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				| @ -7,14 +7,14 @@ local color = "off" | |||||||
| os.pullEvent = os.pullEventRaw | os.pullEvent = os.pullEventRaw | ||||||
| 
 | 
 | ||||||
| --[[Menu Methods]]-- | --[[Menu Methods]]-- | ||||||
| function Choice1() | function Who() | ||||||
|   term.clear() |   term.clear() | ||||||
|   term.setCursorPos(1,1) |   term.setCursorPos(1,1) | ||||||
|   term.write("chuj") |   term.write("chuj") | ||||||
|   sleep(3) |   sleep(3) | ||||||
| end | end | ||||||
| 
 | 
 | ||||||
| function Choice2() | function LightSystem() | ||||||
|   selectedItem = 1 |   selectedItem = 1 | ||||||
|   inLightsMenu=true |   inLightsMenu=true | ||||||
|   while inLightsMenu do |   while inLightsMenu do | ||||||
| @ -42,8 +42,7 @@ function LightsBack() | |||||||
|   selectedItem = 1 |   selectedItem = 1 | ||||||
| end | end | ||||||
| function AllOff() | function AllOff() | ||||||
|   lightSystem("off", "white") |   lightSystem("off", "both") | ||||||
|   lightSystem("off", "red") |  | ||||||
| end | end | ||||||
| 
 | 
 | ||||||
| function Snake() | function Snake() | ||||||
| @ -74,8 +73,8 @@ end | |||||||
| 
 | 
 | ||||||
| --[[Menu Definitions]]-- | --[[Menu Definitions]]-- | ||||||
| mainMenu = { | mainMenu = { | ||||||
|   [1] = { text = "Who amI?",handler=Choice1 }, |   [1] = { text = "Who amI?",handler=Who }, | ||||||
|   [2] = { text = "Light Controls",handler=Choice2 }, |   [2] = { text = "Light Controls",handler=LightSystem }, | ||||||
|   [3] = { text = "Snake",handler=Snake }, |   [3] = { text = "Snake",handler=Snake }, | ||||||
|   [4] = { text = "Edit program",handler=Edit }, |   [4] = { text = "Edit program",handler=Edit }, | ||||||
|   [5] = { text = "Console",handler=Console }, |   [5] = { text = "Console",handler=Console }, | ||||||
| @ -83,11 +82,11 @@ mainMenu = { | |||||||
|   [7] = { text = "Exit",handler=Exit } |   [7] = { text = "Exit",handler=Exit } | ||||||
| } | } | ||||||
| lightsMenu={ | lightsMenu={ | ||||||
|   [1]= { text="Lights On", handler=LightsOn}, |   [1]= { text="Lights On", handler=On}, | ||||||
|   [2]= { text="Alarm On", handler=AlarmOn}, |   [2]= { text="Alarm On", handler=On}, | ||||||
|   [3]= { text="Lights Off", handler=LOff}, |   [3]= { text="Lights Off", handler=Off}, | ||||||
|   [4]= { text="Alarm Off", handler=AOff}, |   [4]= { text="Alarm Off", handler=Off}, | ||||||
|   [5]= { text="All Off", handler=AllOff}, |   [5]= { text="All Off", handler=Off}, | ||||||
|   [6]= { text="Back", handler=LightsBack} |   [6]= { text="Back", handler=LightsBack} | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| @ -181,6 +180,9 @@ function lightSystem( op, type ) | |||||||
|         redstone.setBundledOutput("top", colors.white) |         redstone.setBundledOutput("top", colors.white) | ||||||
|         color = "white" |         color = "white" | ||||||
|       end |       end | ||||||
|  |     elseif type == "both" then | ||||||
|  |       rs.setBundledOutput("top", 0) | ||||||
|  |       color = "off" | ||||||
|     end |     end | ||||||
|   else error("Light system error you tried to: Turn " .. op .. " color " .. type .. " when the state of color in memory is: " .. color) |   else error("Light system error you tried to: Turn " .. op .. " color " .. type .. " when the state of color in memory is: " .. color) | ||||||
|   end |   end | ||||||
|  | |||||||
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