Update V Rising (Vanilla) Default Image (#57)

- Changes the default image to `wine_latest`. `wine_staging` is left as an option, but currently has a library issue preventing the server from starting.
- The Pterodactyl Egg has been re-exported to fix various special character escapes.
- The only change to the installation script is the date.
This commit is contained in:
Red-Thirten 2024-08-03 00:06:05 -07:00 committed by GitHub
parent 006602d048
commit 481fc4e4b4
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2 changed files with 23 additions and 21 deletions

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@ -1,10 +1,10 @@
{ {
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PANEL", "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
"meta": { "meta": {
"update_url": null, "version": "PTDL_v2",
"version": "PTDL_v2" "update_url": null
}, },
"exported_at": "2024-06-01T00:05:06+00:00", "exported_at": "2024-08-02T10:52:39-07:00",
"name": "V Rising", "name": "V Rising",
"author": "red_thirten@yahoo.com", "author": "red_thirten@yahoo.com",
"description": "Awaken as a vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing open world full of mystery. Gain allies online and conquer the land of the living.", "description": "Awaken as a vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing open world full of mystery. Gain allies online and conquer the land of the living.",
@ -12,21 +12,22 @@
"steam_disk_space" "steam_disk_space"
], ],
"docker_images": { "docker_images": {
"ghcr.io/parkervcp/yolks:wine_staging": "ghcr.io/parkervcp/yolks:wine_staging" "Wine (Latest)": "ghcr.io\/parkervcp\/yolks:wine_latest",
"Wine (Staging)": "ghcr.io\/parkervcp\/yolks:wine_staging"
}, },
"file_denylist": [], "file_denylist": [],
"startup": "wine ./VRisingServer.exe -address 0.0.0.0 -gamePort {{SERVER_PORT}} -persistentDataPath save-data", "startup": "wine .\/VRisingServer.exe -address 0.0.0.0 -gamePort {{SERVER_PORT}} -persistentDataPath save-data",
"config": { "config": {
"files": "{}", "files": "{}",
"logs": "{}",
"startup": "{\r\n \"done\": \"[Server] Startup Completed\"\r\n}", "startup": "{\r\n \"done\": \"[Server] Startup Completed\"\r\n}",
"logs": "{}",
"stop": "^C" "stop": "^C"
}, },
"scripts": { "scripts": {
"installation": { "installation": {
"container": "ghcr.io/parkervcp/installers:debian", "script": "#!\/bin\/bash\r\n\r\n## File: V Rising Egg - egg-v-rising.json\r\n## Authors: David Wolfe (Red-Thirten), Kapatheus\r\n## Date: 2024\/08\/02\r\n## License: MIT License\r\n## Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n# Download and install SteamCMD\r\nexport HOME=\/mnt\/server\r\ncd \/tmp\r\nmkdir -p $HOME\/steamcmd $HOME\/steamapps\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C $HOME\/steamcmd\r\ncd $HOME\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\n\r\n# Install\/Verify game server using SteamCMD\r\n.\/steamcmd.sh +force_install_dir $HOME +login anonymous $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} validate +quit\r\n\r\n# Set up 32 and 64 bit libraries\r\nmkdir -p $HOME\/.steam\/sdk{32,64}\r\ncp -v linux32\/steamclient.so $HOME\/.steam\/sdk32\/steamclient.so\r\ncp -v linux64\/steamclient.so $HOME\/.steam\/sdk64\/steamclient.so\r\n\r\n## V Rising Setup\r\nmkdir -p $HOME\/save-data\/Settings\r\n# Check for successful installation.\r\ncd $HOME\/VRisingServer_Data\/StreamingAssets\/Settings\r\nif [[ -f ServerHostSettings.json ]]; then\r\n echo -e \"\\nV Rising Dedicated Server successfully installed!\\n\"\r\nelse\r\n echo -e \"\\n\\nSteamCMD failed to install the V Rising Dedicated Server!\"\r\n echo -e \"\\tTry reinstalling the server again.\\n\"\r\n exit 1\r\nfi",
"entrypoint": "/bin/bash", "container": "ghcr.io\/parkervcp\/installers:debian",
"script": "#!/bin/bash\r\n\r\n## File: V Rising Egg - egg-v-rising.json\r\n## Authors: David Wolfe (Red-Thirten), Kapatheus\r\n## Date: 2024/05/09\r\n## License: MIT License\r\n## Image to install with is 'ghcr.io/parkervcp/installers:debian'\r\n\r\n# Download and install SteamCMD\r\nexport HOME=/mnt/server\r\ncd /tmp\r\nmkdir -p $HOME/steamcmd $HOME/steamapps\r\ncurl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C $HOME/steamcmd\r\ncd $HOME/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root /mnt\r\n\r\n# Install/Verify game server using SteamCMD\r\n./steamcmd.sh +force_install_dir $HOME +login anonymous $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] \u0026\u0026 printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} validate +quit\r\n\r\n# Set up 32 and 64 bit libraries\r\nmkdir -p $HOME/.steam/sdk{32,64}\r\ncp -v linux32/steamclient.so $HOME/.steam/sdk32/steamclient.so\r\ncp -v linux64/steamclient.so $HOME/.steam/sdk64/steamclient.so\r\n\r\n## V Rising Setup\r\nmkdir -p $HOME/save-data/Settings\r\n# Check for successful installation.\r\ncd $HOME/VRisingServer_Data/StreamingAssets/Settings\r\nif [[ -f ServerHostSettings.json ]]; then\r\n echo -e \"\\nV Rising Dedicated Server successfully installed!\\n\"\r\nelse\r\n echo -e \"\\n\\nSteamCMD failed to install the V Rising Dedicated Server!\"\r\n echo -e \"\\tTry reinstalling the server again.\\n\"\r\n exit 1\r\nfi" "entrypoint": "\/bin\/bash"
