Add configuration files for new features and update existing properties

This commit is contained in:
ZareMate 2025-01-09 06:53:09 +01:00
parent 93bcc25119
commit d18a057f9b
Signed by: zaremate
GPG Key ID: 369A0E45E03A81C3
12 changed files with 612 additions and 394 deletions

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@ -0,0 +1,8 @@
{
"dumpTagMap": false,
"dumpDuplicates": false,
"dumpUnification": false,
"dumpOverview": false,
"dumpRecipes": false,
"dumpUncoveredRecipes": false
}

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@ -0,0 +1,35 @@
{
"ignoredRecipeTypes": [
"cucumber:shaped_tag"
],
"ignoredRecipes": [],
"defaultDuplicateRules": {
"ignoredFields": [
"show_notification",
"conditions",
"category",
"group"
],
"rules": {
"cookingtime": "HigherRule",
"energy": "HigherRule",
"experience": "HigherRule"
},
"shouldSanitize": false
},
"overrideDuplicateRules": {
"minecraft:crafting_shaped": {
"ignoredFields": [
"pattern",
"show_notification",
"conditions",
"category",
"key",
"group"
],
"rules": {},
"shouldSanitize": false
}
},
"strictMode": false
}

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#.
#Migrate copycats to Create: Copycats+ when they receive a block update
migrateCopycatsOnBlockUpdate = true
#.
#Migrate copycats to Create: Copycats+ when their block entities are initialized
migrateCopycatsOnInitialize = true
#.
#Enable/disable features. Values on server override clients
[features]
#.
fluid_vessel = true
bamboo_window = true
item_silo = true
inverted_clutch = true
empty_fan_catalyst = true
parallel_gearbox = true
inventory_access_port = true
cherry_window = true
centrifugal_clutch = true
copycat_slab = true
overstress_clutch = true
brake = true
copycat_block = true
copycat_fence_gate = true
copycat_stairs = true
large_crank_wheel = true
brass_gearbox = true
copycat_vertical_step = true
copycat_wall = true
six_way_gearbox = true
crank_wheel = true
encased_chain_cogwheel = true
sequenced_pulse_generator = true
freewheel_clutch = true
shear_pin = true
inverted_gearshift = true
linked_transmitter = true
copycat_beam = true
copycat_board = true
inventory_bridge = true
copycat_fence = true
#.
#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients
[feature_categories]
#.
#.
#All kinetic components, such as gearboxes and crank wheels
kinetic = true
#.
#All redstone components, such as linked transmitter and sequenced pulse generator
redstone = true
#.
#All components related to item and fluid transport
logistics = true
#.
#All copycats (Install Create: Copycats+ to upgrade)
copycats = true
#.
#All building palette blocks
palette = true

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["Create Railways Navigator Config"]
#The language that should be used for announcements of the navigator. Can be different from the game's language settings. (Default: Default)
#Allowed Values: DEFAULT, ENGLISH, GERMAN, DUTCH, POLISH, CHINESE_SIMPLIFIED, SAXON, BAVARIAN, SPANISH, RUSSIAN, FRENCH, KOREAN, SWEDISH, PORTUGUESE, BASQUE, ITALIAN, JAPANESE, PORTUGUESE_brazilian, UKRAINIAN
language = "DEFAULT"
#The unit to be used to represent speed. (Default: KMH)
#Allowed Values: MS, KMH, MPH, FTS, KT, CMS
speed_unit = "KMH"
#Display Time Format. (Default: Hours 24)
#Allowed Values: TICKS, HOURS_24, HOURS_12
time_format = "HOURS_24"
["Create Railways Navigator Config".general]
#[in Ticks]
#The next stop or information about the start of the journey is announced in the specified number of ticks before the scheduled arrival at the next station. (Default: 600, 30 real life seconds)
#Range: 100 ~ 1000
next_stop_announcement = 600
#[in Ticks]
#This value indicates how accurately the real-time data should be displayed. By default, only deviations above 10 in-game minutes (167 ticks, approx. 8 real life seconds) are displayed. The lower the value, the more accurate the real-time data but also the more often deviations from the schedule occur. (Default: 167, 10 in-game minutes)
#Range: 1 ~ 1000
realtime_precision_threshold = 167
#[in Ticks]
#How early a train should be shown on the display. (Default: 1200, 1 real life minute)
#Range: 100 ~ 24000
display_lead_time = 1200
["Create Railways Navigator Config".route_overlay]
#Scale of the route overlay UI. (Default: 0.75)
#Range: 0.25 ~ 2.0
scale = 0.75
#If active, you will receive short toasts about important events on your trip, e.g. delays, changes, ... (Default: ON)
notifications = true
#The position on your screen where you want the overlay to appear. (Default: Top Left)
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
position = "TOP_LEFT"

