Changed Start Configuration

Changed Start Configuration to more accurate represent when the server is ready for client connections.

old was "DungeonDB Start" but clients are not actually able to connect until the server says "Game server connected"

When "DungeonDB Start" appears, the server may still be generating or loading world files, and clients will not be able to connect if it is doing so. The world is done loading/generating when the message "Game server connected" appears.
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HoleInTheSeat 2024-05-08 14:08:34 -05:00 committed by GitHub
parent 0a387aeece
commit 12a79a6762
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@ -4,7 +4,7 @@
"version": "PTDL_v2",
"update_url": null
},
"exported_at": "2024-03-20T08:48:44+01:00",
"exported_at": "2024-05-08T14:03:07-05:00",
"name": "Valheim BepINex",
"author": "eggs@goover.dev",
"description": "A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture incl the Plugin Framework BepInEx",
@ -18,7 +18,7 @@
"startup": "export DOORSTOP_ENABLE=TRUE; export DOORSTOP_INVOKE_DLL_PATH=.\/BepInEx\/core\/BepInEx.Preloader.dll; export LD_LIBRARY_PATH=\".\/doorstop_libs:$LD_LIBRARY_PATH\"; export LD_PRELOAD=\"libdoorstop_x64.so:$LD_PRELOAD\"; export templdpath=$LD_LIBRARY_PATH; export LD_LIBRARY_PATH=\".\/linux64:$LD_LIBRARY_PATH\"; export SteamAppId=892970; export LD_LIBRARY_PATH=$templdpath; .\/valheim_server.x86_64 -nographics -batchmode -name \"{{SERVER_NAME}}\" -port {{SERVER_PORT}} -world \"{{WORLD}}\" -password \"{{PASSWORD}}\" -public {{PUBLIC_SERVER}} -saveinterval {{BACKUP_INTERVAL}} -backups {{BACKUP_COUNT}} -backupshort {{BACKUP_SHORTTIME}} -backuplong {{BACKUP_LONGTIME}} $( [[ {{ENABLE_CROSSPLAY}} -eq 1 ]] && echo \" -crossplay \") > >(sed -uE \"{{CONSOLE_FILTER}}\") & trap \"{{STOP}}\" 15; wait $!",
"config": {
"files": "{}",
"startup": "{\r\n \"done\": \"DungeonDB Start\"\r\n}",
"startup": "{\r\n \"done\": \"Game server connected\"\r\n}",
"logs": "{}",
"stop": "^C"
},