mirror of
				https://github.com/pelican-eggs/eggs.git
				synced 2025-11-03 18:38:07 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			163 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			163 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
# Advanced configuration file for Nukkit
 | 
						||
# Some of these settings are safe, others can break your server if modified incorrectly
 | 
						||
# New settings/defaults won't appear automatically on this file when upgrading
 | 
						||
 | 
						||
settings:
 | 
						||
  # Multi-language setting
 | 
						||
  # Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu, ltu, idn, cze, tur, fin, vie, fra
 | 
						||
  language: eng
 | 
						||
  # Whether to send all strings translated to server locale or let the device handle them
 | 
						||
  force-language: false
 | 
						||
  shutdown-message: "Server closed"
 | 
						||
  # Allow listing plugins via Query
 | 
						||
  query-plugins: true
 | 
						||
  # Show a console message when a plugin uses deprecated API methods
 | 
						||
  deprecated-verbose: true
 | 
						||
  # Number of AsyncTask workers
 | 
						||
  # If set to auto, it'll try to detect the number of cores (and at least 4)
 | 
						||
  async-workers: auto
 | 
						||
  safe-spawn: true
 | 
						||
  waterdogpe: false
 | 
						||
 | 
						||
network:
 | 
						||
  maximum-stale-datagrams: 512
 | 
						||
  # Threshold for batching packets, in bytes. Only these packets will be compressed
 | 
						||
  # Set to 0 to compress everything, -1 to disable
 | 
						||
  batch-threshold: 256
 | 
						||
  # Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage
 | 
						||
  compression-level: 7
 | 
						||
  # Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
 | 
						||
  async-compression: false
 | 
						||
  # 0:Create a new compressor for each compression request
 | 
						||
  # 1:All compression requests are done with only one thread and one compressor
 | 
						||
  # 2:Using the original Nukkit server-side algorithm for high stability, using ThreadLocal to create a compressor for each thread
 | 
						||
  # 3:Modern hardware acceleration using the PowerNukkitX server, which improves on the original algorithm.
 | 
						||
  zlib-provider: 2
 | 
						||
  snappy: false
 | 
						||
 | 
						||
debug:
 | 
						||
  # If > 1, it will show debug messages in the console
 | 
						||
  level: 1
 | 
						||
  # Enables commands: /status /gc
 | 
						||
  commands: false
 | 
						||
  ignored-packets:
 | 
						||
    - LevelChunkPacket
 | 
						||
 | 
						||
timings:
 | 
						||
  # Turn off the timing completely, no timing object will be created, which can help improve performance
 | 
						||
  completely-close: false
 | 
						||
  # Enable core and plugin timings by default
 | 
						||
  enabled: false
 | 
						||
  # Enable monitoring at verbose level, include high-frequency timings
 | 
						||
  verbose: false
 | 
						||
  # Interval between history frames in ticks
 | 
						||
  # Default is 5 minutes (6000 ticks)
 | 
						||
  history-interval: 6000
 | 
						||
  # Length of the whole timing history in ticks
 | 
						||
  # Default is 1 hour (72000 ticks)
 | 
						||
  # This value is capped at a maximum of history-interval * 12
 | 
						||
  history-length: 72000
 | 
						||
  # For special cases of servers with special permission to bypass the max
 | 
						||
  # This max helps keep data file sizes reasonable for processing on Aikar's Timing parser side
 | 
						||
  # Setting this will not help you bypass the max unless Aikar has added an exception on the API side
 | 
						||
  bypass-max: false
 | 
						||
  # If set to true, name of your server won't be sent
 | 
						||
  privacy: false
 | 
						||
  ignore: []
 | 
						||
 | 
						||
level-settings:
 | 
						||
  # The default format that levels will use when created
 | 
						||
  default-format: anvil
 | 
						||
  # Automatically change levels tick rate to maintain 20 ticks per second
 | 
						||
  auto-tick-rate: true
 | 
						||
  auto-tick-rate-limit: 20
 | 
						||
  # Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
 | 
						||
  base-tick-rate: 1
 | 
						||
  # Tick all players each tick even when other settings disallow this
 | 
						||
  always-tick-players: false
 | 
						||
  tick-redstone: true
 | 
						||
 | 
						||
chunk-saving:
 | 
						||
  maximum-size-per-chunk: 1048576
 | 
						||
 | 
						||
chunk-sending:
 | 
						||
  # Amount of chunks sent to players per tick
 | 
						||
  per-tick: 8
 | 
						||
  # Amount of chunks sent around each player
 | 
						||
  max-chunks: 192
 | 
						||
  # Amount of chunks that need to be sent before spawning the player
 | 
						||
  spawn-threshold: 56
 | 
						||
  # Save a serialized copy of the chunk in memory for faster sending
 | 
						||
  # Useful in mostly-static worlds where lots of players join at the same time
 | 
						||
  cache-chunks: false
 | 
						||
 | 
						||
chunk-ticking:
 | 
						||
  # Max amount of chunks processed each tick
 | 
						||
  per-tick: 40
 | 
						||
  # Radius of chunks around a player to tick
 | 
						||
  tick-radius: 3
 | 
						||
  light-updates: false
 | 
						||
  clear-tick-list: false
 | 
						||
 | 
						||
chunk-generation:
 | 
						||
  # Max. amount of chunks in the waiting queue to be generated
 | 
						||
  queue-size: 8
 | 
						||
  # Max. amount of chunks in the waiting queue to be populated
 | 
						||
  population-queue-size: 8
 | 
						||
 | 
						||
# Max tick rate for these entities
 | 
						||
ticks-per:
 | 
						||
  animal-spawns: 400
 | 
						||
  monster-spawns: 1
 | 
						||
  autosave: 6000
 | 
						||
  cache-cleanup: 900
 | 
						||
 | 
						||
memory-compression:
 | 
						||
  enable: true
 | 
						||
  slots: 32
 | 
						||
  default-temperature: 32
 | 
						||
  threshold:
 | 
						||
    freezing-point: 0
 | 
						||
    boiling-point: 1024
 | 
						||
    absolute-zero: -256
 | 
						||
  heat:
 | 
						||
    melting: 16
 | 
						||
    single-operation: 1
 | 
						||
    batch-operation: 32
 | 
						||
 | 
						||
 | 
						||
# Max amount of these entities
 | 
						||
spawn-limits:
 | 
						||
  monsters: 70
 | 
						||
  animals: 15
 | 
						||
  water-animals: 5
 | 
						||
  ambient: 15
 | 
						||
 | 
						||
player:
 | 
						||
  # If true, player data will be saved as players/playername.dat
 | 
						||
  # If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
 | 
						||
  save-player-data: true
 | 
						||
  # The time between skin change action in seconds, set to 0 if you dont want the cooldown
 | 
						||
  skin-change-cooldown: 30
 | 
						||
  force-skin-trusted: false
 | 
						||
  check-movement: true
 | 
						||
 | 
						||
aliases:
 | 
						||
# Aliases for commands
 | 
						||
# Examples:
 | 
						||
# showtheversion: version
 | 
						||
# savestop: [save-all, stop]
 | 
						||
 | 
						||
worlds:
 | 
						||
# These settings will override the generator set in server.properties and allows loading multiple levels
 | 
						||
# Examples:
 | 
						||
#world:
 | 
						||
# seed: 404
 | 
						||
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
 | 
						||
 | 
						||
anti-xray:
 | 
						||
#world:
 | 
						||
# enabled: true
 | 
						||
# level: low
 | 
						||
# pre-deobfuscate: true
 |