fixup: another update for HumanitZ
				
					
				
			**Changes:** - Updated all default values, since the default values has changed since release of egg - Added a missing variable - `PICKUP_RESPAWN_TIMER` - Updated a few descriptions, from the included `ReadMe.txt`
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				| @ -4,7 +4,7 @@ | ||||
|         "version": "PTDL_v2", | ||||
|         "update_url": null | ||||
|     }, | ||||
|     "exported_at": "2024-02-23T16:50:54+01:00", | ||||
|     "exported_at": "2024-02-23T21:56:44+01:00", | ||||
|     "name": "HumanitZ", | ||||
|     "author": "engels74@marx.ps", | ||||
|     "description": "HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as \u201chumanly\u201d possible. The past can\u2019t be changed, but you can make a difference today for the future of humanity.", | ||||
| @ -72,7 +72,7 @@ | ||||
|             "name": "Server Name", | ||||
|             "description": "Name of the server", | ||||
|             "env_variable": "SERVER_NAME", | ||||
|             "default_value": "My HumanitZ Server", | ||||
|             "default_value": "HumanitZ [Dedicated]", | ||||
|             "user_viewable": true, | ||||
|             "user_editable": true, | ||||
|             "rules": "required|string", | ||||
| @ -112,7 +112,7 @@ | ||||
|             "name": "Max Players", | ||||
|             "description": "Maximum number of players allowed", | ||||
|             "env_variable": "MAX_PLAYERS", | ||||
|             "default_value": "32", | ||||
|             "default_value": "16", | ||||
|             "user_viewable": true, | ||||
|             "user_editable": true, | ||||
|             "rules": "required|numeric", | ||||
| @ -130,7 +130,7 @@ | ||||
|         }, | ||||
|         { | ||||
|             "name": "Saving World Interval", | ||||
|             "description": "Save game every X seconds", | ||||
|             "description": "Save game every x seconds.", | ||||
|             "env_variable": "SAVE_INTERVAL_SEC", | ||||
|             "default_value": "300", | ||||
|             "user_viewable": true, | ||||
| @ -140,7 +140,7 @@ | ||||
|         }, | ||||
|         { | ||||
|             "name": "Permanent Death", | ||||
|             "description": "0=Off, 1=Individual, 2=All", | ||||
|             "description": "0=Off, 1=Individual perma-death, 2=All players experience perma-death", | ||||
|             "env_variable": "PERMA_DEATH", | ||||
|             "default_value": "0", | ||||
|             "user_viewable": true, | ||||
| @ -150,7 +150,7 @@ | ||||
|         }, | ||||
|         { | ||||
|             "name": "On Death", | ||||
|             "description": "0=Only lose backpack and weapon in hand, 1=Previous + pockets and backpack, 2=All previous + Equipment", | ||||
|             "description": "0=Only lose backpack, and weapon in hand, 1=Previous + pockets, and backpack, 2=All previous + Equipment", | ||||
|             "env_variable": "ON_DEATH", | ||||
|             "default_value": "2", | ||||
|             "user_viewable": true, | ||||
| @ -160,7 +160,7 @@ | ||||
|         }, | ||||
|         { | ||||
|             "name": "PvP", | ||||
|             "description": "Enable or Disable PvP\r\n0= Off, 1= On", | ||||
|             "description": "0\/1 Off\/On. Enable or disable Player vs Player.", | ||||
|             "env_variable": "PVP", | ||||
|             "default_value": "1", | ||||
|             "user_viewable": true, | ||||
| @ -190,7 +190,7 @@ | ||||
|         }, | ||||
|         { | ||||
|             "name": "Air Drop", | ||||
|             "description": "1=Enabled, 0=Disabled", | ||||
|             "description": "1=Enabled, 0=Disabled. Controls whether air drops are enabled.", | ||||
|             "env_variable": "AIR_DROP", | ||||
|             "default_value": "1", | ||||
|             "user_viewable": true, | ||||
| @ -200,7 +200,7 @@ | ||||
|         }, | ||||
|         { | ||||
|             "name": "Weapon Durability", | ||||
|             "description": "1=Weapons break when reaching 0% durability except crow bar, 0=Only improvised break at 0% durability", | ||||
|             "description": "1=Weapons break when reaching 0% durability except crowbar, 0=Only improvised weapons break at 0% durability", | ||||
|             "env_variable": "WEAPON_BREAK", | ||||
|             "default_value": "1", | ||||
|             "user_viewable": true, | ||||
| @ -240,8 +240,18 @@ | ||||
|         }, | ||||
|         { | ||||
|             "name": "Loot Respawn Timer", | ||||
|             "description": "If loot respawns, how long does it take in seconds", | ||||
|             "description": "If loot respawns how long does it take in minutes", | ||||
|             "env_variable": "LOOT_RESPAWN_TIMER", | ||||
|             "default_value": "60", | ||||
|             "user_viewable": true, | ||||
|             "user_editable": true, | ||||
|             "rules": "required|numeric", | ||||
|             "field_type": "text" | ||||
|         }, | ||||
|         { | ||||
|             "name": "Pickup Respawn Timer", | ||||
|             "description": "Time in minutes it takes to respawn pickups, 0 to disable.", | ||||
|             "env_variable": "PICKUP_RESPAWN_TIMER", | ||||
|             "default_value": "90", | ||||
|             "user_viewable": true, | ||||
|             "user_editable": true, | ||||
| @ -272,7 +282,7 @@ | ||||
|             "name": "Zombie Difficulty (Health)", | ||||
|             "description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare", | ||||
|             "env_variable": "ZOMBIE_DIFF_HEALTH", | ||||
|             "default_value": "3", | ||||
|             "default_value": "1", | ||||
|             "user_viewable": true, | ||||
|             "user_editable": true, | ||||
|             "rules": "required|numeric", | ||||
| @ -282,7 +292,7 @@ | ||||
|             "name": "Zombie Difficulty (Speed)", | ||||
|             "description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare", | ||||
|             "env_variable": "ZOMBIE_DIFF_SPEED", | ||||
|             "default_value": "3", | ||||
|             "default_value": "2", | ||||
|             "user_viewable": true, | ||||
|             "user_editable": true, | ||||
|             "rules": "required|numeric", | ||||
| @ -432,7 +442,7 @@ | ||||
|             "name": "Dog Companion Amount", | ||||
|             "description": "Number of companion dogs that could spawn randomly", | ||||
|             "env_variable": "DOG_NUM", | ||||
|             "default_value": "4", | ||||
|             "default_value": "8", | ||||
|             "user_viewable": true, | ||||
|             "user_editable": true, | ||||
|             "rules": "required|numeric", | ||||
| @ -510,7 +520,7 @@ | ||||
|         }, | ||||
|         { | ||||
|             "name": "Decay", | ||||
|             "description": "By default 3600, the spawn point loses 1 durability every 1 hour. Used to deal with territory build restrictions, so you have to repair your spawn point.", | ||||
|             "description": "By default 3600, the crafted \"Spawn Point\" loses 1 durability every 1 hour. This is used to deal with territory build restrictions, so players have to repair their spawn point.", | ||||
|             "env_variable": "DECAY", | ||||
|             "default_value": "3600", | ||||
|             "user_viewable": true, | ||||
|  | ||||
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