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17 Commits
1.1.1 ... main

Author SHA1 Message Date
307f4c1a5e
Removed unused mod 2025-01-10 07:31:56 +01:00
007a019117
Update configuration files and enhance .gitignore for sound physics 2025-01-09 16:23:48 +01:00
a6b0f337f8
Added server optimization mod 2025-01-09 16:16:59 +01:00
703573177d
Add sound physics remastered configuration directory to .gitignore 2025-01-09 13:43:00 +01:00
b07d27ff0d
Removed valkyrien skies 2025-01-09 12:11:25 +01:00
9d21b2926f
Add .curseclient to .gitignore 2025-01-09 09:06:21 +01:00
dbae58d24f
Update sound properties and configuration timestamps 2025-01-09 09:03:42 +01:00
d18a057f9b
Add configuration files for new features and update existing properties 2025-01-09 06:53:09 +01:00
93bcc25119
Merge dev into main 2025-01-08 16:22:56 +01:00
f1c4e96755 revert 93799161c35f552aa07c11b7a8e2c7cfe5c0ba01
revert Merge pull request 'Merge' (#3) from server into main

Reviewed-on: #3
2025-01-08 15:20:27 +00:00
93799161c3 Merge pull request 'Merge' (#3) from server into main
Reviewed-on: #3
2025-01-08 15:10:18 +00:00
2bb276b50a Merge branch 'main' into server 2025-01-08 15:10:08 +00:00
3a1b7df4cb Merge pull request 'Update README.md with installation instructions for unsupported launchers' (#1) from dev into main
Reviewed-on: #1
2025-01-08 14:56:21 +00:00
406bb0515b
Update README.md with installation instructions for unsupported launchers 2025-01-08 15:54:22 +01:00
743be758f4
Added 3 create mod addons and one AE2 Addon 2025-01-08 15:40:26 +01:00
68831a1504
Remove INFO.txt file 2025-01-08 13:23:19 +01:00
85f039f260
Updates mods configs and other 2025-01-08 13:22:24 +01:00
51 changed files with 2262 additions and 956 deletions

26
.gitignore vendored Normal file
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/crash-reports/
/datapacks/
/logs/
/defaultconfigs/
/Distant_Horizons_server_data/
/journeymap/
/saves/
/schematics/
/screenshots/
/trees/
/*.log
/*.json
/*.zip
/options.txt
/optionsviveprofiles.txt
/.curseclient
/config/sound_physics_remastered/*
/eula.txt
/run.bat
/run.sh
/server.properties
/unix_args.txt
/unix_jvm_args.txt
/user_jvm_args.txt
/world
/_2X68Q~8/

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Suchodupin VR Modpack
Forge 1.20.1-47.3.22
## Instalation for not supported launchers
1. Open Launcher of choice.
2. Select Forge.
* If using minecraft official launcher you need to:
* Install minecraft 1.20.1
* Start instance.
* When Fully loaded close instance.
* Then dowload Forge from [here](https://files.minecraftforge.net/net/minecraftforge/forge/index_1.20.1.html).
* Start instance.
* When Fully loaded close instance.
3. Download source file from [here](https://gitea.suchodupin.com/zaremate/Los-Amongus/releases).
4. Extract files from zip or tar.gz file copy them to instance folder.
5. Enjoy.

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{
"dumpTagMap": false,
"dumpDuplicates": false,
"dumpUnification": false,
"dumpOverview": false,
"dumpRecipes": false,
"dumpUncoveredRecipes": false
}

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{
"ignoredRecipeTypes": [
"cucumber:shaped_tag"
],
"ignoredRecipes": [],
"defaultDuplicateRules": {
"ignoredFields": [
"show_notification",
"conditions",
"category",
"group"
],
"rules": {
"cookingtime": "HigherRule",
"energy": "HigherRule",
"experience": "HigherRule"
},
"shouldSanitize": false
},
"overrideDuplicateRules": {
"minecraft:crafting_shaped": {
"ignoredFields": [
"pattern",
"show_notification",
"conditions",
"category",
"key",
"group"
],
"rules": {},
"shouldSanitize": false
}
},
"strictMode": false
}

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{
"serverOnly": false
}

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{
"modPriorities": [
"minecraft",
"kubejs",
"crafttweaker",
"create",
"thermal",
"immersiveengineering",
"mekanism"
],
"stoneStrata": [
"stone",
"nether",
"deepslate",
"granite",
"diorite",
"andesite"
],
"tags": [
"forge:nuggets/{material}",
"forge:dusts/{material}",
"forge:gears/{material}",
"forge:gems/{material}",
"forge:ingots/{material}",
"forge:raw_materials/{material}",
"forge:ores/{material}",
"forge:plates/{material}",
"forge:rods/{material}",
"forge:wires/{material}",
"forge:storage_blocks/{material}",
"forge:storage_blocks/raw_{material}"
],
"materials": [
"aeternium",
"aluminum",
"amber",
"apatite",
"bitumen",
"brass",
"bronze",
"charcoal",
"chrome",
"cinnabar",
"coal",
"coal_coke",
"cobalt",
"constantan",
"copper",
"diamond",
"electrum",
"elementium",
"emerald",
"enderium",
"fluorite",
"gold",
"graphite",
"invar",
"iridium",
"iron",
"lapis",
"lead",
"lumium",
"mithril",
"netherite",
"nickel",
"obsidian",
"osmium",
"peridot",
"platinum",
"potassium_nitrate",
"ruby",
"sapphire",
"signalum",
"silver",
"steel",
"sulfur",
"tin",
"tungsten",
"uranium",
"zinc"
],
"priorityOverrides": {},
"customTags": {},
"tagOwnerships": {},
"itemTagInheritanceMode": "ALLOW",
"itemTagInheritance": {},
"blockTagInheritanceMode": "ALLOW",
"blockTagInheritance": {},
"ignoredTags": [],
"ignoredItems": [],
"ignoredRecipeTypes": [
"cucumber:shaped_tag"
],
"ignoredRecipes": [],
"itemsHidingJeiRei": true
}

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config/canary.properties Normal file
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# This is the configuration file for Canary.
# This file exists for debugging purposes and should not be configured otherwise.
# Before configuring anything, take a backup of the worlds that will be opened.
#
# You can find information on editing this file and all the available options here:
# https://github.com/AbdElAziz333/Canary/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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#.
#Use more complex copycat models to improve appearance with certain materials.
useEnhancedModels = true
#.
#Disable warnings about graphics settings that may cause issues with the mod.
disableGraphicsWarnings = false
#.
#Colorize different parts of multi-state copycats to distinguish them visually.
colorizeMultiStates = false

