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8 changed files with 190 additions and 1 deletions

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#.
#Migrate copycats to Create: Copycats+ when they receive a block update
migrateCopycatsOnBlockUpdate = true
#.
#Migrate copycats to Create: Copycats+ when their block entities are initialized
migrateCopycatsOnInitialize = true
#.
#Enable/disable features. Values on server override clients
[features]
#.
fluid_vessel = true
bamboo_window = true
item_silo = true
inverted_clutch = true
empty_fan_catalyst = true
parallel_gearbox = true
inventory_access_port = true
cherry_window = true
centrifugal_clutch = true
copycat_slab = true
overstress_clutch = true
brake = true
copycat_block = true
copycat_fence_gate = true
copycat_stairs = true
large_crank_wheel = true
brass_gearbox = true
copycat_vertical_step = true
copycat_wall = true
six_way_gearbox = true
crank_wheel = true
encased_chain_cogwheel = true
sequenced_pulse_generator = true
freewheel_clutch = true
shear_pin = true
inverted_gearshift = true
linked_transmitter = true
copycat_beam = true
copycat_board = true
inventory_bridge = true
copycat_fence = true
#.
#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients
[feature_categories]
#.
#.
#All kinetic components, such as gearboxes and crank wheels
kinetic = true
#.
#All redstone components, such as linked transmitter and sequenced pulse generator
redstone = true
#.
#All components related to item and fluid transport
logistics = true
#.
#All copycats (Install Create: Copycats+ to upgrade)
copycats = true
#.
#All building palette blocks
palette = true

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[createrailwaysnavigator_common_config]
[createrailwaysnavigator_common_config.permissions]
#Minimum permission level required to edit the global navigator settings. 0 allows everyone to edit these settings. (Default: 0)
#Range: 0 ~ 4
global_settings_permission_level = 0
[createrailwaysnavigator_common_config.navigation]
#If activated, used trains are excluded from the route search for all following route parts. This prevents the same train from being suggested multiple times in the same route and forces the navigator to use other trains instead. Normally, however, there are no problems, so this option can be left off if in doubt. (Default: OFF)
exclude_trains = false
#How much transfers should be avoided. Higher values try to use fewer transfers, even if this increases the travel time. (Default: 5000)
#Range: > 1000
transfer_cost = 10000
[createrailwaysnavigator_common_config.train_data_calculation]
#When activated, CRN calculates the transit times of the trains and does not use the calculations from Create. CRN is much more accurate, while Create calculates an average. (Default: ON)
custom_transit_time_calculation = true
#When activated, CRN uses the transit times provided by Create (if available) when initializing. When turned off, the initialization may take longer. (Default: ON)
use_create_transit_times_on_init = true
#[in Cycles]
#How often the calculated time for a route section between two stations must deviate from the current reference value before the reference value is updated. (Default: 3)
#Range: 1 ~ 16
total_duration_deviation_buffer_size = 3
#[in Ticks]
#Deviations of the calculated time for a route section between two stations from the reference value that are smaller than the threshold value are not taken into account. (Default: 50)
#Range: 0 ~ 1000
total_duration_deviation_threshold = 50
#[in Ticks]
#How many ticks the real-time can deviate from the scheduled time before the train is considered delayed. (Default: 500)
#Range: 100 ~ 24000
schedule_deviation_threshold = 500
#[In Cycles]
#(ONLY WORKS FOR TRAINS WITH DYNAMIC DELAYS! Trains without dynamic delays do this every new schedule section by default.)
#
#Every X cycles the scheduled times are updated to the current real-time data. (Default: 2; Disabled: 0)
#Range: > 0
auto_reset_timings = 2
[createrailwaysnavigator_common_config.debug]
#Prints more details to the console to better observe the behavior of CRN. Only relevant for debugging.
advanced_logging = false

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[dragonlib_common_config]
[dragonlib_common_config.time]
#The number of ticks for one Minecraft day. If in doubt, leave it unchanged! (Default: 24000)
#Range: > 0
ticks_per_day = 24000
#The scale of the tick length. 1 means that a tick has normal duration (0.05 seconds). 20 would therefore result in a length of 1 second per tick. If in doubt, leave it unchanged! (Default: 1)
#Range: 0.0 ~ 1.7976931348623157E308
time_multiplier = 1.0
#The number of ticks by which the time of day is shifted to match the real daytime. By default, 0 ticks is 6 AM, but 0 ticks should represent 12 AM (midnight). If in doubt, leave it unchanged! (Default: 6000)
#Range: > 0
daytime_shift = 6000
[dragonlib_common_config.caching]
#Specifies how aggressively data should be cached. The lower the value, the less data will be cached, which can reduce RAM usage. However, depending on the situation, less caching can lead to increased CPU usage and cause lag. Only works with mods that actively use the feature! If in doubt, leave unchanged. (Default: NORMAL, OFF = only the most important data will be cached)
mode = "NORMAL"