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[createrailwaysnavigator_common_config]
[createrailwaysnavigator_common_config.permissions]
#Minimum permission level required to edit the global navigator settings. 0 allows everyone to edit these settings. (Default: 0)
#Range: 0 ~ 4
global_settings_permission_level = 0
[createrailwaysnavigator_common_config.navigation]
#If activated, used trains are excluded from the route search for all following route parts. This prevents the same train from being suggested multiple times in the same route and forces the navigator to use other trains instead. Normally, however, there are no problems, so this option can be left off if in doubt. (Default: OFF)
exclude_trains = false
#How much transfers should be avoided. Higher values try to use fewer transfers, even if this increases the travel time. (Default: 5000)
#Range: > 1000
transfer_cost = 10000
[createrailwaysnavigator_common_config.train_data_calculation]
#When activated, CRN calculates the transit times of the trains and does not use the calculations from Create. CRN is much more accurate, while Create calculates an average. (Default: ON)
custom_transit_time_calculation = true
#When activated, CRN uses the transit times provided by Create (if available) when initializing. When turned off, the initialization may take longer. (Default: ON)
use_create_transit_times_on_init = true
#[in Cycles]
#How often the calculated time for a route section between two stations must deviate from the current reference value before the reference value is updated. (Default: 3)
#Range: 1 ~ 16
total_duration_deviation_buffer_size = 3
#[in Ticks]
#Deviations of the calculated time for a route section between two stations from the reference value that are smaller than the threshold value are not taken into account. (Default: 50)
#Range: 0 ~ 1000
total_duration_deviation_threshold = 50
#[in Ticks]
#How many ticks the real-time can deviate from the scheduled time before the train is considered delayed. (Default: 500)
#Range: 100 ~ 24000
schedule_deviation_threshold = 500
#[In Cycles]
#(ONLY WORKS FOR TRAINS WITH DYNAMIC DELAYS! Trains without dynamic delays do this every new schedule section by default.)
#
#Every X cycles the scheduled times are updated to the current real-time data. (Default: 2; Disabled: 0)
#Range: > 0
auto_reset_timings = 2
[createrailwaysnavigator_common_config.debug]
#Prints more details to the console to better observe the behavior of CRN. Only relevant for debugging.
advanced_logging = false

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[dragonlib_common_config]
[dragonlib_common_config.time]
#The number of ticks for one Minecraft day. If in doubt, leave it unchanged! (Default: 24000)
#Range: > 0
ticks_per_day = 24000
#The scale of the tick length. 1 means that a tick has normal duration (0.05 seconds). 20 would therefore result in a length of 1 second per tick. If in doubt, leave it unchanged! (Default: 1)
#Range: 0.0 ~ 1.7976931348623157E308
time_multiplier = 1.0
#The number of ticks by which the time of day is shifted to match the real daytime. By default, 0 ticks is 6 AM, but 0 ticks should represent 12 AM (midnight). If in doubt, leave it unchanged! (Default: 6000)
#Range: > 0
daytime_shift = 6000
[dragonlib_common_config.caching]
#Specifies how aggressively data should be cached. The lower the value, the less data will be cached, which can reduce RAM usage. However, depending on the situation, less caching can lead to increased CPU usage and cause lag. Only works with mods that actively use the feature! If in doubt, leave unchanged. (Default: NORMAL, OFF = only the most important data will be cached)
mode = "NORMAL"

