mirror of
				https://github.com/pelican-eggs/eggs.git
				synced 2025-11-04 10:58:06 +00:00 
			
		
		
		
	- Cleaned up informational comments at the top of file. - Left "suggested" values, but commented most of them out to allow a fresh install to have developer default values. Advanced users can uncomment settings after installation if they so choose to. - Removed defunct or non-relevant values.
		
			
				
	
	
		
			60 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
// ****************************************************************************
 | 
						|
//                                                                            *
 | 
						|
//     ArmA 3 Basic Network Config File - basic.cfg                           *
 | 
						|
//                                                                            *
 | 
						|
//     More info about parameters:                                            *
 | 
						|
//     https://community.bistudio.com/wiki/basic.cfg                          *
 | 
						|
//                                                                            *
 | 
						|
// ****************************************************************************
 | 
						|
 | 
						|
// Defines network tuning parameters.
 | 
						|
//
 | 
						|
// This file is to be passed to the -cfg parameter on the command line for the server.
 | 
						|
// The following settings are the suggested settings.
 | 
						|
// Some settings are disabled (commented out) by default. Remove the // behind a setting to activate it.
 | 
						|
 | 
						|
// BANDWIDTH SETTINGS
 | 
						|
 | 
						|
// Bandwidth the server is guaranteed to have (in bps)
 | 
						|
// General guideline is NumberOfPlayers * 256kb
 | 
						|
// Default: 131072
 | 
						|
//MinBandwidth=5120000;
 | 
						|
// Bandwidth the server can never go above (in bps)
 | 
						|
// For a single server, use full network speed; decrease when running multiple servers
 | 
						|
//MaxBandwidth=10240000;
 | 
						|
 | 
						|
// PACKET SETTINGS
 | 
						|
 | 
						|
// Maximum number of packets per frame.
 | 
						|
// Increasing the value potentially decreases lag, but increases desync
 | 
						|
// Default: 128
 | 
						|
//MaxMsgSend=2048;
 | 
						|
// Maximum payload of guaranteed packet (in b)
 | 
						|
// Small messages are packed to larger packets
 | 
						|
// Guaranteed packets are used for non-repetitive events, like shooting
 | 
						|
// Lower value means more packets are sent, so less events will get combined
 | 
						|
// Default: 512
 | 
						|
MaxSizeGuaranteed=512;
 | 
						|
// Maximum payload of non-guaranteed packet (in b)
 | 
						|
// Increasing this value may improve bandwidth requirement, but may also increase lag
 | 
						|
// Largest factor in desync
 | 
						|
// Guidance is half of MaxSizeGuaranteed
 | 
						|
// Default: 256
 | 
						|
MaxSizeNonguaranteed=256;
 | 
						|
// Maximal size of a packet sent over the network
 | 
						|
// Only necessary if ISP forces lower packet size and there are connectivity issues
 | 
						|
// Default: 1400
 | 
						|
//class sockets{maxPacketSize=1400};
 | 
						|
 | 
						|
// SMOOTHNESS SETTINGS
 | 
						|
 | 
						|
// Minimal error required to send network updates for far units
 | 
						|
// Smaller values will make for smoother movement at long ranges, but will increase network traffic
 | 
						|
// Default: 0.003
 | 
						|
//MinErrorToSend=0.01;
 | 
						|
// Minimal error required to send network updates for near units
 | 
						|
// Using larger value can reduce traffic sent for near units
 | 
						|
// Also controls client to server traffic
 | 
						|
// Default: 0.01
 | 
						|
//MinErrorToSendNear=0.02;
 |