83 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
| // ****************************************************************************
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| //                                                                            *
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| //     Arma 3 - basic.cfg                                                   *
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| //     Version 060116                                                         *
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| //                                                                            *
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| // ****************************************************************************
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| 
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| // Defines network tuning parameters
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| //
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| // This file is to be passed to the -cfg parameter on the command line for the server
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| // See http://community.bistudio.com/wiki/basic.cfg
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| // The following settings are the suggested settings
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| 
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| // BANDWIDTH SETTINGS
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| 
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| // Bandwidth the server is guaranteed to have (in bps)
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| // General guideline is NumberOfPlayers * 256kb
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| // Default: 131072
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| MinBandwidth=5120000;
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| // Bandwidth the server can never go above (in bps)
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| // For a single server, use full network speed; decrease when running multiple servers
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| MaxBandwidth=10240000;
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| 
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| // PACKET SETTINGS
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| 
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| // Maximum number of packets per frame.
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| // Increasing the value potentially decreases lag, but increases desync
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| // Default: 128
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| MaxMsgSend=2048;
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| // Maximum payload of guaranteed packet (in b)
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| // Small messages are packed to larger packets
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| // Guaranteed packets are used for non-repetitive events, like shooting
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| // Lower value means more packets are sent, so less events will get combined
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| // Default: 512
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| MaxSizeGuaranteed=512;
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| // Maximum payload of non-guaranteed packet (in b)
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| // Increasing this value may improve bandwidth requirement, but may also increase lag
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| // Largest factor in desync
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| // Guidance is half of MaxSizeGuaranteed
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| // Default: 256
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| MaxSizeNonguaranteed=256;
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| // Maximal size of a packet sent over the network
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| // Only necessary if ISP forces lower packet size and there are connectivity issues
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| // Default: 1400
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| // class sockets{maxPacketSize=1400};
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| 
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| // SMOOTHNESS SETTINGS
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| 
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| // Minimal error required to send network updates for far units
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| // Smaller values will make for smoother movement at long ranges, but will increase network traffic
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| // Default: 0.003
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| MinErrorToSend=0.01;
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| // Minimal error required to send network updates for near units
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| // Using larger value can reduce traffic sent for near units
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| // Also controls client to server traffic
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| // Default: 0.01
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| MinErrorToSendNear=0.02;
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| 
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| // GEOLOCATION SETTINGS
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| 
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| // Server latitude
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| serverLatitude=52;
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| serverLatitudeAuto=52;
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| 
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| // Server Longitude
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| serverLongitude=0;
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| serverLongitudeAuto=0;
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| // MISC
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| // View Distance (not sure if this actually works)
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| viewDistance=10000;
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| 
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| // Maximum size (in b) for custom face or sound files
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| // Default: 0
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| MaxCustomFileSize=65536;
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| // Server language
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| language="English";
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| steamLanguage="English";
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| // Adapter
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| adapter=-1;
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| // Windowed mode
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| Windowed=0;
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| 
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| 3D_Performance=1.000000; |