Update velocity.toml
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				| @ -1,12 +1,12 @@ | ||||
| # Config version. Do not change this | ||||
| config-version = "2.5" | ||||
| config-version = "2.6" | ||||
| 
 | ||||
| # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577. | ||||
| bind = "0.0.0.0:25577" | ||||
| 
 | ||||
| # What should be the MOTD? This gets displayed when the player adds your server to | ||||
| # their server list. Legacy color codes and JSON are accepted. | ||||
| motd = "	add3A Velocity Server" | ||||
| # their server list. Only MiniMessage format is accepted. | ||||
| motd = "<#09add3>A Velocity Server" | ||||
| 
 | ||||
| # What should we display for the maximum number of players? (Velocity does not support a cap | ||||
| # on the number of players online.) | ||||
| @ -34,7 +34,7 @@ prevent-client-proxy-connections = false | ||||
| #                  unable to implement network level firewalling (on a shared host). | ||||
| # - "modern":      Forward player IPs and UUIDs as part of the login process using | ||||
| #                  Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher. | ||||
| player-info-forwarding-mode = "legacy" | ||||
| player-info-forwarding-mode = "NONE" | ||||
| 
 | ||||
| # If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here. | ||||
| # The file is expected to be UTF-8 encoded and not empty. | ||||
| @ -42,7 +42,7 @@ forwarding-secret-file = "forwarding.secret" | ||||
| 
 | ||||
| # Announce whether or not your server supports Forge. If you run a modded server, we | ||||
| # suggest turning this on. | ||||
| # | ||||
| #  | ||||
| # If your network runs one modpack consistently, consider using ping-passthrough = "mods" | ||||
| # instead for a nicer display in the server list. | ||||
| announce-forge = false | ||||
| @ -72,25 +72,25 @@ enable-player-address-logging = true | ||||
| [servers] | ||||
| # Configure your servers here. Each key represents the server's name, and the value | ||||
| # represents the IP address of the server to connect to. | ||||
| lobby = "127.0.0.1:30066" | ||||
| factions = "127.0.0.1:30067" | ||||
| minigames = "127.0.0.1:30068" | ||||
| lobby = "172.18.0.1:30066" | ||||
| factions = "172.18.0.1:30067" | ||||
| minigames = "172.18.0.1:30068" | ||||
| 
 | ||||
| # In what order we should try servers when a player logs in or is kicked from a server. | ||||
| try = [ | ||||
|   "lobby" | ||||
|     "lobby" | ||||
| ] | ||||
| 
 | ||||
| [forced-hosts] | ||||
| # Configure your forced hosts here. | ||||
| "lobby.example.com" = [ | ||||
|   "lobby" | ||||
|     "lobby" | ||||
| ] | ||||
| "factions.example.com" = [ | ||||
|   "factions" | ||||
|     "factions" | ||||
| ] | ||||
| "minigames.example.com" = [ | ||||
|   "minigames" | ||||
|     "minigames" | ||||
| ] | ||||
| 
 | ||||
| [advanced] | ||||
| @ -152,4 +152,4 @@ port = 25577 | ||||
| map = "Velocity" | ||||
| 
 | ||||
| # Whether plugins should be shown in query response by default or not | ||||
| show-plugins = false | ||||
| show-plugins = false | ||||
|  | ||||
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