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#.
#Disables the migration of placed copycats from old versions to new ones. Setting this to true may cause copycats to lose their textures when you upgrade this mod. Restart the game to apply changes.
disableMigration = false
#.
#Enable/disable features. Values on server override clients
[features]
#.
copycat_vertical_stairs = true
copycat_byte = true
copycat_vertical_slice = true
copycat_wooden_pressure_plate = true
copycat_block = true
copycat_shaft = true
copycat_large_cogwheel = true
copycat_fence = true
copycat_wall = true
copycat_cogwheel = true
copycat_vertical_step = true
copycat_slope_layer = true
copycat_light_weighted_pressure_plate = true
copycat_stairs = true
copycat_fence_gate = true
copycat_slab = true
copycat_board = true
copycat_wooden_button = true
copycat_trapdoor = true
copycat_stone_pressure_plate = true
copycat_half_panel = true
copycat_slice = true
copycat_beam = true
copycat_door = true
copycat_iron_door = true
copycat_ghost_block = true
copycat_fluid_pipe = true
copycat_heavy_weighted_pressure_plate = true
copycat_iron_trapdoor = true
copycat_half_layer = true
copycat_stone_button = true
copycat_ladder = true
copycat_layer = true
copycat_slope = true
copycat_vertical_slope = true
#.
#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients
[feature_categories]
#.
#.
#All copycats with a sloped surface
slopes = true
#.
#All copycats that support multiple materials in a single block
multistates = true
#.
#All copycats that can be resized by putting in more of the same copycat
stackables = true
#.
#All copycats that can emit a redstone signal
redstone = true
#.
#All copycats with extra functions/interactions
functional = true
#.
#All copycats mimicking blocks from Create
create = true

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{
"editorLastVersion": "0.6.19a",
"editorRecentProjects": []
"editorRecentProjects": [],
"titleScreenButton": true
}

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#.
#Migrate copycats to Create: Copycats+ when they receive a block update
migrateCopycatsOnBlockUpdate = true
#.
#Migrate copycats to Create: Copycats+ when their block entities are initialized
migrateCopycatsOnInitialize = true
#.
#Enable/disable features. Values on server override clients
[features]
#.
fluid_vessel = true
bamboo_window = true
item_silo = true
inverted_clutch = true
empty_fan_catalyst = true
parallel_gearbox = true
inventory_access_port = true
cherry_window = true
centrifugal_clutch = true
copycat_slab = true
overstress_clutch = true
brake = true
copycat_block = true
copycat_fence_gate = true
copycat_stairs = true
large_crank_wheel = true
brass_gearbox = true
copycat_vertical_step = true
copycat_wall = true
six_way_gearbox = true
crank_wheel = true
encased_chain_cogwheel = true
sequenced_pulse_generator = true
freewheel_clutch = true
shear_pin = true
inverted_gearshift = true
linked_transmitter = true
copycat_beam = true
copycat_board = true
inventory_bridge = true
copycat_fence = true
#.
#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients
[feature_categories]
#.
#.
#All kinetic components, such as gearboxes and crank wheels
kinetic = true
#.
#All redstone components, such as linked transmitter and sequenced pulse generator
redstone = true
#.
#All components related to item and fluid transport
logistics = true
#.
#All copycats (Install Create: Copycats+ to upgrade)
copycats = true
#.
#All building palette blocks
palette = true

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#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server,
# as the config isnt synced between Clients and Server.
#General Settings
[general]
#Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm).
#Range: > 0
fe_at_max_rpm = 480
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
#Range: > 0
max_stress = 16384
#If audio should be enabled or not.
audio_enabled = true
#Electric Motor
[electric_motor]
#Electric Motor min/max RPM.
#Range: > 1
motor_rpm_range = 256
#Electric Motor minimum required energy consumption in FE/t.
#Range: > 0
motor_min_consumption = 8
#Electric Motor max input in FE (Energy transfer not consumption).
#Range: > 0
motor_max_input = 5000
#Electric Motor internal capacity in FE.
#Range: > 0
motor_capacity = 5000
#Alternator
[alternator]
#Alternator max input in FE (Energy transfer, not generation).
#Range: > 0
generator_max_output = 5000
#Alternator internal capacity in FE.
#Range: > 0
generator_capacity = 5000
#Alternator efficiency relative to base conversion rate.
#Range: 0.01 ~ 1.0
generator_efficiency = 0.75
#Rolling Mill
[rolling_mill]
#Rolling Mill duration in ticks.
#Range: > 0
rolling_mill_processing_duration = 120
#Rolling Mill base stress impact.
#Range: 0 ~ 1024
rolling_mill_stress = 8
#Wires
[wires]
#Small Connector max input in FE/t (Energy transfer).
#Range: > 0
small_connector_max_input = 1000
#Small Connector max output in FE/t (Energy transfer).
#Range: > 0
small_connector_max_output = 1000
#Small Connector max wire length in blocks.
#Range: 0 ~ 256
small_connector_wire_length = 16
#Small Connector With Light energy consumption in FE/t.
#Range: > 0
small_light_connector_consumption = 1
#Large Connector max input in FE/t (Energy transfer).
#Range: > 0
large_connector_max_input = 5000
#Large Connector max output in FE/t (Energy transfer).
#Range: > 0
large_connector_max_output = 5000
#Large Connector max wire length in blocks.
#Range: 0 ~ 256
large_connector_wire_length = 32
#Ignore checking if block face can support connector.
connector_ignore_face_check = true
#Allows blocks attached to a connector to freely pass energy to and from the connector network.
connector_allow_passive_io = true
#Accumulator
[accumulator]
#Accumulator max input in FE/t (Energy transfer).
#Range: > 0
accumulator_max_input = 5000
#Accumulator max output in FE/t (Energy transfer).
#Range: > 0
accumulator_max_output = 5000
#Accumulator internal capacity per block in FE.
#Range: > 0
accumulator_capacity = 2000000
#Accumulator max multiblock height.
#Range: 1 ~ 8
accumulator_max_height = 5
#Accumulator max multiblock width.
#Range: 1 ~ 8
accumulator_max_width = 3
#Portable Energy Interface
[portable_energy_interface]
#PEI max input in FE/t (Energy transfer).
#Range: > 0
pei_max_input = 5000
#PEI max output in FE/t (Energy transfer).
#Range: > 0
pei_max_output = 5000
#Tesla Coil
[tesla_coil]
#Tesla Coil max input in FE/t (Energy transfer).
#Range: > 0
tesla_coil_max_input = 10000
#Tesla Coil charge rate in FE/t.
#Range: > 0
tesla_coil_charge_rate = 5000
#Tesla Coil charge rate in FE/t for recipes.
#Range: > 0
tesla_coil_recipe_charge_rate = 2000
#Tesla Coil internal capacity in FE.
#Range: > 0
tesla_coil_capacity = 40000
#Energy consumed when Tesla Coil is fired (in FE).
#Range: > 0
tesla_coil_hurt_energy_required = 1000
#Hurt range (in blocks/meters).
#Range: > 0
tesla_coil_hurt_range = 3
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_mob = 3
#The duration of the Shocked effect for mobs (in ticks).
#Range: > 0
tesla_coil_effect_time_mob = 20
#Damaged dealt to players when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_player = 2
#The duration of the Shocked effect for players (in ticks).
#Range: > 0
tesla_coil_effect_time_player = 20
#Tesla Coil fire interval (in ticks).
#Range: > 0
tesla_coil_fire_cooldown = 20
#Misc
[misc]
#Diamond Grit Sandpaper durability (number of uses).
#Range: > 3
diamond_grit_sandpaper_uses = 1024
#Barbed Wire Damage.
#Range: 0.0 ~ 3.4028234663852886E38
barbed_wire_damage = 2.0

