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	Update HumanitZ egg (#2672)
				
					
				
			* Update `HumanitZ` egg Changes: - Added a missing variable, `LOOT_RESPAWN`. Apparently missed that in the original commit. - Added a description for the variable `BUILDING_HEALTH`, now that it has been added to the official docs - Added two new variables, `ALLOW_DISMANTLE` and `ALLOW_HOUSE_DISMANTLE` * fixup!: numeric -> boolean forgot to set to boolean
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				| @ -4,7 +4,7 @@ | ||||
|         "version": "PTDL_v2", | ||||
|         "update_url": null | ||||
|     }, | ||||
|     "exported_at": "2023-12-25T11:27:01+01:00", | ||||
|     "exported_at": "2024-01-20T12:41:59+01:00", | ||||
|     "name": "HumanitZ", | ||||
|     "author": "admin@marx.ps", | ||||
|     "description": "HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as \u201chumanly\u201d possible. The past can\u2019t be changed, but you can make a difference today for the future of humanity.", | ||||
| @ -15,7 +15,7 @@ | ||||
|     "file_denylist": [], | ||||
|     "startup": ".\/TSSGame\/Binaries\/Linux\/TSSGameServer-Linux-Shipping TSSGame -log -port={{SERVER_PORT}} -queryport={{QUERY_PORT}} -steamservername=\"{{SERVER_NAME}}\"", | ||||
|     "config": { | ||||
|         "files": "{\r\n    \"TSSGame\/GameServerSettings.ini\": {\r\n        \"parser\": \"file\",\r\n        \"find\": {\r\n            \"ServerName=\": \"ServerName={{server.build.env.SERVER_NAME}}\",\r\n            \"Password=\\\"\\\"\": \"Password=\\\"{{server.build.env.PASSWORD}}\\\"\",\r\n            \"SaveName=\\\"\\\"\": \"SaveName=\\\"{{server.build.env.SAVE_NAME}}\\\"\",\r\n            \"AdminPass=\\\"\\\"\": \"AdminPass=\\\"{{server.build.env.ADMIN_PASS}}\\\"\",\r\n            \"MaxPlayers=\": \"MaxPlayers={{server.build.env.MAX_PLAYERS}}\",\r\n            \"OnlyAllowedPlayers=\": \"OnlyAllowedPlayers={{server.build.env.ONLY_ALLOWED_PLAYERS}}\",\r\n            \"SaveIntervalSec=\": \"SaveIntervalSec={{server.build.env.SAVE_INTERVAL_SEC}}\",\r\n            \"NoDeathFeedback=\": \"NoDeathFeedback={{server.build.env.NO_DEATH_FEEDBACK}}\",\r\n            \"PermaDeath=\": \"PermaDeath={{server.build.env.PERMA_DEATH}}\",\r\n            \"OnDeath=\": \"OnDeath={{server.build.env.ON_DEATH}}\",\r\n            \"PVP=\": \"PVP={{server.build.env.PVP}}\",\r\n            \"ClearInfection=\": \"ClearInfection={{server.build.env.CLEAR_INFECTION}}\",\r\n            \"EagleEye=\": \"EagleEye={{server.build.env.EAGLE_EYE}}\",\r\n            \"AirDrop=\": \"AirDrop={{server.build.env.AIR_DROP}}\",\r\n            \"WeaponBreak=\": \"WeaponBreak={{server.build.env.WEAPON_BREAK}}\",\r\n            \"MultiplayerSleep=\": \"MultiplayerSleep={{server.build.env.MULTIPLAYER_SLEEP}}\",\r\n            \"LootRespawn=\": \"LootRespawn={{server.build.env.LOOT_RESPAWN}}\",\r\n            \"LootRespawnTimer=\": \"LootRespawnTimer={{server.build.env.LOOT_RESPAWN_TIMER}}\",\r\n            \"LootRarity=\": \"LootRarity={{server.build.env.LOOT_RARITY}}\",\r\n            \"AirDropInterval=\": \"AirDropInterval={{server.build.env.AIR_DROP_INTERVAL}}\",\r\n            \"ZombieDiffHealth=\": \"ZombieDiffHealth={{server.build.env.ZOMBIE_DIFF_HEALTH}}\",\r\n            \"ZombieDiffSpeed=\": \"ZombieDiffSpeed={{server.build.env.ZOMBIE_DIFF_SPEED}}\",\r\n            \"ZombieDiffDamage=\": \"ZombieDiffDamage={{server.build.env.ZOMBIE_DIFF_DAMAGE}}\",\r\n            \"HumanDifficulty=\": \"HumanDifficulty={{server.build.env.HUMAN_DIFFICULTY}}\",\r\n            \"ZombieAmountMulti=\": \"ZombieAmountMulti={{server.build.env.ZOMBIE_AMOUNT_MULTI}}\",\r\n            \"HumanAmountMulti=\": \"HumanAmountMulti={{server.build.env.HUMAN_AMOUNT_MULTI}}\",\r\n            \"ZombieDogMulti=\": \"ZombieDogMulti={{server.build.env.ZOMBIE_DOG_MULTI}}\",\r\n            \"ZombieRespawnTimer=\": \"ZombieRespawnTimer={{server.build.env.ZOMBIE_RESPAWN_TIMER}}\",\r\n            \"HumanRespawnTimer=\": \"HumanRespawnTimer={{server.build.env.HUMAN_RESPAWN_TIMER}}\",\r\n            \"AnimalRespawnTimer=\": \"AnimalRespawnTimer={{server.build.env.ANIMAL_RESPAWN_TIMER}}\",\r\n            \"StartingSeason=\": \"StartingSeason={{server.build.env.STARTING_SEASON}}\",\r\n            \"DaysPerSeason=\": \"DaysPerSeason={{server.build.env.DAYS_PER_SEASON}}\",\r\n            \"DayDur=\": \"DayDur={{server.build.env.DAY_DUR}}\",\r\n            \"NightDur=\": \"NightDur={{server.build.env.NIGHT_DUR}}\",\r\n            \"VitalDrain=\": \"VitalDrain={{server.build.env.VITAL_DRAIN}}\",\r\n            \"DogEnabled=\": \"DogEnabled={{server.build.env.DOG_ENABLED}}\",\r\n            \"DogNum=\": \"DogNum={{server.build.env.DOG_NUM}}\",\r\n            \"RecruitDog=\": \"RecruitDog={{server.build.env.RECRUIT_DOG}}\",\r\n            \"BuildingHealth=\": \"BuildingHealth={{server.build.env.BUILDING_HEALTH}}\",\r\n            \"CompanionHealth=\": \"CompanionHealth={{server.build.env.COMPANION_HEALTH}}\",\r\n            \"CompanionDmg=\": \"CompanionDmg={{server.build.env.COMPANION_DMG}}\"\r\n        }\r\n    }\r\n}", | ||||
|         "files": "{\r\n    \"TSSGame\/GameServerSettings.ini\": {\r\n        \"parser\": \"file\",\r\n        \"find\": {\r\n            \"ServerName=\": \"ServerName={{server.build.env.SERVER_NAME}}\",\r\n            \"Password=\\\"\\\"\": \"Password=\\\"{{server.build.env.PASSWORD}}\\\"\",\r\n            \"SaveName=\\\"\\\"\": \"SaveName=\\\"{{server.build.env.SAVE_NAME}}\\\"\",\r\n            \"AdminPass=\\\"\\\"\": \"AdminPass=\\\"{{server.build.env.ADMIN_PASS}}\\\"\",\r\n            \"MaxPlayers=\": \"MaxPlayers={{server.build.env.MAX_PLAYERS}}\",\r\n            \"OnlyAllowedPlayers=\": \"OnlyAllowedPlayers={{server.build.env.ONLY_ALLOWED_PLAYERS}}\",\r\n            \"SaveIntervalSec=\": \"SaveIntervalSec={{server.build.env.SAVE_INTERVAL_SEC}}\",\r\n            \"NoDeathFeedback=\": \"NoDeathFeedback={{server.build.env.NO_DEATH_FEEDBACK}}\",\r\n            \"PermaDeath=\": \"PermaDeath={{server.build.env.PERMA_DEATH}}\",\r\n            \"OnDeath=\": \"OnDeath={{server.build.env.ON_DEATH}}\",\r\n            \"PVP=\": \"PVP={{server.build.env.PVP}}\",\r\n            \"ClearInfection=\": \"ClearInfection={{server.build.env.CLEAR_INFECTION}}\",\r\n            \"EagleEye=\": \"EagleEye={{server.build.env.EAGLE_EYE}}\",\r\n            \"AirDrop=\": \"AirDrop={{server.build.env.AIR_DROP}}\",\r\n            \"WeaponBreak=\": \"WeaponBreak={{server.build.env.WEAPON_BREAK}}\",\r\n            \"MultiplayerSleep=\": \"MultiplayerSleep={{server.build.env.MULTIPLAYER_SLEEP}}\",\r\n            \"LootRespawn=\": \"LootRespawn={{server.build.env.LOOT_RESPAWN}}\",\r\n            \"LootRespawnTimer=\": \"LootRespawnTimer={{server.build.env.LOOT_RESPAWN_TIMER}}\",\r\n            \"LootRarity=\": \"LootRarity={{server.build.env.LOOT_RARITY}}\",\r\n            \"AirDropInterval=\": \"AirDropInterval={{server.build.env.AIR_DROP_INTERVAL}}\",\r\n            \"ZombieDiffHealth=\": \"ZombieDiffHealth={{server.build.env.ZOMBIE_DIFF_HEALTH}}\",\r\n            \"ZombieDiffSpeed=\": \"ZombieDiffSpeed={{server.build.env.ZOMBIE_DIFF_SPEED}}\",\r\n            \"ZombieDiffDamage=\": \"ZombieDiffDamage={{server.build.env.ZOMBIE_DIFF_DAMAGE}}\",\r\n            \"HumanDifficulty=\": \"HumanDifficulty={{server.build.env.HUMAN_DIFFICULTY}}\",\r\n            \"ZombieAmountMulti=\": \"ZombieAmountMulti={{server.build.env.ZOMBIE_AMOUNT_MULTI}}\",\r\n            \"HumanAmountMulti=\": \"HumanAmountMulti={{server.build.env.HUMAN_AMOUNT_MULTI}}\",\r\n            \"ZombieDogMulti=\": \"ZombieDogMulti={{server.build.env.ZOMBIE_DOG_MULTI}}\",\r\n            \"ZombieRespawnTimer=\": \"ZombieRespawnTimer={{server.build.env.ZOMBIE_RESPAWN_TIMER}}\",\r\n            \"HumanRespawnTimer=\": \"HumanRespawnTimer={{server.build.env.HUMAN_RESPAWN_TIMER}}\",\r\n            \"AnimalRespawnTimer=\": \"AnimalRespawnTimer={{server.build.env.ANIMAL_RESPAWN_TIMER}}\",\r\n            \"StartingSeason=\": \"StartingSeason={{server.build.env.STARTING_SEASON}}\",\r\n            \"DaysPerSeason=\": \"DaysPerSeason={{server.build.env.DAYS_PER_SEASON}}\",\r\n            \"DayDur=\": \"DayDur={{server.build.env.DAY_DUR}}\",\r\n            \"NightDur=\": \"NightDur={{server.build.env.NIGHT_DUR}}\",\r\n            \"VitalDrain=\": \"VitalDrain={{server.build.env.VITAL_DRAIN}}\",\r\n            \"DogEnabled=\": \"DogEnabled={{server.build.env.DOG_ENABLED}}\",\r\n            \"DogNum=\": \"DogNum={{server.build.env.DOG_NUM}}\",\r\n            \"RecruitDog=\": \"RecruitDog={{server.build.env.RECRUIT_DOG}}\",\r\n            \"BuildingHealth=\": \"BuildingHealth={{server.build.env.BUILDING_HEALTH}}\",\r\n            \"CompanionHealth=\": \"CompanionHealth={{server.build.env.COMPANION_HEALTH}}\",\r\n            \"CompanionDmg=\": \"CompanionDmg={{server.build.env.COMPANION_DMG}}\",\r\n            \"AllowDismantle=\": \"AllowDismantle={{server.build.env.ALLOW_DISMANTLE}}\",\r\n            \"AllowHouseDismantle=\": \"AllowHouseDismantle={{server.build.env.ALLOW_HOUSE_DISMANTLE}}\"\r\n        }\r\n    }\r\n}", | ||||
|         "startup": "{\r\n    \"done\": \"LogKaiHelper: Session created!\"\r\n}", | ||||
|         "logs": "{}", | ||||
|         "stop": "^C" | ||||
| @ -220,7 +220,7 @@ | ||||
|         }, | ||||
|         { | ||||
|             "name": "Building Health", | ||||
|             "description": "Nothing provided in docs regarding this variable. Default value is \"1\".", | ||||
|             "description": "Health multiplier of player placed buildings. By default set to \"1\".", | ||||
|             "env_variable": "BUILDING_HEALTH", | ||||
|             "default_value": "1", | ||||
|             "user_viewable": true, | ||||
| @ -230,6 +230,16 @@ | ||||
|         }, | ||||
|         { | ||||
|             "name": "Loot Respawn", | ||||
|             "description": "1=Loot does respawn, 0=Never respawn", | ||||
|             "env_variable": "LOOT_RESPAWN", | ||||
|             "default_value": "1", | ||||
|             "user_viewable": true, | ||||
|             "user_editable": true, | ||||
|             "rules": "required|boolean", | ||||
|             "field_type": "text" | ||||
|         }, | ||||
|         { | ||||
|             "name": "Loot Respawn Timer", | ||||
|             "description": "If loot respawns, how long does it take in seconds", | ||||
|             "env_variable": "LOOT_RESPAWN_TIMER", | ||||
|             "default_value": "90", | ||||
| @ -467,6 +477,26 @@ | ||||
|             "user_editable": true, | ||||
|             "rules": "required|boolean", | ||||
|             "field_type": "text" | ||||
|         }, | ||||
|         { | ||||
|             "name": "Allow Dismantle", | ||||
|             "description": "1 = Enable players to dismantle their own buildings, 0 = Disable", | ||||
|             "env_variable": "ALLOW_DISMANTLE", | ||||
|             "default_value": "1", | ||||
|             "user_viewable": true, | ||||
|             "user_editable": true, | ||||
|             "rules": "required|boolean", | ||||
|             "field_type": "text" | ||||
|         }, | ||||
|         { | ||||
|             "name": "Allow House Dismantle", | ||||
|             "description": "1 = Players are able to dismantle house props, 0 = Disable", | ||||
|             "env_variable": "ALLOW_HOUSE_DISMANTLE", | ||||
|             "default_value": "1", | ||||
|             "user_viewable": true, | ||||
|             "user_editable": true, | ||||
|             "rules": "required|boolean", | ||||
|             "field_type": "text" | ||||
|         } | ||||
|     ] | ||||
| } | ||||
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