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				| @ -7,14 +7,14 @@ local color = "off" | ||||
| os.pullEvent = os.pullEventRaw | ||||
| 
 | ||||
| --[[Menu Methods]]-- | ||||
| function Choice1() | ||||
| function Who() | ||||
|   term.clear() | ||||
|   term.setCursorPos(1,1) | ||||
|   term.write("chuj") | ||||
|   sleep(3) | ||||
| end | ||||
| 
 | ||||
| function Choice2() | ||||
| function LightSystem() | ||||
|   selectedItem = 1 | ||||
|   inLightsMenu=true | ||||
|   while inLightsMenu do | ||||
| @ -42,8 +42,7 @@ function LightsBack() | ||||
|   selectedItem = 1 | ||||
| end | ||||
| function AllOff() | ||||
|   lightSystem("off", "white") | ||||
|   lightSystem("off", "red") | ||||
|   lightSystem("off", "both") | ||||
| end | ||||
| 
 | ||||
| function Snake() | ||||
| @ -74,8 +73,8 @@ end | ||||
| 
 | ||||
| --[[Menu Definitions]]-- | ||||
| mainMenu = { | ||||
|   [1] = { text = "Who amI?",handler=Choice1 }, | ||||
|   [2] = { text = "Light Controls",handler=Choice2 }, | ||||
|   [1] = { text = "Who amI?",handler=Who }, | ||||
|   [2] = { text = "Light Controls",handler=LightSystem }, | ||||
|   [3] = { text = "Snake",handler=Snake }, | ||||
|   [4] = { text = "Edit program",handler=Edit }, | ||||
|   [5] = { text = "Console",handler=Console }, | ||||
| @ -83,11 +82,11 @@ mainMenu = { | ||||
|   [7] = { text = "Exit",handler=Exit } | ||||
| } | ||||
| lightsMenu={ | ||||
|   [1]= { text="Lights On", handler=LightsOn}, | ||||
|   [2]= { text="Alarm On", handler=AlarmOn}, | ||||
|   [3]= { text="Lights Off", handler=LOff}, | ||||
|   [4]= { text="Alarm Off", handler=AOff}, | ||||
|   [5]= { text="All Off", handler=AllOff}, | ||||
|   [1]= { text="Lights On", handler=On}, | ||||
|   [2]= { text="Alarm On", handler=On}, | ||||
|   [3]= { text="Lights Off", handler=Off}, | ||||
|   [4]= { text="Alarm Off", handler=Off}, | ||||
|   [5]= { text="All Off", handler=Off}, | ||||
|   [6]= { text="Back", handler=LightsBack} | ||||
| } | ||||
| 
 | ||||
| @ -181,6 +180,9 @@ function lightSystem( op, type ) | ||||
|         redstone.setBundledOutput("top", colors.white) | ||||
|         color = "white" | ||||
|       end | ||||
|     elseif type == "both" then | ||||
|       rs.setBundledOutput("top", 0) | ||||
|       color = "off" | ||||
|     end | ||||
|   else error("Light system error you tried to: Turn " .. op .. " color " .. type .. " when the state of color in memory is: " .. color) | ||||
|   end | ||||
|  | ||||
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