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103
main/startup.lua
103
main/startup.lua
@ -121,55 +121,60 @@ end
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--[[Light System]]--
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function lightSystem( op, type )
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--[[On functions]]--
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if color == "off" and op == "on" and type == "white" then
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redstone.setBundledOutput("top", colors.white)
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color = "white"
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elseif color == "off" and op == "on" and type == "red" then
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redstone.setBundledOutput("top", colors.red)
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color = "red"
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elseif color == "white" and op == "on" and type == "red" then
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redstone.setBundledOutput("top", colors.white + colors.red)
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color = "both"
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elseif color == "red" and op == "on" and type == "white" then
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redstone.setBundledOutput("top", colors.white + colors.red)
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color = "both"
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elseif color == "white" and op == "on" and type == "white" then
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redstone.setBundledOutput("top", colors.white)
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color = "white"
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elseif color == "red" and op == "on" and type == "red" then
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redstone.setBundledOutput("top", colors.red)
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color = "red"
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elseif color == "both" and op == "on" and type == "white" then
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redstone.setBundledOutput("top", colors.white + colors.red)
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color = "both"
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elseif color == "both" and op == "on" and type == "red" then
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redstone.setBundledOutput("top", colors.white + colors.red)
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color = "both"
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elseif color == "both" and op == "off" and type == "white" then
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redstone.setBundledOutput("top", colors.red)
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color = "red"
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elseif color == "both" and op == "off" and type == "red" then
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redstone.setBundledOutput("top", colors.white)
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color = "white"
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elseif color == "white" and op == "off" and type == "white" then
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redstone.setBundledOutput("top", 0)
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color = "off"
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elseif color == "red" and op == "off" and type == "red" then
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redstone.setBundledOutput("top", 0)
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color = "off"
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elseif color == "off" and op == "off" and type == "white" then
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redstone.setBundledOutput("top", 0)
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color = "off"
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elseif color == "off" and op == "off" and type == "red" then
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redstone.setBundledOutput("top", 0)
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color = "off"
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elseif color == "white" and op == "off" and type == "red" then
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redstone.setBundledOutput("top", colors.white)
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color = "white"
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elseif color == "red" and op == "off" and type == "white" then
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redstone.setBundledOutput("top", colors.red)
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color = "red"
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if op == "on" then
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if type == "white" then
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if color == "off" then
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rs.setBundledOutput("top", colors.white)
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color = "white"
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elseif color == "white" then
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rs.setBundledOutput("top", colors.white)
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color = "white"
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elseif color == "red" then
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redstone.setBundledOutput("top", colors.white + colors.red)
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color = "both"
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elseif color == "both" then
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redstone.setBundledOutput("top", colors.white + colors.red)
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color = "both"
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end
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elseif type == "red" then
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if color == "off" then
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rs.setBundledOutput("top", colors.red)
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color = "red"
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elseif color == "red" then
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rs.setBundledOutput("top", colors.red)
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color = "red"
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elseif color == "white" then
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redstone.setBundledOutput("top", colors.white + colors.red)
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color = "both"
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elseif color == "both" then
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redstone.setBundledOutput("top", colors.white + colors.red)
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color = "both"
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end
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end
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elseif op == "off" then
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if type == "white" then
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if color == "white" then
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rs.setBundledOutput("top", 0)
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color = "off"
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elseif color == "red" then
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redstone.setBundledOutput("top", colors.red)
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color = "red"
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elseif color == "both" then
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redstone.setBundledOutput("top", colors.red)
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color = "red"
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end
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elseif type == "red" then
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if color == "red" then
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rs.setBundledOutput("top", 0)
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color = "off"
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elseif color == "white" then
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redstone.setBundledOutput("top", colors.white)
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color = "white"
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elseif color == "both" then
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redstone.setBundledOutput("top", colors.white)
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color = "white"
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end
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end
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else error("Light system error you tried to: Turn " .. op .. " color " .. type .. " when the state of color in memory is: " .. color)
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end
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inLightsMenu = false
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