* add: Night Of The Dead (not done yet) * fix the basics * cleanup * make the console output work * Fix SaveGame dir
94 lines
3.5 KiB
INI
94 lines
3.5 KiB
INI
[ServerSettings]
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ServerName=
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Password=
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MaxPlayers=16
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[SystemSettings]
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IngameAdminPassword=
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DefaultMessageOfTheDay=
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; INSTALL_DIR/Saved/SaveGames/SAVE_NAME
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SaveName=
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; In-game hour, integer, Default: 1 = 5 min(realtime).
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SaveIntervalHour=2
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[GameSettings]
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; Peaceful/Easy/Normal/Hard/Survival/Challenge/Legend/Custom
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Difficulty=Normal
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[GameSettings/General]
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; 0=disable, 1=enbale
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NoWave=0 // No Wave
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NoSpawnBuildingBlocker=0 // Activate Building Forbidden Area
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NoZombieRespawn=0 // No Zombie Respawn
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NaturalObjectRespawn=0 // Natural Objects Respawn
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SyntheticObjectRespawn=0 // Synthetic Object Respawn
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NoGeneratorTrouble=0 // No Generator Breakdown
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NoDeathResearchDrop=0 // No Research Lost Upon Dying
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DropItemsOnExit=0 // Drop Items on Exit
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Hardcore=0 // Hardcore
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NoTeamKill=0 // No Teamkill
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NoEnding=0 // No Ending
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; 0=PvP, 1=PvE
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MODSelect=1 // Mode
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; It works only when the difficulty is Custom.
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[GameSettings/Basic]
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; 0 <= value <= 100
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NormalZombieHealth=17 // Light Zombie HP
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SpecialZombieHealth=17 // Heavy Zombie HP
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GiantZombieHealth=17 // Giant Zombie HP
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ZombieDamage=18 // Zombie Damage
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ZombieMovementSpeed=35 // Zombie Movement Speed
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WorldZombieSpawn=17 // World Zombie Spawn Amount
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WaveZombieHealth=25 // Wave Zombie HP
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WaveNormalZombieAmount=44 // Light Zombie Amount
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WaveSpecialZombieAmount=17 // Heavy Zombie Amount
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WaveGiantZombieAmount=21 // Giant Zombie Amount
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AnimalHealth=17 // Animal HP
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AnimalDamage=18 // Animal Attack Damage
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; 30 / 60 / 120 / 180 / 240
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WorldNormalZombieRespawnTime=120 // Light Zombie Respawn Time
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; 120 / 300 / 600 / 900 / 1200
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WorldSpecialZombieRespawnTime=600 // Heavy Zombie Respawn Time
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; 120 / 300 / 600 / 900 / 1200
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WorldGiantZombieRespawnTime=600 // Giant Zombie Respawn Time
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; It works only when the difficulty is Custom.
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[GameSettings/Advanced]
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; 0 = disable, 1 = enable
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NoExperienceLoss=0 // No EXP Lost Upon Dying
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NoDeathItemDrop=0 // No Items Drop Upon Dying
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NoDeathEquipmentItemDrop=0 // No Equipment Drop Upon Dying
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; 0 <= value <= 100
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ResearchDataConsumption=50 // Research Data Consumption
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FishSpeed=66 // Fish Speed
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BuildingHit=90 // Building HP
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TrapDamage=66 // Trap Attack Damage
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ResourcesReturnedAfterBuildingDestroyed=30 // Materials Return Rate After Building Destruction
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FishingGaugeDecrease=40 // Fish Power
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SuperiorOrHigherEquipmentGainMultiplier=40 // High-Grade Equipment Drop Rate
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; 1 / 2 / 3 / 4 / 5
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AmountOfExperienceGained=1 // Gain EXP Amount
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; 1 / 2 / 3
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ResourceAcquisition=1 // Item Obtained Amount
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; 0 / 1 / 2 / 5 / 10 / 12 / 15
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InitialFoodAmount=10 // Initial Food Amount
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; 240 / 360 / 480 / 720 / 840 / 960 / 1200
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NaturalObjectRespawnTime=0 // Natural Objects Respawn Time
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SyntheticObjectRespawnTime=0 // Synthetic Objects Respawn Time
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; 1 / 1.25 / 1.5 / 1.75 / 2
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FarmResourceOutput=1.25 // Farm Resource Production Amount
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; 0.5 / 1 / 1.5 / 2 / 2.5
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MachineResourceOutput=1.25 // Machine Resource Production Amount
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; 0.5 / 1 / 1.5 / 2 / 2.5
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AnimalTrapTime=1 // Animal Trap Time
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; 0.5 / 1 / 1.5
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FarmResourceProductionTime=1 // Farm Resource Production Time
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MachineResourceProductionTime=1 // Machine Resource Production Time
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; 0.5 / 1 / 1.5 / 2 / 2.5
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ElectricGeneration=1 // Power Generated
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; 0.5 / 1 / 1.5
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ElectricConsumption=1 // Power Consumption
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; 0.5 / 1 / 1.5 / 2 / 2.5
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ElectricOvercurrentLimit=1 // Power Limit
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; 0.5 / 1 / 1.5
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ElectricStandbyPower=1 // Standby Power
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; It works only when the difficulty is Custom.
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[GameSettings/Detail]
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; 60 / 120 / 180 / 240 / 300
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OneDayTime=120 // Times per Day |