This commit is contained in:
ZareMate 2022-06-01 19:26:15 +02:00
parent 17f68aa860
commit 8717798bd7

View File

@ -4,7 +4,7 @@ local selectedItem = 1
local inMainMenu = true
local inLightsMenu = false
local color = "off"
os.pullEvent = os.pullEventRaw
--[[Menu Methods]]--
function Choice1()
@ -52,6 +52,8 @@ end
function Edit()
inMainMenu = false
shell.run("edit "..shell.getRunningProgram())
os.reboot()
end
function Reboot()
@ -131,7 +133,19 @@ function lightSystem( op, type )
elseif color == "red" and op == "on" and type == "white" then
redstone.setBundledOutput("top", colors.white + colors.red)
color = "both"
--[[Off functions]]--
elseif color == "white" and op == "on" and type == "white" then
redstone.setBundledOutput("top", colors.white)
color = "white"
elseif color == "red" and op == "on" and type == "red" then
redstone.setBundledOutput("top", colors.red)
color = "red"
elseif color == "both" and op == "on" and type == "white" then
redstone.setBundledOutput("top", colors.white + colors.red)
color = "both"
elseif color == "both" and op == "on" and type == "red" then
redstone.setBundledOutput("top", colors.white + colors.red)
color = "both"
elseif color == "both" and op == "off" and type == "white" then
redstone.setBundledOutput("top", colors.red)
color = "red"
@ -144,7 +158,19 @@ function lightSystem( op, type )
elseif color == "red" and op == "off" and type == "red" then
redstone.setBundledOutput("top", 0)
color = "off"
else error("Light system error " .. op .. " " .. type .. " " .. color)
elseif color == "off" and op == "off" and type == "white" then
redstone.setBundledOutput("top", 0)
color = "off"
elseif color == "off" and op == "off" and type == "red" then
redstone.setBundledOutput("top", 0)
color = "off"
elseif color == "white" and op == "off" and type == "red" then
redstone.setBundledOutput("top", colors.white)
color = "white"
elseif color == "red" and op == "off" and type == "white" then
redstone.setBundledOutput("top", colors.red)
color = "red"
else error("Light system error you tried to: Turn " .. op .. " color " .. type .. " when the state of color in memory is: " .. color)
end
inLightsMenu = false
selectedItem = 1