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#.
#Modify Create Encased blocks comportements
[kinetics]
#.
#.
#Can swap casing between block (Mixer, Press, Depot, Gearbox, etc...)
casingBlockSwappable = true
#.
#Can swap material between shafts,cogwheels and large cogwheels (includes brass,andesite and glass)
shaftCogwheelsSwappable = true
#.
#Should Brass/Copper/Train mixe faster
shouldCustomMixerMixeFaster = true
#.
#Should Wooden Shaft break if the speed is too high
shouldWoodenShaftBreak = true
#.
#Should Glass Shaft break if the system is overstressed
shouldGlassShaftBreak = true
#.
#The max speed wooden shafts can endure
#Range: 2 ~ 256
maxSpeedWoodenShaft = 32

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["Create Railways Navigator Config"]
#The language that should be used for announcements of the navigator. Can be different from the game's language settings. (Default: Default)
#Allowed Values: DEFAULT, ENGLISH, GERMAN, DUTCH, POLISH, CHINESE_SIMPLIFIED, SAXON, BAVARIAN, SPANISH, RUSSIAN, FRENCH, KOREAN, SWEDISH, PORTUGUESE, BASQUE, ITALIAN, JAPANESE, PORTUGUESE_brazilian, UKRAINIAN
language = "DEFAULT"
#The unit to be used to represent speed. (Default: KMH)
#Allowed Values: MS, KMH, MPH, FTS, KT, CMS
speed_unit = "KMH"
#Display Time Format. (Default: Hours 24)
#Allowed Values: TICKS, HOURS_24, HOURS_12
time_format = "HOURS_24"
["Create Railways Navigator Config".general]
#[in Ticks]
#The next stop or information about the start of the journey is announced in the specified number of ticks before the scheduled arrival at the next station. (Default: 600, 30 real life seconds)
#Range: 100 ~ 1000
next_stop_announcement = 600
#[in Ticks]
#This value indicates how accurately the real-time data should be displayed. By default, only deviations above 10 in-game minutes (167 ticks, approx. 8 real life seconds) are displayed. The lower the value, the more accurate the real-time data but also the more often deviations from the schedule occur. (Default: 167, 10 in-game minutes)
#Range: 1 ~ 1000
realtime_precision_threshold = 167
#[in Ticks]
#How early a train should be shown on the display. (Default: 1200, 1 real life minute)
#Range: 100 ~ 24000
display_lead_time = 1200
["Create Railways Navigator Config".route_overlay]
#Scale of the route overlay UI. (Default: 0.75)
#Range: 0.25 ~ 2.0
scale = 0.75
#If active, you will receive short toasts about important events on your trip, e.g. delays, changes, ... (Default: ON)
notifications = true
#The position on your screen where you want the overlay to appear. (Default: Top Left)
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
position = "TOP_LEFT"

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[createrailwaysnavigator_common_config]
[createrailwaysnavigator_common_config.permissions]
#Minimum permission level required to edit the global navigator settings. 0 allows everyone to edit these settings. (Default: 0)
#Range: 0 ~ 4
global_settings_permission_level = 0
[createrailwaysnavigator_common_config.navigation]
#If activated, used trains are excluded from the route search for all following route parts. This prevents the same train from being suggested multiple times in the same route and forces the navigator to use other trains instead. Normally, however, there are no problems, so this option can be left off if in doubt. (Default: OFF)
exclude_trains = false
#How much transfers should be avoided. Higher values try to use fewer transfers, even if this increases the travel time. (Default: 5000)
#Range: > 1000
transfer_cost = 10000
[createrailwaysnavigator_common_config.train_data_calculation]
#When activated, CRN calculates the transit times of the trains and does not use the calculations from Create. CRN is much more accurate, while Create calculates an average. (Default: ON)
custom_transit_time_calculation = true
#When activated, CRN uses the transit times provided by Create (if available) when initializing. When turned off, the initialization may take longer. (Default: ON)
use_create_transit_times_on_init = true
#[in Cycles]
#How often the calculated time for a route section between two stations must deviate from the current reference value before the reference value is updated. (Default: 3)
#Range: 1 ~ 16
total_duration_deviation_buffer_size = 3
#[in Ticks]
#Deviations of the calculated time for a route section between two stations from the reference value that are smaller than the threshold value are not taken into account. (Default: 50)
#Range: 0 ~ 1000
total_duration_deviation_threshold = 50
#[in Ticks]
#How many ticks the real-time can deviate from the scheduled time before the train is considered delayed. (Default: 500)
#Range: 100 ~ 24000
schedule_deviation_threshold = 500
#[In Cycles]
#(ONLY WORKS FOR TRAINS WITH DYNAMIC DELAYS! Trains without dynamic delays do this every new schedule section by default.)
#
#Every X cycles the scheduled times are updated to the current real-time data. (Default: 2; Disabled: 0)
#Range: > 0
auto_reset_timings = 2
[createrailwaysnavigator_common_config.debug]
#Prints more details to the console to better observe the behavior of CRN. Only relevant for debugging.
advanced_logging = false

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[dragonlib_common_config]
[dragonlib_common_config.time]
#The number of ticks for one Minecraft day. If in doubt, leave it unchanged! (Default: 24000)
#Range: > 0
ticks_per_day = 24000
#The scale of the tick length. 1 means that a tick has normal duration (0.05 seconds). 20 would therefore result in a length of 1 second per tick. If in doubt, leave it unchanged! (Default: 1)
#Range: 0.0 ~ 1.7976931348623157E308
time_multiplier = 1.0
#The number of ticks by which the time of day is shifted to match the real daytime. By default, 0 ticks is 6 AM, but 0 ticks should represent 12 AM (midnight). If in doubt, leave it unchanged! (Default: 6000)
#Range: > 0
daytime_shift = 6000
[dragonlib_common_config.caching]
#Specifies how aggressively data should be cached. The lower the value, the less data will be cached, which can reduce RAM usage. However, depending on the situation, less caching can lead to increased CPU usage and cause lag. Only works with mods that actively use the feature! If in doubt, leave unchanged. (Default: NORMAL, OFF = only the most important data will be cached)
mode = "NORMAL"