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#Need help? Ask on Discord or Github/Gitlab <3 (ps: it is possible that this file contains nothing it's normal) #Need help? Ask on Discord or Github/Gitlab <3 (ps: it is possible that this file contains nothing it's normal)
#Wed Jan 08 13:15:01 CET 2025 #Thu Jan 09 06:39:16 CET 2025
boolean.creative.enable_item_group_ferret=false boolean.creative.enable_item_group_ferret=false

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[requester]
#The amount of requests a single ME Requester can hold.
#Range: 1 ~ 64
requests = 5
#The amount of energy (in AE) the ME Requester drains from the ME network when idle.
#Range: 0.0 ~ 1.7976931348623157E308
idle_energy = 5.0
#Whether the ME Requester requires an ME network channel to function.
require_channel = true

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@ -1,5 +1,5 @@
#This file stores configuration options for Iris, such as the currently active shaderpack #This file stores configuration options for Iris, such as the currently active shaderpack
#Wed Jan 08 13:15:00 CET 2025 #Thu Jan 09 06:39:16 CET 2025
colorSpace=SRGB colorSpace=SRGB
disableUpdateMessage=false disableUpdateMessage=false
enableDebugOptions=false enableDebugOptions=false

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@ -1,6 +1,7 @@
# Allowed sounds # Allowed sounds
# Set to 'false' to disable sound physics for that sound # Set to 'false' to disable sound physics for that sound
create_sa\:cogs_sound=true
minecraft\:entity.parrot.imitate.vindicator=true minecraft\:entity.parrot.imitate.vindicator=true
aether\:music.menu=true aether\:music.menu=true
minecraft\:item.bucket.fill=true minecraft\:item.bucket.fill=true
@ -19,6 +20,7 @@ minecraft\:item.trident.thunder=true
minecraft\:block.bamboo_wood_door.open=true minecraft\:block.bamboo_wood_door.open=true
minecraft\:entity.piglin.ambient=true minecraft\:entity.piglin.ambient=true
minecraft\:block.pink_petals.step=true minecraft\:block.pink_petals.step=true
create_connected\:interlude_music=true
minecraft\:block.bamboo_wood_pressure_plate.click_on=true minecraft\:block.bamboo_wood_pressure_plate.click_on=true
minecraft\:music.overworld.jagged_peaks=true minecraft\:music.overworld.jagged_peaks=true
alexsmobs\:jerboa_idle=true alexsmobs\:jerboa_idle=true
@ -683,6 +685,7 @@ minecraft\:entity.vindicator.hurt=true
create\:blaze_munch=true create\:blaze_munch=true
minecraft\:entity.llama.swag=true minecraft\:entity.llama.swag=true
minecraft\:block.small_dripleaf.break=true minecraft\:block.small_dripleaf.break=true
create_connected\:elevator_music=true
alexsmobs\:skreecher_clap=true alexsmobs\:skreecher_clap=true
minecraft\:entity.villager.work_toolsmith=true minecraft\:entity.villager.work_toolsmith=true
minecraft\:item.bucket.fill_fish=true minecraft\:item.bucket.fill_fish=true
@ -1857,6 +1860,7 @@ create\:spout=true
immersiveengineering\:electromagnet=true immersiveengineering\:electromagnet=true
minecraft\:music.overworld.desert=true minecraft\:music.overworld.desert=true
alexsmobs\:tiger_idle=true alexsmobs\:tiger_idle=true
create_sa\:steam_noise=true
minecraft\:block.suspicious_sand.hit=true minecraft\:block.suspicious_sand.hit=true
minecraft\:block.wooden_door.close=true minecraft\:block.wooden_door.close=true
minecraft\:block.nylium.break=true minecraft\:block.nylium.break=true

