* initial copy * added variable for number of server players * feedback * always use the right PID --------- Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
91 lines
3.2 KiB
INI
91 lines
3.2 KiB
INI
[SandboxSettings]
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; If true, resources will spontaneously respawn around the Facility
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LootRespawnEnabled=False
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; By default, power in the Facility is shut off at night, including power sockets
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PowerSocketsOffAtNight=True
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; This setting will allow you to disable the Day Night Cycle
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DayNightCycleState=0
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; Speed multiplier for the Day and Night cycle
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DayNightCycleSpeedMultiplier=1.0
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; In the world, sinks will passively refill over time, allowing players to drink from them
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SinkRefillRate=1.0
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; This value determines how fast food spoils
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FoodSpoilSpeedMultiplier=1.0
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; This value determines how effective it is to refrigerate items
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RefrigerationEffectivenessMultiplier=1.0
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; This value determines how frequently enemies respawn
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EnemySpawnRate=1.0
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; This is a multiplier of enemy health
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EnemyHealthMultiplier=1.0
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; This value will determine how damaging enemies are, as a multiplier of their damage
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EnemyPlayerDamageMultiplier=1.0
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; This value will determine how much damage enemies do to deployables, as a multiplier of their damage
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EnemyDeployableDamageMultiplier=1.0
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; This value will determine how much damage players do to other players, as a proportion of normal damage
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DamageToAlliesMultiplier=0.5
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; This value is a multiplier and determines how fast Hunger increases
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HungerSpeedMultiplier=1.0
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; This value is a multiplier and determines how fast Thirst increases
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ThirstSpeedMultiplier=1.0
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; This value is a multiplier and determines how fast Fatigue increases
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FatigueSpeedMultiplier=1.0
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; This value is a multiplier and determines how fast Continence drains
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ContinenceSpeedMultiplier=1.0
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; This multiplier will determine how fast enemies detect players
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DetectionSpeedMultiplier=1.0
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; This value is a multiplier and determines how fast XP is gained by players
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PlayerXPGainMultiplier=1.0
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; This is a multiplier of how many times you can stack items in an inventory slot
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ItemStackSizeMultiplier=1.0
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; This is a multiplier affecting how heavy items are in your inventory
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ItemWeightMultiplier=1.0
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; This is a multiplier for item durability
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ItemDurabilityMultiplier=1.0
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; This value will determine how much durability is lost on weapons and items in the player's inventory when respawning
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DurabilityLossOnDeathMultiplier=0.1
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; If false, players will not be notified when someone is killed by something
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ShowDeathMessages=True
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; If false, this will disable the ability to share item recipes with other players
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AllowRecipeSharing=True
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; If false, Pagers will not be useable in inventory or via the emote wheel
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AllowPagers=True
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; If false, players will be unable to transmogrify their armor to look like other pieces of armor using a certain piece of base equipment
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AllowTransmog=True
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; If true, this will remove the Research Minigames when unlocking new recipes and simply unlock the recipe right away
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DisableResearchMinigame=False
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; This will determine what penalties the player receives for respawning after death (or by using the Unstick option
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DeathPenalties=1
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; When true, all players will share the same recipe list instead of unlocking recipes individually
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GlobalRecipeUnlocks=False
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; When spawning into the world for the first time, this is the weapon players will receive
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FirstTimeStartingWeapon=0
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