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{
"add_biomes_to_index": true
}

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config/jei/blacklist.cfg Normal file
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[appearance]
# Description: Move the JEI search bar to the bottom center of the screen.
# Valid Values: [true, false]
# Default Value: false
CenterSearch = false
# Description: Max recipe GUI height.
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
RecipeGuiHeight = 350
[cheat_mode]
# Description: Choose if JEI should give ingredients directly to the inventory or pick them up with the mouse.
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
GiveMode = MOUSE_PICKUP
# Description: Enable cheating items into the hotbar by using Shift + numeric keys.
# Valid Values: [true, false]
# Default Value: false
CheatToHotbarUsingHotkeysEnabled = false
# Description: Enable showing items that are not in the creative menu.
# Valid Values: [true, false]
# Default Value: false
ShowHiddenItems = false
[bookmarks]
# Description: Add new bookmarks to the front of the bookmark list instead of the end.
# Valid Values: [true, false]
# Default Value: false
AddBookmarksToFrontEnabled = false
# Description: Extra features for bookmark tooltips.
# Valid Values: A comma-separated list containing values of:
# [PREVIEW, INGREDIENTS]
# Default Value: PREVIEW
BookmarkTooltipFeatures = PREVIEW
# Description: Hold Shift to show bookmark tooltip features.
# Valid Values: [true, false]
# Default Value: true
HoldShiftToShowBookmarkTooltipFeatures = true
# Description: Drag bookmarks to rearrange them in the list.
# Valid Values: [true, false]
# Default Value: true
DragToRearrangeBookmarksEnabled = true
[advanced]
# Description: Set low-memory mode (makes search very slow but uses less RAM).
# Valid Values: [true, false]
# Default Value: false
LowMemorySlowSearchEnabled = false
# Description: Catch render errors from ingredients and attempt to recover from them instead of crashing.
# Valid Values: [true, false]
# Default Value: true
CatchRenderErrorsEnabled = true
# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
# Valid Values: [true, false]
# Default Value: false
lookupFluidContentsEnabled = false
# Description: When searching for item tags, also include tags for the default blocks contained in the items.
# Valid Values: [true, false]
# Default Value: true
lookupBlockTagsEnabled = true
# Description: Show recipes for ingredient tags like item tags and block tags.
# Valid Values: [true, false]
# Default Value: false
showTagRecipesEnabled = false
# Description: Show creative tab names in ingredient tooltips.
# Valid Values: [true, false]
# Default Value: false
showCreativeTabNamesEnabled = false
[input]
# Description: Number of milliseconds before a long mouse click is considered a drag operation.
# Valid Values: An integer in the range [0, 1000] (inclusive)
# Default Value: 150
dragDelayInMilliseconds = 150
# Description: Scroll rate for scrolling the mouse wheel in smooth-scrolling scroll boxes. Measured in pixels.
# Valid Values: An integer in the range [1, 50] (inclusive)
# Default Value: 9
smoothScrollRate = 9
[sorting]
# Description: Sorting order for the ingredient list.
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
# Description: Sorting order for displayed recipes.
# Valid Values: A comma-separated list containing values of:
# [BOOKMARKED, CRAFTABLE]
# Default Value: BOOKMARKED, CRAFTABLE
RecipeSorterStages = BOOKMARKED, CRAFTABLE
[tags]
# Description: Show tag content in tooltips.
# Valid Values: [true, false]
# Default Value: true
TagContentTooltipEnabled = true
# Description: Hide tags that only have 1 ingredient.
# Valid Values: [true, false]
# Default Value: true
HideSingleIngredientTagsEnabled = true
[search]
# Description: Search mode for mod names (prefix: @).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
ModNameSearchMode = REQUIRE_PREFIX
# Description: Search mode for tooltips (prefix: #).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
TooltipSearchMode = ENABLED
# Description: Search mode for tags (prefix: $).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
TagSearchMode = REQUIRE_PREFIX
# Description: Search mode for colors (prefix: ^).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ColorSearchMode = DISABLED
# Description: Search mode for resource locations (prefix: &).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ResourceLocationSearchMode = DISABLED
# Description: Search mode for creative mode tab names (prefix: %).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
CreativeTabSearchMode = DISABLED
# Description: Search in advanced tooltips (visible with F3 + H).
# Valid Values: [true, false]
# Default Value: false
SearchAdvancedTooltips = false
# Description: Search mod IDs in addition to mod names.
# Valid Values: [true, false]
# Default Value: true
SearchModIds = true
# Description: Search by the shorthand first letters of a mod's name.
# Valid Values: [true, false]
# Default Value: true
SearchShortModNames = true
# Description: Search ingredient aliases (alternative names) that are added by plugins, in addition to ingredient names.
# Valid Values: [true, false]
# Default Value: true
SearchIngredientAliases = true
[IngredientList]
# Description: Max number of rows shown.
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown.
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area.
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
HorizontalAlignment = RIGHT
# Description: Vertical alignment of the ingredient grid inside the available area.
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Enable this to draw a background texture behind the GUI.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[BookmarkList]
# Description: Max number of rows shown.
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown.
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area.
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
HorizontalAlignment = LEFT
# Description: Vertical alignment of the ingredient grid inside the available area.
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Enable this to draw a background texture behind the GUI.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false

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@ -0,0 +1,8 @@
[colors]
# Description: Color values to search for.
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0

32
config/jei/jei-debug.ini Normal file
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@ -0,0 +1,32 @@
[debug]
# Description: Debug mode enabled.
# Valid Values: [true, false]
# Default Value: false
DebugMode = false
# Description: Debug GUIs enabled.
# Valid Values: [true, false]
# Default Value: false
DebugGuis = false
# Description: Debug inputs enabled.
# Valid Values: [true, false]
# Default Value: false
DebugInputs = false
# Description: Add debug information to ingredient tooltips when advanced tooltips are enabled.
# Valid Values: [true, false]
# Default Value: false
debugInfoTooltipsEnabled = false
# Description: Adds ingredients to JEI that intentionally crash, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
CrashingTestItemsEnabled = false
# Description: Log information about the suffix trees used for searching, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
logSuffixTreeStats = false

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@ -0,0 +1,11 @@
[modname]
# Description: Formatting for the mod names in tooltips for JEI GUIs. Leave blank to disable.
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
ModNameFormat = blue italic

