Updated velocity.toml to new config default
This commit is contained in:
		
							parent
							
								
									b094770d5e
								
							
						
					
					
						commit
						0814d8d154
					
				| @ -1,19 +1,28 @@ | ||||
| # Config version. Do not change this | ||||
| config-version = "1.0" | ||||
| config-version = "2.5" | ||||
| 
 | ||||
| # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577. | ||||
| bind = "0.0.0.0:25577" | ||||
| 
 | ||||
| # What should be the MOTD? This gets displayed when the player adds your server to | ||||
| # their server list. Legacy color codes and JSON are accepted. | ||||
| motd = "&3A Velocity Server" | ||||
| motd = "	add3A Velocity Server" | ||||
| 
 | ||||
| # What should we display for the maximum number of players? (Velocity does not support a cap | ||||
| # on the number of players online.) | ||||
| show-max-players = 500 | ||||
| 
 | ||||
| # Should we authenticate players with Mojang? By default, this is on. | ||||
| online-mode = true | ||||
| 
 | ||||
| # Should the proxy enforce the new public key security standard? By default, this is on. | ||||
| force-key-authentication = true | ||||
| 
 | ||||
| # If client's ISP/AS sent from this proxy is different from the one from Mojang's | ||||
| # authentication server, the player is kicked. This disallows some VPN and proxy | ||||
| # connections but is a weak form of protection. | ||||
| prevent-client-proxy-connections = false | ||||
| 
 | ||||
| # Should we forward IP addresses and other data to backend servers? | ||||
| # Available options: | ||||
| # - "none":        No forwarding will be done. All players will appear to be connecting | ||||
| @ -25,18 +34,23 @@ prevent-client-proxy-connections = false | ||||
| #                  unable to implement network level firewalling (on a shared host). | ||||
| # - "modern":      Forward player IPs and UUIDs as part of the login process using | ||||
| #                  Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher. | ||||
| player-info-forwarding-mode = "legacy" | ||||
| # If you are using modern or BungeeGuard IP forwarding, configure an unique secret here. | ||||
| forwarding-secret = "" | ||||
| player-info-forwarding-mode = "NONE" | ||||
| 
 | ||||
| # If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here. | ||||
| # The file is expected to be UTF-8 encoded and not empty. | ||||
| forwarding-secret-file = "forwarding.secret" | ||||
| 
 | ||||
| # Announce whether or not your server supports Forge. If you run a modded server, we | ||||
| # suggest turning this on. | ||||
| # | ||||
| #  | ||||
| # If your network runs one modpack consistently, consider using ping-passthrough = "mods" | ||||
| # instead for a nicer display in the server list. | ||||
| announce-forge = false | ||||
| 
 | ||||
| # If enabled (default is false) and the proxy is in online mode, Velocity will kick | ||||
| # any existing player who is online if a duplicate connection attempt is made. | ||||
| kick-existing-players = false | ||||
| 
 | ||||
| # Should Velocity pass server list ping requests to a backend server? | ||||
| # Available options: | ||||
| # - "disabled":    No pass-through will be done. The velocity.toml and server-icon.png | ||||
| @ -52,84 +66,90 @@ kick-existing-players = false | ||||
| #                  configuration is used if no servers could be contacted. | ||||
| ping-passthrough = "DISABLED" | ||||
| 
 | ||||
| # If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs | ||||
| enable-player-address-logging = true | ||||
| 
 | ||||
| [servers] | ||||
|   # Configure your servers here. Each key represents the server's name, and the value | ||||
|   # represents the IP address of the server to connect to. | ||||
|   lobby = "127.0.0.1:30066" | ||||
|   minigames = "127.0.0.1:30068" | ||||
|   # In what order we should try servers when a player logs in or is kicked from aserver. | ||||
|   try = ["lobby"] | ||||
|   factions = "127.0.0.1:30067" | ||||
| # Configure your servers here. Each key represents the server's name, and the value | ||||
| # represents the IP address of the server to connect to. | ||||
| lobby = "127.0.0.1:30066" | ||||
| factions = "127.0.0.1:30067" | ||||
| minigames = "127.0.0.1:30068" | ||||
| 
 | ||||
| # In what order we should try servers when a player logs in or is kicked from a server. | ||||
| try = [ | ||||
|   "lobby" | ||||
| ] | ||||
| 
 | ||||
| [forced-hosts] | ||||
|   "minigames.example.com" = ["minigames"] | ||||
|   # Configure your forced hosts here. | ||||
|   "lobby.example.com" = ["lobby"] | ||||
|   "factions.example.com" = ["factions"] | ||||
| # Configure your forced hosts here. | ||||
| "lobby.example.com" = [ | ||||
|   "lobby" | ||||
| ] | ||||
| "factions.example.com" = [ | ||||
|   "factions" | ||||
| ] | ||||
| "minigames.example.com" = [ | ||||
|   "minigames" | ||||
| ] | ||||
| 
 | ||||
| [advanced] | ||||
|   # Specify a custom timeout for connection timeouts here. The default is five seconds. | ||||
|   connection-timeout = 5000 | ||||
|   # Enables BungeeCord plugin messaging channel support on Velocity. | ||||
|   bungee-plugin-message-channel = true | ||||
|   # Specify a read timeout for connections here. The default is 30 seconds. | ||||
|   read-timeout = 30000 | ||||
|   # Enables compatibility with HAProxy. | ||||
|   proxy-protocol = false | ||||
|   # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux. | ||||
|   tcp-fast-open = true | ||||
|   # Shows ping requests to the proxy from clients. | ||||
|   show-ping-requests = false | ||||
|   # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly | ||||
