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	pause_when_empty defaults to true.
pause_when_empty should by default be true, it is the default and intended behavior for 99% of servers, along with that, most players(myself included), expect that default configs will match the standard default of the game, and this caught me off guard to see the game was still running.
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				| @ -2,7 +2,7 @@ | ||||
| game_mode = survival | ||||
| max_players = 10 | ||||
| pvp = false | ||||
| pause_when_empty = false | ||||
| pause_when_empty = true | ||||
| 
 | ||||
| [NETWORK] | ||||
| cluster_name = Pterodactyl Test Server | ||||
| @ -20,4 +20,4 @@ shard_enabled = true | ||||
| bind_ip = 127.0.0.1 | ||||
| master_ip = 127.0.0.1 | ||||
| master_port = 11001 | ||||
| cluster_key = dst | ||||
| cluster_key = dst | ||||
|  | ||||
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