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@ -0,0 +1,93 @@
minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire
minecraft:compostable
minecraft:fuel
minecraft:furnace
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
ae2:attunement
ae2:certus_growth
ae2:charger
ae2:condenser
ae2:entropy
ae2:inscriber
ae2:item_transformation
aether:accessory_freezable
aether:ambrosium_enchanting
aether:block_placement_ban
aether:enchanting
aether:freezing
aether:fuel
aether:icestone_freezable
aether:incubation
aether:item_placement_ban
aether:placement_conversion
aether:repairing
aether:swet_ball_conversion
alexsmobs:capsid
create:advanced_distillation
create:automatic_brewing
create:automatic_packing
create:automatic_shaped
create:automatic_shapeless
create:block_cutting
create:casting
create:coking
create:crushing
create:deploying
create:draining
create:fan_blasting
create:fan_haunting
create:fan_smoking
create:fan_washing
create:industrial_blasting
create:item_application
create:mechanical_crafting
create:milling
create:mixing
create:mystery_conversion
create:packing
create:polarizing
create:pressing
create:sandpaper_polishing
create:sawing
create:sequenced_assembly
create:spout_filling
create:wood_cutting
create_central_kitchen:cutting_board_deploying
create_dd:fan_freezing
create_dd:fan_sanding
create_dd:fan_seething
create_enchantment_industry:disenchanting
createaddition:charging
createaddition:liquid_burning
createaddition:rolling
farmersdelight:cooking
farmersdelight:cutting
farmersdelight:decomposition
immersiveengineering:alloy
immersiveengineering:arc_furnace
immersiveengineering:arc_recycling
immersiveengineering:blast_furnace
immersiveengineering:blast_furnace_fuel
immersiveengineering:blueprint
immersiveengineering:bottling_machine
immersiveengineering:cloche
immersiveengineering:coke_oven
immersiveengineering:crusher
immersiveengineering:fermenter
immersiveengineering:fertilizer
immersiveengineering:metal_press
immersiveengineering:mixer
immersiveengineering:refinery
immersiveengineering:sawmill
immersiveengineering:squeezer
jei:information
jumbofurnace:jumbo_furnace_upgrade
jumbofurnace:jumbo_smelting
morered:soldering
rechiseled:chiseling

View File

@ -1,3 +1,3 @@
#Need help? Ask on Discord or Github/Gitlab <3 (ps: it is possible that this file contains nothing it's normal)
#Mon Jan 06 22:47:23 CET 2025
#Thu Jan 09 16:20:24 CET 2025
boolean.creative.enable_item_group_ferret=false

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@ -0,0 +1,11 @@
[requester]
#The amount of requests a single ME Requester can hold.
#Range: 1 ~ 64
requests = 5
#The amount of energy (in AE) the ME Requester drains from the ME network when idle.
#Range: 0.0 ~ 1.7976931348623157E308
idle_energy = 5.0
#Whether the ME Requester requires an ME network channel to function.
require_channel = true

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@ -0,0 +1,8 @@
[Rendering]
#Render preview of plate blocks before placing them
showPlacementPreview = true
#Opacity of the render preview. Higher value = less transparent, lower = more transparent
#Range: 0.0 ~ 1.0
previewPlacementOpacity = 0.4

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@ -1,5 +1,5 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Mon Jan 06 22:48:36 CET 2025
#Thu Jan 09 16:20:24 CET 2025
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false

18
config/skinlayers.json Normal file
View File

@ -0,0 +1,18 @@
{
"enableHat": true,
"enableJacket": true,
"enableLeftSleeve": true,
"enableRightSleeve": true,
"enableLeftPants": true,
"enableRightPants": true,
"baseVoxelSize": 1.15,
"bodyVoxelWidthSize": 1.05,
"headVoxelSize": 1.18,
"renderDistanceLOD": 14,
"enableSkulls": true,
"enableSkullsItems": true,
"skullVoxelSize": 1.1,
"fastRender": true,
"compatibilityMode": false,
"firstPersonPixelScaling": 1.1
}

View File

@ -28,7 +28,9 @@
"fog_distance": 0,
"fog_start": 100,
"multi_dimension_fog_control": false,
"dimensionFogDistance": {},
"dimensionFogDistance": {
"minecraft:overworld": 0
},
"light_updates": true,
"item_frame": true,
"armor_stand": true,

View File

@ -1,6 +1,7 @@
# Allowed sounds
# Set to 'false' to disable sound physics for that sound
create_sa\:cogs_sound=true
minecraft\:entity.parrot.imitate.vindicator=true
aether\:music.menu=true
minecraft\:item.bucket.fill=true
@ -19,6 +20,7 @@ minecraft\:item.trident.thunder=true
minecraft\:block.bamboo_wood_door.open=true
minecraft\:entity.piglin.ambient=true
minecraft\:block.pink_petals.step=true
create_connected\:interlude_music=true
minecraft\:block.bamboo_wood_pressure_plate.click_on=true
minecraft\:music.overworld.jagged_peaks=true
alexsmobs\:jerboa_idle=true
@ -159,6 +161,7 @@ aether\:item.music_disc.klepto=true
minecraft\:entity.bee.loop=true
minecraft\:entity.vex.charge=true
minecraft\:block.beehive.work=true
createaddition\:little_zap=true
minecraft\:entity.skeleton_horse.jump_water=true
minecraft\:entity.zombie_villager.death=true
create_dd\:creatvedite_place=true
@ -177,6 +180,7 @@ minecraft\:entity.strider.retreat=true
minecraft\:entity.cow.step=true
alexsmobs\:guster_idle=true
minecraft\:entity.allay.item_taken=true
tfmg\:engine=true
minecraft\:block.note_block.imitate.zombie=true
minecraft\:entity.mooshroom.convert=true
minecraft\:entity.warden.death=true
@ -681,6 +685,7 @@ minecraft\:entity.vindicator.hurt=true
create\:blaze_munch=true
minecraft\:entity.llama.swag=true
minecraft\:block.small_dripleaf.break=true
create_connected\:elevator_music=true
alexsmobs\:skreecher_clap=true
minecraft\:entity.villager.work_toolsmith=true
minecraft\:item.bucket.fill_fish=true
@ -883,6 +888,7 @@ minecraft\:entity.vex.ambient=true
minecraft\:block.dripstone_block.break=true
minecraft\:block.coral_block.place=true
aether\:item.armor.equip_gravitite=true
createaddition\:tesla_coil=true
minecraft\:block.shroomlight.place=true
minecraft\:entity.guardian.ambient_land=true
minecraft\:block.coral_block.step=true
@ -1016,6 +1022,7 @@ dynamictrees\:falling_tree_small_end=true
minecraft\:block.bone_block.step=true
minecraft\:entity.dolphin.splash=true
aether\:item.accessory.equip_gold_pendant=true
createaddition\:loud_zap=true
aether\:item.music_disc.high=true
alexsmobs\:crow_idle=true
minecraft\:entity.wither.ambient=true
@ -1726,6 +1733,7 @@ minecraft\:entity.horse.step=true
aether\:block.water.evaporate=true
minecraft\:entity.enderman.hurt=true
minecraft\:item.shovel.flatten=true
createcasing\:mldeg=true
minecraft\:item.bottle.empty=true
minecraft\:block.note_block.basedrum=true
aether\:entity.aechor_plant.hurt=true
@ -1737,6 +1745,7 @@ minecraft\:entity.axolotl.idle_air=true
minecraft\:block.netherrack.step=true
minecraft\:entity.puffer_fish.ambient=true
immersiveengineering\:process_1=true
createaddition\:electric_motor_buzz=true
minecraft\:entity.panda.hurt=true
minecraft\:block.powder_snow.step=true
minecraft\:entity.shulker.close=true
@ -1796,6 +1805,7 @@ minecraft\:entity.minecart.inside=true
minecraft\:entity.wither.hurt=true
minecraft\:block.nylium.place=true
minecraft\:entity.shulker.ambient=true
tfmg\:diesel_engine=true
minecraft\:entity.tadpole.hurt=true
minecraft\:block.big_dripleaf.tilt_up=true
alexsmobs\:cachalot_whale_hurt=true
@ -1850,6 +1860,7 @@ create\:spout=true
immersiveengineering\:electromagnet=true
minecraft\:music.overworld.desert=true
alexsmobs\:tiger_idle=true
create_sa\:steam_noise=true
minecraft\:block.suspicious_sand.hit=true
minecraft\:block.wooden_door.close=true
minecraft\:block.nylium.break=true
@ -1886,6 +1897,7 @@ minecraft\:item.lodestone_compass.lock=true
aether\:entity.moa.ambient=true
alexsmobs\:vine_lasso=true
minecraft\:block.note_block.imitate.skeleton=true
createaddition\:electric_charge=true
aether\:entity.moa.death=true
alexsmobs\:sunbird_idle=true
dynamictrees\:falling_tree_big_start=true

