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102
startup (1).lua
Normal file
102
startup (1).lua
Normal file
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--[[Local Variables]]--
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local termWidth, termHeight = term.getSize()
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local selectedItem = 1
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local inMainMenu = true
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local inLightsMenu = false
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--[[Menu Methods]]--
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function Choice1()
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term.clear()
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term.setCursorPos(1,1)
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term.write("Hello,my name is "..os.getComputerLabel())
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sleep(3)
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end
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function Choice2()
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selectedItem = 1
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inLightsMenu=true
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while inLightsMenu do
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term.clear()
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term.setCursorPos(1,1)
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printMenu(lightsMenu)
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event,key=os.pullEvent("key")
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onKeyPressed(key,lightsMenu)
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end
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end
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function LightsOn()
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redstone.setBundledOutput("top", colors.white)
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inLightsMenu = false
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selectedItem = 1
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end
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function LightsOff()
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redstone.setBundledOutput("top", 0)
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inLightsMenu = false
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selectedItem = 1
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end
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function Reboot()
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print("Rebooting...")
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sleep(1)
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os.reboot()
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end
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function Exit()
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os.shutdown()
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end
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function Edit()
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inMainMenu = false
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end
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--[[Menu Definitions]]--
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mainMenu = {
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[1] = { text = "Who amI?",handler=Choice1 },
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[2] = { text = "Light Controls",handler=Choice2 },
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[3] = { text = "Reboot",handler=Reboot },
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[4] = { text = "Exit",handler=Exit },
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[5] = { text = "Edit mode",handler=Edit }
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}
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lightsMenu={
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[1]= { text="Lights On", handler=LightsOn},
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[2]= { text="Lights Off", handler=LightsOff}
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}
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--[[Printing Methods]]--
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function printMenu(menu)
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for i=1,#menu do
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if i== selectedItem then
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print("[*]"..menu[i].text)
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else
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print("[ ]"..menu[i].text)
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end
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end
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end
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--[[Handler Method]]--
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function onKeyPressed( key, menu )
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if key == keys.enter then
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onItemSelected( menu )
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elseif key == keys.up then
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if selectedItem > 1 then
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selectedItem = selectedItem - 1
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end
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elseif key == keys.down then
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if selectedItem < #menu then
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selectedItem = selectedItem + 1
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end
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end
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end
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function onItemSelected( menu )
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menu[selectedItem].handler()
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end
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--[[Main Method]]--
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function main()
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while inMainMenu do
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term.clear()
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term.setCursorPos(1,1)
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printMenu(mainMenu)
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event,key = os.pullEvent("key")
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onKeyPressed(key,mainMenu)
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end
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end
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main()
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102
startup.lua
Normal file
102
startup.lua
Normal file
@ -0,0 +1,102 @@
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--[[Local Variables]]--
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local termWidth, termHeight = term.getSize()
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local selectedItem = 1
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local inMainMenu = true
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local inLightsMenu = false
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--[[Menu Methods]]--
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function Choice1()
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term.clear()
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term.setCursorPos(1,1)
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term.write("Hello,my name is "..os.getComputerLabel())
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sleep(3)
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end
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function Choice2()
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selectedItem = 1
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inLightsMenu=true
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while inLightsMenu do
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term.clear()
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term.setCursorPos(1,1)
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printMenu(lightsMenu)
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event,key=os.pullEvent("key")
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onKeyPressed(key,lightsMenu)
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end
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end
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function LightsOn()
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redstone.setBundledOutput("top", colors.white)
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inLightsMenu = false
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selectedItem = 1
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end
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function LightsOff()
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redstone.setBundledOutput("top", 0)
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inLightsMenu = false
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selectedItem = 1
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end
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function Reboot()
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print("Rebooting...")
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sleep(1)
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os.reboot()
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end
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function Exit()
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os.shutdown()
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end
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function Edit()
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inMainMenu = false
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end
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--[[Menu Definitions]]--
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mainMenu = {
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[1] = { text = "Who amI?",handler=Choice1 },
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[2] = { text = "Light Controls",handler=Choice2 },
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[3] = { text = "Reboot",handler=Reboot },
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[4] = { text = "Exit",handler=Exit },
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[5] = { text = "Edit mode",handler=Edit }
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}
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lightsMenu={
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[1]= { text="Lights On", handler=LightsOn},
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[2]= { text="Lights Off", handler=LightsOff}
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}
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--[[Printing Methods]]--
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function printMenu(menu)
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for i=1,#menu do
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if i== selectedItem then
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print("[*]"..menu[i].text)
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else
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print("[ ]"..menu[i].text)
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end
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end
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end
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--[[Handler Method]]--
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function onKeyPressed( key, menu )
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if key == keys.enter then
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onItemSelected( menu )
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elseif key == keys.up then
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if selectedItem > 1 then
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selectedItem = selectedItem - 1
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end
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elseif key == keys.down then
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if selectedItem < #menu then
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selectedItem = selectedItem + 1
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end
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end
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end
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function onItemSelected( menu )
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menu[selectedItem].handler()
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end
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--[[Main Method]]--
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function main()
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while inMainMenu do
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term.clear()
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term.setCursorPos(1,1)
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printMenu(mainMenu)
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event,key = os.pullEvent("key")
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onKeyPressed(key,mainMenu)
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end
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end
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main()
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