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			122 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
| # Advanced configuration file for Nukkit
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| # Some of these settings are safe, others can break your server if modified incorrectly
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| # New settings/defaults won't appear automatically on this file when upgrading
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| 
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| settings:
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|  #Multi-language setting
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|  #Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu
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|  language: "eng"
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|  #Whether to send all strings translated to server locale or let the device handle them
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|  force-language: false
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|  shutdown-message: "Server closed"
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|  #Allow listing plugins via Query
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|  query-plugins: true
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|  #Show a console message when a plugin uses deprecated API methods
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|  deprecated-verbose: true
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|  #Number of AsyncTask workers
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|  #If set to auto, it'll try to detect the number of cores (and at least 4)
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|  async-workers: auto
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| 
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| network:
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|  #Threshold for batching packets, in bytes. Only these packets will be compressed
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|  #Set to 0 to compress everything, -1 to disable
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|  batch-threshold: 256
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|  #Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage
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|  compression-level: 7
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|  #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
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|  async-compression: false
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| 
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| debug:
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|  #If > 1, it will show debug messages in the console
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|  level: 1
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|  #Enables commands: /status /gc
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|  commands: false
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| 
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| timings:
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|  #Enable core and plugin timings by default
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|  enabled: false
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|  #Enable monitoring at verbose level, include high-frequency timings
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|  verbose: false
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|  #Interval between history frames in ticks
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|  #Default is 5 minutes (6000 ticks)
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|  history-interval: 6000
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|  #Length of the whole timing history in ticks
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|  #Default is 1 hour (72000 ticks)
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|  #This value is capped at a maximum of history-interval * 12
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|  history-length: 72000
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|  #For special cases of servers with special permission to bypass the max
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|  #This max helps keep data file sizes reasonable for processing on Aikar's Timing parser side
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|  #Setting this will not help you bypass the max unless Aikar has added an exception on the API side
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|  bypass-max: false
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|  #If set to true, name of your server won't be sent
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|  privacy: false
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|  #Settings sections to ignore. These sections won't be sent to Aikar's Timing parser
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|  #For example: [all] or [settings, timings]
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|  ignore: []
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| 
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| level-settings:
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|  #The default format that levels will use when created
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|  default-format: mcregion
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|  #Automatically change levels tick rate to maintain 20 ticks per second
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|  auto-tick-rate: true
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|  auto-tick-rate-limit: 20
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|  #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
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|  base-tick-rate: 1
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|  #Tick all players each tick even when other settings disallow this
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|  always-tick-players: false
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| 
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| chunk-sending:
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|  #Amount of chunks sent to players per tick
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|  per-tick: 4
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|  #Amount of chunks sent around each player
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|  max-chunks: 192
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|  #Amount of chunks that need to be sent before spawning the player
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|  spawn-threshold: 56
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|  #Save a serialized copy of the chunk in memory for faster sending
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|  #Useful in mostly-static worlds where lots of players join at the same time
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|  cache-chunks: false
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| 
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| chunk-ticking:
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|  #Max amount of chunks processed each tick
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|  per-tick: 40
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|  #Radius of chunks around a player to tick
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|  tick-radius: 3
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|  light-updates: false
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|  clear-tick-list: false
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| 
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| chunk-generation:
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|  #Max. amount of chunks in the waiting queue to be generated
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|  queue-size: 8
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|  #Max. amount of chunks in the waiting queue to be populated
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|  population-queue-size: 8
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| 
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| ticks-per:
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|  animal-spawns: 400
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|  monster-spawns: 1
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|  autosave: 6000
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|  cache-cleanup: 900
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| 
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| spawn-limits:
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|  #Max amount of these entities
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|  monsters: 70
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|  animals: 15
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|  water-animals: 5
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|  ambient: 15
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|  
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| player:
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|  #If true, player data will be saved as players/playername.dat
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|  #If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
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|  save-player-data: true
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|  
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| aliases:
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|  #Aliases for commands
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|  #Examples:
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|  #showtheversion: version
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|  #savestop: [save-all, stop]
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| 
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| worlds:
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|  #These settings will override the generator set in server.properties and allows loading multiple levels
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|  #Example:
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|  #world:
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|  # seed: 404
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|  # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45) |