163 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			163 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
| # Advanced configuration file for Nukkit
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| # Some of these settings are safe, others can break your server if modified incorrectly
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| # New settings/defaults won't appear automatically on this file when upgrading
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| 
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| settings:
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|   # Multi-language setting
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|   # Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu, ltu, idn, cze, tur, fin, vie, fra
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|   language: eng
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|   # Whether to send all strings translated to server locale or let the device handle them
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|   force-language: false
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|   shutdown-message: "Server closed"
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|   # Allow listing plugins via Query
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|   query-plugins: true
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|   # Show a console message when a plugin uses deprecated API methods
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|   deprecated-verbose: true
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|   # Number of AsyncTask workers
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|   # If set to auto, it'll try to detect the number of cores (and at least 4)
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|   async-workers: auto
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|   safe-spawn: true
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|   waterdogpe: false
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| 
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| network:
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|   maximum-stale-datagrams: 512
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|   # Threshold for batching packets, in bytes. Only these packets will be compressed
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|   # Set to 0 to compress everything, -1 to disable
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|   batch-threshold: 256
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|   # Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage
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|   compression-level: 7
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|   # Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
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|   async-compression: false
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|   # 0:Create a new compressor for each compression request
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|   # 1:All compression requests are done with only one thread and one compressor
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|   # 2:Using the original Nukkit server-side algorithm for high stability, using ThreadLocal to create a compressor for each thread
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|   # 3:Modern hardware acceleration using the PowerNukkitX server, which improves on the original algorithm.
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|   zlib-provider: 2
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|   snappy: false
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| 
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| debug:
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|   # If > 1, it will show debug messages in the console
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|   level: 1
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|   # Enables commands: /status /gc
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|   commands: false
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|   ignored-packets:
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|     - LevelChunkPacket
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| 
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| timings:
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|   # Turn off the timing completely, no timing object will be created, which can help improve performance
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|   completely-close: false
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|   # Enable core and plugin timings by default
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|   enabled: false
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|   # Enable monitoring at verbose level, include high-frequency timings
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|   verbose: false
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|   # Interval between history frames in ticks
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|   # Default is 5 minutes (6000 ticks)
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|   history-interval: 6000
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|   # Length of the whole timing history in ticks
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|   # Default is 1 hour (72000 ticks)
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|   # This value is capped at a maximum of history-interval * 12
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|   history-length: 72000
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|   # For special cases of servers with special permission to bypass the max
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|   # This max helps keep data file sizes reasonable for processing on Aikar's Timing parser side
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|   # Setting this will not help you bypass the max unless Aikar has added an exception on the API side
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|   bypass-max: false
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|   # If set to true, name of your server won't be sent
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|   privacy: false
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|   ignore: []
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| 
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| level-settings:
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|   # The default format that levels will use when created
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|   default-format: anvil
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|   # Automatically change levels tick rate to maintain 20 ticks per second
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|   auto-tick-rate: true
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|   auto-tick-rate-limit: 20
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|   # Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
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|   base-tick-rate: 1
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|   # Tick all players each tick even when other settings disallow this
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|   always-tick-players: false
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|   tick-redstone: true
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| 
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| chunk-saving:
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|   maximum-size-per-chunk: 1048576
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| 
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| chunk-sending:
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|   # Amount of chunks sent to players per tick
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|   per-tick: 8
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|   # Amount of chunks sent around each player
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|   max-chunks: 192
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|   # Amount of chunks that need to be sent before spawning the player
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|   spawn-threshold: 56
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|   # Save a serialized copy of the chunk in memory for faster sending
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|   # Useful in mostly-static worlds where lots of players join at the same time
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|   cache-chunks: false
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| 
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| chunk-ticking:
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|   # Max amount of chunks processed each tick
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|   per-tick: 40
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|   # Radius of chunks around a player to tick
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|   tick-radius: 3
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|   light-updates: false
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|   clear-tick-list: false
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| 
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| chunk-generation:
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|   # Max. amount of chunks in the waiting queue to be generated
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|   queue-size: 8
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|   # Max. amount of chunks in the waiting queue to be populated
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|   population-queue-size: 8
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| 
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| # Max tick rate for these entities
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| ticks-per:
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|   animal-spawns: 400
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|   monster-spawns: 1
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|   autosave: 6000
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|   cache-cleanup: 900
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| 
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| memory-compression:
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|   enable: true
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|   slots: 32
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|   default-temperature: 32
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|   threshold:
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|     freezing-point: 0
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|     boiling-point: 1024
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|     absolute-zero: -256
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|   heat:
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|     melting: 16
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|     single-operation: 1
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|     batch-operation: 32
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| 
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| 
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| # Max amount of these entities
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| spawn-limits:
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|   monsters: 70
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|   animals: 15
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|   water-animals: 5
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|   ambient: 15
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| 
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| player:
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|   # If true, player data will be saved as players/playername.dat
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|   # If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
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|   save-player-data: true
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|   # The time between skin change action in seconds, set to 0 if you dont want the cooldown
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|   skin-change-cooldown: 30
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|   force-skin-trusted: false
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|   check-movement: true
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| 
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| aliases:
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| # Aliases for commands
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| # Examples:
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| # showtheversion: version
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| # savestop: [save-all, stop]
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| 
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| worlds:
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| # These settings will override the generator set in server.properties and allows loading multiple levels
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| # Examples:
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| #world:
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| # seed: 404
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| # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
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| 
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| anti-xray:
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| #world:
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| # enabled: true
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| # level: low
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| # pre-deobfuscate: true
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