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	fixup: another update for HumanitZ
				
					
				
			**Changes:** - Updated all default values, since the default values has changed since release of egg - Added a missing variable - `PICKUP_RESPAWN_TIMER` - Updated a few descriptions, from the included `ReadMe.txt`
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				@ -4,7 +4,7 @@
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        "version": "PTDL_v2",
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					        "version": "PTDL_v2",
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        "update_url": null
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					        "update_url": null
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    },
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					    },
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    "exported_at": "2024-02-23T16:50:54+01:00",
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					    "exported_at": "2024-02-23T21:56:44+01:00",
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    "name": "HumanitZ",
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					    "name": "HumanitZ",
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    "author": "engels74@marx.ps",
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					    "author": "engels74@marx.ps",
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    "description": "HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as \u201chumanly\u201d possible. The past can\u2019t be changed, but you can make a difference today for the future of humanity.",
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					    "description": "HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as \u201chumanly\u201d possible. The past can\u2019t be changed, but you can make a difference today for the future of humanity.",
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@ -72,7 +72,7 @@
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            "name": "Server Name",
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					            "name": "Server Name",
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            "description": "Name of the server",
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					            "description": "Name of the server",
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            "env_variable": "SERVER_NAME",
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					            "env_variable": "SERVER_NAME",
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            "default_value": "My HumanitZ Server",
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					            "default_value": "HumanitZ [Dedicated]",
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            "user_viewable": true,
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					            "user_viewable": true,
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            "user_editable": true,
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					            "user_editable": true,
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            "rules": "required|string",
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					            "rules": "required|string",
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@ -112,7 +112,7 @@
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            "name": "Max Players",
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					            "name": "Max Players",
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            "description": "Maximum number of players allowed",
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					            "description": "Maximum number of players allowed",
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            "env_variable": "MAX_PLAYERS",
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					            "env_variable": "MAX_PLAYERS",
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            "default_value": "32",
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					            "default_value": "16",
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            "user_viewable": true,
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					            "user_viewable": true,
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            "user_editable": true,
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					            "user_editable": true,
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            "rules": "required|numeric",
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					            "rules": "required|numeric",
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@ -130,7 +130,7 @@
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        },
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					        },
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        {
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					        {
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            "name": "Saving World Interval",
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					            "name": "Saving World Interval",
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            "description": "Save game every X seconds",
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					            "description": "Save game every x seconds.",
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            "env_variable": "SAVE_INTERVAL_SEC",
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					            "env_variable": "SAVE_INTERVAL_SEC",
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            "default_value": "300",
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					            "default_value": "300",
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            "user_viewable": true,
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					            "user_viewable": true,
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@ -140,7 +140,7 @@
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        },
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					        },
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        {
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					        {
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            "name": "Permanent Death",
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					            "name": "Permanent Death",
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            "description": "0=Off, 1=Individual, 2=All",
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					            "description": "0=Off, 1=Individual perma-death, 2=All players experience perma-death",
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            "env_variable": "PERMA_DEATH",
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					            "env_variable": "PERMA_DEATH",
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            "default_value": "0",
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					            "default_value": "0",
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            "user_viewable": true,
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					            "user_viewable": true,
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@ -150,7 +150,7 @@
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        },
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					        },
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        {
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					        {
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            "name": "On Death",
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					            "name": "On Death",
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            "description": "0=Only lose backpack and weapon in hand, 1=Previous + pockets and backpack, 2=All previous + Equipment",
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					            "description": "0=Only lose backpack, and weapon in hand, 1=Previous + pockets, and backpack, 2=All previous + Equipment",
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            "env_variable": "ON_DEATH",
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					            "env_variable": "ON_DEATH",
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            "default_value": "2",
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					            "default_value": "2",
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            "user_viewable": true,
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					            "user_viewable": true,
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@ -160,7 +160,7 @@
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        },
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					        },
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        {
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					        {
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            "name": "PvP",
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					            "name": "PvP",
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            "description": "Enable or Disable PvP\r\n0= Off, 1= On",
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					            "description": "0\/1 Off\/On. Enable or disable Player vs Player.",
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            "env_variable": "PVP",
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					            "env_variable": "PVP",
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            "default_value": "1",
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					            "default_value": "1",
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            "user_viewable": true,
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					            "user_viewable": true,
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@ -190,7 +190,7 @@
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        },
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					        },
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        {
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					        {
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            "name": "Air Drop",
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					            "name": "Air Drop",
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            "description": "1=Enabled, 0=Disabled",