} }
}, },
"variables": [ "variables": [
@ -42,7 +43,7 @@
}, },
{ {
"name": "[Host] Hide IP Address", "name": "[Host] Hide IP Address",
"description": "When listing server on EOS server list, the IP address will not be shown/advertised. Players will connect via relay servers.", "description": "When listing server on EOS server list, the IP address will not be shown\/advertised. Players will connect via relay servers.",
"env_variable": "VR_HIDEIPADDRESS", "env_variable": "VR_HIDEIPADDRESS",
"default_value": "false", "default_value": "false",
"user_viewable": false, "user_viewable": false,
@ -62,7 +63,7 @@
}, },
{ {
"name": "Game Settings Preset", "name": "Game Settings Preset",
"description": "What preset of game settings the server should run. Some settings may not apply after the save file is first created. Leave empty/null if you are using a single-player uploaded save or a custom ServerGameSettings.json file in the `~/save-data/Settings/` directory.", "description": "What preset of game settings the server should run. Some settings may not apply after the save file is first created. Leave empty\/null if you are using a single-player uploaded save or a custom ServerGameSettings.json file in the `~\/save-data\/Settings\/` directory.",
"env_variable": "VR_PRESET", "env_variable": "VR_PRESET",
"default_value": "", "default_value": "",
"user_viewable": true, "user_viewable": true,
@ -72,7 +73,7 @@
}, },
{ {
"name": "Game Difficulty Preset", "name": "Game Difficulty Preset",
"description": "What preset of game difficulty the server should run. Some settings may not apply after the save file is first created. Leave empty/null if you are using a single-player uploaded save or a custom ServerGameSettings.json file in the `~/save-data/Settings/` directory.", "description": "What preset of game difficulty the server should run. Some settings may not apply after the save file is first created. Leave empty\/null if you are using a single-player uploaded save or a custom ServerGameSettings.json file in the `~\/save-data\/Settings\/` directory.",
"env_variable": "VR_DIFFICULTY_PRESET", "env_variable": "VR_DIFFICULTY_PRESET",
"default_value": "Difficulty_Normal", "default_value": "Difficulty_Normal",
"user_viewable": true, "user_viewable": true,
@ -142,7 +143,7 @@
}, },
{ {
"name": "Save Name", "name": "Save Name",
"description": "Name of save file / directory.", "description": "Name of save file \/ directory.",
"env_variable": "VR_SAVE_NAME", "env_variable": "VR_SAVE_NAME",
"default_value": "world1", "default_value": "world1",
"user_viewable": true, "user_viewable": true,
@ -222,7 +223,7 @@
}, },
{ {
"name": "[RCON] Enable RCON", "name": "[RCON] Enable RCON",
"description": "Enable or disable RCON functionality. (true | false) See the following link for info on how to connect and use RCON: https://github.com/StunlockStudios/vrising-dedicated-server-instructions/blob/master/1.0.x/INSTRUCTIONS.md#rcon-1", "description": "Enable or disable RCON functionality. (true | false) See the following link for info on how to connect and use RCON: https:\/\/github.com\/StunlockStudios\/vrising-dedicated-server-instructions\/blob\/master\/1.0.x\/INSTRUCTIONS.md#rcon-1",
"env_variable": "VR_RCON_ENABLED", "env_variable": "VR_RCON_ENABLED",
"default_value": "false", "default_value": "false",
"user_viewable": true, "user_viewable": true,
@ -272,7 +273,7 @@
}, },
{ {
"name": "[System] Use Windows Branch", "name": "[System] Use Windows Branch",
"description": "Tells the installer/updater to only download the Windows branch of the server (the only branch currently available) so that it can run on Wine. Cannot be changed.", "description": "Tells the installer\/updater to only download the Windows branch of the server (the only branch currently available) so that it can run on Wine. Cannot be changed.",
"env_variable": "WINDOWS_INSTALL", "env_variable": "WINDOWS_INSTALL",
"default_value": "1", "default_value": "1",
