add velocity.toml
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								minecraft_proxy/velocity/velocity.toml
									
									
									
									
									
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								minecraft_proxy/velocity/velocity.toml
									
									
									
									
									
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# Config version. Do not change this
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config-version = "1.0"
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# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
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bind = "0.0.0.0:25577"
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# What should be the MOTD? This gets displayed when the player adds your server to
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# their server list. Legacy color codes and JSON are accepted.
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motd = "&3A Velocity Server"
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# What should we display for the maximum number of players? (Velocity does not support a cap
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# on the number of players online.)
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show-max-players = 500
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# Should we authenticate players with Mojang? By default, this is on.
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online-mode = true
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# Should we forward IP addresses and other data to backend servers?
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# Available options:
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# - "none":   No forwarding will be done. All players will appear to be connecting from the
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#             proxy and will have offline-mode UUIDs.
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# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this if
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#             you run servers using Minecraft 1.12 or lower.
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# - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's 
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#             native forwarding. Only applicable for Minecraft 1.13 or higher.
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player-info-forwarding-mode = "NONE"
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# If you are using modern IP forwarding, configure an unique secret here.
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forwarding-secret = "FrP42MxySW6Y"
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# Announce whether or not your server supports Forge. If you run a modded server, we
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# suggest turning this on.
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announce-forge = false
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[servers]
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# Configure your servers here. Each key represents the server's name, and the value
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# represents the IP address of the server to connect to.
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lobby = "127.0.0.1:30066"
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minigames = "127.0.0.1:30068"
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factions = "127.0.0.1:30067"
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# In what order we should try servers when a player logs in or is kicked from aserver.
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try = [
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  "lobby"
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]
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[forced-hosts]
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# Configure your forced hosts here.
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"minigames.example.com" = [
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  "minigames"
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]
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"lobby.example.com" = [
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  "lobby"
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]
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"factions.example.com" = [
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  "factions"
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]
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[advanced]
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# How large a Minecraft packet has to be before we compress it. Setting this to zero will
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# compress all packets, and setting it to -1 will disable compression entirely.
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compression-threshold = 256
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# How much compression should be done (from 0-9). The default is -1, which uses the
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# default level of 6.
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compression-level = -1
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# How fast (in milliseconds) are clients allowed to connect after the last connection? By
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# default, this is three seconds. Disable this by setting this to 0.
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login-ratelimit = 3000
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# Specify a custom timeout for connection timeouts here. The default is five seconds.
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connection-timeout = 5000
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# Specify a read timeout for connections here. The default is 30 seconds.
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read-timeout = 30000
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# Enables compatibility with HAProxy.
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proxy-protocol = false
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[query]
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# Whether to enable responding to GameSpy 4 query responses or not.
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enabled = false
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# If query is enabled, on what port should the query protocol listen on?
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port = 25577
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# This is the map name that is reported to the query services.
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map = "Velocity"
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# Whether plugins should be shown in query response by default or not
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show-plugins = false
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[metrics]
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# Whether metrics will be reported to bStats (https://bstats.org).
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# bStats collects some basic information, like how many people use Velocity and their
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# player count. We recommend keeping bStats enabled, but if you're not comfortable with
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# this, you can turn this setting off. There is no performance penalty associated with
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# having metrics enabled, and data sent to bStats can't identify your server.
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enabled = true
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# A unique, anonymous ID to identify this proxy with.
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id = "b12f2e77-133c-4a5f-b288-d8833be3dc4d"
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log-failure = false
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