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			60 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
| // ****************************************************************************
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| //                                                                            *
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| //     ArmA 3 Basic Network Config File - basic.cfg                           *
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| //                                                                            *
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| //     More info about parameters:                                            *
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| //     https://community.bistudio.com/wiki/basic.cfg                          *
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| //                                                                            *
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| // ****************************************************************************
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| 
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| // Defines network tuning parameters.
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| //
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| // This file is to be passed to the -cfg parameter on the command line for the server.
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| // The following settings are the suggested settings.
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| // Some settings are disabled (commented out) by default. Remove the // behind a setting to activate it.
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| 
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| // BANDWIDTH SETTINGS
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| 
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| // Bandwidth the server is guaranteed to have (in bps)
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| // General guideline is NumberOfPlayers * 256kb
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| // Default: 131072
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| //MinBandwidth=5120000;
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| // Bandwidth the server can never go above (in bps)
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| // For a single server, use full network speed; decrease when running multiple servers
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| //MaxBandwidth=10240000;
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| 
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| // PACKET SETTINGS
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| 
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| // Maximum number of packets per frame.
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| // Increasing the value potentially decreases lag, but increases desync
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| // Default: 128
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| //MaxMsgSend=2048;
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| // Maximum payload of guaranteed packet (in b)
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| // Small messages are packed to larger packets
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| // Guaranteed packets are used for non-repetitive events, like shooting
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| // Lower value means more packets are sent, so less events will get combined
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| // Default: 512
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| MaxSizeGuaranteed=512;
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| // Maximum payload of non-guaranteed packet (in b)
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| // Increasing this value may improve bandwidth requirement, but may also increase lag
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| // Largest factor in desync
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| // Guidance is half of MaxSizeGuaranteed
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| // Default: 256
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| MaxSizeNonguaranteed=256;
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| // Maximal size of a packet sent over the network
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| // Only necessary if ISP forces lower packet size and there are connectivity issues
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| // Default: 1400
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| //class sockets{maxPacketSize=1400};
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| 
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| // SMOOTHNESS SETTINGS
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| 
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| // Minimal error required to send network updates for far units
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| // Smaller values will make for smoother movement at long ranges, but will increase network traffic
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| // Default: 0.003
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| //MinErrorToSend=0.01;
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| // Minimal error required to send network updates for near units
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| // Using larger value can reduce traffic sent for near units
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| // Also controls client to server traffic
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| // Default: 0.01
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| //MinErrorToSendNear=0.02;
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