* Add SourceCoop Egg
* Update Black Mesa Egg README
- Fixed typos and improved formatting.
- Added note clarifying the intended use of the Black Mesa Egg vs. the SourceCoop Egg.
* Small Egg Improvements
- Added `steam_disk_space` feature.
- Updated install script to use more robust SteamCMD call to allow easier modification in the future if desired.
* [V Rising (Vanilla)] 1.0 Release Update
- Updated startup command to include the `-gamePort` parameter to accommodate the switch to Server Host Settings configuration via environment variables only.
- Updated startup flag string to be more accurate.
- Updated stop command to stop server gracefully.
- Updated the install script to no longer require `dos2unix` or `ServerHostSettings.json` creation/parsing (all env. vars. now; as stated above).
- Updated all Startup Variables:
- All changes made were to align the variables with the officially communicated [Server Host Settings](https://github.com/StunlockStudios/vrising-dedicated-server-instructions/blob/master/1.0.x/INSTRUCTIONS.md#server-host-settings).
- Any added variables are new to 1.0.
- Any removed variables are not listed in the above link, but may still be manually set by hand.
- Any edited variables were done so to either facilitate the switch to env-var-based Host Settings, or align their descriptions/rules to be up to date with the link above.
- Updated my author email.
- Updated README with more accurate links and better descriptions.
- Cleaned up root README.
- Added note pointing to `games-standalone` repository to avoid confusion.
- Updated the Eggs list to be a simple list without duplicate names taking up space.
- Fixed Egg name typos.
- Added Eggs missing from list.
- Rebranded Garry's Mod egg to be a "fork" rather than a "rework".
- Updated LICENSE year.
- Updated CONTRIBUTING to have corrected hyperlinks (still contains references to Pterodactyl docs and `eggs/scripts` folder though).
Changed Start Configuration to more accurate represent when the server is ready for client connections.
old was "DungeonDB Start" but clients are not actually able to connect until the server says "Game server connected"
When "DungeonDB Start" appears, the server may still be generating or loading world files, and clients will not be able to connect if it is doing so. The world is done loading/generating when the message "Game server connected" appears.
* initial copy
* added variable for number of server players
* feedback
* always use the right PID
---------
Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
* Update egg-sons-of-the-forest.json
Add SAVE_SLOT variable to set save slot in startup command. Allow end-users to upload their own save and set save folder name easily.
* export from panel
---------
Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
* Added instructions for changing config
It was unclear as to why config changes were not being applied.
* Simplify
---------
Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
* Update egg-valheim-bep-i-nex.json
the sub-domaine not work for install BepInEx mod.
Error 404.
Without sub-domain is work.
* export from panel
---------
Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>