5": "vivecraft.key.togglePlayerList",
"rememberVr": "true",
"hudOcclusion": "true",
"RADIAL_8": "",
"RADIAL_9": "",
"playerLimbsLimit": "false",
"mixedRealityUndistorted": "true",
"vrSettingsButtonPositionLeft": "true",
"vrFreeMoveMode": "CONTROLLER",
"walkMultiplier": "1.0",
"fovReduction": "false",
"menuAlwaysFollowFace": "false",
"hudMaxScale": "false",
"vrHudLockMode": "WRIST",
"menuWorldSelection": "BOTH",
"shouldRenderSelf": "false",
"useFsaa": "false",
"renderScaleFactor": "1.0",
"showServerPluginMissingMessageAlways": "true",
"realisticBlockInteractEnabled": "true",
"crosshairScale": "1.0",
"hideGUI": "false",
"mainPlayerDataSource": "REALTIME",
"sneakThreshold": "0.4",
"ingameBindingsInGui": "false",
"RADIALALT_4": "",
"RADIALALT_3": "",
"RADIALALT_2": "",
"RADIALALT_1": "",
"RADIALALT_0": "",
"mirrorCrop": "0.15",
"mixedRealityKeyColor": "0,0,0",
"oscTrackerPort": "9000",
"showPlayerHands": "true",
"realisticJumpEnabled": "AUTO",
"vrRadialButtons": "8",
"shaderFullSizeShadowLimbs": "true",
"originOffset": "0.0,0.0,0.0",
"vrToggleButtonEnabled": "true",
"handCameraResScale": "1.0",
"forceHardwareDetection": "0",
"realisticClimbEnabled": "true",
"forceStandingFreeMove": "false",
"renderHeadHitbox": "false",
"inertiaFactor": "NORMAL",
"FBTROTATIONS": "1.0,0.0,0.0,0.0;1.0,0.0,0.0,0.0;1.0,0.0,0.0,0.0;1.0,0.0,0.0,0.0;1.0,0.0,0.0,0.0;1.0,0.0,0.0,0.0;1.0,0.0,0.0,0.0",
"freezeEffect": "true",
"mixedRealityFov": "40.0",
"vrServerBlacklist": "mc.hypixel.net",
"playerModelLegScale": "1.0",
"xSensitivity": "1.0",
"teleportLimitHoriz": "16",
"monoFOV": "0.0",
"physicalKeyboard": "true",
"autoOpenKeyboard": "OFF",
"realisticSwimEnabled": "true",
"keyboardCodes": "96;49;50;51;52;53;54;55;56;57;48;45;61;81;87;69;82;84;89;85;73;79;80;91;93;92;65;83;68;70;71;72;74;75;76;59;39;-1;-1;90;88;67;86;66;78;77;44;46;47;-1;-1;-1",
"RADIALALT_9": "",
"stereoProviderPluginID": "OPENVR",
"RADIALALT_8": "",
"RADIALALT_7": "",
"RADIALALT_6": "",
"RADIALALT_5": "",
"keyboardPressBinds": "false",
"radialModeHold": "true",
"chatNotifications": "NONE",
"renderBlockOutlineMode": "ALWAYS",
"showServerPluginMessage": "SERVER_ONLY",
"modifyPauseMenu": "true",
"guiAppearOverBlock": "true",
"realisticDismountEnabled": "true",
"bcbOn": "true",
"hrtfSelection": "0",
"menuCrosshairScale": "1.0",
"renderDeviceAxes": "false",
"seatedhmd": "false",
"rightclickDelay": "VANILLA",
"displayMirrorUseScreenshotCamera": "false",
"manualCalibration": "-1.0",
"allowCrawling": "true",
"smoothRunTickCount": "20",
"physicalGuiEnabled": "false",
"vrHotswitchingEnabled": "true",
"hudYawOffset": "0.0",
"RADIAL_10": "",
"menuWorldFallbackPanorama": "true",
"shaderPatching": "true",
"fovReductionMin": "0.25",
"swordBlockCollision": "true",
"externalCameraAngleOrder": "XZY",
"RADIAL_12": "",
"guiMipmaps": "false",
"RADIAL_11": "",
"vrFixedCamposX": "-1.0",
"realisticEntityInteractEnabled": "true",
"RADIAL_13": "",
"vrFixedCamposY": "2.4",
"stencilBufferDisable": "false",
"vrFixedCamposZ": "2.7",
"fbtCalibrated": "false",
"QUICKCOMMAND_11": "praise the sun!",
"QUICKCOMMAND_10": "thank you!",
"mixedRealityRenderHands": "false",
"hudOpacity": "1.0",
"vrWorldRotationIncrement": "45.0",
"vrFreeMoveFlyMode": "AUTO",
"mixedRealityUnityLike": "true",
"backpackSwitching": "true",
"vrSettingsButtonEnabled": "true",
"playerModelBodyScale": "1.0",
"shaderGUIRender": "AFTER_SHADER",
"displayMirrorLeftEye": "false",
"selfButtSparklesInFirstPerson": "false",
"vrEnabled": "false",
"hitIndicator": "true",
"walkUpBlocks": "true",
"seatedFreeMove": "false",
"updateType": "RELEASE",
"showChatMessageStencil": "true"
}

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