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	prepping for nukkit
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							| @ -0,0 +1,122 @@ | ||||
| # Advanced configuration file for Nukkit | ||||
| # Some of these settings are safe, others can break your server if modified incorrectly | ||||
| # New settings/defaults won't appear automatically on this file when upgrading | ||||
| 
 | ||||
| settings: | ||||
|  #Multi-language setting | ||||
|  #Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu | ||||
|  language: "eng" | ||||
|  #Whether to send all strings translated to server locale or let the device handle them | ||||
|  force-language: false | ||||
|  shutdown-message: "Server closed" | ||||
|  #Allow listing plugins via Query | ||||
|  query-plugins: true | ||||
|  #Show a console message when a plugin uses deprecated API methods | ||||
|  deprecated-verbose: true | ||||
|  #Number of AsyncTask workers | ||||
|  #If set to auto, it'll try to detect the number of cores (and at least 4) | ||||
|  async-workers: auto | ||||
| 
 | ||||
| network: | ||||
|  #Threshold for batching packets, in bytes. Only these packets will be compressed | ||||
|  #Set to 0 to compress everything, -1 to disable | ||||
|  batch-threshold: 256 | ||||
|  #Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage | ||||
|  compression-level: 7 | ||||
|  #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread | ||||
|  async-compression: false | ||||
| 
 | ||||
| debug: | ||||
|  #If > 1, it will show debug messages in the console | ||||
|  level: 1 | ||||
|  #Enables commands: /status /gc | ||||
|  commands: false | ||||
| 
 | ||||
| timings: | ||||
|  #Enable core and plugin timings by default | ||||
|  enabled: false | ||||
|  #Enable monitoring at verbose level, include high-frequency timings | ||||
|  verbose: false | ||||
|  #Interval between history frames in ticks | ||||
|  #Default is 5 minutes (6000 ticks) | ||||
|  history-interval: 6000 | ||||
|  #Length of the whole timing history in ticks | ||||
|  #Default is 1 hour (72000 ticks) | ||||
|  #This value is capped at a maximum of history-interval * 12 | ||||
|  history-length: 72000 | ||||
|  #For special cases of servers with special permission to bypass the max | ||||
|  #This max helps keep data file sizes reasonable for processing on Aikar's Timing parser side | ||||
|  #Setting this will not help you bypass the max unless Aikar has added an exception on the API side | ||||
|  bypass-max: false | ||||
|  #If set to true, name of your server won't be sent | ||||
|  privacy: false | ||||
|  #Settings sections to ignore. These sections won't be sent to Aikar's Timing parser | ||||
|  #For example: [all] or [settings, timings] | ||||
|  ignore: [] | ||||
| 
 | ||||
| level-settings: | ||||
|  #The default format that levels will use when created | ||||
|  default-format: mcregion | ||||
|  #Automatically change levels tick rate to maintain 20 ticks per second | ||||
|  auto-tick-rate: true | ||||
|  auto-tick-rate-limit: 20 | ||||
|  #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.) | ||||
|  base-tick-rate: 1 | ||||
|  #Tick all players each tick even when other settings disallow this | ||||
|  always-tick-players: false | ||||
| 
 | ||||
| chunk-sending: | ||||
|  #Amount of chunks sent to players per tick | ||||
|  per-tick: 4 | ||||
|  #Amount of chunks sent around each player | ||||
|  max-chunks: 192 | ||||
|  #Amount of chunks that need to be sent before spawning the player | ||||
|  spawn-threshold: 56 | ||||
|  #Save a serialized copy of the chunk in memory for faster sending | ||||
|  #Useful in mostly-static worlds where lots of players join at the same time | ||||
|  cache-chunks: false | ||||
| 
 | ||||
| chunk-ticking: | ||||
|  #Max amount of chunks processed each tick | ||||
|  per-tick: 40 | ||||
|  #Radius of chunks around a player to tick | ||||
|  tick-radius: 3 | ||||
|  light-updates: false | ||||
|  clear-tick-list: false | ||||
| 
 | ||||
| chunk-generation: | ||||
|  #Max. amount of chunks in the waiting queue to be generated | ||||
|  queue-size: 8 | ||||
|  #Max. amount of chunks in the waiting queue to be populated | ||||
|  population-queue-size: 8 | ||||
| 
 | ||||
| ticks-per: | ||||
|  animal-spawns: 400 | ||||
|  monster-spawns: 1 | ||||
|  autosave: 6000 | ||||
|  cache-cleanup: 900 | ||||
| 
 | ||||
| spawn-limits: | ||||
|  #Max amount of these entities | ||||
|  monsters: 70 | ||||
|  animals: 15 | ||||
|  water-animals: 5 | ||||
|  ambient: 15 | ||||
|   | ||||
| player: | ||||
|  #If true, player data will be saved as players/playername.dat | ||||
|  #If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it. | ||||
|  save-player-data: true | ||||
|   | ||||
| aliases: | ||||
|  #Aliases for commands | ||||
|  #Examples: | ||||
|  #showtheversion: version | ||||
|  #savestop: [save-all, stop] | ||||
| 
 | ||||
| worlds: | ||||
|  #These settings will override the generator set in server.properties and allows loading multiple levels | ||||
|  #Example: | ||||
|  #world: | ||||
|  # seed: 404 | ||||
|  # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) | ||||
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