"user_viewable": false, "user_viewable": false,
@ -304,10 +305,10 @@
"name": "[System] WINEPATH", "name": "[System] WINEPATH",
"description": "Used for compatibility. Cannot be changed.", "description": "Used for compatibility. Cannot be changed.",
"env_variable": "WINEPATH", "env_variable": "WINEPATH",
"default_value": "/home/container", "default_value": "\/home\/container",
"user_viewable": false, "user_viewable": false,
"user_editable": false, "user_editable": false,
"rules": "required|string|in:/home/container", "rules": "required|string|in:\/home\/container",
"field_type": "text" "field_type": "text"
} }
] ]

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@ -4,7 +4,7 @@
"version": "PTDL_v2", "version": "PTDL_v2",
"update_url": null "update_url": null
}, },
"exported_at": "2024-06-01T00:05:06+00:00", "exported_at": "2024-08-02T10:52:39-07:00",
"name": "V Rising", "name": "V Rising",
"author": "red_thirten@yahoo.com", "author": "red_thirten@yahoo.com",
"uuid": "c61c5708-33ee-45c2-a878-bdb2e34627f5", "uuid": "c61c5708-33ee-45c2-a878-bdb2e34627f5",
@ -13,7 +13,8 @@
"steam_disk_space" "steam_disk_space"
], ],
"docker_images": { "docker_images": {
"ghcr.io\/parkervcp\/yolks:wine_staging": "ghcr.io\/parkervcp\/yolks:wine_staging" "Wine (Latest)": "ghcr.io\/parkervcp\/yolks:wine_latest",
"Wine (Staging)": "ghcr.io\/parkervcp\/yolks:wine_staging"
}, },
"file_denylist": [], "file_denylist": [],
"startup": "wine .\/VRisingServer.exe -address 0.0.0.0 -gamePort {{SERVER_PORT}} -persistentDataPath save-data", "startup": "wine .\/VRisingServer.exe -address 0.0.0.0 -gamePort {{SERVER_PORT}} -persistentDataPath save-data",
@ -25,7 +26,7 @@
}, },
"scripts": { "scripts": {
"installation": { "installation": {
"script": "#!\/bin\/bash\r\n\r\n## File: V Rising Egg - egg-v-rising.json\r\n## Authors: David Wolfe (Red-Thirten), Kapatheus\r\n## Date: 2024\/05\/09\r\n## License: MIT License\r\n## Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n# Download and install SteamCMD\r\nexport HOME=\/mnt\/server\r\ncd \/tmp\r\nmkdir -p $HOME\/steamcmd $HOME\/steamapps\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C $HOME\/steamcmd\r\ncd $HOME\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\n\r\n# Install\/Verify game server using SteamCMD\r\n.\/steamcmd.sh +force_install_dir $HOME +login anonymous $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} validate +quit\r\n\r\n# Set up 32 and 64 bit libraries\r\nmkdir -p $HOME\/.steam\/sdk{32,64}\r\ncp -v linux32\/steamclient.so $HOME\/.steam\/sdk32\/steamclient.so\r\ncp -v linux64\/steamclient.so $HOME\/.steam\/sdk64\/steamclient.so\r\n\r\n## V Rising Setup\r\nmkdir -p $HOME\/save-data\/Settings\r\n# Check for successful installation.\r\ncd $HOME\/VRisingServer_Data\/StreamingAssets\/Settings\r\nif [[ -f ServerHostSettings.json ]]; then\r\n echo -e \"\\nV Rising Dedicated Server successfully installed!\\n\"\r\nelse\r\n echo -e \"\\n\\nSteamCMD failed to install the V Rising Dedicated Server!\"\r\n echo -e \"\\tTry reinstalling the server again.\\n\"\r\n exit 1\r\nfi", "script": "#!\/bin\/bash\r\n\r\n## File: V Rising Egg - egg-v-rising.json\r\n## Authors: David Wolfe (Red-Thirten), Kapatheus\r\n## Date: 2024\/08\/02\r\n## License: MIT License\r\n## Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n# Download and install SteamCMD\r\nexport HOME=\/mnt\/server\r\ncd \/tmp\r\nmkdir -p $HOME\/steamcmd $HOME\/steamapps\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C $HOME\/steamcmd\r\ncd $HOME\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\n\r\n# Install\/Verify game server using SteamCMD\r\n.\/steamcmd.sh +force_install_dir $HOME +login anonymous $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} validate +quit\r\n\r\n# Set up 32 and 64 bit libraries\r\nmkdir -p $HOME\/.steam\/sdk{32,64}\r\ncp -v linux32\/steamclient.so $HOME\/.steam\/sdk32\/steamclient.so\r\ncp -v linux64\/steamclient.so $HOME\/.steam\/sdk64\/steamclient.so\r\n\r\n## V Rising Setup\r\nmkdir -p $HOME\/save-data\/Settings\r\n# Check for successful installation.\r\ncd $HOME\/VRisingServer_Data\/StreamingAssets\/Settings\r\nif [[ -f ServerHostSettings.json ]]; then\r\n echo -e \"\\nV Rising Dedicated Server successfully installed!\\n\"\r\nelse\r\n echo -e \"\\n\\nSteamCMD failed to install the V Rising Dedicated Server!\"\r\n echo -e \"\\tTry reinstalling the server again.\\n\"\r\n exit 1\r\nfi",
"container": "ghcr.io\/parkervcp\/installers:debian", "container": "ghcr.io\/parkervcp\/installers:debian",
"entrypoint": "\/bin\/bash" "entrypoint": "\/bin\/bash"
} }