|   # loses connection to the server without an explicit disconnect message by attempting to fall the | ||||
|   # user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You | ||||
|   # can disable this setting to use the BungeeCord behavior. | ||||
|   failover-on-unexpected-server-disconnect = true | ||||
|   # How much compression should be done (from 0-9). The default is -1, which uses the | ||||
|   # default level of 6. | ||||
|   compression-level = -1 | ||||
|   # Declares the proxy commands to 1.13+ clients. | ||||
|   announce-proxy-commands = true | ||||
|   # Enables the logging of commands | ||||
|   log-command-executions = false | ||||
|   # How large a Minecraft packet has to be before we compress it. Setting this to zero will | ||||
|   # compress all packets, and setting it to -1 will disable compression entirely. | ||||
|   compression-threshold = 256 | ||||
|   # How fast (in milliseconds) are clients allowed to connect after the last connection? By | ||||
|   # default, this is three seconds. Disable this by setting this to 0. | ||||
|   login-ratelimit = 3000 | ||||
| # How large a Minecraft packet has to be before we compress it. Setting this to zero will | ||||
| # compress all packets, and setting it to -1 will disable compression entirely. | ||||
| compression-threshold = 256 | ||||
| 
 | ||||
| # How much compression should be done (from 0-9). The default is -1, which uses the | ||||
| # default level of 6. | ||||
| compression-level = -1 | ||||
| 
 | ||||
| # How fast (in milliseconds) are clients allowed to connect after the last connection? By | ||||
| # default, this is three seconds. Disable this by setting this to 0. | ||||
| login-ratelimit = 3000 | ||||
| 
 | ||||
| # Specify a custom timeout for connection timeouts here. The default is five seconds. | ||||
| connection-timeout = 5000 | ||||
| 
 | ||||
| # Specify a read timeout for connections here. The default is 30 seconds. | ||||
| read-timeout = 30000 | ||||
| 
 | ||||
| # Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then | ||||
| # don't enable it. | ||||
| haproxy-protocol = false | ||||
| 
 | ||||
| # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux. | ||||
| tcp-fast-open = false | ||||
| 
 | ||||
| # Enables BungeeCord plugin messaging channel support on Velocity. | ||||
| bungee-plugin-message-channel = true | ||||
| 
 | ||||
| # Shows ping requests to the proxy from clients. | ||||
| show-ping-requests = false | ||||
| 
 | ||||
| # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly | ||||
| # loses connection to the server without an explicit disconnect message by attempting to fall the | ||||
| # user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You | ||||
| # can disable this setting to use the BungeeCord behavior. | ||||
| failover-on-unexpected-server-disconnect = true | ||||
| 
 | ||||
| # Declares the proxy commands to 1.13+ clients. | ||||
| announce-proxy-commands = true | ||||
| 
 | ||||
| # Enables the logging of commands | ||||
| log-command-executions = false | ||||
| 
 | ||||
| # Enables logging of player connections when connecting to the proxy, switching servers | ||||
| # and disconnecting from the proxy. | ||||
| log-player-connections = true | ||||
| 
 | ||||
| [query] | ||||
|   # If query is enabled, on what port should the query protocol listen on? | ||||
|   port = 25577 | ||||
|   # Whether plugins should be shown in query response by default or not | ||||
|   show-plugins = false | ||||
|   # This is the map name that is reported to the query services. | ||||
|   map = "Velocity" | ||||
|   # Whether to enable responding to GameSpy 4 query responses or not. | ||||
|   enabled = false | ||||
| # Whether to enable responding to GameSpy 4 query responses or not. | ||||
| enabled = false | ||||
| 
 | ||||
| [metrics] | ||||
|   # A unique, anonymous ID to identify this proxy with. | ||||
|   id = "" | ||||
|   log-failure = false | ||||
|   # Whether metrics will be reported to bStats (https://bstats.org). | ||||
|   # bStats collects some basic information, like how many people use Velocity and their | ||||
|   # player count. We recommend keeping bStats enabled, but if you're not comfortable with | ||||
|   # this, you can turn this setting off. There is no performance penalty associated with | ||||
|   # having metrics enabled, and data sent to bStats can't identify your server. | ||||
|   enabled = false | ||||
| # If query is enabled, on what port should the query protocol listen on? | ||||
| port = 25577 | ||||
| 
 | ||||
| # Legacy color codes and JSON are accepted in all messages. | ||||
| [messages] | ||||
|   generic-connection-error = "&cAn internal error occurred in your connection." | ||||
|   already-connected = "&cYou are already connected to this proxy!" | ||||
|   online-mode-only = "&cThis server only accepts connections from online-mode clients.\n\n&7Did you change your username? Sign out of Minecraft, sign back in, and try again." | ||||
|   # Prefix when the player is disconnected from a server. | ||||
|   #   First argument '%s': the server name | ||||
|   disconnect-prefix = "&cCan't connect to %s: " | ||||
|   no-available-servers = "&cThere are no available servers." | ||||
|   # Prefix when the player gets kicked from a server. | ||||
|   #   First argument '%s': the server name | ||||
|   kick-prefix = "&cKicked from %s: " | ||||
|   moved-to-new-server-prefix = "&cThe server you were on kicked you: " | ||||
| # This is the map name that is reported to the query services. | ||||
| map = "Velocity" | ||||
| 
 | ||||
| # Whether plugins should be shown in query response by default or not | ||||
| show-plugins = false | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user