View File

@ -9,208 +9,208 @@
# By block ID:
# minecraft\:oak_log=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Sand (Sound Type)
SAND=1.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Gravel (Sound Type)
GRAVEL=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Stone (Sound Type)
STONE=1.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Lantern (Sound Type)
LANTERN=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Calcite (Sound Type)
CALCITE=1.0
# Candle (Sound Type)
CANDLE=1.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Bamboo (Sound Type)
BAMBOO=0.1
# Moss (Sound Type)
MOSS=0.75
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Tuff (Sound Type)
TUFF=1.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Wool (Sound Type)
WOOL=1.5
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Chain (Sound Type)
CHAIN=0.0
# Grass (Sound Type)
GRASS=1.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Copper (Sound Type)
COPPER=1.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Roots (Sound Type)
ROOTS=0.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Mud (Sound Type)
MUD=1.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Crop (Sound Type)
CROP=0.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Ladder (Sound Type)
LADDER=0.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Nylium (Sound Type)
NYLIUM=1.0
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Amethyst (Sound Type)
AMETHYST=1.0
# Snow (Sound Type)
SNOW=0.1
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Stem (Sound Type)
STEM=1.0
# Fungus (Sound Type)
FUNGUS=0.0
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Basalt (Sound Type)
BASALT=1.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Glass (Sound Type)
GLASS=0.1
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Sculk (Sound Type)
SCULK=1.0
# Lantern (Sound Type)
LANTERN=1.0
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Mud (Sound Type)
MUD=1.0
# Gravel (Sound Type)
GRAVEL=1.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Wood (Sound Type)
WOOD=1.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Sand (Sound Type)
SAND=1.0
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Anvil (Sound Type)
ANVIL=1.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0
# Metal (Sound Type)
METAL=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Amethyst (Sound Type)
AMETHYST=1.0
# Vine (Sound Type)
VINE=0.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Basalt (Sound Type)
BASALT=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Crop (Sound Type)
CROP=0.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Fungus (Sound Type)
FUNGUS=0.0
# Calcite (Sound Type)
CALCITE=1.0
# Sculk (Sound Type)
SCULK=1.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Tuff (Sound Type)
TUFF=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Chain (Sound Type)
CHAIN=0.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Copper (Sound Type)
COPPER=1.0
# Grass (Sound Type)
GRASS=1.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Stem (Sound Type)
STEM=1.0
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Bamboo (Sound Type)
BAMBOO=0.1
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Moss (Sound Type)
MOSS=0.75
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Ladder (Sound Type)
LADDER=0.0
# Nylium (Sound Type)
NYLIUM=1.0
# Candle (Sound Type)
CANDLE=1.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Metal (Sound Type)
METAL=1.0
# Glass (Sound Type)
GLASS=0.1
# Wool (Sound Type)
WOOL=1.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Stone (Sound Type)
STONE=1.0
# Roots (Sound Type)
ROOTS=0.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Snow (Sound Type)
SNOW=0.1
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Water (Block)
minecraft\:water=0.25
# Lava (Block)

View File

@ -9,205 +9,205 @@
# By block ID:
# minecraft\:oak_log=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Lodestone (Sound Type)
LODESTONE=0.5
# Sand (Sound Type)
SAND=0.2
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Stone (Sound Type)
STONE=1.5
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Lantern (Sound Type)
LANTERN=0.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Calcite (Sound Type)
CALCITE=1.5
# Candle (Sound Type)
CANDLE=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Bamboo (Sound Type)
BAMBOO=0.5
# Moss (Sound Type)
MOSS=0.1
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Tuff (Sound Type)
TUFF=1.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Wool (Sound Type)
WOOL=0.1
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Chain (Sound Type)
CHAIN=0.5
# Grass (Sound Type)
GRASS=0.3
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Copper (Sound Type)
COPPER=1.25
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Roots (Sound Type)
ROOTS=0.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Mud (Sound Type)
MUD=0.5
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Crop (Sound Type)
CROP=0.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Ladder (Sound Type)
LADDER=0.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Nylium (Sound Type)
NYLIUM=0.5
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Snow (Sound Type)
SNOW=0.15
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Stem (Sound Type)
STEM=0.4
# Fungus (Sound Type)
FUNGUS=0.5
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Basalt (Sound Type)
BASALT=1.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Glass (Sound Type)
GLASS=0.75
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Anvil (Sound Type)
ANVIL=0.5
# Azalea (Sound Type)
AZALEA=0.5
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Sculk (Sound Type)
SCULK=0.5
# Lantern (Sound Type)
LANTERN=0.5
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Mud (Sound Type)
MUD=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Lodestone (Sound Type)
LODESTONE=0.5
# Wood (Sound Type)
WOOD=0.4
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Sand (Sound Type)
SAND=0.2
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Anvil (Sound Type)
ANVIL=0.5
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5
# Metal (Sound Type)
METAL=1.25
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Vine (Sound Type)
VINE=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Basalt (Sound Type)
BASALT=1.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Crop (Sound Type)
CROP=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Fungus (Sound Type)
FUNGUS=0.5
# Calcite (Sound Type)
CALCITE=1.5
# Sculk (Sound Type)
SCULK=0.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Tuff (Sound Type)
TUFF=1.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Chain (Sound Type)
CHAIN=0.5
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Copper (Sound Type)
COPPER=1.25
# Grass (Sound Type)
GRASS=0.3
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Stem (Sound Type)
STEM=0.4
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Bamboo (Sound Type)
BAMBOO=0.5
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Moss (Sound Type)
MOSS=0.1
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Ladder (Sound Type)
LADDER=0.5
# Nylium (Sound Type)
NYLIUM=0.5
# Candle (Sound Type)
CANDLE=0.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Metal (Sound Type)
METAL=1.25
# Glass (Sound Type)
GLASS=0.75
# Wool (Sound Type)
WOOL=0.1
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Stone (Sound Type)
STONE=1.5
# Roots (Sound Type)
ROOTS=0.5
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Azalea (Sound Type)
AZALEA=0.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Snow (Sound Type)
SNOW=0.15
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5

