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			156 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
			
		
		
	
	
			156 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
| # Config version. Do not change this
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| config-version = "2.6"
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| 
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| # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
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| bind = "0.0.0.0:25577"
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| 
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| # What should be the MOTD? This gets displayed when the player adds your server to
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| # their server list. Only MiniMessage format is accepted.
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| motd = "<#09add3>A Velocity Server"
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| 
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| # What should we display for the maximum number of players? (Velocity does not support a cap
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| # on the number of players online.)
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| show-max-players = 500
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| 
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| # Should we authenticate players with Mojang? By default, this is on.
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| online-mode = true
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| 
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| # Should the proxy enforce the new public key security standard? By default, this is on.
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| force-key-authentication = true
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| 
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| # If client's ISP/AS sent from this proxy is different from the one from Mojang's
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| # authentication server, the player is kicked. This disallows some VPN and proxy
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| # connections but is a weak form of protection.
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| prevent-client-proxy-connections = false
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| 
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| # Should we forward IP addresses and other data to backend servers?
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| # Available options:
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| # - "none":        No forwarding will be done. All players will appear to be connecting
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| #                  from the proxy and will have offline-mode UUIDs.
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| # - "legacy":      Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
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| #                  if you run servers using Minecraft 1.12 or lower.
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| # - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
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| #                  plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
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| #                  unable to implement network level firewalling (on a shared host).
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| # - "modern":      Forward player IPs and UUIDs as part of the login process using
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| #                  Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
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| player-info-forwarding-mode = "NONE"
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| 
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| # If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
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| # The file is expected to be UTF-8 encoded and not empty.
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| forwarding-secret-file = "forwarding.secret"
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| 
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| # Announce whether or not your server supports Forge. If you run a modded server, we
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| # suggest turning this on.
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| # 
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| # If your network runs one modpack consistently, consider using ping-passthrough = "mods"
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| # instead for a nicer display in the server list.
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| announce-forge = false
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| 
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| # If enabled (default is false) and the proxy is in online mode, Velocity will kick
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| # any existing player who is online if a duplicate connection attempt is made.
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| kick-existing-players = false
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| 
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| # Should Velocity pass server list ping requests to a backend server?
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| # Available options:
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| # - "disabled":    No pass-through will be done. The velocity.toml and server-icon.png
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| #                  will determine the initial server list ping response.
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| # - "mods":        Passes only the mod list from your backend server into the response.
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| #                  The first server in your try list (or forced host) with a mod list will be
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| #                  used. If no backend servers can be contacted, Velocity won't display any
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| #                  mod information.
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| # - "description": Uses the description and mod list from the backend server. The first
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| #                  server in the try (or forced host) list that responds is used for the
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| #                  description and mod list.
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| # - "all":         Uses the backend server's response as the proxy response. The Velocity
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| #                  configuration is used if no servers could be contacted.
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| ping-passthrough = "DISABLED"
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| 
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| # If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
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| enable-player-address-logging = true
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| 
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| [servers]
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| # Configure your servers here. Each key represents the server's name, and the value
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| # represents the IP address of the server to connect to.
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| lobby = "172.18.0.1:30066"
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| factions = "172.18.0.1:30067"
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| minigames = "172.18.0.1:30068"
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| 
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| # In what order we should try servers when a player logs in or is kicked from a server.
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| try = [
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|     "lobby"
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| ]
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| 
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| [forced-hosts]
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| # Configure your forced hosts here.
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| "lobby.example.com" = [
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|     "lobby"
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| ]
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| "factions.example.com" = [
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|     "factions"
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| ]
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| "minigames.example.com" = [
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|     "minigames"
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| ]
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| 
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| [advanced]
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| # How large a Minecraft packet has to be before we compress it. Setting this to zero will
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| # compress all packets, and setting it to -1 will disable compression entirely.
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| compression-threshold = 256
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| 
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| # How much compression should be done (from 0-9). The default is -1, which uses the
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| # default level of 6.
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| compression-level = -1
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| 
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| # How fast (in milliseconds) are clients allowed to connect after the last connection? By
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| # default, this is three seconds. Disable this by setting this to 0.
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| login-ratelimit = 3000
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| 
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| # Specify a custom timeout for connection timeouts here. The default is five seconds.
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| connection-timeout = 5000
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| 
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| # Specify a read timeout for connections here. The default is 30 seconds.
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| read-timeout = 30000
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| 
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| # Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
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| # don't enable it.
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| haproxy-protocol = false
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| 
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| # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
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| tcp-fast-open = false
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| 
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| # Enables BungeeCord plugin messaging channel support on Velocity.
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| bungee-plugin-message-channel = true
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| 
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| # Shows ping requests to the proxy from clients.
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| show-ping-requests = false
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| 
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| # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
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| # loses connection to the server without an explicit disconnect message by attempting to fall the
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| # user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
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| # can disable this setting to use the BungeeCord behavior.
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| failover-on-unexpected-server-disconnect = true
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| 
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| # Declares the proxy commands to 1.13+ clients.
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| announce-proxy-commands = true
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| 
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| # Enables the logging of commands
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| log-command-executions = false
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| 
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| # Enables logging of player connections when connecting to the proxy, switching servers
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| # and disconnecting from the proxy.
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| log-player-connections = true
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| 
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| [query]
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| # Whether to enable responding to GameSpy 4 query responses or not.
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| enabled = false
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| 
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| # If query is enabled, on what port should the query protocol listen on?
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| port = 25577
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| 
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| # This is the map name that is reported to the query services.
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| map = "Velocity"
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| 
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| # Whether plugins should be shown in query response by default or not
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| show-plugins = false
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