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@@ -1,4 +1,6 @@
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# Directories
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# Directories
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###### [PL version](./pl.md)
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---
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* [Power instructions](./power)
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* [Power instructions](./power)
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* [Power template](./power/power-template.md)
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* [Power template](./power/power-template.md)
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@@ -0,0 +1,193 @@
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```mermaid
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graph TD;
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%%{init: {'theme':'dark'}}%%
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%% Class Definitions
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classDef root fill:#ff0000,stroke:#000,stroke-width:2,color:#fff; %% Red background, white text
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classDef branch fill:#000000,stroke:#000,stroke-width:2,color:#fff; %% Black background, white text
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classDef wind fill:gray,stroke:#000,stroke-width:2,color:#fff; %% Grey background, white text circle
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classDef solar fill:yellow,stroke:#000,stroke-width:2,color:#000; %% Yellow background, black text
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classDef batt fill:blue,stroke:#000,stroke-width:2,color:#000; %% Light blue background, black text
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classDef splitter fill:gray,stroke:#000,stroke-width:2,color:#000; %% Light grey background, black text
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classDef switch fill:gray,stroke:#000,stroke-width:2,color:#000; %% Light grey background, black text
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classDef gates fill:gray,stroke:#000,stroke-width:2,color:#000; %% Light grey background, black text
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classDef blocker fill:blue,stroke:#000,stroke-width:2,color:#000; %% Light blue background, black text
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classDef red_light fill:#ff0000,stroke:#000,stroke-width:2,color:#fff; %% Red background, white text
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classDef white_light fill:#fff,stroke:#000,stroke-width:2,color:#000; %% White background, black text
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classDef yellow_light fill:yellow,stroke:#000,stroke-width:2,color:#000; %% Yellow background, black text
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Wind1((Wind));
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Root1(Root);
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%%Solar1[Solar];
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Splitter1([Splitter]);
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Splitter2([Splitter]);
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Splitter3([Splitter]);
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Batt1[(Batt)];
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Batt2[(Batt)];
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Branch1{{Branch}};
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Branch2{{Branch}};
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Branch3{{Branch}};
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Branch4{{Branch}};
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Branch5{{Branch}};
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Branch6{{Branch}};
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Branch7{{Branch}};
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Branch8{{Branch}};
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Branch9{{Branch}};
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Branch10{{Branch}};
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Branch11{{Branch}};
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Branch12{{Branch}};
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Switch1[Switch];
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Switch2[Switch];
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Switch3[Switch];
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Switch4[Switch];
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Switch5[Switch];
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Blocker1[Blocker];
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OrGate1["OR<br>Gate"];
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LightRed1(("Red<br>Indicator"));
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Furnace1(Furnace);
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Furnace2(Furnace);
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Furnace3(Furnace);
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Furnace4(Furnace);
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Furnace5(Furnace);
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Furnace6(Furnace);
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Light1((Light));
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Light2((Light));
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Light3((Light));
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Light4((Light));
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Light5((Light));
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Light6((Light));
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Light7((Light));
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Light8((Light));
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LightSearch1(("Search<br>Light"));
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LightSearch2(("Search<br>Light"));
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WeaponRack1["Weapon<br>Rack"];
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Turret1(((Turret)));
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Turret2(((Turret)));
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Conveyor1(Conveyor);
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Conveyor2(Conveyor);
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%% Power Source with failsafe
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subgraph "Power Source with failsafe"
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Wind1 -->|50-150| Switch1;
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Switch1 -->|50-150| Branch1;
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Branch1 -->|"99<br>Branch out"| OrGate1;
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Branch1 -->|"0-50<br>Power out"| Branch2;
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Branch2 -->|"1<br>Branch out<br>Block pass"| Blocker1;
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Branch2 -->|"0-89<br>Power Out"| Splitter1;
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Splitter1 -->|0-45| Batt1;
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Splitter1 -->|0-44| Batt2;
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Blocker1 -->|"200"| Branch3;
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Branch3 -->|"199<br>Power out"| OrGate1;
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Branch3 -->|"1<br>Branch out"| LightRed1;
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Batt1 -->|"100"| Root1;
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Batt2 -->|"100"| Root1;
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Root1 -->|"100<br>Power in"| Blocker1;
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end
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OrGate1 -->|99| Branch4;
