--[[Local Variables]]-- local termWidth, termHeight = term.getSize() local selectedItem = 1 local inMainMenu = true local inLightsMenu = false --[[Menu Methods]]-- function Choice1() term.clear() term.setCursorPos(1,1) term.write("chuj") sleep(3) end function Choice2() selectedItem = 1 inLightsMenu=true while inLightsMenu do term.clear() term.setCursorPos(1,1) printMenu(lightsMenu) event,key=os.pullEvent("key") onKeyPressed(key,lightsMenu) end end function LightsOn() redstone.setBundledOutput("top", colors.white) inLightsMenu = false selectedItem = 1 end function AlarmOn() redstone.setBundledOutput("top", colors.orange) inLightsMenu = false selectedItem = 1 end function Off() redstone.setBundledOutput("top", 0) inLightsMenu = false selectedItem = 1 end function Snake() shell.run("worm") end function LightsBack() inLightsMenu = false selectedItem = 1 end function Reboot() print("Rebooting...") sleep(1) os.reboot() end function Exit() os.shutdown() end function Edit() inMainMenu = false end --[[Menu Definitions]]-- mainMenu = { [1] = { text = "Who amI?",handler=Choice1 }, [2] = { text = "Light Controls",handler=Choice2 }, [3] = { text = "Snake",handler=Snake }, [4] = { text = "Reboot",handler=Reboot }, [5] = { text = "Exit",handler=Exit }, [6] = { text = "Edit mode",handler=Edit } } lightsMenu={ [1]= { text="Lights On", handler=LightsOn}, [2]= { text="Alarm On", handler=AlarmOn}, [3]= { text="All Off", handler=Off}, [4]= { text="Back", handler=LightsBack} } --[[Printing Methods]]-- function printMenu(menu) for i=1,#menu do if i== selectedItem then print("[*]"..menu[i].text) else print("[ ]"..menu[i].text) end end end --[[Handler Method]]-- function onKeyPressed( key, menu ) if key == keys.enter then onItemSelected( menu ) elseif key == keys.up then if selectedItem > 1 then selectedItem = selectedItem - 1 else selectedItem = #menu end elseif key == keys.down then if selectedItem < #menu then selectedItem = selectedItem + 1 else selectedItem = 1 end end end function onItemSelected( menu ) menu[selectedItem].handler() end --[[Main Method]]-- function main() while inMainMenu do term.clear() term.setCursorPos(1,1) printMenu(mainMenu) event,key = os.pullEvent("key") onKeyPressed(key,mainMenu) end end --[[Login]]-- function login() os.pullEvent = os.pullEventRaw term.clear() term.setCursorPos(1,1) print("2137_OS_v1.4 Login Screen") write("Password: ") function pass() t = io.read() if t == "nigga" then print ("Access Granted.") sleep(2) term.clear() term.setCursorPos(1,1) else print ("Incorrect Login Details.") sleep(1) term.clear() term.setCursorPos(1,1) print("2137_OS_v1.3 Login Screen") write("Password: ") pass() end end pass() end login() main() --tf--