prepping for nukkit
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								Minecraft/nukkit/nukkit.yml
									
									
									
									
									
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								Minecraft/nukkit/nukkit.yml
									
									
									
									
									
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					# Advanced configuration file for Nukkit
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					# Some of these settings are safe, others can break your server if modified incorrectly
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					# New settings/defaults won't appear automatically on this file when upgrading
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					settings:
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					 #Multi-language setting
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					 #Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu
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					 language: "eng"
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					 #Whether to send all strings translated to server locale or let the device handle them
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					 force-language: false
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					 shutdown-message: "Server closed"
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					 #Allow listing plugins via Query
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					 query-plugins: true
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					 #Show a console message when a plugin uses deprecated API methods
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					 deprecated-verbose: true
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					 #Number of AsyncTask workers
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					 #If set to auto, it'll try to detect the number of cores (and at least 4)
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					 async-workers: auto
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					network:
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					 #Threshold for batching packets, in bytes. Only these packets will be compressed
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					 #Set to 0 to compress everything, -1 to disable
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					 batch-threshold: 256
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					 #Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage
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					 compression-level: 7
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					 #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
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					 async-compression: false
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					debug:
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					 #If > 1, it will show debug messages in the console
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					 level: 1
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					 #Enables commands: /status /gc
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					 commands: false
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					timings:
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					 #Enable core and plugin timings by default
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					 enabled: false
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					 #Enable monitoring at verbose level, include high-frequency timings
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					 verbose: false
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					 #Interval between history frames in ticks
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					 #Default is 5 minutes (6000 ticks)
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					 history-interval: 6000
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					 #Length of the whole timing history in ticks
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					 #Default is 1 hour (72000 ticks)
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					 #This value is capped at a maximum of history-interval * 12
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					 history-length: 72000
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					 #For special cases of servers with special permission to bypass the max
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					 #This max helps keep data file sizes reasonable for processing on Aikar's Timing parser side
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					 #Setting this will not help you bypass the max unless Aikar has added an exception on the API side
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					 bypass-max: false
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					 #If set to true, name of your server won't be sent
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					 privacy: false
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					 #Settings sections to ignore. These sections won't be sent to Aikar's Timing parser
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					 #For example: [all] or [settings, timings]
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					 ignore: []
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					level-settings:
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					 #The default format that levels will use when created
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					 default-format: mcregion
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					 #Automatically change levels tick rate to maintain 20 ticks per second
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					 auto-tick-rate: true
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					 auto-tick-rate-limit: 20
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					 #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
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					 base-tick-rate: 1
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					 #Tick all players each tick even when other settings disallow this
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					 always-tick-players: false
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					chunk-sending:
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					 #Amount of chunks sent to players per tick
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					 per-tick: 4
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					 #Amount of chunks sent around each player
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					 max-chunks: 192
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					 #Amount of chunks that need to be sent before spawning the player
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					 spawn-threshold: 56
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					 #Save a serialized copy of the chunk in memory for faster sending
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					 #Useful in mostly-static worlds where lots of players join at the same time
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					 cache-chunks: false
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					chunk-ticking:
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					 #Max amount of chunks processed each tick
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					 per-tick: 40
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					 #Radius of chunks around a player to tick
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					 tick-radius: 3
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					 light-updates: false
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					 clear-tick-list: false
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					chunk-generation:
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					 #Max. amount of chunks in the waiting queue to be generated
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					 queue-size: 8
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					 #Max. amount of chunks in the waiting queue to be populated
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					 population-queue-size: 8
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					ticks-per:
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					 animal-spawns: 400
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					 monster-spawns: 1
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					 autosave: 6000
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					 cache-cleanup: 900
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					spawn-limits:
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					 #Max amount of these entities
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					 monsters: 70
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					 animals: 15
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					 water-animals: 5
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					 ambient: 15
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					player:
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					 #If true, player data will be saved as players/playername.dat
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					 #If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
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					 save-player-data: true
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					aliases:
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					 #Aliases for commands
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					 #Examples:
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					 #showtheversion: version
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					 #savestop: [save-all, stop]
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					worlds:
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					 #These settings will override the generator set in server.properties and allows loading multiple levels
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					 #Example:
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					 #world:
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					 # seed: 404
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					 # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
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