- Create .env.example for environment variable setup - Add .gitignore to exclude sensitive files and cache - Implement README.md with setup instructions and usage details - Develop main.py for fetching and posting player stats to Discord - Create overlay.py for displaying stats in a GUI overlay - Add players.json to define players to track - Specify dependencies in requirements.txt
350 lines
12 KiB
Python
350 lines
12 KiB
Python
#!/usr/bin/env python3
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import json
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import os
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import time
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import requests
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from dotenv import load_dotenv
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from datetime import datetime, timezone, timedelta
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# Load environment variables
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load_dotenv()
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WEBHOOK_URL = os.getenv('DISCORD_WEBHOOK_URL')
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API_KEY = os.getenv('API_KEY')
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API_BASE_URL = 'https://api.donutsmp.net/v1/stats'
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MESSAGE_ID_FILE = 'message_id.txt'
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CACHE_FILE = 'stats_cache.json'
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REFRESH_INTERVAL = 60 # 1 minute in seconds
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def sleep_until_next_interval():
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"""Sleep until the next even 1-minute mark on the clock (e.g. :00, :01, :02...)"""
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now = datetime.now()
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# Seconds elapsed in the current 1-minute block
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elapsed = (now.minute % 1) * 60 + now.second
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wait = REFRESH_INTERVAL - elapsed
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next_tick = now + timedelta(seconds=wait)
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print(f"💤 Sleeping {wait}s until next update at {next_tick.strftime('%H:%M:%S')}...")
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time.sleep(wait)
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def load_players():
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"""Load player list from JSON file"""
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with open('players.json', 'r') as f:
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data = json.load(f)
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return data.get('players', [])
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def fetch_player_stats(username):
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"""Fetch stats for a single player from the API"""
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try:
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url = f'{API_BASE_URL}/{username}'
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headers = {'Authorization': API_KEY} if API_KEY else {}
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response = requests.get(url, headers=headers, timeout=10)
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if response.status_code == 200:
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data = response.json()
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return data.get('result', None)
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elif response.status_code == 500:
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return None # Player doesn't exist
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else:
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print(f"Error fetching stats for {username}: {response.status_code}")
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return None
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except Exception as e:
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print(f"Exception fetching stats for {username}: {e}")
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return None
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def format_number(value):
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"""Format a number with K/M/B suffixes for readability"""
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if value == 'N/A' or value == '❌':
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return value
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try:
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# Try to convert to int first
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num = int(value)
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if num >= 1_000_000_000:
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return f"{num / 1_000_000_000:.2f} B"
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elif num >= 1_000_000:
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return f"{num / 1_000_000:.2f} M"
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elif num >= 1_000:
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return f"{num / 1_000:.2f} K"
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else:
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return str(num)
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except (ValueError, TypeError):
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# If it's not a plain number (like playtime with format), return as-is
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return str(value)
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def format_playtime(milliseconds):
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"""Format playtime from milliseconds to readable format (XdYhZm)"""
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if milliseconds == 'N/A' or milliseconds == '❌':
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return milliseconds
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try:
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# Convert milliseconds to seconds
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total_seconds = int(milliseconds) // 1000
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days = total_seconds // 86400
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hours = (total_seconds % 86400) // 3600
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minutes = (total_seconds % 3600) // 60
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parts = []
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if days > 0:
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parts.append(f"{days}d")
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if hours > 0:
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parts.append(f"{hours}h")
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if minutes > 0:
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parts.append(f"{minutes}m")
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return " ".join(parts) if parts else "0m"
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except (ValueError, TypeError):
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return str(milliseconds)
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def format_stats_message(players_data):
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"""Format player stats grouped by stat type into a Discord embed message"""
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embed = {
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"title": "📊 Server Stats Tracker",
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"description": "Real-time player statistics",
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"color": 3447003,
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"timestamp": datetime.now(timezone.utc).isoformat(),
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"fields": []
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}
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# Define stat groups with icons
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stat_groups = {
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"💰 Money": "money",
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"⏱️ Playtime": "playtime",
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"⚔️ Kills": "kills",
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"☠️ Deaths": "deaths",
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"🧟 Mobs Killed": "mobs_killed",
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"🪨 Blocks Placed": "placed_blocks",
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"⛏️ Blocks Broken": "broken_blocks",
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"✨ Shards": "shards",
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}
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# Stats that should show a total
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summable_stats = {"money"}
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# Group stats by type
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for group_name, stat_key in stat_groups.items():
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field_value = ""
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total = 0
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can_sum = stat_key in summable_stats
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for username, stats in players_data.items():
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if stats:
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value = stats.get(stat_key, 'N/A')
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# Use special formatting for playtime
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if stat_key == 'playtime':
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formatted_value = format_playtime(value)
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else:
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formatted_value = format_number(value)
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else:
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formatted_value = "❌"
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value = 'N/A'
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field_value += f"{username}: `{formatted_value}`\n"
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# Sum numeric values if this stat is summable
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if can_sum and value != 'N/A' and value != '❌':
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try:
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total += int(value)
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except (ValueError, TypeError):
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can_sum = False # Stop summing if we hit a non-numeric value
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# Add total if this stat is summable
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if can_sum and total > 0:
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field_value += f"\n**Total**: `{format_number(total)}`"
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embed['fields'].append({
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"name": group_name,
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"value": field_value.rstrip(),
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"inline": True
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})
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return {"embeds": [embed]}
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def get_saved_message_id():
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"""Retrieve the saved Discord message ID"""
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if os.path.exists(MESSAGE_ID_FILE):
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try:
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with open(MESSAGE_ID_FILE, 'r') as f:
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return f.read().strip()
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except:
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return None
