27 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
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| #Client only settings, mostly things related to rendering
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| [client]
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| 	#Enable Forge to queue all chunk updates to the Chunk Update thread.
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| 	#May increase FPS significantly, but may also cause weird rendering lag.
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| 	#Not recommended for computers without a significant number of cores available.
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| 	alwaysSetupTerrainOffThread = false
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| 	#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
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| 	experimentalForgeLightPipelineEnabled = false
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| 	#When enabled, Forge will show any warnings that occurred during loading.
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| 	showLoadWarnings = true
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| 	#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
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| 	useCombinedDepthStencilAttachment = false
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| 	#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
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| 	compressLanIPv6Addresses = true
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| 	#During block model baking, manually calculates the normal for all faces.
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| 	#This was the default behavior of forge between versions 31.0 and 47.1.
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| 	#May result in differences between vanilla rendering and forge rendering.
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| 	#Will only produce differences for blocks that contain non-axis aligned faces.
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| 	#You will need to reload your resources to see results.
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| 	calculateAllNormals = false
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| 	#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
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| 	stabilizeDirectionGetNearest = true
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| 	#When enabled, Forge will allow mipmaps to be lowered in real-time. This is the default behavior in vanilla. Use this if you experience issues with resource packs that use textures lower than 8x8.
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| 	allowMipmapLowering = false
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