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	* add waterdog pe * update add waterdog pe * fix README * update egg * Shutdown not detected
		
			
				
	
	
		
			71 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
| # Waterdog Main Configuration file
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| # Configure your desired network settings here.
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| 
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| # A list of all downstream servers that are available right after starting
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| # address field is formatted using ip:port
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| # publicAddress is optional and can be set to the ip players can directly connect through
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| servers:
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|   lobby1:
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|     address: 127.0.0.1:19133
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|     public_address: play.myserver.com:19133
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| listener:
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|   # The Motd which will be displayed in the server tab of a player and returned during ping
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|   motd: §bWaterdog§3PE
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|   # The server priority list. If not changed by plugins, the proxy will connect the player to the first of those servers
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|   priorities:
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|   - lobby1
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|   # The address to bind the server to
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|   host: 0.0.0.0:19132
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|   # The maximum amount of players that can connect to this proxy instance
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|   max_players: 20
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|   # Map the ip a player joined through to a specific server
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|   # for example skywars.xyz.com => SkyWars-1
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|   # when a player connects using skywars-xyz.com as the serverIp, he will be connected to SkyWars-1 directly
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|   forced_hosts: {}
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| # Case-Sensitive permission list for players (empty using {})
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| permissions:
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|   TobiasDev:
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|   - waterdog.player.transfer
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|   - waterdog.player.list
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|   alemiz003:
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|   - waterdog.player.transfer
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|   - waterdog.player.list
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| # List of permissions each player should get by default (empty using [])
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| permissions_default:
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| - waterdog.command.help
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| - waterdog.command.info
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| # Whether the debug output in the console should be enabled or not
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| enable_debug: false
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| # If enabled, encrypted connection between client and proxy will be created
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| upstream_encryption: true
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| # If enabled, only players which are authenticated with XBOX Live can join. If disabled, anyone can connect *with any name*
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| online_mode: true
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| # If enabled, the proxy will be able to bind to an Ipv6 Address
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| enable_ipv6: false
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| # If enabled, the proxy will pass information like XUID or IP to the downstream server using custom fields in the LoginPacket
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| use_login_extras: true
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| # Replaces username spaces with underscores if enabled
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| replace_username_spaces: false
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| # Whether server query should be enabled
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| enable_query: true
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| # If enabled, when receiving a McpeTransferPacket, the proxy will check if the target server is in the downstream list, and if yes, use the fast transfer mechanism
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| prefer_fast_transfer: true
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| # Fast-codec only decodes the packets required by the proxy, everything else will be passed rawly. Disabling this can create a performance hit
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| use_fast_codec: true
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| # If enabled, the proxy will inject all the proxy commands in the AvailableCommandsPacket, enabling autocompletion
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| inject_proxy_commands: true
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| # Upstream server compression ratio(proxy to client), higher = less bandwidth, more cpu, lower vice versa
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| upstream_compression_level: 6
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| # Upstream server compression ratio(proxy to downstream server), higher = less bandwidth, more cpu, lower vice versa
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| downstream_compression_level: 2
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| # Education features require small adjustments to work correctly. Enable this option if any of downstream servers support education features.
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| enable_edu_features: false
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| # Enable/Disable the resource pack system
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| enable_packs: true
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| # Whether texture packs should be enforced
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| force_apply_packs: false
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| # You can set maximum pack size in MB to be cached.
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| pack_cache_size: 16
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| # Creating threads may be in some situations expensive. Specify minimum count of idle threads per internal thread executors. Set to -1 to auto-detect by core count.
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| default_idle_threads: -1
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