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@ -9,208 +9,208 @@
# By block ID: # By block ID:
# minecraft\:oak_log=1.0 # minecraft\:oak_log=1.0
# Copper (Sound Type)
COPPER=1.0
# Gravel (Sound Type)
GRAVEL=1.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Mud (Sound Type)
MUD=1.0
# Chain (Sound Type)
CHAIN=0.0
# Nylium (Sound Type)
NYLIUM=1.0
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Grass (Sound Type)
GRASS=1.0
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Basalt (Sound Type)
BASALT=1.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Moss (Sound Type)
MOSS=0.75
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Snow (Sound Type)
SNOW=0.1
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Glass (Sound Type)
GLASS=0.1
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Wool (Sound Type)
WOOL=1.5
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Roots (Sound Type)
ROOTS=0.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Candle (Sound Type)
CANDLE=1.0
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Stone (Sound Type)
STONE=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Metal (Sound Type)
METAL=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Stem (Sound Type)
STEM=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Amethyst (Sound Type)
AMETHYST=1.0
# Fungus (Sound Type)
FUNGUS=0.0
# Crop (Sound Type)
CROP=0.0
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Bamboo (Sound Type)
BAMBOO=0.1
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Ladder (Sound Type)
LADDER=0.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Sculk (Sound Type)
SCULK=1.0
# Nether Wart (Sound Type) # Nether Wart (Sound Type)
NETHER_WART=1.0 NETHER_WART=1.0
# Hanging Roots (Sound Type) # Bamboo (Sound Type)
HANGING_ROOTS=1.0 BAMBOO=0.1
# Small Amethyst Bud (Sound Type) # Nether Ore (Sound Type)
SMALL_AMETHYST_BUD=0.0 NETHER_ORE=1.0
# Sand (Sound Type) # Decorated Pot Cracked (Sound Type)
SAND=1.0 DECORATED_POT_CRACKED=1.0
# Vine (Sound Type) # Gilded Blackstone (Sound Type)
VINE=0.0 GILDED_BLACKSTONE=1.0
# Nether Gold Ore (Sound Type) # Bamboo Wood Hanging Sign (Sound Type)
NETHER_GOLD_ORE=1.0 BAMBOO_WOOD_HANGING_SIGN=1.0
# Lodestone (Sound Type) # Deepslate Bricks (Sound Type)
LODESTONE=1.0 DEEPSLATE_BRICKS=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Wood (Sound Type)
WOOD=1.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Tuff (Sound Type)
TUFF=1.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Calcite (Sound Type)
CALCITE=1.0
# Lantern (Sound Type)
LANTERN=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Froglight (Sound Type)
FROGLIGHT=1.0
# Weeping Vines (Sound Type) # Weeping Vines (Sound Type)
WEEPING_VINES=0.0 WEEPING_VINES=0.0
# Gravel (Sound Type)
GRAVEL=1.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Wood (Sound Type)
WOOD=1.0
# Stone (Sound Type)
STONE=1.0
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Nylium (Sound Type)
NYLIUM=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Snow (Sound Type)
SNOW=0.1
# Crop (Sound Type)
CROP=0.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Ladder (Sound Type)
LADDER=0.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Amethyst (Sound Type)
AMETHYST=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Grass (Sound Type)
GRASS=1.0
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Tuff (Sound Type)
TUFF=1.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Stem (Sound Type)
STEM=1.0
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Basalt (Sound Type)
BASALT=1.0
# Glass (Sound Type)
GLASS=0.1
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Fungus (Sound Type)
FUNGUS=0.0
# Candle (Sound Type)
CANDLE=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Metal (Sound Type)
METAL=1.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Sculk (Sound Type)
SCULK=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Chain (Sound Type)
CHAIN=0.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Copper (Sound Type)
COPPER=1.0
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Vine (Sound Type)
VINE=0.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Moss (Sound Type)
MOSS=0.75
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Sculk Shrieker (Sound Type) # Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0 SCULK_SHRIEKER=1.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Lantern (Sound Type)
LANTERN=1.0
# Wool (Sound Type)
WOOL=1.5
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Roots (Sound Type)
ROOTS=0.0
# Calcite (Sound Type)
CALCITE=1.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Sand (Sound Type)
SAND=1.0
# Mud (Sound Type)
MUD=1.0
# Water (Block) # Water (Block)
minecraft\:water=0.25 minecraft\:water=0.25
# Lava (Block) # Lava (Block)

