mirror of
				https://github.com/pelican-eggs/eggs.git
				synced 2025-10-31 17:08:06 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			107 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
| # Config version. Do not change this
 | |
| config-version = "1.0"
 | |
| 
 | |
| # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
 | |
| bind = "0.0.0.0:25577"
 | |
| 
 | |
| # What should be the MOTD? This gets displayed when the player adds your server to
 | |
| # their server list. Legacy color codes and JSON are accepted.
 | |
| motd = "&3A Velocity Server"
 | |
| 
 | |
| # What should we display for the maximum number of players? (Velocity does not support a cap
 | |
| # on the number of players online.)
 | |
| show-max-players = 500
 | |
| 
 | |
| # Should we authenticate players with Mojang? By default, this is on.
 | |
| online-mode = true
 | |
| 
 | |
| # Should we forward IP addresses and other data to backend servers?
 | |
| # Available options:
 | |
| # - "none":   No forwarding will be done. All players will appear to be connecting from the
 | |
| #             proxy and will have offline-mode UUIDs.
 | |
| # - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this if
 | |
| #             you run servers using Minecraft 1.12 or lower.
 | |
| # - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's 
 | |
| #             native forwarding. Only applicable for Minecraft 1.13 or higher.
 | |
| player-info-forwarding-mode = "NONE"
 | |
| 
 | |
| # If you are using modern IP forwarding, configure an unique secret here.
 | |
| forwarding-secret = "FrP42MxySW6Y"
 | |
| 
 | |
| # Announce whether or not your server supports Forge. If you run a modded server, we
 | |
| # suggest turning this on.
 | |
| announce-forge = false
 | |
| 
 | |
| [servers]
 | |
| # Configure your servers here. Each key represents the server's name, and the value
 | |
| # represents the IP address of the server to connect to.
 | |
| lobby = "127.0.0.1:30066"
 | |
| minigames = "127.0.0.1:30068"
 | |
| factions = "127.0.0.1:30067"
 | |
| 
 | |
| # In what order we should try servers when a player logs in or is kicked from aserver.
 | |
| try = [
 | |
|   "lobby"
 | |
| ]
 | |
| 
 | |
| [forced-hosts]
 | |
| # Configure your forced hosts here.
 | |
| "minigames.example.com" = [
 | |
|   "minigames"
 | |
| ]
 | |
| "lobby.example.com" = [
 | |
|   "lobby"
 | |
| ]
 | |
| "factions.example.com" = [
 | |
|   "factions"
 | |
| ]
 | |
| 
 | |
| [advanced]
 | |
| # How large a Minecraft packet has to be before we compress it. Setting this to zero will
 | |
| # compress all packets, and setting it to -1 will disable compression entirely.
 | |
| compression-threshold = 256
 | |
| 
 | |
| # How much compression should be done (from 0-9). The default is -1, which uses the
 | |
| # default level of 6.
 | |
| compression-level = -1
 | |
| 
 | |
| # How fast (in milliseconds) are clients allowed to connect after the last connection? By
 | |
| # default, this is three seconds. Disable this by setting this to 0.
 | |
| login-ratelimit = 3000
 | |
| 
 | |
| # Specify a custom timeout for connection timeouts here. The default is five seconds.
 | |
| connection-timeout = 5000
 | |
| 
 | |
| # Specify a read timeout for connections here. The default is 30 seconds.
 | |
| read-timeout = 30000
 | |
| 
 | |
| # Enables compatibility with HAProxy.
 | |
| proxy-protocol = false
 | |
| 
 | |
| [query]
 | |
| # Whether to enable responding to GameSpy 4 query responses or not.
 | |
| enabled = false
 | |
| 
 | |
| # If query is enabled, on what port should the query protocol listen on?
 | |
| port = 25577
 | |
| 
 | |
| # This is the map name that is reported to the query services.
 | |
| map = "Velocity"
 | |
| 
 | |
| # Whether plugins should be shown in query response by default or not
 | |
| show-plugins = false
 | |
| 
 | |
| [metrics]
 | |
| # Whether metrics will be reported to bStats (https://bstats.org).
 | |
| # bStats collects some basic information, like how many people use Velocity and their
 | |
| # player count. We recommend keeping bStats enabled, but if you're not comfortable with
 | |
| # this, you can turn this setting off. There is no performance penalty associated with
 | |
| # having metrics enabled, and data sent to bStats can't identify your server.
 | |
| enabled = true
 | |
| 
 | |
| # A unique, anonymous ID to identify this proxy with.
 | |
| id = "b12f2e77-133c-4a5f-b288-d8833be3dc4d"
 | |
| 
 | |
| log-failure = false
 | |
| 
 |