Update server.cfg
- Cleaned up informational comments. - Reorganized the list of settings to be more readable and grouped related settings. More advanced (less touched) settings were moved to the bottom of the file. - Changed some default values to better ones. - Added some missing, yet common, settings.
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// ****************************************************************************
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//                                                                            *
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//     Arma 3 - server.cfg                                                    *
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//     Version 060117                                                         *
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//     ArmA 3 Server Config File - server.cfg                                 *
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//                                                                            *
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//     More info about parameters:                                            *
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//     https://community.bistudio.com/wiki/server.cfg                         *
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//                                                                            *
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// ****************************************************************************
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// ArmA 3 Server Config File
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//
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// More info about parameters:
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// https://community.bistudio.com/wiki/server.cfg
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// Some settings are not listed here; see link above for extensive list.
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// Some settings are disabled (commented out). Remove the // to enable them.
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// GENERAL SETTINGS
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// === GLOBAL SETTINGS ===
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// Hostname for server.
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hostname = "Arma 3 Server";
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@ -22,45 +21,16 @@ hostname = "Arma 3 Server";
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// Admin Password
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//passwordAdmin = "ADMINPASSWORD";
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// Auto-admin
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admins[] = {"<UID>"};
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// Whitelisted Admins - Clients that do not need a password to login.
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//admins[] = { "UID OR steamID64", "0123456789", "9876543210" };
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// Server Slots
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maxPlayers = 32;
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// Server Command Password - for scripting and certain mods.
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//serverCommandPassword = "COMMANDPASSWORD";
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// Logfile
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logFile = "arma3server.log";
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// Minimum Required Client Build
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//requiredBuild = 95691
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class Missions
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{
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	class Mission1
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	{
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		template = ;
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		difficulty = "Regular";
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		class Params {};
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	};
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	class Mission2
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	{
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		template = ;
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		difficulty = "Regular";
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		class Params {};
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	};
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	class Mission3
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	{
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		template = ;
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		difficulty = "Regular";
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		class Params {};
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	};
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	class Mission4
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	{
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		template = ;
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		difficulty = "Regular";
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		class Params {};
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	};
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};
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// Log File
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logFile = "server_console.log";
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// RPT File Timestamp Format - none | short | full
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timeStampFormat = "short";
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// Message of the Day (MOTD)
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motd[] = {
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@ -68,91 +38,129 @@ motd[] = {
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    "TS3 Server:     teamspeak.somewhere.com",
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    "Web:            www.example.com"
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};
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// MOTD Interval - Seconds between each message.
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motdInterval = 5;
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// MOTD Interval (Seconds)
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motdInterval = 30;
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// Missions Cycle
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class Missions
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{
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	class Mission1
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	{
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		template = MP_ZGM_m11.Altis;
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		difficulty = "Regular";
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		class Params {};
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	};
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	class Mission2
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	{
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		template = MP_ZGM_m12.Stratis;
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		difficulty = "Recruit";
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		class Params {};
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	};
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};
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// Whitelisted Missions - Only these missions can be selected on the mission select screen.
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//missionWhitelist[] = { "MP_ZGM_m11.Altis", "MP_ZGM_m12.Stratis" };
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// VOTING
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// === JOINING RULES ===
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// Server Mission Start
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//  minimum number of clients before server starts mission
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voteMissionPlayers = 1;
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// Server Slots
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maxPlayers = 32;
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// Accepted Vote Threshold
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//  0.33 = 33% clients.
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voteThreshold = 0.33;
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// Enable BattlEye
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BattlEye = 1;
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// INGAME SETTINGS
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// Addon Signature Verification - Verifies .pbos against .bisign files - 0 = Disabled | 2 = Enabled (v2)
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verifySignatures = 2;
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// Disable Voice over Net (VoN)
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//  0 = voice enabled.
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//  1 = voice disabled.
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// Kick Duplicate Player IDs - 0 = No | 1 = Yes
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kickDuplicate = 1;
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// Allow File Patching - 0 = No Clients | 1 = Headless Clients only | 2 = All Clients
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allowedFilePatching = 0;
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// Minimum Required Client Version
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//requiredBuild = 999999999;
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// LAN Mode
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loopback = 0;
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// UPNP Router Mode
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upnp = 0;
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// Headless Client IP Whitelists
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headlessClients[] = { "127.0.0.1" };
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localClient[] = { "127.0.0.1" };
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// === INGAME SETTINGS ===
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// Advanced Flight Model Enforcement - 0 = Up to player | 1 = Advanced model enforced | 2 = Simple model enforced
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forceRotorLibSimulation = 0;
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// Disable In-Game Voice Chat (Voice over Network)
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disableVoN = 0;
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// VoN Codec - 0 = older SPEEX codec | 1 = newer IETF standard OPUS codec
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vonCodec = 1;
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// VoN Codec Quality
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//  0-10 = 8kHz (narrowband).
