* fixed game name parameter * changed input validation on game name parameter * upload exported eggs
155 lines
8.1 KiB
JSON
155 lines
8.1 KiB
JSON
{
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"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PANEL",
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"meta": {
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"version": "PTDL_v2",
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"update_url": null
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},
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"exported_at": "2024-07-28T19:43:17+02:00",
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"name": "Midnight Ghost Hunt",
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"author": "josdekurk@gmail.com",
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"uuid": "b8327da9-c298-4e5a-9271-04c35a377ce3",
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"description": "The chaotic multiplayer hide-and-seek game. Possess seemingly harmless objects as Ghosts or chase them down as Hunters before the clock strikes midnight! ",
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"features": [
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"steam_disk_space"
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],
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"docker_images": {
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"Proton": "ghcr.io\/parkervcp\/steamcmd:proton"
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},
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"file_denylist": [],
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"startup": "proton run MidnightGhostHunt\/Binaries\/Win64\/MidnightGhostHuntServer-Win64-Shipping.exe -server -log -port={{SERVER_PORT}} -queryport={{QUERY_PORT}} -BeaconPort={{BEACON_PORT}} -multihome=0.0.0.0 -Map={{MAP}} -Gamename=\"{{GAME_NAME}}\" -Gamemode=\"{{GAME_MODE}}\" -Region=\"{{REGION}}\" -BotDifficulty=\"{{B_DIFFICULTY}}\" -password=\"{{PASSWORD}}\" {{ADDITIONAL_ARGS}} & GH_PID=$!; sleep 1; tail -c0 -F \/home\/container\/MidnightGhostHunt\/Saved\/Logs\/MidnightGhostHunt.log --pid=$GH_PID",
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"config": {
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"files": "{}",
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"startup": "{\r\n \"done\": \"IpNetDriver listening on port\"\r\n}",
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"logs": "{}",
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"stop": "^C"
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},
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"scripts": {
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"installation": {
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"script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server\/MidnightGhostHunt\/Binaries\/Win64\/ +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update 1007 +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"",
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"container": "ghcr.io\/parkervcp\/installers:debian",
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"entrypoint": "bash"
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}
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},
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"variables": [
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{
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"name": "App ID",
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"description": "",
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"env_variable": "SRCDS_APPID",
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"default_value": "1118810",
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"user_viewable": false,
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"user_editable": false,
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"rules": "required|string|in:1118810",
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"field_type": "text"
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},
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{
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"name": "Windows Install",
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"description": "",
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"env_variable": "WINDOWS_INSTALL",
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"default_value": "1",
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"user_viewable": false,
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"user_editable": false,
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"rules": "boolean",
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"field_type": "text"
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},
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{
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"name": "Auto Update",
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"description": "Auto Update a server on start",
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"env_variable": "AUTO_UPDATE",
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"default_value": "1",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|boolean",
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"field_type": "text"
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},
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{
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"name": "Query Port",
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"description": "",
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"env_variable": "QUERY_PORT",
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"default_value": "27015",
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"user_viewable": true,
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"user_editable": false,
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"rules": "required|numeric",
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"field_type": "text"
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},
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{
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"name": "Game Name",
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"description": "Changes the game name.",
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"env_variable": "GAME_NAME",
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"default_value": "Dedicated_Server_01",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string|min:3",
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"field_type": "text"
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},
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{
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"name": "Server Password",
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"description": "Sets your server password.",
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"env_variable": "PASSWORD",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|alpha_dash|max:128",
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"field_type": "text"
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},
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{
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"name": "Server Map",
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"description": "The map of the server.\n\nOptions:\n(Mansion, Asylum, Theatre, Museum, Ghost Ship, Carnival, School, Graveyard, Doll Factory, Mall)",
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"env_variable": "MAP",
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"default_value": "Asylum",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string",
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"field_type": "text"
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},
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{
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"name": "Gamemode",
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"description": "The server gamemode.\n\nOptions:\n(4v4 Hunt, 6v6 Hunt, Darkness)",
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"env_variable": "GAME_MODE",
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"default_value": "4v4 Hunt",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string",
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"field_type": "text"
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},
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{
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"name": "Region",
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"description": "The region of dedicated server.\n\nOptions:\n(North America, South America, Western Europe, Northern Europe, Eastern Europe, Middle East, Asia, Africa, Oceania)",
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"env_variable": "REGION",
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"default_value": "Eastern Europe",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string",
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"field_type": "text"
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},
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{
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"name": "Bot Difficlty",
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"description": "The difficulty setting for bots, Auto takes the average player level in the server to determine difficulty.\n\nOptions:\n(Easy, Normal, Hard, Auto)",
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"env_variable": "B_DIFFICULTY",
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"default_value": "Auto",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string",
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"field_type": "text"
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},
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{
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"name": "Addittional Args",
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"description": "Extra arguments like: -NoBots -NoAutobalance",
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"env_variable": "ADDITIONAL_ARGS",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string",
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"field_type": "text"
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},
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{
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"name": "Beacon Port",
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"description": "",
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"env_variable": "BEACON_PORT",
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"default_value": "7787",
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"user_viewable": true,
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"user_editable": false,
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"rules": "required|numeric",
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"field_type": "text"
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}
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]
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} |