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	* Project Zomboid: mention backup issue with the tmpfs limit --------- Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
		
			
				
	
	
		
			26 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Project Zomboid
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| 
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| Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, a massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die?
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| 
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| ## Configuration
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| Project Zomboid creates Backup on Server Start by copying its SaveData into Temp and then zipping it up, after a few days these files are so large that your Server will fail on Startup with Error: `java.util.concurrent.ExecutionException: java.io.IOException: No space left on device`. 
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| 
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| Either disable Backups in the Project Zomboid Server Settings via `BackupsOnStart=false` or increase the `tmpfs_size` in your wings config.yml configuration file.
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| 
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| ## Server Ports
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| 
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| Project Zomboid requires one port for game data and one port for Steam.
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| 
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| ```log
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| > *** SERVER STARTED ****.
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| > *** Steam is enabled.
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| > Server is listening on port 16261 (for Steam connection) and port 16262 (for UDPRakNet connection).
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| > Clients should use 16261 port for connections.
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| ```
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| 
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| | Port        | default |
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| |-------------|---------|
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| | DefaultPort | 16261   |
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| | UDPPort     | 16262   |
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