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//  11-20 = 16kHz (wideband).
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//  21-30 = 32kHz (ultrawideband).
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vonCodecQuality = 3;
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vonCodecQuality = 10;
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// Persistent Battlefield
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//  0 = disable.
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//  1 = enable.
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persistent = 1;
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// Persistent Mission - Keeps mission running when all players disconnect.
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persistent = 0;
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// Time Stamp Format
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//  none, short, full
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timeStampFormat = "short";
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// Allow Drawing in Map
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drawingInMap = 1;
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// Server Statistics
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//  Set this to 0 to opt-out! More info: https://community.bistudio.com/wiki/Arma_3_Analytics
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statisticsEnabled = 1;
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// Enforce Difficulty - Use "Custom" for ServerProfile-defined custom difficulty
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forcedDifficulty = "regular";
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// SERVER SECURITY/ANTI HACK
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// Verify Signitures for Client Addons
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//  0 = off.
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//  1 = weak protection (depricated).
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//  2 = full protection.
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verifySignatures = 2;
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// === VOTING ===
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// Secure Player ID
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//  1 = Server warning message.
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//  2 = Kick client.
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requiredSecureId = 2;
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// Allowed Vote Commands - Un-comment this to prevent voted commands (like vote-kick)
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//allowedVoteCmds[] = {};
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// Kick Duplicate Player IDs
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kickDuplicate = 1;
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// Start mission-voting when X number of players connect.
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voteMissionPlayers = 1;
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// BattlEye Anti-Cheat
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//  0 = disable
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//  1 = enable
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BattlEye = 1;
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// Vote Threshold - Percentage of votes needed to confirm a vote.
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voteThreshold = 0.33;
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// Allowed File Extentions
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allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
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allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
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allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"};
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// SCRIPTING ISSUES
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// === CLIENT NETWORK HEALTH ===
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// Seconds to wait before disconnecting a user which temporarily lost connection.
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disconnectTimeout = 90;
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// Max Desync Value
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maxdesync = 150;
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// Max Ping (ms)
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maxping = 200;
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// Max Packet Loss
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maxpacketloss = 50;
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// Action to Take on Slow Network (defined above)
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//  Defines if {<MaxPing>, <MaxPacketLoss>, <MaxDesync>, <DisconnectTimeout>} will be logged (0) or kicked (1)
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kickClientsOnSlowNetwork[] = { 1, 1, 0, 1 };
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// Kick Duration (temp-ban) on Network Kick
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//  Options {<manual kick>, <connectivity kick>, <BattlEye kick>, <harmless kick>} -- Timeout {>0 seconds; -1 until missionEnd; -2 until serverRestart}
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kickTimeout[] = { {0, -1},{1, 1},{2, 5},{3, 1} };
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// === SERVER SIDE SCRIPTING ===
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// See https://community.bistudio.com/wiki/ArmA:_Server_Side_Scripting
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onUserConnected = "";
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onUserDisconnected = "";
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doubleIdDetected = "";
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// SIGNATURE VERIFICATION
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// kick = kick (_this select 0)
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// ban = ban (_this select 0)
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onUnsignedData = "kick (_this select 0)";
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onHackedData = "kick (_this select 0)";
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onDifferentData = "";
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// HEADLESS CLIENT SUPPORT
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// specify ip-adresses of allowed headless clients
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headlessClients[] = {"127.0.0.1", "172.18.0.1"};
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localClient[] = {"127.0.0.1", "172.18.0.1"};
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// BattlEye Anti-Cheat License
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//  0 = decline
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//  1 = accept
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battleyeLicense = 1;
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// Only allow files with these extensions to be loaded via loadFile command
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allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
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// Only allow files with these extensions to be loaded via preprocessFile/preprocessFileLineNumber commands
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allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
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// Only allow files with these extensions to be loaded via HTMLLoad command
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allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"};
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// Leave commented to let missions/campaigns/addons decide what URIs are supported. Un-comment to define server-level restrictions for URIs
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//allowedHTMLLoadURIs = {};
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