Add Abiotic Factor (#4)

* initial copy

* added variable for number of server players

* feedback

* always use the right PID

---------

Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
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Rob Stivanson 2024-05-08 07:26:48 -07:00 committed by GitHub
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@ -6,6 +6,10 @@ This is a collection of servers that use SteamCMD to install.
[7 Days To Die](7_days_to_die)
## Abiotic Factor
[Abiotic Factor](abiotic_factor/)
## ARK: Survival Ascended
[ARK: Survival Ascended](ark_survival_ascended)

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abiotic_factor/README.md Normal file
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# Abiotic Factor
Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the worlds greatest minds must survive against the universes biggest threats.
Official server documentation: https://github.com/DFJacob/AbioticFactorDedicatedServer/wiki
### Configuration files
| File | Purpose | Path |
|-----------|---------|---------|
| SandboxSettings.ini | General game configuration | /home/container/AbioticFactor/Saved/SaveGames/Server/Worlds/Cascade/SandboxSettings.ini |
| Admin.ini | Server moderator settings | /home/container/AbioticFactor/Saved/SaveGames/Server/Admin.ini |
## Server Ports
| Name | Default |
|---------|---------------|
| Game | 7777 |
| Query | 27015 |

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[SandboxSettings]
; If true, resources will spontaneously respawn around the Facility
LootRespawnEnabled=False
; By default, power in the Facility is shut off at night, including power sockets
PowerSocketsOffAtNight=True
; This setting will allow you to disable the Day Night Cycle
DayNightCycleState=0
; Speed multiplier for the Day and Night cycle
DayNightCycleSpeedMultiplier=1.0
; In the world, sinks will passively refill over time, allowing players to drink from them
SinkRefillRate=1.0
; This value determines how fast food spoils
FoodSpoilSpeedMultiplier=1.0
; This value determines how effective it is to refrigerate items
RefrigerationEffectivenessMultiplier=1.0
; This value determines how frequently enemies respawn
EnemySpawnRate=1.0
; This is a multiplier of enemy health
EnemyHealthMultiplier=1.0
; This value will determine how damaging enemies are, as a multiplier of their damage
EnemyPlayerDamageMultiplier=1.0
; This value will determine how much damage enemies do to deployables, as a multiplier of their damage
EnemyDeployableDamageMultiplier=1.0
; This value will determine how much damage players do to other players, as a proportion of normal damage
DamageToAlliesMultiplier=0.5
; This value is a multiplier and determines how fast Hunger increases
HungerSpeedMultiplier=1.0
; This value is a multiplier and determines how fast Thirst increases
ThirstSpeedMultiplier=1.0
; This value is a multiplier and determines how fast Fatigue increases
FatigueSpeedMultiplier=1.0
; This value is a multiplier and determines how fast Continence drains
ContinenceSpeedMultiplier=1.0
; This multiplier will determine how fast enemies detect players
DetectionSpeedMultiplier=1.0
; This value is a multiplier and determines how fast XP is gained by players
PlayerXPGainMultiplier=1.0
; This is a multiplier of how many times you can stack items in an inventory slot
ItemStackSizeMultiplier=1.0
; This is a multiplier affecting how heavy items are in your inventory
ItemWeightMultiplier=1.0
; This is a multiplier for item durability
ItemDurabilityMultiplier=1.0
; This value will determine how much durability is lost on weapons and items in the player's inventory when respawning
DurabilityLossOnDeathMultiplier=0.1
; If false, players will not be notified when someone is killed by something
ShowDeathMessages=True
; If false, this will disable the ability to share item recipes with other players
AllowRecipeSharing=True
; If false, Pagers will not be useable in inventory or via the emote wheel
AllowPagers=True
; If false, players will be unable to transmogrify their armor to look like other pieces of armor using a certain piece of base equipment
AllowTransmog=True
; If true, this will remove the Research Minigames when unlocking new recipes and simply unlock the recipe right away
DisableResearchMinigame=False
; This will determine what penalties the player receives for respawning after death (or by using the Unstick option
DeathPenalties=1
; When true, all players will share the same recipe list instead of unlocking recipes individually
GlobalRecipeUnlocks=False
; When spawning into the world for the first time, this is the weapon players will receive
FirstTimeStartingWeapon=0