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return None
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def get_cached_stats():
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"""Retrieve the cached stats from last update"""
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if os.path.exists(CACHE_FILE):
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try:
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with open(CACHE_FILE, 'r') as f:
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return json.load(f)
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except:
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return None
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return None
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def save_cached_stats(players_data):
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"""Save the current stats to cache file"""
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with open(CACHE_FILE, 'w') as f:
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json.dump(players_data, f)
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def stats_changed(old_data, new_data):
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"""Check if stats have changed between updates"""
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if old_data is None:
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print(" ℹ️ First run - no cached stats")
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return True # First run
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# Compare all player stats
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if set(old_data.keys()) != set(new_data.keys()):
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print(" ℹ️ Players list changed")
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return True # Different players
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for player in new_data:
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old_stats = old_data.get(player)
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new_stats = new_data.get(player)
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# If either is None, check if both changed
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if (old_stats is None) != (new_stats is None):
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print(f" ℹ️ {player}: stats availability changed")
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return True
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# If both exist, compare them
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if old_stats is not None and new_stats is not None:
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if old_stats != new_stats:
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print(f" ℹ️ {player}: stats changed")
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return True
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return False
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def save_message_id(message_id):
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"""Save the Discord message ID for future edits"""
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with open(MESSAGE_ID_FILE, 'w') as f:
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f.write(str(message_id))
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def post_message(content):
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"""Post a new message to Discord webhook"""
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try:
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# Use wait=true to get the message ID in response
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url = f"{WEBHOOK_URL}?wait=true"
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response = requests.post(url, json=content, timeout=10)
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if response.status_code in [200, 204]:
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# Discord returns the message data in JSON
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try:
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message_data = response.json()
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message_id = message_data.get('id')
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if message_id:
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save_message_id(message_id)
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print(f"✅ Posted new message: {message_id}")
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else:
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print("✅ Posted new message (no ID returned)")
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return True
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except Exception as e:
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print(f"✅ Posted new message (couldn't parse ID: {e})")
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return True
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else:
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print(f"❌ Error posting message: {response.status_code}")
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print(response.text)
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return False
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except Exception as e:
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print(f"❌ Exception posting message: {e}")
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return False
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def edit_message(message_id, content):
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"""Edit an existing Discord message"""
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try:
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# Extract webhook parts
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webhook_parts = WEBHOOK_URL.rstrip('/').split('/')
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if len(webhook_parts) < 2:
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print("❌ Invalid webhook URL format")
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return False
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webhook_id = webhook_parts[-2]
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webhook_token = webhook_parts[-1]
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edit_url = f"https://discordapp.com/api/webhooks/{webhook_id}/{webhook_token}/messages/{message_id}"
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response = requests.patch(edit_url, json=content, timeout=10)
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if response.status_code == 200:
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print(f"✅ Updated message: {message_id}")
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return True
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else:
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print(f"❌ Error editing message: {response.status_code}")
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print(response.text)
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return False
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except Exception as e:
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print(f"❌ Exception editing message: {e}")
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return False
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def main():
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"""Main loop to fetch and update stats"""
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if not WEBHOOK_URL:
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print("❌ Error: DISCORD_WEBHOOK_URL not set in .env file")
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return
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print("🚀 Starting stats tracker...")
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print(f"📨 Webhook: {WEBHOOK_URL[:50]}...")
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print(f"⏱️ Refresh interval: {REFRESH_INTERVAL} seconds")
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# Load players
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players = load_players()
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if not players:
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print("❌ No players found in players.json")
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return
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print(f"👥 Tracking {len(players)} players: {', '.join(players)}")
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print("-" * 50)
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while True:
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try:
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# Fetch stats for all players
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print(f"\n⏰ [{datetime.now().strftime('%Y-%m-%d %H:%M:%S')}] Fetching stats...")
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players_data = {}
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for player in players:
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stats = fetch_player_stats(player)
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players_data[player] = stats
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if stats:
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print(f" ✅ {player}")
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else:
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print(f" ⚠️ {player}")
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# Check if stats changed
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cached_stats = get_cached_stats()
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has_changed = stats_changed(cached_stats, players_data)
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if not has_changed:
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print("📍 No changes detected, skipping update")
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sleep_until_next_interval()
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continue
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# Format message
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message_content = format_stats_message(players_data)
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# Check if we have a previous message ID
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message_id = get_saved_message_id()
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if message_id:
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# Edit existing message
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print(f"📝 Editing existing message: {message_id}")
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edit_message(message_id, message_content)
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else:
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# Post new message
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print("📮 No message ID found, posting new message")
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post_message(message_content)
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# Save stats for next comparison
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save_cached_stats(players_data)
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print("💾 Cached stats saved")
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# Wait for next update
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sleep_until_next_interval()
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except KeyboardInterrupt:
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print("\n\n👋 Shutting down stats tracker...")
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break
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except Exception as e:
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print(f"❌ Unexpected error: {e}")
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print(f"💤 Retrying in {REFRESH_INTERVAL}s...")
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time.sleep(REFRESH_INTERVAL)
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if __name__ == '__main__':
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main()
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