View File

@ -3,15 +3,15 @@ general = {}
#Generation settings
[generation_settings]
#The size of nether biome regions from each mod that uses TerraBlender.
#Range: 2-6
nether_region_size = 2
#The size of overworld biome regions from each mod that uses TerraBlender.
#Range: 2-6
overworld_region_size = 3
#The weighting of vanilla biome regions in the nether.
#Range: 0-2147483647
vanilla_nether_region_weight = 10
#The size of nether biome regions from each mod that uses TerraBlender.
#Range: 2-6
nether_region_size = 2
#The weighting of vanilla biome regions in the overworld.
#Range: 0-2147483647
vanilla_overworld_region_weight = 10

View File

@ -0,0 +1,27 @@
#Client-only settings
[client]
#Whether the backpack icon should be visible in player's inventory
showBackpackIconInInventory = true
#Sends a message to the player on death with backpack coordinates
sendBackpackCoordinatesMessage = true
#Enables tool cycling via keybind (Default Z) + scroll combination, while backpack is worn
enableToolCycling = true
#Allows tool cycling using keybinding only (Default Z)
disableScrollWheel = false
#Enables tip, how to obtain a backpack, if there's no crafting recipe for it
obtainTips = true
#Render tools in tool slots on the backpack, while worn
renderTools = true
#The position of the Overlay on the screen
[client.overlay]
#Enables tanks and tool slots overlay, while backpack is worn
enableOverlay = true
#Offsets to left side
#Range: > -2147483648
offsetX = 20
#Offsets to up
#Range: > -2147483648
offsetY = 30

View File

@ -0,0 +1,8 @@
#Common config settings
[common]
#Enables backpacks spawning in loot chests
enableLoot = true
#Enables trade for Villager Backpack in Librarian villager trades
enableVillagerTrade = true