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%% Power Distribution
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subgraph "Power Distribution"
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subgraph "Core"
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Branch4
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Branch5
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Branch6
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Branch7
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Branch8
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Branch9
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Branch10
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Branch11
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end
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Branch4 -->|"89<br>Power out"| Branch5;
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Branch5 -->|"79<br>Power out"| Branch6;
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Branch6 -->|"74<br>Power out"| Branch7;
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Branch7 -->|"72<br>Power out"| Branch8;
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Branch8 -->|"54<br>Power out"| Branch9;
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Branch9 -->|"46<br>Power out"| Branch10;
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Branch10 -->|"26<br>Power out"| Branch11;
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Branch4 -->|"10<br>Branch out"| Turret1;
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Branch6 -->|"5<br>Branch out"| Switch2;
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Switch2 -->|5| CarLift1;
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Branch7 -->|"2<br>Branch out"| Conveyor1
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Conveyor1 -->|1| Conveyor2;
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Branch8 -->|"18<br>Branch out"| Switch3;
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Switch3 -->|"18<br>Branch out"| Branch12;
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Branch12 -->|"9<br>Power out"| Splitter2;
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Branch12 -->|"9<br>Branch out"| Splitter3;
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Splitter2 -->|3| Furnace1;
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Splitter2 -->|3| Furnace2;
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Splitter2 -->|3| Furnace3;
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Splitter3 -->|3| Furnace4;
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Splitter3 -->|3| Furnace5;
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Splitter3 -->|3| Furnace6;
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Branch9 -->|"8<br>Branch out"| Switch4;
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Switch4 -->|8| Light1;
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Light1 -->|7| Light2;
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Light2 -->|6| Light3;
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Light3 -->|5| Light4;
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Light4 -->|4| Light5;
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Light5 -->|3| Light6;
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Light6 -->|2| Light7;
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Light7 -->|1| Light8;
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Branch10 -->|"20<br>Branch out"| Switch5;
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Switch5 -->|20| LightSearch1;
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LightSearch1 -->|10| LightSearch2;
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Branch11 -->|"20<br>Branch out"| WeaponRack1;
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end
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%% Link Styles
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linkStyle 0,1,2,3,12,13,14,15,16,17,18,19,20 stroke:red,stroke-width:2;
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linkStyle 4,37,38,39,40,41,42,43,44,45,46,47,48,49 stroke:yellow,stroke-width:2;
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linkStyle 27,26,28,29,30,31,32,33,34,35,36 stroke:orange,stroke-width:2;
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linkStyle 25,26 stroke:purple,stroke-width:2;
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linkStyle 23,24 stroke:lightblue,stroke-width:2;
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linkStyle 21,22 stroke:white,stroke-width:2;
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linkStyle 5 stroke:green,stroke-width:2;
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linkStyle 6,7,8 stroke:blue,stroke-width:2;
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%% Class Assignments
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class Root1 root;
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class Branch1 branch;
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class Branch2 branch;
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class Branch3 branch;
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class Branch4 branch;
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class Branch5 branch;
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class Branch6 branch;
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class Branch7 branch;
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class Branch8 branch;
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class Branch9 branch;
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class Branch10 branch;
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class Branch11 branch;
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class Branch12 branch;
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class Wind1 wind;
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class Solar1 solar;
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class Batt1 batt;
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class Batt2 batt;
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class Splitter1 splitter;
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class Splitter2 splitter;
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class Splitter3 splitter;
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class OrGate1 gates;
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class Switch1 switch;
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class Switch2 switch;
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class Switch3 switch;
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class Switch4 switch;
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class Switch5 switch;
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class Blocker1 blocker;
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class LightRed1 red_light;
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class Light1 white_light;
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class Light2 white_light;
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class Light3 white_light;
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class Light4 white_light;
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class Light5 white_light;
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class Light6 white_light;
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class Light7 white_light;
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class Light8 white_light;
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class LightSearch1 yellow_light;
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class LightSearch2 yellow_light;
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class WeaponRack1 white_light;
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```
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Reference in New Issue
Block a user