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@ -9,205 +9,205 @@
# By block ID: # By block ID:
# minecraft\:oak_log=1.0 # minecraft\:oak_log=1.0
# Copper (Sound Type)
COPPER=1.25
# Gravel (Sound Type)
GRAVEL=0.3
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Azalea (Sound Type)
AZALEA=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Mud (Sound Type)
MUD=0.5
# Chain (Sound Type)
CHAIN=0.5
# Nylium (Sound Type)
NYLIUM=0.5
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Grass (Sound Type)
GRASS=0.3
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Basalt (Sound Type)
BASALT=1.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Moss (Sound Type)
MOSS=0.1
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Snow (Sound Type)
SNOW=0.15
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Glass (Sound Type)
GLASS=0.75
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Wool (Sound Type)
WOOL=0.1
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5
# Roots (Sound Type)
ROOTS=0.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Candle (Sound Type)
CANDLE=0.5
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Stone (Sound Type)
STONE=1.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Metal (Sound Type)
METAL=1.25
# Anvil (Sound Type)
ANVIL=0.5
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Stem (Sound Type)
STEM=0.4
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Fungus (Sound Type)
FUNGUS=0.5
# Crop (Sound Type)
CROP=0.5
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Bamboo (Sound Type)
BAMBOO=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Ladder (Sound Type)
LADDER=0.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Sculk (Sound Type)
SCULK=0.5
# Nether Wart (Sound Type) # Nether Wart (Sound Type)
NETHER_WART=0.5 NETHER_WART=0.5
# Hanging Roots (Sound Type) # Bamboo (Sound Type)
HANGING_ROOTS=0.5 BAMBOO=0.5
# Small Amethyst Bud (Sound Type) # Nether Ore (Sound Type)
SMALL_AMETHYST_BUD=0.5 NETHER_ORE=1.1
# Sand (Sound Type) # Decorated Pot Cracked (Sound Type)
SAND=0.2 DECORATED_POT_CRACKED=0.5
# Vine (Sound Type) # Gilded Blackstone (Sound Type)
VINE=0.5 GILDED_BLACKSTONE=0.5
# Nether Gold Ore (Sound Type) # Bamboo Wood Hanging Sign (Sound Type)
NETHER_GOLD_ORE=1.1 BAMBOO_WOOD_HANGING_SIGN=0.5
# Lodestone (Sound Type) # Deepslate Bricks (Sound Type)
LODESTONE=0.5 DEEPSLATE_BRICKS=1.5
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Wood (Sound Type)
WOOD=0.4
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Tuff (Sound Type)
TUFF=1.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Calcite (Sound Type)
CALCITE=1.5
# Lantern (Sound Type)
LANTERN=0.5
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Weeping Vines (Sound Type) # Weeping Vines (Sound Type)
WEEPING_VINES=0.5 WEEPING_VINES=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Anvil (Sound Type)
ANVIL=0.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Wood (Sound Type)
WOOD=0.4
# Stone (Sound Type)
STONE=1.5
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Nylium (Sound Type)
NYLIUM=0.5
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Snow (Sound Type)
SNOW=0.15
# Crop (Sound Type)
CROP=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Ladder (Sound Type)
LADDER=0.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Grass (Sound Type)
GRASS=0.3
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Tuff (Sound Type)
TUFF=1.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Stem (Sound Type)
STEM=0.4
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Basalt (Sound Type)
BASALT=1.5
# Glass (Sound Type)
GLASS=0.75
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Azalea (Sound Type)
AZALEA=0.5
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Lodestone (Sound Type)
LODESTONE=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Fungus (Sound Type)
FUNGUS=0.5
# Candle (Sound Type)
CANDLE=0.5
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Metal (Sound Type)
METAL=1.25
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Sculk (Sound Type)
SCULK=0.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Chain (Sound Type)
CHAIN=0.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Copper (Sound Type)
COPPER=1.25
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Vine (Sound Type)
VINE=0.5
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Moss (Sound Type)
MOSS=0.1
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Sculk Shrieker (Sound Type) # Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5 SCULK_SHRIEKER=0.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Lantern (Sound Type)
LANTERN=0.5
# Wool (Sound Type)
WOOL=0.1
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Roots (Sound Type)
ROOTS=0.5
# Calcite (Sound Type)
CALCITE=1.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Sand (Sound Type)
SAND=0.2
# Mud (Sound Type)
MUD=0.5