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					            "description": "1=Enabled, 0=Disabled. Controls whether air drops are enabled.",
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            "env_variable": "AIR_DROP",
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					            "env_variable": "AIR_DROP",
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            "default_value": "1",
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					            "default_value": "1",
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            "user_viewable": true,
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					            "user_viewable": true,
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@ -200,7 +200,7 @@
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        },
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					        },
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        {
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					        {
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            "name": "Weapon Durability",
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					            "name": "Weapon Durability",
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            "description": "1=Weapons break when reaching 0% durability except crow bar, 0=Only improvised break at 0% durability",
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					            "description": "1=Weapons break when reaching 0% durability except crowbar, 0=Only improvised weapons break at 0% durability",
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            "env_variable": "WEAPON_BREAK",
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					            "env_variable": "WEAPON_BREAK",
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            "default_value": "1",
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					            "default_value": "1",
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            "user_viewable": true,
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					            "user_viewable": true,
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@ -240,8 +240,18 @@
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        },
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					        },
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        {
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					        {
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            "name": "Loot Respawn Timer",
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					            "name": "Loot Respawn Timer",
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            "description": "If loot respawns, how long does it take in seconds",
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					            "description": "If loot respawns how long does it take in minutes",
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            "env_variable": "LOOT_RESPAWN_TIMER",
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					            "env_variable": "LOOT_RESPAWN_TIMER",
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					            "default_value": "60",
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					            "user_viewable": true,
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					            "user_editable": true,
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					            "rules": "required|numeric",
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					            "field_type": "text"
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					        },
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					        {
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					            "name": "Pickup Respawn Timer",
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					            "description": "Time in minutes it takes to respawn pickups, 0 to disable.",
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					            "env_variable": "PICKUP_RESPAWN_TIMER",
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            "default_value": "90",
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					            "default_value": "90",
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            "user_viewable": true,
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					            "user_viewable": true,
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            "user_editable": true,
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					            "user_editable": true,
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@ -272,7 +282,7 @@
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            "name": "Zombie Difficulty (Health)",
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					            "name": "Zombie Difficulty (Health)",
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            "description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare",
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					            "description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare",
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            "env_variable": "ZOMBIE_DIFF_HEALTH",
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					            "env_variable": "ZOMBIE_DIFF_HEALTH",
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            "default_value": "3",
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					            "default_value": "1",
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            "user_viewable": true,
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					            "user_viewable": true,
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            "user_editable": true,
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					            "user_editable": true,
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            "rules": "required|numeric",
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					            "rules": "required|numeric",
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@ -282,7 +292,7 @@
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            "name": "Zombie Difficulty (Speed)",
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					            "name": "Zombie Difficulty (Speed)",
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            "description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare",
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					            "description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare",
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            "env_variable": "ZOMBIE_DIFF_SPEED",
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					            "env_variable": "ZOMBIE_DIFF_SPEED",
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            "default_value": "3",
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					            "default_value": "2",
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            "user_viewable": true,
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					            "user_viewable": true,
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            "user_editable": true,
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					            "user_editable": true,
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            "rules": "required|numeric",
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					            "rules": "required|numeric",
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@ -432,7 +442,7 @@
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            "name": "Dog Companion Amount",
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					            "name": "Dog Companion Amount",
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            "description": "Number of companion dogs that could spawn randomly",
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					            "description": "Number of companion dogs that could spawn randomly",
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            "env_variable": "DOG_NUM",
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					            "env_variable": "DOG_NUM",
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            "default_value": "4",
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					            "default_value": "8",
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            "user_viewable": true,
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					            "user_viewable": true,
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            "user_editable": true,
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					            "user_editable": true,
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            "rules": "required|numeric",
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					            "rules": "required|numeric",
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@ -510,7 +520,7 @@
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        },
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					        },
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        {
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					        {
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            "name": "Decay",
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					            "name": "Decay",
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            "description": "By default 3600, the spawn point loses 1 durability every 1 hour. Used to deal with territory build restrictions, so you have to repair your spawn point.",
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					            "description": "By default 3600, the crafted \"Spawn Point\" loses 1 durability every 1 hour. This is used to deal with territory build restrictions, so players have to repair their spawn point.",
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            "env_variable": "DECAY",
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					            "env_variable": "DECAY",
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            "default_value": "3600",
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					            "default_value": "3600",
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            "user_viewable": true,
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					            "user_viewable": true,
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