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[dragonlib_common_config]
[dragonlib_common_config.time]
#The number of ticks for one Minecraft day. If in doubt, leave it unchanged! (Default: 24000)
#Range: > 0
ticks_per_day = 24000
#The scale of the tick length. 1 means that a tick has normal duration (0.05 seconds). 20 would therefore result in a length of 1 second per tick. If in doubt, leave it unchanged! (Default: 1)
#Range: 0.0 ~ 1.7976931348623157E308
time_multiplier = 1.0
#The number of ticks by which the time of day is shifted to match the real daytime. By default, 0 ticks is 6 AM, but 0 ticks should represent 12 AM (midnight). If in doubt, leave it unchanged! (Default: 6000)
#Range: > 0
daytime_shift = 6000
[dragonlib_common_config.caching]
#Specifies how aggressively data should be cached. The lower the value, the less data will be cached, which can reduce RAM usage. However, depending on the situation, less caching can lead to increased CPU usage and cause lag. Only works with mods that actively use the feature! If in doubt, leave unchanged. (Default: NORMAL, OFF = only the most important data will be cached)
mode = "NORMAL"

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[dragonlib_common_config]
[dragonlib_common_config.time]
#The number of ticks for one Minecraft day. If in doubt, leave it unchanged! (Default: 24000)
#Range: > 0
ticks_per_day = 24000
#The scale of the tick length. 1 means that a tick has normal duration (0.05 seconds). 20 would therefore result in a length of 1 second per tick. If in doubt, leave it unchanged! (Default: 1)
#Range: 0.0 ~ 1.7976931348623157E308
time_multiplier = 1.0
#The number of ticks by which the time of day is shifted to match the real daytime. By default, 0 ticks is 6 AM, but 0 ticks should represent 12 AM (midnight). If in doubt, leave it unchanged! (Default: 6000)
#Range: > 0
daytime_shift = 6000
[dragonlib_common_config.caching]
#Specifies how aggressively data should be cached. The lower the value, the less data will be cached, which can reduce RAM usage. However, depending on the situation, less caching can lead to increased CPU usage and cause lag. Only works with mods that actively use the feature! If in doubt, leave unchanged. (Default: NORMAL, OFF = only the most important data will be cached)
mode = "NORMAL"

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[dragonlib_common_config]
[dragonlib_common_config.time]
#The number of ticks for one Minecraft day. If in doubt, leave it unchanged! (Default: 24000)
#Range: > 0
ticks_per_day = 24000
#The scale of the tick length. 1 means that a tick has normal duration (0.05 seconds). 20 would therefore result in a length of 1 second per tick. If in doubt, leave it unchanged! (Default: 1)
#Range: 0.0 ~ 1.7976931348623157E308
time_multiplier = 1.0
#The number of ticks by which the time of day is shifted to match the real daytime. By default, 0 ticks is 6 AM, but 0 ticks should represent 12 AM (midnight). If in doubt, leave it unchanged! (Default: 6000)
#Range: > 0
daytime_shift = 6000
[dragonlib_common_config.caching]
#Specifies how aggressively data should be cached. The lower the value, the less data will be cached, which can reduce RAM usage. However, depending on the situation, less caching can lead to increased CPU usage and cause lag. Only works with mods that actively use the feature! If in doubt, leave unchanged. (Default: NORMAL, OFF = only the most important data will be cached)
mode = "NORMAL"

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#Need help? Ask on Discord or Github/Gitlab <3 (ps: it is possible that this file contains nothing it's normal) #Need help? Ask on Discord or Github/Gitlab <3 (ps: it is possible that this file contains nothing it's normal)
#Tue Jan 07 10:26:41 UTC 2025 #Thu Jan 09 11:02:00 UTC 2025
boolean.creative.enable_item_group_ferret=false boolean.creative.enable_item_group_ferret=false

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[requester]
#The amount of requests a single ME Requester can hold.
#Range: 1 ~ 64
requests = 5
#The amount of energy (in AE) the ME Requester drains from the ME network when idle.
#Range: 0.0 ~ 1.7976931348623157E308
idle_energy = 5.0
#Whether the ME Requester requires an ME network channel to function.
require_channel = true