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	Moves minecraft to a single folder with all the variants under that. This should also update all the installers to pull from the correct folders still.
		
			
				
	
	
		
			122 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
| # Advanced configuration file for Nukkit
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| # Some of these settings are safe, others can break your server if modified incorrectly
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| # New settings/defaults won't appear automatically on this file when upgrading
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| 
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| settings:
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|  #Multi-language setting
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|  #Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu
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|  language: "eng"
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|  #Whether to send all strings translated to server locale or let the device handle them
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|  force-language: false
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|  shutdown-message: "Server closed"
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|  #Allow listing plugins via Query
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|  query-plugins: true
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|  #Show a console message when a plugin uses deprecated API methods
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|  deprecated-verbose: true
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|  #Number of AsyncTask workers
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|  #If set to auto, it'll try to detect the number of cores (and at least 4)
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|  async-workers: auto
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| 
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| network:
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|  #Threshold for batching packets, in bytes. Only these packets will be compressed
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|  #Set to 0 to compress everything, -1 to disable
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|  batch-threshold: 256
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|  #Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage
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|  compression-level: 7
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|  #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
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|  async-compression: false
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| 
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| debug:
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|  #If > 1, it will show debug messages in the console
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|  level: 1
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|  #Enables commands: /status /gc
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|  commands: false
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| 
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| timings:
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|  #Enable core and plugin timings by default
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|  enabled: false
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|  #Enable monitoring at verbose level, include high-frequency timings
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|  verbose: false
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|  #Interval between history frames in ticks
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|  #Default is 5 minutes (6000 ticks)
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|  history-interval: 6000
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|  #Length of the whole timing history in ticks
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|  #Default is 1 hour (72000 ticks)
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|  #This value is capped at a maximum of history-interval * 12
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|  history-length: 72000
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|  #For special cases of servers with special permission to bypass the max
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|  #This max helps keep data file sizes reasonable for processing on Aikar's Timing parser side
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|  #Setting this will not help you bypass the max unless Aikar has added an exception on the API side
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|  bypass-max: false
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|  #If set to true, name of your server won't be sent
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|  privacy: false
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|  #Settings sections to ignore. These sections won't be sent to Aikar's Timing parser
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|  #For example: [all] or [settings, timings]
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|  ignore: []
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| 
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| level-settings:
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|  #The default format that levels will use when created
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|  default-format: mcregion
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|  #Automatically change levels tick rate to maintain 20 ticks per second
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|  auto-tick-rate: true
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|  auto-tick-rate-limit: 20
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|  #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
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|  base-tick-rate: 1
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|  #Tick all players each tick even when other settings disallow this
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|  always-tick-players: false
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| 
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| chunk-sending:
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|  #Amount of chunks sent to players per tick
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|  per-tick: 4
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|  #Amount of chunks sent around each player
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|  max-chunks: 192
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|  #Amount of chunks that need to be sent before spawning the player
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|  spawn-threshold: 56
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|  #Save a serialized copy of the chunk in memory for faster sending
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|  #Useful in mostly-static worlds where lots of players join at the same time
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|  cache-chunks: false
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| 
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| chunk-ticking:
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|  #Max amount of chunks processed each tick
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|  per-tick: 40
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|  #Radius of chunks around a player to tick
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|  tick-radius: 3
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|  light-updates: false
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|  clear-tick-list: false
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| 
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| chunk-generation:
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|  #Max. amount of chunks in the waiting queue to be generated
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|  queue-size: 8
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|  #Max. amount of chunks in the waiting queue to be populated
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|  population-queue-size: 8
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| 
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| ticks-per:
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|  animal-spawns: 400
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|  monster-spawns: 1
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|  autosave: 6000
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|  cache-cleanup: 900
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| 
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| spawn-limits:
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|  #Max amount of these entities
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|  monsters: 70
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|  animals: 15
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|  water-animals: 5
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|  ambient: 15
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|  
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| player:
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|  #If true, player data will be saved as players/playername.dat
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|  #If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
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|  save-player-data: true
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|  
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| aliases:
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|  #Aliases for commands
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|  #Examples:
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|  #showtheversion: version
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|  #savestop: [save-all, stop]
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| 
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| worlds:
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|  #These settings will override the generator set in server.properties and allows loading multiple levels
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|  #Example:
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|  #world:
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|  # seed: 404
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|  # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) |