{ "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", "meta": { "version": "PTDL_v1", "update_url": null }, "exported_at": "2021-02-06T12:50:53-06:00", "name": "Valheim", "author": "magi1053@outlook.com", "description": "A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture.", "features": null, "images": [ "quay.io\/parkervcp\/pterodactyl-images:debian_source" ], "file_denylist": "", "startup": "export templdpath=$LD_LIBRARY_PATH;\r\nexport LD_LIBRARY_PATH=.\/linux64:$LD_LIBRARY_PATH;\r\nexport SteamAppId={{APP_ID}};\r\n.\/valheim_server.x86_64 -nographics -batchmode -name \"{{SERVER_NAME}}\" -port {{PORT}} -world \"{{WORLD}}\" -password \"{{PASSWORD}}\" -public 1 -logFile \/dev\/stdout |\r\n\tsed -u -E '\/^\\(Filename:.*Line:[[:space:]]+[[:digit:]]+\\)$\/d' | \r\n\tsed -u -E '\/^([[:space:]]+)?$\/d' &\r\nexport LD_LIBRARY_PATH=$templdpath;\r\nfunction shutdown() { echo 1 > server_exit.drp; echo \"Server exit signal set\"; };\r\ntrap shutdown 15;\r\nwait $!;", "config": { "files": "{}", "startup": "{\r\n \"done\": \"Game server connected\"\r\n}", "logs": "{}", "stop": "^C" }, "scripts": { "installation": { "script": "#!\/bin\/bash\r\n# Valheim Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n\r\napt update\r\napt -y install curl unzip lib32gcc1 ca-certificates xvfb\r\ncd \/tmp\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\nmkdir -p \/mnt\/server\/steam\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steam\r\n\r\nexport HOME=\/mnt\/server\r\nexport AUTO_UPDATE=1\r\n\r\ncd \/mnt\/server\/steam\r\nchown -R root:root \/mnt\r\n\r\n.\/steamcmd.sh +login anonymous +force_install_dir \/mnt\/server +app_update 896660 validate +quit\r\n\r\n## setup 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v \/mnt\/server\/steam\/linux32\/steamclient.so \/mnt\/server\/.steam\/sdk32\/steamclient.so\r\n\r\n## setup 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v \/mnt\/server\/steam\/linux64\/steamclient.so \/mnt\/server\/.steam\/sdk64\/steamclient.so", "container": "debian:buster-slim", "entrypoint": "bash" } }, "variables": [ { "name": "Server Name", "description": "Name that appears in server browser.", "env_variable": "SERVER_NAME", "default_value": "My Server", "user_viewable": true, "user_editable": true, "rules": "required|string|max:20" }, { "name": "Server Password", "description": "Server password.\"", "env_variable": "PASSWORD", "default_value": "secret", "user_viewable": true, "user_editable": true, "rules": "required|string|max:20" }, { "name": "World Name", "description": "Name to load if switching between multiple saved worlds.", "env_variable": "WORLD", "default_value": "world", "user_viewable": true, "user_editable": true, "rules": "required|string|max:20" }, { "name": "Server Port", "description": "Game server port.", "env_variable": "PORT", "default_value": "2456", "user_viewable": true, "user_editable": true, "rules": "required|string|max:20" }, { "name": "App ID", "description": "Steam App ID.", "env_variable": "APP_ID", "default_value": "892970", "user_viewable": true, "user_editable": false, "rules": "required|string|max:20" } ] }