View File

@ -0,0 +1,231 @@
{
"mrMovingCamOffsetZ": "0.0",
"smoothTick": "false",
"mrMovingCamOffsetY": "0.0",
"mrMovingCamOffsetX": "0.0",
"crawlThreshold": "0.82",
"modelArmsMode": "COMPLETE",
"reverseShootingEye": "false",
"fbtExtendedCalibrated": "false",
"closeWithRuntime": "true",
"physicalKeyboardScale": "1.0",
"renderTrackerPositions": "false",
"disableShaderOptimization": "false",
"keyboardKeys": "`1234567890-=qwertyuiop[]\\asdfghjkl;':\"zxcvbnm,./?<>",
"FBTOFFSETS": "0.0,0.0,0.0;0.0,0.0,0.0;0.0,0.0,0.0;0.0,0.0,0.0;0.0,0.0,0.0;0.0,0.0,0.0;0.0,0.0,0.0",
"weaponCollisionNew": "false",
"vrTouchHotbar": "true",
"useCrosshairOcclusion": "true",
"displayMirrorMode": "CROPPED",
"vrFixedCamrotW": "0.962",
"vrFixedCamrotZ": "0.041",
"realisticRowEnabled": "true",
"vrFixedCamrotY": "0.239",
"vrFixedCamrotX": "0.125",
"low_health_indicator": "true",
"version": "0",
"mixedRealityAlphaMask": "false",
"handCameraFov": "70.0",
"lastUpdate": "",
"unlabeledTrackersUsed": "false",
"playerWalkAnim": "true",
"reverseHands": "false",
"keyboardKeysShift": "~!@#$%^&*()_+QWERTYUIOP{}|ASDFGHJKL;':\"ZXCVBNM,./?<>",
"thirdPersonItems": "false",
"worldScale": "1.0",
"alwaysShowUpdates": "true",
"playerModelArmsScale": "0.5",
"renderVrPlayerAxes": "false",
"hudDistance": "1.25",
"stencilOn": "true",
"hudPitchOffset": "-2.0",
"vehicleRotation": "true",
"autoSprint": "true",
"playerLimbsConnected": "true",
"teleportLimitDown": "4",
"ySensitivity": "1.0",
"teleportLimitUp": "1",
"allowAdvancedBindings": "false",
"mrMovingCamOffsetRotW": "1.0",
"playerArmAnim": "true",
"pumpkinEffect": "true",
"seatedHudAltMode": "true",
"guiScale": "0",
"insideBlockSolidColor": "false",
"autoCloseKeyboard": "true",
"mrMovingCamOffsetRotZ": "0.0",
"headHudScale": "1.0",
"debugCameraTracker": "false",
"autoSprintThreshold": "0.9",
"mrMovingCamOffsetRotX": "0.0",
"mrMovingCamOffsetRotY": "0.0",
"QUICKCOMMAND_9": "take this!",
"waterEffect": "true",
"QUICKCOMMAND_1": "/gamemode creative",
"menuBackground": "false",
"QUICKCOMMAND_2": "/help",
"QUICKCOMMAND_3": "/home",
"simulateFalling": "true",
"portalEffect": "true",
"QUICKCOMMAND_4": "/sethome",
"QUICKCOMMAND_5": "/spawn",
"QUICKCOMMAND_6": "hi!",
"realisticSneakEnabled": "true",
"QUICKCOMMAND_7": "bye!",
"QUICKCOMMAND_8": "follow me!",
"analogMovement": "true",
"QUICKCOMMAND_0": "/gamemode survival",
"playerModelType": "VANILLA",
"headToHmdLength": "0.10000000149011612",
"chatNotificationSound": "block.note_block.bell",
"jumpThreshold": "0.05",
"movementSpeedMultiplier": "1.0",
"seated": "false",
"doubleGUIResolution": "false",
"physicalKeyboardTheme": "DEFAULT",
"limitedTeleport": "true",
"RADIALALT_11": "",
"RADIALALT_10": "",
"RADIALALT_13": "",
"RADIALALT_12": "",
"bowMode": "ON",
"allowStandingOriginOffset": "false",
"crosshairScalesWithDistance": "false",
"autoCalibration": "-1.0",
"renderInGameCrosshairMode": "ALWAYS",
"worldRotation": "0.0",
"displayMirrorCenterSmooth": "0.0",
"alwaysSimulateKeyboard": "false",
"keyholeX": "15.0",
"mixedRealityRenderCameraModel": "true",
"thirdPersonItemsCustom": "true",
"fovRedutioncOffset": "0.1",
"RADIAL_2": "vivecraft.key.rotateRight",
"RADIAL_3": "key.pickItem",
"RADIAL_0": "key.drop",
"disableGarbageCollectorMessage": "false",
"RADIAL_1": "key.chat",
"RADIAL_6": "vivecraft.key.rotateLeft",
"RADIAL_7": "vivecraft.key.quickTorch",
"doorHitting": "true",
"RADIAL_4": "vivecraft.key.toggleHandheldCam",
"RADIAL_5": "vivecraft.key.togglePlayerList",
"rememberVr": "true",
"hudOcclusion": "true",
"RADIAL_8": "",
"RADIAL_9": "",
"playerLimbsLimit": "false",
"mixedRealityUndistorted": "true",
"vrSettingsButtonPositionLeft": "true",
"vrFreeMoveMode": "CONTROLLER",
"walkMultiplier": "1.0",
"fovReduction": "false",
"menuAlwaysFollowFace": "false",
"hudMaxScale": "false",
"vrHudLockMode": "WRIST",
"menuWorldSelection": "BOTH",
"shouldRenderSelf": "false",
"useFsaa": "false",
"renderScaleFactor": "1.0",
"showServerPluginMissingMessageAlways": "true",
"realisticBlockInteractEnabled": "true",
"crosshairScale": "1.0",
"hideGUI": "false",
"mainPlayerDataSource": "REALTIME",
"sneakThreshold": "0.4",
"ingameBindingsInGui": "false",
"RADIALALT_4": "",
"RADIALALT_3": "",
"RADIALALT_2": "",
"RADIALALT_1": "",
"RADIALALT_0": "",
"mirrorCrop": "0.15",
"mixedRealityKeyColor": "0,0,0",
"oscTrackerPort": "9000",
"showPlayerHands": "true",
"realisticJumpEnabled": "AUTO",
"vrRadialButtons": "8",
"shaderFullSizeShadowLimbs": "true",
"originOffset": "0.0,0.0,0.0",
"vrToggleButtonEnabled": "true",
"handCameraResScale": "1.0",
"forceHardwareDetection": "0",
"realisticClimbEnabled": "true",
"forceStandingFreeMove": "false",
"renderHeadHitbox": "false",
"inertiaFactor": "NORMAL",
"FBTROTATIONS": "1.0,0.0,0.0,0.0;1.0,0.0,0.0,0.0;1.0,0.0,0.0,0.0;1.0,0.0,0.0,0.0;1.0,0.0,0.0,0.0;1.0,0.0,0.0,0.0;1.0,0.0,0.0,0.0",
"freezeEffect": "true",
"mixedRealityFov": "40.0",
"vrServerBlacklist": "mc.hypixel.net",
"playerModelLegScale": "1.0",
"xSensitivity": "1.0",
"teleportLimitHoriz": "16",
"monoFOV": "0.0",
"physicalKeyboard": "true",
"autoOpenKeyboard": "OFF",
"realisticSwimEnabled": "true",
"keyboardCodes": "96;49;50;51;52;53;54;55;56;57;48;45;61;81;87;69;82;84;89;85;73;79;80;91;93;92;65;83;68;70;71;72;74;75;76;59;39;-1;-1;90;88;67;86;66;78;77;44;46;47;-1;-1;-1",
"RADIALALT_9": "",
"stereoProviderPluginID": "OPENVR",
"RADIALALT_8": "",
"RADIALALT_7": "",
"RADIALALT_6": "",
"RADIALALT_5": "",
"keyboardPressBinds": "false",
"radialModeHold": "true",
"chatNotifications": "NONE",
"renderBlockOutlineMode": "ALWAYS",
"showServerPluginMessage": "SERVER_ONLY",
"modifyPauseMenu": "true",
"guiAppearOverBlock": "true",
"realisticDismountEnabled": "true",
"bcbOn": "true",
"hrtfSelection": "0",
"menuCrosshairScale": "1.0",
"renderDeviceAxes": "false",
"seatedhmd": "false",
"rightclickDelay": "VANILLA",
"displayMirrorUseScreenshotCamera": "false",
"manualCalibration": "-1.0",
"allowCrawling": "true",
"smoothRunTickCount": "20",
"physicalGuiEnabled": "false",
"vrHotswitchingEnabled": "true",
"hudYawOffset": "0.0",
"RADIAL_10": "",
"menuWorldFallbackPanorama": "true",
"shaderPatching": "true",
"fovReductionMin": "0.25",
"swordBlockCollision": "true",
"externalCameraAngleOrder": "XZY",
"RADIAL_12": "",
"guiMipmaps": "false",
"RADIAL_11": "",
"vrFixedCamposX": "-1.0",
"realisticEntityInteractEnabled": "true",
"RADIAL_13": "",
"vrFixedCamposY": "2.4",
"stencilBufferDisable": "false",
"vrFixedCamposZ": "2.7",
"fbtCalibrated": "false",
"QUICKCOMMAND_11": "praise the sun!",
"QUICKCOMMAND_10": "thank you!",
"mixedRealityRenderHands": "false",
"hudOpacity": "1.0",
"vrWorldRotationIncrement": "45.0",
"vrFreeMoveFlyMode": "AUTO",
"mixedRealityUnityLike": "true",
"backpackSwitching": "true",
"vrSettingsButtonEnabled": "true",
"playerModelBodyScale": "1.0",
"shaderGUIRender": "AFTER_SHADER",
"displayMirrorLeftEye": "false",
"selfButtSparklesInFirstPerson": "false",
"vrEnabled": "false",
"hitIndicator": "true",
"walkUpBlocks": "true",
"seatedFreeMove": "false",
"updateType": "RELEASE",
"showChatMessageStencil": "true"
}

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