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{
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
"meta": {
"version": "PTDL_v2",
"update_url": null
},
"exported_at": "2024-05-08T16:25:28+02:00",
"name": "Abiotic Factor",
"author": "git@robsti.dev",
"description": "Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world\u2019s greatest minds must survive against the universe\u2019s biggest threats.",
"features": [
"steam_disk_space"
],
"docker_images": {
"ghcr.io\/parkervcp\/steamcmd:proton": "ghcr.io\/parkervcp\/steamcmd:proton"
},
"file_denylist": [],
"startup": "cd \/home\/container\/AbioticFactor\/Binaries\/Win64; proton run .\/AbioticFactorServer-Win64-Shipping.exe -log -useperfthreads -NoAsyncLoadingThread -MaxServerPlayers=${NUM_PLAYERS} -PORT=${SERVER_PORT} -QueryPort=${QUERY_PORT} -ServerPassword=\"${SERVER_PASSWORD}\" -SteamServerName=\"${SERVER_NAME}\" & AF_PID=$!; tail -c0 -F \/home\/container\/AbioticFactor\/Saved\/Logs\/AbioticFactor.log --pid=$AF_PID",
"config": {
"files": "{}",
"startup": "{\r\n \"done\": \"LogInit: Display: Engine is initialized.\"\r\n}",
"logs": "{}",
"stop": "^C"
},
"scripts": {
"installation": {
"script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## download the default server settings file\r\nmkdir -p \/mnt\/server\/AbioticFactor\/Saved\/SaveGames\/Server\/Worlds\/Cascade\r\ncurl -sS -o \/mnt\/server\/AbioticFactor\/Saved\/SaveGames\/Server\/Worlds\/Cascade\/SandboxSettings.ini https:\/\/raw.githubusercontent.com\/pelican-eggs\/steamcmd\/main\/abiotic_factor\/SandboxSettings.ini\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"",
"container": "ghcr.io\/parkervcp\/installers:debian",
"entrypoint": "bash"
}
},
"variables": [
{
"name": "[STEAM] SRCDS_APPID",
"description": "Steam App ID",
"env_variable": "SRCDS_APPID",
"default_value": "2857200",
"user_viewable": false,
"user_editable": false,
"rules": "required|numeric",
"field_type": "text"
},
{
"name": "[STEAM] Auto Update",
"description": "Should Auto Update",
"env_variable": "AUTO_UPDATE",
"default_value": "1",
"user_viewable": true,
"user_editable": true,
"rules": "required|boolean",
"field_type": "text"
},
{
"name": "[SERVER] Server Name",
"description": "Name of the server",
"env_variable": "SERVER_NAME",
"default_value": "A Pelican Hosted Server",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|max:64",
"field_type": "text"
},
{
"name": "[STEAM] WINDOWS_INSTALL",
"description": "",
"env_variable": "WINDOWS_INSTALL",
"default_value": "1",
"user_viewable": false,
"user_editable": false,
"rules": "required|boolean|in:1",
"field_type": "text"
},
{
"name": "[SERVER] Server Password",
"description": "Server access password",
"env_variable": "SERVER_PASSWORD",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|max:30",
"field_type": "text"
},
{
"name": "[SERVER] Query Port",
"description": "Steam query port",
"env_variable": "QUERY_PORT",
"default_value": "27015",
"user_viewable": true,
"user_editable": false,
"rules": "required|numeric",
"field_type": "text"
},
{
"name": "[SERVER] Number of Players",
"description": "Number of allowed player connections",
"env_variable": "NUM_PLAYERS",
"default_value": "6",
"user_viewable": true,
"user_editable": true,
"rules": "required|numeric|between:1,32",
"field_type": "text"
}
]
}