118 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
| 
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| #Game settings
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| [settings]
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| 	#Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
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| 	enableVanillaCropCrates = true
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| 	#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
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| 	farmersBuyFDCrops = true
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| 	#Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions)
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| 	wanderingTraderSellsFDItems = true
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| 	#How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this.
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| 	#Range: 0.0 ~ 1.0
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| 	richSoilBoostChance = 0.2
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| 	#How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this.
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| 	#Range: 0.0 ~ 1.0
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| 	cuttingBoardFortuneBonus = 0.1
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| 	#Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them?
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| 	enableRopeReeling = true
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| 	#A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed.
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| 	#Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
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| 	canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]
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| 
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| #Farming
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| [farming]
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| 	#Which rope should Tomato Vines leave behind when mined by hand?
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| 	defaultTomatoVineRope = "farmersdelight:rope"
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| 	#Should tomato vines be able to climb any rope tagged as farmersdelight:ropes?
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| 	#Beware: this will convert these blocks into the block specified in defaultTomatoVineRope.
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| 	enableTomatoVineClimbingTaggedRopes = true
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| 
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| #Recipe book
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| [recipe_book]
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| 	#Should the Cooking Pot have a Recipe Book available on its interface?
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| 	enableRecipeBookCookingPot = true
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| 
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| #Vanilla item overrides
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| [overrides]
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| 	#Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod?
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| 	vanillaSoupExtraEffects = true
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| 	#Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
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| 	rabbitStewJumpBoost = true
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| 	#Should the Dispenser be able to operate a Cutting Board in front of it?
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| 	dispenserUsesToolsOnCuttingBoard = true
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| 
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| 	#Stack size overrides
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| 	[overrides.stack_size]
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| 		#Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals?
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| 		enableStackableSoupItems = true
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| 		#List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews.
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| 		soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"]
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| 
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| #World generation
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| [world]
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| 	#Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft?
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| 	generateFDChestLoot = true
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| 	#Should FD generate Compost Heaps across all village biomes?
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| 	genVillageCompostHeaps = true
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| 	#Should FD crops show up planted randomly in various village farms?
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| 	genFDCropsOnVillageFarms = true
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| 
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| 	#Wild Cabbage generation
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| 	[world.wild_cabbages]
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| 		#Chance of generating clusters. Smaller value = more frequent.
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| 		#Range: > 0
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| 		chance = 30
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| 
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| 	#Sea Beet generation
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| 	[world.wild_beetroots]
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| 		#Chance of generating clusters. Smaller value = more frequent.
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| 		#Range: > 0
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| 		chance = 30
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| 
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| 	#Wild Potato generation
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| 	[world.wild_potatoes]
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| 		#Chance of generating clusters. Smaller value = more frequent.
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| 		#Range: > 0
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| 		chance = 100
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| 
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| 	#Wild Carrot generation
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| 	[world.wild_carrots]
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| 		#Chance of generating clusters. Smaller value = more frequent.
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| 		#Range: > 0
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| 		chance = 120
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| 
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| 	#Wild Onion generation
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| 	[world.wild_onions]
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| 		#Chance of generating clusters. Smaller value = more frequent.
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| 		#Range: > 0
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| 		chance = 120
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| 
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| 	#Tomato Vines generation
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| 	[world.wild_tomatoes]
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| 		#Chance of generating clusters. Smaller value = more frequent.
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| 		#Range: > 0
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| 		chance = 100
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| 
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| 	#Wild Rice generation
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| 	[world.wild_rice]
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| 		#Chance of generating clusters. Smaller value = more frequent.
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| 		#Range: > 0
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| 		chance = 20
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| 
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| 	#Brown Mushroom Colony generation
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| 	[world.brown_mushroom_colonies]
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| 		#Generate brown mushroom colonies on mushroom fields
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| 		genBrownMushroomColony = true
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| 		#Chance of generating clusters. Smaller value = more frequent.
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| 		#Range: > 0
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| 		chance = 15
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| 
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| 	#Red Mushroom Colony generation
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| 	[world.red_mushroom_colonies]
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| 		#Generate red mushroom colonies on mushroom fields
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| 		genRedMushroomColony = true
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| 		#Chance of generating clusters. Smaller value = more frequent.
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| 		#Range: > 0
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| 		chance = 15
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| 
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